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game-tracker/lib/presentation/views/main_menu/statistics_view.dart
Felix Kirchner 4e97f6723a
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Added nameCount to statistic tiles
2026-04-20 16:39:33 +02:00

282 lines
9.0 KiB
Dart

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:tallee/core/constants.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/models/match.dart';
import 'package:tallee/data/models/player.dart';
import 'package:tallee/l10n/generated/app_localizations.dart';
import 'package:tallee/presentation/widgets/app_skeleton.dart';
import 'package:tallee/presentation/widgets/tiles/statistics_tile.dart';
import 'package:tallee/presentation/widgets/top_centered_message.dart';
class StatisticsView extends StatefulWidget {
/// A view that displays player statistics
const StatisticsView({super.key});
@override
State<StatisticsView> createState() => _StatisticsViewState();
}
class _StatisticsViewState extends State<StatisticsView> {
List<(Player, int)> winCounts = List.filled(6, (
Player(name: 'Skeleton Player'),
1,
));
List<(Player, int)> matchCounts = List.filled(6, (
Player(name: 'Skeleton Player'),
1,
));
List<(Player, double)> winRates = List.filled(6, (
Player(name: 'Skeleton Player'),
1,
));
bool isLoading = true;
@override
void initState() {
super.initState();
loadStatisticData();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
return SingleChildScrollView(
child: AppSkeleton(
enabled: isLoading,
fixLayoutBuilder: true,
child: ConstrainedBox(
constraints: BoxConstraints(minWidth: constraints.maxWidth),
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SizedBox(height: constraints.maxHeight * 0.01),
Visibility(
visible:
winCounts.isEmpty &&
matchCounts.isEmpty &&
winRates.isEmpty,
replacement: Column(
children: [
StatisticsTile(
icon: Icons.sports_score,
title: loc.wins,
width: constraints.maxWidth * 0.95,
values: winCounts,
itemCount: 3,
barColor: Colors.green,
),
SizedBox(height: constraints.maxHeight * 0.02),
StatisticsTile(
icon: Icons.percent,
title: loc.winrate,
width: constraints.maxWidth * 0.95,
values: winRates,
itemCount: 5,
barColor: Colors.orange[700]!,
),
SizedBox(height: constraints.maxHeight * 0.02),
StatisticsTile(
icon: Icons.casino,
title: loc.amount_of_matches,
width: constraints.maxWidth * 0.95,
values: matchCounts,
itemCount: 10,
barColor: Colors.blue,
),
],
),
child: TopCenteredMessage(
icon: Icons.info,
title: loc.info,
message: AppLocalizations.of(
context,
).no_statistics_available,
),
),
SizedBox(height: MediaQuery.paddingOf(context).bottom),
],
),
),
),
);
},
);
}
/// Loads matches and players from the database
/// and calculates statistics for each player
void loadStatisticData() {
final db = Provider.of<AppDatabase>(context, listen: false);
Future.wait([
db.matchDao.getAllMatches(),
db.playerDao.getAllPlayers(),
Future.delayed(Constants.MINIMUM_SKELETON_DURATION),
]).then((results) async {
if (!mounted) return;
final matches = results[0] as List<Match>;
final players = results[1] as List<Player>;
winCounts = _calculateWinsForAllPlayers(
matches: matches,
players: players,
context: context,
);
matchCounts = _calculateMatchAmountsForAllPlayers(
matches: matches,
players: players,
context: context,
);
winRates = computeWinRatePercent(
winCounts: winCounts,
matchCounts: matchCounts,
);
setState(() {
isLoading = false;
});
});
}
/// Calculates the number of wins for each player
/// and returns a sorted list of tuples (playerName, winCount)
List<(Player, int)> _calculateWinsForAllPlayers({
required List<Match> matches,
required List<Player> players,
required BuildContext context,
}) {
List<(Player, int)> winCounts = [];
final loc = AppLocalizations.of(context);
// Getting the winners
for (var match in matches) {
final winner = match.winner;
if (winner != null) {
final index = winCounts.indexWhere((entry) => entry.$1.id == winner.id);
// -1 means winner not found in winCounts
if (index != -1) {
final current = winCounts[index].$2;
winCounts[index] = (winner, current + 1);
} else {
winCounts.add((winner, 1));
}
}
}
// Adding all players with zero wins
for (var player in players) {
final index = winCounts.indexWhere((entry) => entry.$1.id == player.id);
// -1 means player not found in winCounts
if (index == -1) {
winCounts.add((player, 0));
}
}
// Replace player IDs with names
for (int i = 0; i < winCounts.length; i++) {
final playerId = winCounts[i].$1.id;
final player = players.firstWhere(
(p) => p.id == playerId,
orElse: () =>
Player(id: playerId, name: loc.not_available, description: ''),
);
winCounts[i] = (player, winCounts[i].$2);
}
winCounts.sort((a, b) => b.$2.compareTo(a.$2));
return winCounts;
}
/// Calculates the number of matches played for each player
/// and returns a sorted list of tuples (playerName, matchCount)
List<(Player, int)> _calculateMatchAmountsForAllPlayers({
required List<Match> matches,
required List<Player> players,
required BuildContext context,
}) {
List<(Player, int)> matchCounts = [];
final loc = AppLocalizations.of(context);
// Counting matches for each player
for (var match in matches) {
for (Player player in match.players) {
// Check if the player is already in matchCounts
final index = matchCounts.indexWhere(
(entry) => entry.$1.id == player.id,
);
// -1 -> not found
if (index == -1) {
// Add new entry
matchCounts.add((player, 1));
} else {
// Update existing entry
final currentMatchAmount = matchCounts[index].$2;
matchCounts[index] = (player, currentMatchAmount + 1);
}
}
}
// Adding all players with zero matches
for (var player in players) {
final index = matchCounts.indexWhere((entry) => entry.$1.id == player.id);
// -1 means player not found in matchCounts
if (index == -1) {
matchCounts.add((player, 0));
}
}
// Replace player IDs with names
for (int i = 0; i < matchCounts.length; i++) {
final playerId = matchCounts[i].$1.id;
final player = players.firstWhere(
(p) => p.id == playerId,
orElse: () => Player(id: playerId, name: loc.not_available),
);
matchCounts[i] = (player, matchCounts[i].$2);
}
matchCounts.sort((a, b) => b.$2.compareTo(a.$2));
return matchCounts;
}
List<(Player, double)> computeWinRatePercent({
required List<(Player, int)> winCounts,
required List<(Player, int)> matchCounts,
}) {
final Map<Player, int> winsMap = {for (var e in winCounts) e.$1: e.$2};
final Map<Player, int> matchesMap = {for (var e in matchCounts) e.$1: e.$2};
// Get all unique player names
final player = {...matchesMap.keys};
// Calculate win rates
final result = player.map((name) {
final int w = winsMap[name] ?? 0;
final int m = matchesMap[name] ?? 0;
// Calculate percentage and round to 2 decimal places
// Avoid division by zero
final double percent = (m > 0)
? double.parse(((w / m)).toStringAsFixed(2))
: 0;
return (name, percent);
}).toList();
// Sort the result: first by winrate descending,
// then by wins descending in case of a tie
result.sort((a, b) {
final cmp = b.$2.compareTo(a.$2);
if (cmp != 0) return cmp;
final wa = winsMap[a.$1] ?? 0;
final wb = winsMap[b.$1] ?? 0;
return wb.compareTo(wa);
});
return result;
}
}