decreased number of tiles in skeleton
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@@ -21,11 +21,11 @@ class _GroupsViewState extends State<GroupsView> {
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final player = Player(id: 'p1', name: 'Sample');
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late final List<Group> skeletonData = List.filled(
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8,
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7,
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Group(
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id: '0',
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name: 'Sample Game',
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members: [player, player, player, player],
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members: [player, player, player, player, player, player],
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),
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);
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@@ -68,16 +68,17 @@ class _GroupsViewState extends State<GroupsView> {
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}
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final bool isLoading =
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snapshot.connectionState == ConnectionState.waiting;
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final List<Group> groups = isLoading
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? skeletonData
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: (snapshot.data ?? []);
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final List<Group> groups = skeletonData;
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//final List<Group> groups = isLoading
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// ? skeletonData
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// : (snapshot.data ?? []);
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return Skeletonizer(
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effect: PulseEffect(
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from: Colors.grey[800]!,
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to: Colors.grey[600]!,
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duration: const Duration(milliseconds: 800),
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),
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enabled: isLoading,
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enabled: true,
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enableSwitchAnimation: true,
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switchAnimationConfig: const SwitchAnimationConfig(
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duration: Duration(milliseconds: 200),
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