GameResultView erstellen #62
@@ -5,6 +5,7 @@ import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/player.dart';
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import 'package:game_tracker/data/dto/player.dart';
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import 'package:game_tracker/presentation/views/main_menu/create_group_view.dart';
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import 'package:game_tracker/presentation/views/main_menu/create_group_view.dart';
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import 'package:game_tracker/presentation/views/main_menu/game_result_view.dart';
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import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
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import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
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import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
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import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
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import 'package:game_tracker/presentation/widgets/tiles/game_history_tile.dart';
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import 'package:game_tracker/presentation/widgets/tiles/game_history_tile.dart';
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@@ -106,6 +107,15 @@ class _GameHistoryViewState extends State<GameHistoryView> {
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);
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);
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}
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}
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sneeex marked this conversation as resolved
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return GameHistoryTile(
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return GameHistoryTile(
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onTap: () async {
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await Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) =>
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GameResultView(game: games[index]),
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),
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);
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},
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game: games[index],
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game: games[index],
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); // Placeholder
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); // Placeholder
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},
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},
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Reference in New Issue
Block a user
ich fände hier noch `fullscreenDialog: true' cool, ich finde das passt besser zur Navigation, also:
aber finde die animation dann komisch, das fadet so ein und sehe da jetzt keinen großen unterschied, also warum fullscreendialog und nicht das normale?
Korrektur: