Merge pull request 'FutureBuilder-/Skeleton-/Futurelogik verbessern' (#90) from enhancement/80-FutureBuilder-Logik-bei-Interaktion-mit-DB-verbessern into development

Reviewed-on: #90
Reviewed-by: gelbeinhalb <spam@yannick-weigert.de>
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
This commit was merged in pull request #90.
This commit is contained in:
2025-12-29 17:21:49 +00:00
7 changed files with 261 additions and 352 deletions

2
lib/core/constants.dart Normal file
View File

@@ -0,0 +1,2 @@
/// Minimum duration of all app skeletons
Duration minimumSkeletonDuration = const Duration(milliseconds: 250);

View File

@@ -1,4 +1,5 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/core/custom_theme.dart'; import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart'; import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart'; import 'package:game_tracker/data/dto/group.dart';
@@ -18,15 +19,15 @@ class GroupsView extends StatefulWidget {
} }
class _GroupsViewState extends State<GroupsView> { class _GroupsViewState extends State<GroupsView> {
late Future<List<Group>> _allGroupsFuture;
late final AppDatabase db; late final AppDatabase db;
late List<Group> loadedGroups;
bool isLoading = true;
final player = Player(name: 'Skeleton Player'); List<Group> groups = List.filled(
late final List<Group> skeletonData = List.filled(
7, 7,
Group( Group(
name: 'Skeleton Match', name: 'Skeleton Group',
members: [player, player, player, player, player, player], members: List.filled(6, Player(name: 'Skeleton Player')),
), ),
); );
@@ -34,10 +35,7 @@ class _GroupsViewState extends State<GroupsView> {
void initState() { void initState() {
super.initState(); super.initState();
db = Provider.of<AppDatabase>(context, listen: false); db = Provider.of<AppDatabase>(context, listen: false);
_allGroupsFuture = Future.delayed( loadGroups();
const Duration(milliseconds: 250),
() => db.groupDao.getAllGroups(),
);
} }
@override @override
@@ -47,50 +45,30 @@ class _GroupsViewState extends State<GroupsView> {
body: Stack( body: Stack(
alignment: Alignment.center, alignment: Alignment.center,
children: [ children: [
FutureBuilder<List<Group>>( AppSkeleton(
future: _allGroupsFuture, enabled: isLoading,
builder: child: Visibility(
(BuildContext context, AsyncSnapshot<List<Group>> snapshot) { visible: groups.isNotEmpty,
if (snapshot.hasError) { replacement: const Center(
return const Center( child: TopCenteredMessage(
child: TopCenteredMessage( icon: Icons.info,
icon: Icons.report, title: 'Info',
title: 'Error', message: 'No groups created yet',
message: 'Group data couldn\'t\nbe loaded', ),
), ),
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: groups.length + 1,
itemBuilder: (BuildContext context, int index) {
if (index == groups.length) {
return SizedBox(
height: MediaQuery.paddingOf(context).bottom - 20,
); );
} }
if (snapshot.connectionState == ConnectionState.done && return GroupTile(group: groups[index]);
(!snapshot.hasData || snapshot.data!.isEmpty)) {
return const Center(
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No groups created yet',
),
);
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
final List<Group> groups =
isLoading ? skeletonData : (snapshot.data ?? [])
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
return AppSkeleton(
enabled: isLoading,
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: groups.length + 1,
itemBuilder: (BuildContext context, int index) {
if (index == groups.length) {
return SizedBox(
height: MediaQuery.paddingOf(context).bottom - 20,
);
}
return GroupTile(group: groups[index]);
},
),
);
}, },
),
),
), ),
Positioned( Positioned(
bottom: MediaQuery.paddingOf(context).bottom, bottom: MediaQuery.paddingOf(context).bottom,
@@ -107,7 +85,7 @@ class _GroupsViewState extends State<GroupsView> {
), ),
); );
setState(() { setState(() {
_allGroupsFuture = db.groupDao.getAllGroups(); loadGroups();
}); });
}, },
), ),
@@ -116,4 +94,22 @@ class _GroupsViewState extends State<GroupsView> {
), ),
); );
} }
void loadGroups() {
Future.wait([
db.groupDao.getAllGroups(),
Future.delayed(minimumSkeletonDuration),
]).then((results) {
loadedGroups = results[0] as List<Group>;
setState(() {
groups = loadedGroups
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
});
if (mounted) {
setState(() {
isLoading = false;
});
}
});
}
} }

View File

@@ -1,4 +1,5 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/data/db/database.dart'; import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart'; import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart'; import 'package:game_tracker/data/dto/match.dart';
@@ -18,12 +19,11 @@ class HomeView extends StatefulWidget {
} }
class _HomeViewState extends State<HomeView> { class _HomeViewState extends State<HomeView> {
late Future<int> _matchCountFuture;
late Future<int> _groupCountFuture;
late Future<List<Match>> _recentMatchesFuture;
bool isLoading = true; bool isLoading = true;
int matchCount = 0;
late final List<Match> skeletonData = List.filled( int groupCount = 0;
List<Match> loadedRecentMatches = [];
List<Match> recentMatches = List.filled(
2, 2,
Match( Match(
name: 'Skeleton Match', name: 'Skeleton Match',
@@ -39,19 +39,28 @@ class _HomeViewState extends State<HomeView> {
); );
@override @override
initState() { void initState() {
super.initState(); super.initState();
final db = Provider.of<AppDatabase>(context, listen: false); final db = Provider.of<AppDatabase>(context, listen: false);
_matchCountFuture = db.matchDao.getMatchCount();
_groupCountFuture = db.groupDao.getGroupCount();
_recentMatchesFuture = db.matchDao.getAllMatches();
Future.wait([ Future.wait([
_matchCountFuture, db.matchDao.getMatchCount(),
_groupCountFuture, db.groupDao.getGroupCount(),
_recentMatchesFuture, db.matchDao.getAllMatches(),
]).then((_) async { Future.delayed(minimumSkeletonDuration),
await Future.delayed(const Duration(milliseconds: 250)); ]).then((results) {
matchCount = results[0] as int;
groupCount = results[1] as int;
loadedRecentMatches = results[2] as List<Match>;
recentMatches =
(loadedRecentMatches
..sort((a, b) => b.createdAt.compareTo(a.createdAt)))
.take(2)
.toList();
if (loadedRecentMatches.length < 2) {
recentMatches.add(
Match(name: 'Dummy Match', winner: null, group: null, players: null),
);
}
if (mounted) { if (mounted) {
setState(() { setState(() {
isLoading = false; isLoading = false;
@@ -65,6 +74,7 @@ class _HomeViewState extends State<HomeView> {
return LayoutBuilder( return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) { builder: (BuildContext context, BoxConstraints constraints) {
return AppSkeleton( return AppSkeleton(
fixLayoutBuilder: true,
enabled: isLoading, enabled: isLoading,
child: SingleChildScrollView( child: SingleChildScrollView(
child: Column( child: Column(
@@ -73,38 +83,20 @@ class _HomeViewState extends State<HomeView> {
Row( Row(
mainAxisAlignment: MainAxisAlignment.center, mainAxisAlignment: MainAxisAlignment.center,
children: [ children: [
FutureBuilder<int>( QuickInfoTile(
future: _matchCountFuture, width: constraints.maxWidth * 0.45,
builder: (context, snapshot) { height: constraints.maxHeight * 0.15,
final int count = (snapshot.hasData) title: 'Matches',
? snapshot.data! icon: Icons.groups_rounded,
: 0; value: matchCount,
return QuickInfoTile(
width: constraints.maxWidth * 0.45,
height: constraints.maxHeight * 0.15,
title: 'Matches',
icon: Icons.groups_rounded,
value: count,
);
},
), ),
SizedBox(width: constraints.maxWidth * 0.05), SizedBox(width: constraints.maxWidth * 0.05),
FutureBuilder<int>( QuickInfoTile(
future: _groupCountFuture, width: constraints.maxWidth * 0.45,
builder: (context, snapshot) { height: constraints.maxHeight * 0.15,
final int count = title: 'Groups',
(snapshot.connectionState == ConnectionState.done && icon: Icons.groups_rounded,
snapshot.hasData) value: groupCount,
? snapshot.data!
: 0;
return QuickInfoTile(
width: constraints.maxWidth * 0.45,
height: constraints.maxHeight * 0.15,
title: 'Groups',
icon: Icons.groups_rounded,
value: count,
);
},
), ),
], ],
), ),
@@ -116,80 +108,48 @@ class _HomeViewState extends State<HomeView> {
icon: Icons.timer, icon: Icons.timer,
content: Padding( content: Padding(
padding: const EdgeInsets.symmetric(horizontal: 40.0), padding: const EdgeInsets.symmetric(horizontal: 40.0),
child: FutureBuilder( child: Visibility(
future: _recentMatchesFuture, visible: !isLoading && loadedRecentMatches.isNotEmpty,
builder: replacement: const Center(
( heightFactor: 12,
BuildContext context, child: Text('No recent games available'),
AsyncSnapshot<List<Match>> snapshot, ),
) { child: Column(
if (snapshot.hasError) { mainAxisAlignment: MainAxisAlignment.start,
return const Center( crossAxisAlignment: CrossAxisAlignment.start,
heightFactor: 4, children: [
child: Text( MatchTile(
'Error while loading recent matches.', matchTitle: recentMatches[0].name,
), game: 'Winner',
); ruleset: 'Ruleset',
} players: _getPlayerText(recentMatches[0]),
final List<Match> matches = winner: recentMatches[0].winner == null
(isLoading ? 'Match in progress...'
? skeletonData : recentMatches[0].winner!.name,
: (snapshot.data ?? []) ),
..sort( const Padding(
(a, b) => b.createdAt.compareTo( padding: EdgeInsets.symmetric(vertical: 8.0),
a.createdAt, child: Divider(),
), ),
)) if (loadedRecentMatches.length > 1) ...[
.take(2) MatchTile(
.toList(); matchTitle: recentMatches[1].name,
if (matches.isNotEmpty) { game: 'Winner',
return Column( ruleset: 'Ruleset',
mainAxisAlignment: MainAxisAlignment.start, players: _getPlayerText(recentMatches[1]),
crossAxisAlignment: CrossAxisAlignment.start, winner: recentMatches[1].winner == null
children: [ ? 'Game in progress...'
MatchTile( : recentMatches[1].winner!.name,
matchTitle: matches[0].name, ),
game: 'Winner', const SizedBox(height: 8),
ruleset: 'Ruleset', ] else ...[
players: _getPlayerText(matches[0]), const Center(
winner: matches[0].winner == null heightFactor: 5.35,
? 'Match in progress...' child: Text('No second game available'),
: matches[0].winner!.name, ),
), ],
const Padding( ],
padding: EdgeInsets.symmetric( ),
vertical: 8.0,
),
child: Divider(),
),
if (matches.length > 1) ...[
MatchTile(
matchTitle: matches[1].name,
game: 'Winner',
ruleset: 'Ruleset',
players: _getPlayerText(matches[1]),
winner: matches[1].winner == null
? 'Game in progress...'
: matches[1].winner!.name,
),
const SizedBox(height: 8),
] else ...[
const Center(
heightFactor: 4,
child: Text(
'No second game available.',
),
),
],
],
);
} else {
return const Center(
heightFactor: 12,
child: Text('No recent games available.'),
);
}
},
), ),
), ),
), ),
@@ -199,7 +159,6 @@ class _HomeViewState extends State<HomeView> {
title: 'Quick Create', title: 'Quick Create',
icon: Icons.add_box_rounded, icon: Icons.add_box_rounded,
content: Column( content: Column(
spacing: 8,
children: [ children: [
Row( Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly, mainAxisAlignment: MainAxisAlignment.spaceEvenly,

View File

@@ -28,12 +28,6 @@ class _CreateMatchViewState extends State<CreateMatchView> {
/// Reference to the app database /// Reference to the app database
late final AppDatabase db; late final AppDatabase db;
/// Futures to load all groups and players from the database
late Future<List<Group>> _allGroupsFuture;
/// Future to load all players from the database
late Future<List<Player>> _allPlayersFuture;
/// Controller for the game name input field /// Controller for the game name input field
final TextEditingController _gameNameController = TextEditingController(); final TextEditingController _gameNameController = TextEditingController();
@@ -107,14 +101,13 @@ class _CreateMatchViewState extends State<CreateMatchView> {
db = Provider.of<AppDatabase>(context, listen: false); db = Provider.of<AppDatabase>(context, listen: false);
_allGroupsFuture = db.groupDao.getAllGroups(); Future.wait([
_allPlayersFuture = db.playerDao.getAllPlayers(); db.groupDao.getAllGroups(),
db.playerDao.getAllPlayers(),
Future.wait([_allGroupsFuture, _allPlayersFuture]).then((result) async { ]).then((result) async {
groupsList = result[0] as List<Group>; groupsList = result[0] as List<Group>;
playerList = result[1] as List<Player>; playerList = result[1] as List<Player>;
}); });
filteredPlayerList = List.from(playerList); filteredPlayerList = List.from(playerList);
} }

View File

@@ -2,6 +2,7 @@ import 'dart:core' hide Match;
import 'package:flutter/cupertino.dart'; import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/core/custom_theme.dart'; import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart'; import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart'; import 'package:game_tracker/data/dto/group.dart';
@@ -23,16 +24,16 @@ class MatchView extends StatefulWidget {
} }
class _MatchViewState extends State<MatchView> { class _MatchViewState extends State<MatchView> {
late Future<List<Match>> _gameListFuture;
late final AppDatabase db; late final AppDatabase db;
bool isLoading = true;
late final List<Match> skeletonData = List.filled( List<Match> matches = List.filled(
4, 4,
Match( Match(
name: 'Skeleton Gamename', name: 'Skeleton Gamename',
group: Group( group: Group(
name: 'Groupname', name: 'Groupname',
members: List.generate(5, (index) => Player(name: 'Player')), members: List.filled(5, Player(name: 'Player')),
), ),
winner: Player(name: 'Player'), winner: Player(name: 'Player'),
players: [Player(name: 'Player')], players: [Player(name: 'Player')],
@@ -43,10 +44,7 @@ class _MatchViewState extends State<MatchView> {
void initState() { void initState() {
super.initState(); super.initState();
db = Provider.of<AppDatabase>(context, listen: false); db = Provider.of<AppDatabase>(context, listen: false);
_gameListFuture = Future.delayed( loadGames();
const Duration(milliseconds: 250),
() => db.matchDao.getAllMatches(),
);
} }
@override @override
@@ -56,67 +54,44 @@ class _MatchViewState extends State<MatchView> {
body: Stack( body: Stack(
alignment: Alignment.center, alignment: Alignment.center,
children: [ children: [
FutureBuilder<List<Match>>( AppSkeleton(
future: _gameListFuture, enabled: isLoading,
builder: child: Visibility(
(BuildContext context, AsyncSnapshot<List<Match>> snapshot) { visible: matches.isNotEmpty,
if (snapshot.hasError) { replacement: const Center(
return const Center( child: TopCenteredMessage(
child: TopCenteredMessage( icon: Icons.report,
icon: Icons.report, title: 'Info',
title: 'Error', message: 'No games created yet',
message: 'Game data could not be loaded', ),
), ),
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: matches.length + 1,
itemBuilder: (BuildContext context, int index) {
if (index == matches.length) {
return SizedBox(
height: MediaQuery.paddingOf(context).bottom - 80,
); );
} }
if (snapshot.connectionState == ConnectionState.done && return GameHistoryTile(
(!snapshot.hasData || snapshot.data!.isEmpty)) { onTap: () async {
return const Center( Navigator.push(
child: TopCenteredMessage( context,
icon: Icons.report, CupertinoPageRoute(
title: 'Info', fullscreenDialog: true,
message: 'No games created yet', builder: (context) => GameResultView(
), match: matches[index],
); onWinnerChanged: loadGames,
} ),
final bool isLoading = ),
snapshot.connectionState == ConnectionState.waiting; );
final List<Match> matches = },
(isLoading ? skeletonData : (snapshot.data ?? []) match: matches[index],
..sort(
(a, b) => b.createdAt.compareTo(a.createdAt),
))
.toList();
return AppSkeleton(
enabled: isLoading,
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: matches.length + 1,
itemBuilder: (BuildContext context, int index) {
if (index == matches.length) {
return SizedBox(
height: MediaQuery.paddingOf(context).bottom - 20,
);
}
return GameHistoryTile(
onTap: () async {
Navigator.push(
context,
CupertinoPageRoute(
fullscreenDialog: true,
builder: (context) => GameResultView(
match: matches[index],
onWinnerChanged: refreshGameList,
),
),
);
},
match: matches[index],
);
},
),
); );
}, },
),
),
), ),
Positioned( Positioned(
bottom: MediaQuery.paddingOf(context).bottom, bottom: MediaQuery.paddingOf(context).bottom,
@@ -128,7 +103,7 @@ class _MatchViewState extends State<MatchView> {
context, context,
MaterialPageRoute( MaterialPageRoute(
builder: (context) => builder: (context) =>
CreateMatchView(onWinnerChanged: refreshGameList), CreateMatchView(onWinnerChanged: loadGames),
), ),
); );
}, },
@@ -139,9 +114,19 @@ class _MatchViewState extends State<MatchView> {
); );
} }
void refreshGameList() { void loadGames() {
setState(() { Future.wait([
_gameListFuture = db.matchDao.getAllMatches(); db.matchDao.getAllMatches(),
Future.delayed(minimumSkeletonDuration),
]).then((results) {
if (mounted) {
setState(() {
final loadedMatches = results[0] as List<Match>;
matches = loadedMatches
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
isLoading = false;
});
}
}); });
} }
} }

View File

@@ -1,4 +1,5 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/data/db/database.dart'; import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/match.dart'; import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart'; import 'package:game_tracker/data/dto/player.dart';
@@ -14,8 +15,6 @@ class StatisticsView extends StatefulWidget {
} }
class _StatisticsViewState extends State<StatisticsView> { class _StatisticsViewState extends State<StatisticsView> {
late Future<List<Match>> _matchesFuture;
late Future<List<Player>> _playersFuture;
List<(String, int)> winCounts = List.filled(6, ('Skeleton Player', 1)); List<(String, int)> winCounts = List.filled(6, ('Skeleton Player', 1));
List<(String, int)> matchCounts = List.filled(6, ('Skeleton Player', 1)); List<(String, int)> matchCounts = List.filled(6, ('Skeleton Player', 1));
List<(String, double)> winRates = List.filled(6, ('Skeleton Player', 1)); List<(String, double)> winRates = List.filled(6, ('Skeleton Player', 1));
@@ -25,11 +24,12 @@ class _StatisticsViewState extends State<StatisticsView> {
void initState() { void initState() {
super.initState(); super.initState();
final db = Provider.of<AppDatabase>(context, listen: false); final db = Provider.of<AppDatabase>(context, listen: false);
_matchesFuture = db.matchDao.getAllMatches();
_playersFuture = db.playerDao.getAllPlayers();
Future.wait([_matchesFuture, _playersFuture]).then((results) async { Future.wait([
await Future.delayed(const Duration(milliseconds: 250)); db.matchDao.getAllMatches(),
db.playerDao.getAllPlayers(),
Future.delayed(minimumSkeletonDuration),
]).then((results) async {
final matches = results[0] as List<Match>; final matches = results[0] as List<Match>;
final players = results[1] as List<Player>; final players = results[1] as List<Player>;
winCounts = _calculateWinsForAllPlayers(matches, players); winCounts = _calculateWinsForAllPlayers(matches, players);

View File

@@ -1,4 +1,5 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/core/custom_theme.dart'; import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart'; import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/player.dart'; import 'package:game_tracker/data/dto/player.dart';
@@ -29,6 +30,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
List<Player> selectedPlayers = []; List<Player> selectedPlayers = [];
List<Player> suggestedPlayers = []; List<Player> suggestedPlayers = [];
List<Player> allPlayers = []; List<Player> allPlayers = [];
bool isLoading = true;
late final TextEditingController _searchBarController = late final TextEditingController _searchBarController =
TextEditingController(); TextEditingController();
late final AppDatabase db; late final AppDatabase db;
@@ -42,41 +44,44 @@ class _PlayerSelectionState extends State<PlayerSelection> {
void initState() { void initState() {
super.initState(); super.initState();
db = Provider.of<AppDatabase>(context, listen: false); db = Provider.of<AppDatabase>(context, listen: false);
suggestedPlayers = skeletonData;
loadPlayerList(); loadPlayerList();
} }
void loadPlayerList() { void loadPlayerList() {
_allPlayersFuture = Future.delayed( _allPlayersFuture = Future.wait([
const Duration(milliseconds: 250), db.playerDao.getAllPlayers(),
() => db.playerDao.getAllPlayers(), Future.delayed(minimumSkeletonDuration),
); ]).then((results) => results[0] as List<Player>);
suggestedPlayers = skeletonData; if (mounted) {
_allPlayersFuture.then((loadedPlayers) { _allPlayersFuture.then((loadedPlayers) {
setState(() { setState(() {
// If a list of available players is provided, use that list. // If a list of available players is provided, use that list.
if (widget.availablePlayers.isNotEmpty) { if (widget.availablePlayers.isNotEmpty) {
widget.availablePlayers.sort((a, b) => a.name.compareTo(b.name)); widget.availablePlayers.sort((a, b) => a.name.compareTo(b.name));
allPlayers = [...widget.availablePlayers]; allPlayers = [...widget.availablePlayers];
suggestedPlayers = [...allPlayers]; suggestedPlayers = [...allPlayers];
if (widget.initialSelectedPlayers != null) { if (widget.initialSelectedPlayers != null) {
// Ensures that only players available for selection are pre-selected. // Ensures that only players available for selection are pre-selected.
selectedPlayers = widget.initialSelectedPlayers! selectedPlayers = widget.initialSelectedPlayers!
.where( .where(
(p) => widget.availablePlayers.any( (p) => widget.availablePlayers.any(
(available) => available.id == p.id, (available) => available.id == p.id,
), ),
) )
.toList(); .toList();
}
} else {
// Otherwise, use the loaded players from the database.
loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
allPlayers = [...loadedPlayers];
suggestedPlayers = [...loadedPlayers];
} }
} else { isLoading = false;
// Otherwise, use the loaded players from the database. });
loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
allPlayers = [...loadedPlayers];
suggestedPlayers = [...loadedPlayers];
}
}); });
}); }
} }
@override @override
@@ -162,75 +167,44 @@ class _PlayerSelectionState extends State<PlayerSelection> {
style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold), style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
), ),
const SizedBox(height: 10), const SizedBox(height: 10),
FutureBuilder( /*
future: _allPlayersFuture,
builder: */
(BuildContext context, AsyncSnapshot<List<Player>> snapshot) { Expanded(
if (snapshot.hasError) { child: AppSkeleton(
return const Center( enabled: isLoading,
child: TopCenteredMessage( child: Visibility(
icon: Icons.report, visible: suggestedPlayers.isNotEmpty,
title: 'Error', replacement: TopCenteredMessage(
message: 'Player data couldn\'t\nbe loaded.', icon: Icons.info,
), title: 'Info',
message: allPlayers.isEmpty
? 'No players created yet'
: (selectedPlayers.length == allPlayers.length)
? 'No more players to add'
: 'No players found with that name',
),
child: ListView.builder(
itemCount: suggestedPlayers.length,
itemBuilder: (BuildContext context, int index) {
return TextIconListTile(
text: suggestedPlayers[index].name,
onPressed: () {
setState(() {
if (!selectedPlayers.contains(
suggestedPlayers[index],
)) {
selectedPlayers.add(suggestedPlayers[index]);
widget.onChanged([...selectedPlayers]);
suggestedPlayers.remove(suggestedPlayers[index]);
}
});
},
); );
} },
bool doneLoading = ),
snapshot.connectionState == ConnectionState.done; ),
bool snapshotDataEmpty = ),
!snapshot.hasData || snapshot.data!.isEmpty;
if (doneLoading &&
(snapshotDataEmpty && allPlayers.isEmpty)) {
return const Center(
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No players created yet.',
),
);
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
return Expanded(
child: AppSkeleton(
enabled: isLoading,
child: Visibility(
visible:
(suggestedPlayers.isEmpty && allPlayers.isNotEmpty),
replacement: ListView.builder(
itemCount: suggestedPlayers.length,
itemBuilder: (BuildContext context, int index) {
return TextIconListTile(
text: suggestedPlayers[index].name,
onPressed: () {
setState(() {
if (!selectedPlayers.contains(
suggestedPlayers[index],
)) {
selectedPlayers.add(
suggestedPlayers[index],
);
widget.onChanged([...selectedPlayers]);
suggestedPlayers.remove(
suggestedPlayers[index],
);
}
});
},
);
},
),
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: (selectedPlayers.length == allPlayers.length)
? 'No more players to add.'
: 'No players found with that name.',
),
),
),
);
},
), ),
], ],
), ),