save game to database on create
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@@ -4,6 +4,7 @@ import 'package:game_tracker/core/constants.dart';
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import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/core/enums.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/match.dart';
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import 'package:game_tracker/data/dto/player.dart';
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@@ -192,11 +193,34 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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buttonType: ButtonType.primary,
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onPressed: _enableCreateGameButton()
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? () async {
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// Use a game from the games list
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Game? gameToUse;
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if (selectedGameIndex == -1) {
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// Use the first game as default if none selected
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final selectedGame = games[0];
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gameToUse = Game(
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name: selectedGame.$1,
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description: selectedGame.$2,
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ruleset: selectedGame.$3.name,
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);
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} else {
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// Use the selected game from the list
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final selectedGame = games[selectedGameIndex];
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gameToUse = Game(
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name: selectedGame.$1,
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description: selectedGame.$2,
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ruleset: selectedGame.$3.name,
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);
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}
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// Add the game to the database if it doesn't exist
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await db.gameDao.addGame(game: gameToUse);
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Match match = Match(
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name: _matchNameController.text.isEmpty
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? (hintText ?? '')
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: _matchNameController.text.trim(),
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createdAt: DateTime.now(),
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game: gameToUse,
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group: selectedGroup,
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players: selectedPlayers,
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);
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