add color enum
This commit is contained in:
@@ -37,6 +37,17 @@ enum ExportResult { success, canceled, unknownException }
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/// - [Ruleset.multipleWinners]: Multiple players can be winners.
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enum Ruleset { highestScore, lowestScore, singleWinner, singleLoser, multipleWinners }
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/// Different colors available for games
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/// - [GameColor.red]: Red color
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/// - [GameColor.blue]: Blue color
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/// - [GameColor.green]: Green color
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/// - [GameColor.yellow]: Yellow color
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/// - [GameColor.purple]: Purple color
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/// - [GameColor.orange]: Orange color
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/// - [GameColor.pink]: Pink color
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/// - [GameColor.teal]: Teal color
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enum GameColor { red, blue, green, yellow, purple, orange, pink, teal }
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/// Translates a [Ruleset] enum value to its corresponding localized string.
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String translateRulesetToString(Ruleset ruleset, BuildContext context) {
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final loc = AppLocalizations.of(context);
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@@ -21,7 +21,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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name: row.name,
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ruleset: Ruleset.values.firstWhere((e) => e.name == row.ruleset),
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description: row.description,
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color: row.color,
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color: GameColor.values.firstWhere((e) => e.name == row.color),
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icon: row.icon,
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createdAt: row.createdAt,
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),
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@@ -38,7 +38,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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name: result.name,
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ruleset: Ruleset.values.firstWhere((e) => e.name == result.ruleset),
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description: result.description,
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color: result.color,
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color: GameColor.values.firstWhere((e) => e.name == result.color),
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icon: result.icon,
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createdAt: result.createdAt,
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);
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@@ -55,7 +55,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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name: game.name,
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ruleset: game.ruleset.name,
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description: game.description,
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color: game.color,
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color: game.color.name,
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icon: game.icon,
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createdAt: game.createdAt,
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),
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@@ -81,7 +81,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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name: game.name,
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ruleset: game.ruleset.name,
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description: game.description,
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color: game.color,
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color: game.color.name,
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icon: game.icon,
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createdAt: game.createdAt,
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),
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@@ -135,10 +135,10 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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}
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/// Updates the color of the game with the given [gameId].
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Future<void> updateGameColor({required String gameId, required String newColor}) async {
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Future<void> updateGameColor({required String gameId, required GameColor newColor}) async {
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await (update(
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gameTable,
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)..where((g) => g.id.equals(gameId))).write(GameTableCompanion(color: Value(newColor)));
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)..where((g) => g.id.equals(gameId))).write(GameTableCompanion(color: Value(newColor.name)));
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}
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/// Updates the icon of the game with the given [gameId].
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@@ -126,7 +126,7 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
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name: game.name,
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ruleset: game.ruleset.name,
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description: game.description,
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color: game.color,
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color: game.color.name,
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icon: game.icon,
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createdAt: game.createdAt,
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),
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@@ -8,7 +8,7 @@ class Game {
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final String name;
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final Ruleset ruleset;
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final String description;
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final String color;
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final GameColor color;
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final String icon;
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Game({
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@@ -34,7 +34,7 @@ class Game {
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name = json['name'],
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ruleset = Ruleset.values.firstWhere((e) => e.name == json['ruleset']),
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description = json['description'],
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color = json['color'],
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color = GameColor.values.firstWhere((e) => e.name == json['color']),
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icon = json['icon'];
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/// Converts the Game instance to a JSON object.
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@@ -44,7 +44,7 @@ class Game {
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'name': name,
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'ruleset': ruleset.name,
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'description': description,
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'color': color,
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'color': color.name,
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'icon': icon,
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};
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}
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@@ -41,7 +41,7 @@ class Match {
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createdAt = DateTime.parse(json['createdAt']),
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endedAt = json['endedAt'] != null ? DateTime.parse(json['endedAt']) : null,
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name = json['name'],
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game = Game(name: '', ruleset: Ruleset.singleWinner, description: '', color: '', icon: ''), // Populated during import via DataTransferService
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game = Game(name: '', ruleset: Ruleset.singleWinner, description: '', color: GameColor.blue, icon: ''), // Populated during import via DataTransferService
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group = null, // Populated during import via DataTransferService
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players = [], // Populated during import via DataTransferService
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notes = json['notes'] ?? '';
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@@ -42,7 +42,7 @@ class _HomeViewState extends State<HomeView> {
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2,
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Match(
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name: 'Skeleton Match',
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game: Game(name: '', ruleset: Ruleset.singleWinner, description: '', color: '', icon: ''),
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game: Game(name: '', ruleset: Ruleset.singleWinner, description: '', color: GameColor.blue, icon: ''),
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group: Group(
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name: 'Skeleton Group',
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description: '',
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@@ -202,7 +202,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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name: selectedGame.$1,
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description: selectedGame.$2,
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ruleset: selectedGame.$3,
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color: '0xFF000000',
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color: GameColor.blue,
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icon: '',
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);
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} else {
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@@ -212,7 +212,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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name: selectedGame.$1,
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description: selectedGame.$2,
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ruleset: selectedGame.$3,
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color: '0xFF000000',
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color: GameColor.blue,
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icon: '',
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);
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}
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@@ -38,7 +38,7 @@ class _MatchViewState extends State<MatchView> {
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4,
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Match(
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name: 'Skeleton match name',
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game: Game(name: '', ruleset: Ruleset.singleWinner, description: '', color: '', icon: ''),
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game: Game(name: '', ruleset: Ruleset.singleWinner, description: '', color: GameColor.blue, icon: ''),
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group: Group(
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name: 'Group name',
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description: '',
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@@ -208,7 +208,7 @@ class DataTransferService {
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return Match(
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id: map['id'] as String,
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name: map['name'] as String,
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game: game ?? Game(name: 'Unknown', ruleset: Ruleset.singleWinner, description: '', color: '', icon: ''),
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game: game ?? Game(name: 'Unknown', ruleset: Ruleset.singleWinner, description: '', color: GameColor.blue, icon: ''),
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group: group,
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players: players.isNotEmpty ? players : null,
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createdAt: DateTime.parse(map['createdAt'] as String),
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@@ -27,7 +27,7 @@ void main() {
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name: 'Chess',
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ruleset: Ruleset.singleWinner,
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description: 'A classic strategy game',
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color: '0xFF0000FF',
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color: GameColor.blue,
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icon: 'chess_icon',
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);
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testGame2 = Game(
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@@ -35,7 +35,7 @@ void main() {
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name: 'Poker',
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ruleset: Ruleset.multipleWinners,
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description: 'Card game with multiple winners',
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color: '0xFFFF0000',
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color: GameColor.red,
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icon: 'poker_icon',
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);
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testGame3 = Game(
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@@ -43,7 +43,7 @@ void main() {
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name: 'Monopoly',
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ruleset: Ruleset.highestScore,
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description: 'A board game about real estate',
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color: '0xFF000000',
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color: GameColor.orange,
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icon: '',
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);
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});
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@@ -134,7 +134,7 @@ void main() {
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// Verifies that a game with null optional fields can be added and retrieved.
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test('addGame handles game with null optional fields', () async {
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final gameWithNulls = Game(name: 'Simple Game', ruleset: Ruleset.lowestScore, description: 'A simple game', color: '0xFF000000', icon: '');
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final gameWithNulls = Game(name: 'Simple Game', ruleset: Ruleset.lowestScore, description: 'A simple game', color: GameColor.green, icon: '');
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final result = await database.gameDao.addGame(game: gameWithNulls);
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expect(result, true);
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@@ -143,7 +143,7 @@ void main() {
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);
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expect(fetchedGame.name, 'Simple Game');
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expect(fetchedGame.description, 'A simple game');
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expect(fetchedGame.color, '0xFF000000');
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expect(fetchedGame.color, GameColor.green);
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expect(fetchedGame.icon, isNull);
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});
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@@ -340,20 +340,20 @@ void main() {
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await database.gameDao.updateGameColor(
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gameId: testGame1.id,
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newColor: '0xFF00FF00',
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newColor: GameColor.green,
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);
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final updatedGame = await database.gameDao.getGameById(
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gameId: testGame1.id,
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);
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expect(updatedGame.color, '0xFF00FF00');
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expect(updatedGame.color, GameColor.green);
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});
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// Verifies that updateGameColor does nothing when game doesn't exist.
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test('updateGameColor does nothing for non-existent game', () async {
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await database.gameDao.updateGameColor(
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gameId: 'non-existent-id',
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newColor: '0xFF00FF00',
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newColor: GameColor.green,
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);
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final allGames = await database.gameDao.getAllGames();
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@@ -460,7 +460,7 @@ void main() {
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name: 'Game\'s & "Special" <Name>',
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ruleset: Ruleset.multipleWinners,
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description: 'Description with émojis 🎮🎲',
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color: '0xFF000000',
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color: GameColor.purple,
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icon: '',
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);
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await database.gameDao.addGame(game: specialGame);
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@@ -479,7 +479,7 @@ void main() {
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ruleset: Ruleset.singleWinner,
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description: '',
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icon: '',
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color: '0xFF000000',
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color: GameColor.red,
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);
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await database.gameDao.addGame(game: emptyGame);
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@@ -499,7 +499,7 @@ void main() {
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name: longString,
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description: longString,
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ruleset: Ruleset.multipleWinners,
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color: '0xFF000000',
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color: GameColor.yellow,
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icon: '',
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);
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await database.gameDao.addGame(game: longGame);
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@@ -522,7 +522,7 @@ void main() {
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);
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await database.gameDao.updateGameColor(
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gameId: testGame1.id,
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newColor: '0xFF123456',
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newColor: GameColor.teal,
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);
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await database.gameDao.updateGameDescription(
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gameId: testGame1.id,
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@@ -533,7 +533,7 @@ void main() {
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gameId: testGame1.id,
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);
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expect(updatedGame.name, 'Updated Name');
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expect(updatedGame.color, '0xFF123456');
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expect(updatedGame.color, GameColor.teal);
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expect(updatedGame.description, 'Updated Description');
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expect(updatedGame.ruleset, testGame1.ruleset);
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expect(updatedGame.icon, testGame1.icon);
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@@ -51,7 +51,7 @@ void main() {
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description: '',
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members: [testPlayer4, testPlayer5],
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);
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testGame = Game(name: 'Test Game', ruleset: Ruleset.singleWinner, description: 'A test game', color: '0xFF000000', icon: '');
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testGame = Game(name: 'Test Game', ruleset: Ruleset.singleWinner, description: 'A test game', color: GameColor.blue, icon: '');
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testMatch1 = Match(
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name: 'First Test Match',
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game: testGame,
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@@ -48,7 +48,7 @@ void main() {
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description: '',
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members: [testPlayer1, testPlayer2, testPlayer3],
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);
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testGame = Game(name: 'Test Game', ruleset: Ruleset.singleWinner, description: 'A test game', color: '0xFF000000', icon: '');
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testGame = Game(name: 'Test Game', ruleset: Ruleset.singleWinner, description: 'A test game', color: GameColor.blue, icon: '');
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testMatchOnlyGroup = Match(
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name: 'Test Match with Group',
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game: testGame,
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@@ -32,7 +32,7 @@ void main() {
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testPlayer1 = Player(name: 'Alice', description: '');
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testPlayer2 = Player(name: 'Bob', description: '');
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testPlayer3 = Player(name: 'Charlie', description: '');
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testGame = Game(name: 'Test Game', ruleset: Ruleset.singleWinner, description: 'A test game', color: '0xFF000000', icon: '');
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testGame = Game(name: 'Test Game', ruleset: Ruleset.singleWinner, description: 'A test game', color: GameColor.blue, icon: '');
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testMatch1 = Match(
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name: 'Test Match 1',
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game: testGame,
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@@ -49,8 +49,8 @@ void main() {
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name: 'Team Gamma',
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members: [testPlayer1, testPlayer3],
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);
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testGame1 = Game(name: 'Game 1', ruleset: Ruleset.singleWinner, description: 'Test game 1', color: '0xFF000000', icon: '');
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testGame2 = Game(name: 'Game 2', ruleset: Ruleset.highestScore, description: 'Test game 2', color: '0xFF000000', icon: '');
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testGame1 = Game(name: 'Game 1', ruleset: Ruleset.singleWinner, description: 'Test game 1', color: GameColor.blue, icon: '');
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testGame2 = Game(name: 'Game 2', ruleset: Ruleset.highestScore, description: 'Test game 2', color: GameColor.red, icon: '');
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});
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await database.playerDao.addPlayersAsList(
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