Renamed variables to be consistent
This commit is contained in:
@@ -9,17 +9,17 @@ import 'package:game_tracker/data/dto/player.dart';
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void main() {
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late AppDatabase database;
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late Player player1;
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late Player player2;
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late Player player3;
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late Player player4;
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late Player player5;
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late Group testgroup;
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late Group testgroup2;
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late Game testgame1;
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late Game testgame2;
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late Game testgameWithPlayer;
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late Game testgameWithGroup;
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late Player testPlayer1;
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late Player testPlayer2;
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late Player testPlayer3;
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late Player testPlayer4;
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late Player testPlayer5;
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late Group testGroup1;
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late Group testGroup2;
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late Game testGame1;
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late Game testGame2;
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late Game testGameOnlyPlayers;
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late Game testGameOnlyGroup;
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final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
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final fakeClock = Clock(() => fixedDate);
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@@ -33,31 +33,34 @@ void main() {
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);
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withClock(fakeClock, () {
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player1 = Player(name: 'Alice');
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player2 = Player(name: 'Bob');
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player3 = Player(name: 'Charlie');
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player4 = Player(name: 'Diana');
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player5 = Player(name: 'Eve');
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testgroup = Group(
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testPlayer1 = Player(name: 'Alice');
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testPlayer2 = Player(name: 'Bob');
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testPlayer3 = Player(name: 'Charlie');
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testPlayer4 = Player(name: 'Diana');
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testPlayer5 = Player(name: 'Eve');
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testGroup1 = Group(
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name: 'Test Group 2',
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members: [player1, player2, player3],
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members: [testPlayer1, testPlayer2, testPlayer3],
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);
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testgroup2 = Group(name: 'Test Group 2', members: [player4, player5]);
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testgame1 = Game(
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name: 'Test Game',
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group: testgroup,
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players: [player4, player5],
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testGroup2 = Group(
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name: 'Test Group 2',
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members: [testPlayer4, testPlayer5],
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);
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testgame2 = Game(
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testGame1 = Game(
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name: 'First Test Game',
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group: testGroup1,
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players: [testPlayer4, testPlayer5],
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);
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testGame2 = Game(
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name: 'Second Test Game',
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group: testgroup2,
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players: [player1, player2, player3],
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group: testGroup2,
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players: [testPlayer1, testPlayer2, testPlayer3],
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);
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testgameWithPlayer = Game(
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name: 'Second Test Game',
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players: [player1, player2, player3],
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testGameOnlyPlayers = Game(
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name: 'Test Game with Players',
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players: [testPlayer1, testPlayer2, testPlayer3],
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);
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testgameWithGroup = Game(name: 'Second Test Game', group: testgroup2);
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testGameOnlyGroup = Game(name: 'Test Game with Group', group: testGroup2);
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});
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});
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tearDown(() async {
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@@ -66,32 +69,32 @@ void main() {
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group('Game Tests', () {
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test('Adding and fetching single game works correclty', () async {
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await database.gameDao.addGame(game: testgame1);
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await database.gameDao.addGame(game: testGame1);
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final result = await database.gameDao.getGameById(gameId: testgame1.id);
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final result = await database.gameDao.getGameById(gameId: testGame1.id);
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expect(result.id, testgame1.id);
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expect(result.name, testgame1.name);
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expect(result.winner, testgame1.winner);
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expect(result.createdAt, testgame1.createdAt);
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expect(result.id, testGame1.id);
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expect(result.name, testGame1.name);
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expect(result.winner, testGame1.winner);
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expect(result.createdAt, testGame1.createdAt);
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if (result.group != null) {
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expect(result.group!.members.length, testgroup.members.length);
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expect(result.group!.members.length, testGroup1.members.length);
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for (int i = 0; i < testgroup.members.length; i++) {
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expect(result.group!.members[i].id, testgroup.members[i].id);
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expect(result.group!.members[i].name, testgroup.members[i].name);
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for (int i = 0; i < testGroup1.members.length; i++) {
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expect(result.group!.members[i].id, testGroup1.members[i].id);
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expect(result.group!.members[i].name, testGroup1.members[i].name);
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}
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} else {
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fail('Group is null');
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}
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if (result.players != null) {
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expect(result.players!.length, testgame1.players!.length);
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expect(result.players!.length, testGame1.players!.length);
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for (int i = 0; i < testgame1.players!.length; i++) {
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expect(result.players![i].id, testgame1.players![i].id);
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expect(result.players![i].name, testgame1.players![i].name);
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expect(result.players![i].createdAt, testgame1.players![i].createdAt);
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for (int i = 0; i < testGame1.players!.length; i++) {
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expect(result.players![i].id, testGame1.players![i].id);
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expect(result.players![i].name, testGame1.players![i].name);
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expect(result.players![i].createdAt, testGame1.players![i].createdAt);
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}
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} else {
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fail('Players is null');
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@@ -100,19 +103,19 @@ void main() {
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test('Adding and fetching multiple games works correctly', () async {
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// TODO: Use upcoming addGames() method
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await database.gameDao.addGame(game: testgame1);
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await database.gameDao.addGame(game: testgame2);
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await database.gameDao.addGame(game: testgameWithGroup);
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await database.gameDao.addGame(game: testgameWithPlayer);
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await database.gameDao.addGame(game: testGame1);
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await database.gameDao.addGame(game: testGame2);
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await database.gameDao.addGame(game: testGameOnlyGroup);
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await database.gameDao.addGame(game: testGameOnlyPlayers);
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final allGames = await database.gameDao.getAllGames();
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expect(allGames.length, 4);
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final testGames = {
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testgame1.id: testgame1,
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testgame2.id: testgame2,
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testgameWithGroup.id: testgameWithGroup,
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testgameWithPlayer.id: testgameWithPlayer,
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testGame1.id: testGame1,
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testGame2.id: testGame2,
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testGameOnlyGroup.id: testGameOnlyGroup,
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testGameOnlyPlayers.id: testGameOnlyPlayers,
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};
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for (final game in allGames) {
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@@ -167,33 +170,33 @@ void main() {
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});
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test('Adding the same game twice does not create duplicates', () async {
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await database.gameDao.addGame(game: testgame1);
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await database.gameDao.addGame(game: testgame1);
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await database.gameDao.addGame(game: testGame1);
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await database.gameDao.addGame(game: testGame1);
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final gameCount = await database.gameDao.getGameCount();
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expect(gameCount, 1);
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});
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test('Game existence check works correctly', () async {
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var gameExists = await database.gameDao.gameExists(gameId: testgame1.id);
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var gameExists = await database.gameDao.gameExists(gameId: testGame1.id);
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expect(gameExists, false);
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await database.gameDao.addGame(game: testgame1);
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await database.gameDao.addGame(game: testGame1);
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gameExists = await database.gameDao.gameExists(gameId: testgame1.id);
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gameExists = await database.gameDao.gameExists(gameId: testGame1.id);
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expect(gameExists, true);
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});
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test('Deleting a game works correclty', () async {
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await database.gameDao.addGame(game: testgame1);
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await database.gameDao.addGame(game: testGame1);
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final gameDeleted = await database.gameDao.deleteGame(
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gameId: testgame1.id,
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gameId: testGame1.id,
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);
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expect(gameDeleted, true);
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final gameExists = await database.gameDao.gameExists(
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gameId: testgame1.id,
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gameId: testGame1.id,
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);
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expect(gameExists, false);
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});
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@@ -202,22 +205,22 @@ void main() {
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var gameCount = await database.gameDao.getGameCount();
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expect(gameCount, 0);
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await database.gameDao.addGame(game: testgame1);
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await database.gameDao.addGame(game: testGame1);
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gameCount = await database.gameDao.getGameCount();
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expect(gameCount, 1);
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await database.gameDao.addGame(game: testgame2);
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await database.gameDao.addGame(game: testGame2);
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gameCount = await database.gameDao.getGameCount();
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expect(gameCount, 2);
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await database.gameDao.deleteGame(gameId: testgame1.id);
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await database.gameDao.deleteGame(gameId: testGame1.id);
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gameCount = await database.gameDao.getGameCount();
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expect(gameCount, 1);
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await database.gameDao.deleteGame(gameId: testgame2.id);
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await database.gameDao.deleteGame(gameId: testGame2.id);
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gameCount = await database.gameDao.getGameCount();
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expect(gameCount, 0);
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@@ -9,11 +9,11 @@ import 'package:game_tracker/data/dto/player.dart';
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void main() {
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late AppDatabase database;
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late Player player1;
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late Player player2;
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late Player player3;
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late Player player4;
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late Player player5;
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late Player testPlayer1;
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late Player testPlayer2;
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late Player testPlayer3;
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late Player testPlayer4;
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late Player testPlayer5;
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late Group testgroup;
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late Game testgameWithGroup;
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late Game testgameWithPlayers;
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@@ -30,20 +30,20 @@ void main() {
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);
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withClock(fakeClock, () {
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player1 = Player(name: 'Alice');
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player2 = Player(name: 'Bob');
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player3 = Player(name: 'Charlie');
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player4 = Player(name: 'Diana');
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player5 = Player(name: 'Eve');
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testPlayer1 = Player(name: 'Alice');
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testPlayer2 = Player(name: 'Bob');
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testPlayer3 = Player(name: 'Charlie');
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testPlayer4 = Player(name: 'Diana');
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testPlayer5 = Player(name: 'Eve');
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testgroup = Group(
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name: 'Test Group',
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members: [player1, player2, player3],
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members: [testPlayer1, testPlayer2, testPlayer3],
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);
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testgameWithPlayers = Game(
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name: 'Game with Players',
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players: [player4, player5],
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name: 'Test Game with Players',
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players: [testPlayer4, testPlayer5],
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);
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testgameWithGroup = Game(name: 'Game with Group', group: testgroup);
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testgameWithGroup = Game(name: 'Test Game with Group', group: testgroup);
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});
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});
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tearDown(() async {
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@@ -8,14 +8,14 @@ import 'package:game_tracker/data/dto/player.dart';
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void main() {
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late AppDatabase database;
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late Player player1;
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late Player player2;
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late Player player3;
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late Player player4;
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late Group testgroup;
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late Group testgroup2;
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late Group testgroup3;
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late Group testgroup4;
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late Player testPlayer1;
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late Player testPlayer2;
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late Player testPlayer3;
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late Player testPlayer4;
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late Group testGroup1;
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late Group testGroup2;
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late Group testGroup3;
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late Group testGroup4;
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final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
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final fakeClock = Clock(() => fixedDate);
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@@ -29,28 +29,28 @@ void main() {
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);
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withClock(fakeClock, () {
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player1 = Player(name: 'Alice');
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player2 = Player(name: 'Bob');
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player3 = Player(name: 'Charlie');
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player4 = Player(name: 'Diana');
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testgroup = Group(
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testPlayer1 = Player(name: 'Alice');
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testPlayer2 = Player(name: 'Bob');
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testPlayer3 = Player(name: 'Charlie');
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testPlayer4 = Player(name: 'Diana');
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testGroup1 = Group(
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name: 'Test Group',
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members: [player1, player2, player3],
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members: [testPlayer1, testPlayer2, testPlayer3],
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);
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testgroup2 = Group(
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testGroup2 = Group(
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id: 'gr2',
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name: 'Second Group',
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members: [player2, player3, player4],
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members: [testPlayer2, testPlayer3, testPlayer4],
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);
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testgroup3 = Group(
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testGroup3 = Group(
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id: 'gr2',
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name: 'Second Group',
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members: [player2, player4],
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members: [testPlayer2, testPlayer4],
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);
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testgroup4 = Group(
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testGroup4 = Group(
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id: 'gr2',
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name: 'Second Group',
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members: [player1, player2, player3, player4],
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members: [testPlayer1, testPlayer2, testPlayer3, testPlayer4],
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);
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});
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});
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@@ -59,38 +59,38 @@ void main() {
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});
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group('Group Tests', () {
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test('Adding and fetching a single group works correctly', () async {
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await database.groupDao.addGroup(group: testgroup);
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await database.groupDao.addGroup(group: testGroup1);
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final fetchedGroup = await database.groupDao.getGroupById(
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groupId: testgroup.id,
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groupId: testGroup1.id,
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);
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expect(fetchedGroup.id, testgroup.id);
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expect(fetchedGroup.name, testgroup.name);
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expect(fetchedGroup.createdAt, testgroup.createdAt);
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expect(fetchedGroup.id, testGroup1.id);
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expect(fetchedGroup.name, testGroup1.name);
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expect(fetchedGroup.createdAt, testGroup1.createdAt);
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expect(fetchedGroup.members.length, testgroup.members.length);
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for (int i = 0; i < testgroup.members.length; i++) {
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expect(fetchedGroup.members[i].id, testgroup.members[i].id);
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expect(fetchedGroup.members[i].name, testgroup.members[i].name);
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expect(fetchedGroup.members.length, testGroup1.members.length);
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for (int i = 0; i < testGroup1.members.length; i++) {
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expect(fetchedGroup.members[i].id, testGroup1.members[i].id);
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expect(fetchedGroup.members[i].name, testGroup1.members[i].name);
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expect(
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fetchedGroup.members[i].createdAt,
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testgroup.members[i].createdAt,
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testGroup1.members[i].createdAt,
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);
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}
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});
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test('Adding and fetching multiple groups works correctly', () async {
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// TODO: Use upcoming addGroups() method
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await database.groupDao.addGroup(group: testgroup);
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await database.groupDao.addGroup(group: testgroup2);
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await database.groupDao.addGroup(group: testgroup3);
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await database.groupDao.addGroup(group: testgroup4);
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await database.groupDao.addGroup(group: testGroup1);
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await database.groupDao.addGroup(group: testGroup2);
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await database.groupDao.addGroup(group: testGroup3);
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await database.groupDao.addGroup(group: testGroup4);
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final allGroups = await database.groupDao.getAllGroups();
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expect(allGroups.length, 2);
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final testGroups = {testgroup.id: testgroup, testgroup2.id: testgroup2};
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final testGroups = {testGroup1.id: testGroup1, testGroup2.id: testGroup2};
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for (final group in allGroups) {
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final expectedGroup = testGroups[group.id]!;
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@@ -112,8 +112,8 @@ void main() {
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});
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test('Adding the same group twice does not create duplicates', () async {
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await database.groupDao.addGroup(group: testgroup);
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await database.groupDao.addGroup(group: testgroup);
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await database.groupDao.addGroup(group: testGroup1);
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await database.groupDao.addGroup(group: testGroup1);
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final allGroups = await database.groupDao.getAllGroups();
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expect(allGroups.length, 1);
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@@ -121,42 +121,42 @@ void main() {
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test('Group existence check works correctly', () async {
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var groupExists = await database.groupDao.groupExists(
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groupId: testgroup.id,
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groupId: testGroup1.id,
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);
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expect(groupExists, false);
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await database.groupDao.addGroup(group: testgroup);
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await database.groupDao.addGroup(group: testGroup1);
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groupExists = await database.groupDao.groupExists(groupId: testgroup.id);
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groupExists = await database.groupDao.groupExists(groupId: testGroup1.id);
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expect(groupExists, true);
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});
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test('Deleting a group works correclty', () async {
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await database.groupDao.addGroup(group: testgroup);
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await database.groupDao.addGroup(group: testGroup1);
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final groupDeleted = await database.groupDao.deleteGroup(
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groupId: testgroup.id,
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groupId: testGroup1.id,
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);
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expect(groupDeleted, true);
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final groupExists = await database.groupDao.groupExists(
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groupId: testgroup.id,
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groupId: testGroup1.id,
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);
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expect(groupExists, false);
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});
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test('Updating a group name works correcly', () async {
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await database.groupDao.addGroup(group: testgroup);
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await database.groupDao.addGroup(group: testGroup1);
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const newGroupName = 'new group name';
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await database.groupDao.updateGroupname(
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groupId: testgroup.id,
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groupId: testGroup1.id,
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newName: newGroupName,
|
||||
);
|
||||
|
||||
final result = await database.groupDao.getGroupById(
|
||||
groupId: testgroup.id,
|
||||
groupId: testGroup1.id,
|
||||
);
|
||||
expect(result.name, newGroupName);
|
||||
});
|
||||
@@ -165,13 +165,13 @@ void main() {
|
||||
final initialCount = await database.groupDao.getGroupCount();
|
||||
expect(initialCount, 0);
|
||||
|
||||
await database.groupDao.addGroup(group: testgroup);
|
||||
await database.groupDao.addGroup(group: testGroup1);
|
||||
|
||||
final groupAdded = await database.groupDao.getGroupCount();
|
||||
expect(groupAdded, 1);
|
||||
|
||||
final groupRemoved = await database.groupDao.deleteGroup(
|
||||
groupId: testgroup.id,
|
||||
groupId: testGroup1.id,
|
||||
);
|
||||
expect(groupRemoved, true);
|
||||
|
||||
|
||||
@@ -9,15 +9,15 @@ import 'package:game_tracker/data/dto/player.dart';
|
||||
|
||||
void main() {
|
||||
late AppDatabase database;
|
||||
late Player player1;
|
||||
late Player player2;
|
||||
late Player player3;
|
||||
late Player player4;
|
||||
late Player player5;
|
||||
late Player player6;
|
||||
late Player testPlayer1;
|
||||
late Player testPlayer2;
|
||||
late Player testPlayer3;
|
||||
late Player testPlayer4;
|
||||
late Player testPlayer5;
|
||||
late Player testPlayer6;
|
||||
late Group testgroup;
|
||||
late Game testgameWithGroup;
|
||||
late Game testgameWithPlayers;
|
||||
late Game testGameOnlyGroup;
|
||||
late Game testGameOnlyPlayers;
|
||||
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
|
||||
final fakeClock = Clock(() => fixedDate);
|
||||
|
||||
@@ -31,20 +31,20 @@ void main() {
|
||||
);
|
||||
|
||||
withClock(fakeClock, () {
|
||||
player1 = Player(name: 'Alice');
|
||||
player2 = Player(name: 'Bob');
|
||||
player3 = Player(name: 'Charlie');
|
||||
player4 = Player(name: 'Diana');
|
||||
player5 = Player(name: 'Eve');
|
||||
player6 = Player(name: 'Frank');
|
||||
testPlayer1 = Player(name: 'Alice');
|
||||
testPlayer2 = Player(name: 'Bob');
|
||||
testPlayer3 = Player(name: 'Charlie');
|
||||
testPlayer4 = Player(name: 'Diana');
|
||||
testPlayer5 = Player(name: 'Eve');
|
||||
testPlayer6 = Player(name: 'Frank');
|
||||
testgroup = Group(
|
||||
name: 'Test Group',
|
||||
members: [player1, player2, player3],
|
||||
members: [testPlayer1, testPlayer2, testPlayer3],
|
||||
);
|
||||
testgameWithGroup = Game(name: 'Test Game', group: testgroup);
|
||||
testgameWithPlayers = Game(
|
||||
testGameOnlyGroup = Game(name: 'Test Game with Group', group: testgroup);
|
||||
testGameOnlyPlayers = Game(
|
||||
name: 'Test Game with Players',
|
||||
players: [player4, player5, player6],
|
||||
players: [testPlayer4, testPlayer5, testPlayer6],
|
||||
);
|
||||
});
|
||||
});
|
||||
@@ -54,44 +54,44 @@ void main() {
|
||||
|
||||
group('Player-Game Tests', () {
|
||||
test('Game has player works correctly', () async {
|
||||
database.gameDao.addGame(game: testgameWithGroup);
|
||||
database.playerDao.addPlayer(player: player1);
|
||||
database.gameDao.addGame(game: testGameOnlyGroup);
|
||||
database.playerDao.addPlayer(player: testPlayer1);
|
||||
|
||||
var gameHasPlayers = await database.playerGameDao.gameHasPlayers(
|
||||
gameId: testgameWithGroup.id,
|
||||
gameId: testGameOnlyGroup.id,
|
||||
);
|
||||
|
||||
expect(gameHasPlayers, false);
|
||||
|
||||
database.playerGameDao.addPlayerToGame(
|
||||
gameId: testgameWithGroup.id,
|
||||
playerId: player1.id,
|
||||
gameId: testGameOnlyGroup.id,
|
||||
playerId: testPlayer1.id,
|
||||
);
|
||||
|
||||
gameHasPlayers = await database.playerGameDao.gameHasPlayers(
|
||||
gameId: testgameWithGroup.id,
|
||||
gameId: testGameOnlyGroup.id,
|
||||
);
|
||||
|
||||
expect(gameHasPlayers, true);
|
||||
});
|
||||
|
||||
test('Adding a player to a game works correctly', () async {
|
||||
database.gameDao.addGame(game: testgameWithGroup);
|
||||
database.playerDao.addPlayer(player: player5);
|
||||
database.gameDao.addGame(game: testGameOnlyGroup);
|
||||
database.playerDao.addPlayer(player: testPlayer5);
|
||||
database.playerGameDao.addPlayerToGame(
|
||||
gameId: testgameWithGroup.id,
|
||||
playerId: player5.id,
|
||||
gameId: testGameOnlyGroup.id,
|
||||
playerId: testPlayer5.id,
|
||||
);
|
||||
|
||||
var playerAdded = await database.playerGameDao.isPlayerInGame(
|
||||
gameId: testgameWithGroup.id,
|
||||
playerId: player5.id,
|
||||
gameId: testGameOnlyGroup.id,
|
||||
playerId: testPlayer5.id,
|
||||
);
|
||||
|
||||
expect(playerAdded, true);
|
||||
|
||||
playerAdded = await database.playerGameDao.isPlayerInGame(
|
||||
gameId: testgameWithGroup.id,
|
||||
gameId: testGameOnlyGroup.id,
|
||||
playerId: '',
|
||||
);
|
||||
|
||||
@@ -99,20 +99,20 @@ void main() {
|
||||
});
|
||||
|
||||
test('Removing player from game works correctly', () async {
|
||||
await database.gameDao.addGame(game: testgameWithPlayers);
|
||||
await database.gameDao.addGame(game: testGameOnlyPlayers);
|
||||
|
||||
final playerToRemove = testgameWithPlayers.players![0];
|
||||
final playerToRemove = testGameOnlyPlayers.players![0];
|
||||
|
||||
final removed = await database.playerGameDao.removePlayerFromGame(
|
||||
playerId: playerToRemove.id,
|
||||
gameId: testgameWithPlayers.id,
|
||||
gameId: testGameOnlyPlayers.id,
|
||||
);
|
||||
expect(removed, true);
|
||||
|
||||
final result = await database.gameDao.getGameById(
|
||||
gameId: testgameWithPlayers.id,
|
||||
gameId: testGameOnlyPlayers.id,
|
||||
);
|
||||
expect(result.players!.length, testgameWithPlayers.players!.length - 1);
|
||||
expect(result.players!.length, testGameOnlyPlayers.players!.length - 1);
|
||||
|
||||
final playerExists = result.players!.any(
|
||||
(p) => p.id == playerToRemove.id,
|
||||
@@ -121,9 +121,9 @@ void main() {
|
||||
});
|
||||
|
||||
test('Retrieving players of a game works correctly', () async {
|
||||
await database.gameDao.addGame(game: testgameWithPlayers);
|
||||
await database.gameDao.addGame(game: testGameOnlyPlayers);
|
||||
final players = await database.playerGameDao.getPlayersOfGame(
|
||||
gameId: testgameWithPlayers.id,
|
||||
gameId: testGameOnlyPlayers.id,
|
||||
);
|
||||
|
||||
if (players == null) {
|
||||
@@ -131,9 +131,9 @@ void main() {
|
||||
}
|
||||
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
expect(players[i].id, testgameWithPlayers.players![i].id);
|
||||
expect(players[i].name, testgameWithPlayers.players![i].name);
|
||||
expect(players[i].createdAt, testgameWithPlayers.players![i].createdAt);
|
||||
expect(players[i].id, testGameOnlyPlayers.players![i].id);
|
||||
expect(players[i].name, testGameOnlyPlayers.players![i].name);
|
||||
expect(players[i].createdAt, testGameOnlyPlayers.players![i].createdAt);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -8,10 +8,10 @@ import 'package:game_tracker/data/dto/player.dart';
|
||||
|
||||
void main() {
|
||||
late AppDatabase database;
|
||||
late Player player1;
|
||||
late Player player2;
|
||||
late Player player3;
|
||||
late Player player4;
|
||||
late Player testPlayer1;
|
||||
late Player testPlayer2;
|
||||
late Player testPlayer3;
|
||||
late Player testPlayer4;
|
||||
late Group testgroup;
|
||||
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
|
||||
final fakeClock = Clock(() => fixedDate);
|
||||
@@ -26,13 +26,13 @@ void main() {
|
||||
);
|
||||
|
||||
withClock(fakeClock, () {
|
||||
player1 = Player(name: 'Alice');
|
||||
player2 = Player(name: 'Bob');
|
||||
player3 = Player(name: 'Charlie');
|
||||
player4 = Player(name: 'Diana');
|
||||
testPlayer1 = Player(name: 'Alice');
|
||||
testPlayer2 = Player(name: 'Bob');
|
||||
testPlayer3 = Player(name: 'Charlie');
|
||||
testPlayer4 = Player(name: 'Diana');
|
||||
testgroup = Group(
|
||||
name: 'Test Group',
|
||||
members: [player1, player2, player3],
|
||||
members: [testPlayer1, testPlayer2, testPlayer3],
|
||||
);
|
||||
});
|
||||
});
|
||||
@@ -46,15 +46,15 @@ void main() {
|
||||
|
||||
test('Adding a player to a group works correctly', () async {
|
||||
await database.groupDao.addGroup(group: testgroup);
|
||||
await database.playerDao.addPlayer(player: player4);
|
||||
await database.playerDao.addPlayer(player: testPlayer4);
|
||||
await database.playerGroupDao.addPlayerToGroup(
|
||||
groupId: testgroup.id,
|
||||
player: player4,
|
||||
player: testPlayer4,
|
||||
);
|
||||
|
||||
var playerAdded = await database.playerGroupDao.isPlayerInGroup(
|
||||
groupId: testgroup.id,
|
||||
playerId: player4.id,
|
||||
playerId: testPlayer4.id,
|
||||
);
|
||||
|
||||
expect(playerAdded, true);
|
||||
|
||||
Reference in New Issue
Block a user