players cant be null
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@@ -91,7 +91,7 @@ class _MatchTileState extends State<MatchTile> {
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const SizedBox(width: 6),
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Expanded(
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child: Text(
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'${group.name}${widget.match.players != null ? ' + ${widget.match.players?.length}' : ''}',
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'${group.name} + ${widget.match.players.length}',
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style: const TextStyle(fontSize: 14, color: Colors.grey),
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overflow: TextOverflow.ellipsis,
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),
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@@ -106,7 +106,7 @@ class _MatchTileState extends State<MatchTile> {
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const SizedBox(width: 6),
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Expanded(
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child: Text(
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'${widget.match.players!.length} ${loc.players}',
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'${widget.match.players.length} ${loc.players}',
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style: const TextStyle(fontSize: 14, color: Colors.grey),
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overflow: TextOverflow.ellipsis,
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),
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@@ -241,12 +241,10 @@ class _MatchTileState extends State<MatchTile> {
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final playerIds = <String>{};
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// Add players from game.players
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if (widget.match.players != null) {
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for (var player in widget.match.players!) {
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if (!playerIds.contains(player.id)) {
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allPlayers.add(player);
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playerIds.add(player.id);
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}
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for (var player in widget.match.players) {
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if (!playerIds.contains(player.id)) {
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allPlayers.add(player);
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playerIds.add(player.id);
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}
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}
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