Files
game-tracker/lib/data/dao/match_dao.dart
gelbeinhalb a12f4eb1c1
Some checks failed
Pull Request Pipeline / test (pull_request) Failing after 28s
Pull Request Pipeline / lint (pull_request) Failing after 40s
implement winner methods
2026-02-07 17:35:43 +01:00

473 lines
15 KiB
Dart

import 'package:drift/drift.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/db/tables/game_table.dart';
import 'package:tallee/data/db/tables/group_table.dart';
import 'package:tallee/data/db/tables/match_table.dart';
import 'package:tallee/data/db/tables/player_match_table.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/match.dart';
import 'package:tallee/data/dto/player.dart';
part 'match_dao.g.dart';
@DriftAccessor(tables: [MatchTable, GameTable, GroupTable, PlayerMatchTable])
class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
MatchDao(super.db);
/// Retrieves all matches from the database.
Future<List<Match>> getAllMatches() async {
final query = select(matchTable);
final result = await query.get();
return Future.wait(
result.map((row) async {
final game = await db.gameDao.getGameById(gameId: row.gameId);
Group? group;
if (row.groupId != null) {
group = await db.groupDao.getGroupById(groupId: row.groupId!);
}
final players = await db.playerMatchDao.getPlayersOfMatch(
matchId: row.id,
) ?? [];
return Match(
id: row.id,
name: row.name ?? '',
game: game,
group: group,
players: players,
notes: row.notes ?? '',
createdAt: row.createdAt,
endedAt: row.endedAt,
);
}),
);
}
/// Retrieves a [Match] by its [matchId].
Future<Match> getMatchById({required String matchId}) async {
final query = select(matchTable)..where((g) => g.id.equals(matchId));
final result = await query.getSingle();
final game = await db.gameDao.getGameById(gameId: result.gameId);
Group? group;
if (result.groupId != null) {
group = await db.groupDao.getGroupById(groupId: result.groupId!);
}
final players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId) ?? [];
return Match(
id: result.id,
name: result.name ?? '',
game: game,
group: group,
players: players,
notes: result.notes ?? '',
createdAt: result.createdAt,
endedAt: result.endedAt,
);
}
/// Adds a new [Match] to the database. Also adds players associations.
/// This method assumes that the game and group (if any) are already present
/// in the database.
Future<void> addMatch({required Match match}) async {
await db.transaction(() async {
await into(matchTable).insert(
MatchTableCompanion.insert(
id: match.id,
gameId: match.game.id,
groupId: Value(match.group?.id),
name: Value(match.name),
notes: Value(match.notes),
createdAt: match.createdAt,
endedAt: Value(match.endedAt),
),
mode: InsertMode.insertOrReplace,
);
for (final p in match.players) {
await db.playerMatchDao.addPlayerToMatch(
matchId: match.id,
playerId: p.id,
);
}
});
}
/// Adds multiple [Match]es to the database in a batch operation.
/// Also adds associated players and groups if they exist.
/// If the [matches] list is empty, the method returns immediately.
/// This method should only be used to import matches from a different device.
Future<void> addMatchAsList({required List<Match> matches}) async {
if (matches.isEmpty) return;
await db.transaction(() async {
// Add all games first (deduplicated)
final uniqueGames = <String, Game>{};
for (final match in matches) {
uniqueGames[match.game.id] = match.game;
}
if (uniqueGames.isNotEmpty) {
await db.batch(
(b) => b.insertAll(
db.gameTable,
uniqueGames.values
.map(
(game) => GameTableCompanion.insert(
id: game.id,
name: game.name,
ruleset: game.ruleset.name,
description: game.description,
color: game.color.name,
icon: game.icon,
createdAt: game.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
}
// Add all groups of the matches in batch
await db.batch(
(b) => b.insertAll(
db.groupTable,
matches
.where((match) => match.group != null)
.map(
(match) => GroupTableCompanion.insert(
id: match.group!.id,
name: match.group!.name,
description: match.group!.description,
createdAt: match.group!.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
// Add all matches in batch
await db.batch(
(b) => b.insertAll(
matchTable,
matches
.map(
(match) => MatchTableCompanion.insert(
id: match.id,
gameId: match.game.id,
groupId: Value(match.group?.id),
name: Value(match.name),
notes: Value(match.notes),
createdAt: match.createdAt,
endedAt: Value(match.endedAt),
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Add all players of the matches in batch (unique)
final uniquePlayers = <String, Player>{};
for (final match in matches) {
for (final p in match.players) {
uniquePlayers[p.id] = p;
}
// Also include members of groups
if (match.group != null) {
for (final m in match.group!.members) {
uniquePlayers[m.id] = m;
}
}
}
if (uniquePlayers.isNotEmpty) {
await db.batch(
(b) => b.insertAll(
db.playerTable,
uniquePlayers.values
.map(
(p) => PlayerTableCompanion.insert(
id: p.id,
name: p.name,
description: p.description,
createdAt: p.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
}
// Add all player-match associations in batch
await db.batch((b) {
for (final match in matches) {
for (final p in match.players) {
b.insert(
db.playerMatchTable,
PlayerMatchTableCompanion.insert(
matchId: match.id,
playerId: p.id,
score: 0,
),
mode: InsertMode.insertOrIgnore,
);
}
}
});
// Add all player-group associations in batch
await db.batch((b) {
for (final match in matches) {
if (match.group != null) {
for (final m in match.group!.members) {
b.insert(
db.playerGroupTable,
PlayerGroupTableCompanion.insert(
playerId: m.id,
groupId: match.group!.id,
),
mode: InsertMode.insertOrIgnore,
);
}
}
}
});
});
}
/// Deletes the match with the given [matchId] from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteMatch({required String matchId}) async {
final query = delete(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Retrieves the number of matches in the database.
Future<int> getMatchCount() async {
final count =
await (selectOnly(matchTable)..addColumns([matchTable.id.count()]))
.map((row) => row.read(matchTable.id.count()))
.getSingle();
return count ?? 0;
}
/// Checks if a match with the given [matchId] exists in the database.
/// Returns `true` if the match exists, otherwise `false`.
Future<bool> matchExists({required String matchId}) async {
final query = select(matchTable)..where((g) => g.id.equals(matchId));
final result = await query.getSingleOrNull();
return result != null;
}
/// Deletes all matches from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteAllMatches() async {
final query = delete(matchTable);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the notes of the match with the given [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchNotes({
required String matchId,
required String? notes,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(notes: Value(notes)),
);
return rowsAffected > 0;
}
/// Changes the name of the match with the given [matchId] to [newName].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchName({
required String matchId,
required String newName,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(name: Value(newName)),
);
return rowsAffected > 0;
}
/// Updates the game of the match with the given [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchGame({
required String matchId,
required String gameId,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(gameId: Value(gameId)),
);
return rowsAffected > 0;
}
/// Updates the group of the match with the given [matchId].
/// Pass null to remove the group association.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchGroup({
required String matchId,
required String? groupId,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(groupId: Value(groupId)),
);
return rowsAffected > 0;
}
/// Updates the createdAt timestamp of the match with the given [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchCreatedAt({
required String matchId,
required DateTime createdAt,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(createdAt: Value(createdAt)),
);
return rowsAffected > 0;
}
/// Updates the endedAt timestamp of the match with the given [matchId].
/// Pass null to remove the ended time (mark match as ongoing).
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchEndedAt({
required String matchId,
required DateTime? endedAt,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(endedAt: Value(endedAt)),
);
return rowsAffected > 0;
}
/// Replaces all players in a match with the provided list of players.
/// Removes all existing players from the match and adds the new players.
/// Also adds any new players to the player table if they don't exist.
Future<void> replaceMatchPlayers({
required String matchId,
required List<Player> newPlayers,
}) async {
await db.transaction(() async {
// Remove all existing players from the match
final deleteQuery = delete(db.playerMatchTable)
..where((p) => p.matchId.equals(matchId));
await deleteQuery.go();
// Add new players to the player table if they don't exist
await Future.wait(
newPlayers.map((player) async {
if (!await db.playerDao.playerExists(playerId: player.id)) {
await db.playerDao.addPlayer(player: player);
}
}),
);
// Add the new players to the match
await Future.wait(
newPlayers.map((player) => db.playerMatchDao.addPlayerToMatch(
matchId: matchId,
playerId: player.id,
)),
);
});
}
// ============================================================
// Winner methods - handle winner logic via player scores
// ============================================================
/// Checks if a match has a winner.
/// Returns true if any player in the match has their score set to 1.
Future<bool> hasWinner({required String matchId}) async {
final players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId) ?? [];
for (final player in players) {
final score = await db.playerMatchDao.getPlayerScore(
matchId: matchId,
playerId: player.id,
);
if (score == 1) {
return true;
}
}
return false;
}
/// Gets the winner of a match.
/// Returns the player with score 1, or null if no winner is set.
Future<Player?> getWinner({required String matchId}) async {
final players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId) ?? [];
for (final player in players) {
final score = await db.playerMatchDao.getPlayerScore(
matchId: matchId,
playerId: player.id,
);
if (score == 1) {
return player;
}
}
return null;
}
/// Sets the winner of a match.
/// Sets all players' scores to 0, then sets the specified player's score to 1.
/// Returns `true` if the operation was successful, otherwise `false`.
Future<bool> setWinner({
required String matchId,
required String winnerId,
}) async {
await db.transaction(() async {
final players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId) ?? [];
// Set all players' scores to 0
for (final player in players) {
await db.playerMatchDao.updatePlayerScore(
matchId: matchId,
playerId: player.id,
newScore: 0,
);
}
// Set the winner's score to 1
await db.playerMatchDao.updatePlayerScore(
matchId: matchId,
playerId: winnerId,
newScore: 1,
);
});
return true;
}
/// Removes the winner of a match.
/// Sets the current winner's score to 0 (no winner).
/// Returns `true` if a winner was removed, otherwise `false`.
Future<bool> removeWinner({required String matchId}) async {
final winner = await getWinner(matchId: matchId);
if (winner == null) {
return false;
}
final success = await db.playerMatchDao.updatePlayerScore(
matchId: matchId,
playerId: winner.id,
newScore: 0,
);
return success;
}
}