First version of inserting into db
This commit is contained in:
88
lib/data/dao/game_session_dao.dart
Normal file
88
lib/data/dao/game_session_dao.dart
Normal file
@@ -0,0 +1,88 @@
|
||||
import 'package:cabo_counter/data/db/database.dart';
|
||||
import 'package:cabo_counter/data/db/tables/game_session_table.dart';
|
||||
import 'package:cabo_counter/data/dto/game_session.dart';
|
||||
import 'package:cabo_counter/data/dto/player.dart';
|
||||
import 'package:cabo_counter/data/dto/round.dart';
|
||||
import 'package:drift/drift.dart';
|
||||
|
||||
part 'game_session_dao.g.dart';
|
||||
|
||||
@DriftAccessor(tables: [GameSessionTable])
|
||||
class GameSessionDao extends DatabaseAccessor<AppDatabase>
|
||||
with _$GameSessionDaoMixin {
|
||||
GameSessionDao(super.db);
|
||||
|
||||
/// Retrieves a game session by its ID.
|
||||
Future<GameSession> getGameSession(String id) async {
|
||||
final query = select(gameSessionTable)..where((tbl) => tbl.id.equals(id));
|
||||
final gameSessionResult = await query.getSingle();
|
||||
|
||||
List<Player> playerList = await db.playerDao.getPlayersByGameId(id);
|
||||
List<Round> roundList = await db.roundsDao.getRoundsByGameId(id);
|
||||
|
||||
GameSession gameSession = GameSession(
|
||||
id: gameSessionResult.id,
|
||||
createdAt: gameSessionResult.createdAt,
|
||||
gameTitle: gameSessionResult.gameTitle,
|
||||
players: playerList,
|
||||
pointLimit: gameSessionResult.pointLimit,
|
||||
caboPenalty: gameSessionResult.caboPenalty,
|
||||
isPointsLimitEnabled: gameSessionResult.isPointsLimitEnabled,
|
||||
isGameFinished: gameSessionResult.isGameFinished,
|
||||
winner: gameSessionResult.winner ?? '',
|
||||
roundNumber: gameSessionResult.roundNumber,
|
||||
roundList: roundList);
|
||||
|
||||
return gameSession;
|
||||
}
|
||||
|
||||
/// Retrieves all game sessions from the database.
|
||||
Future<List<GameSession>> getAllGameSessions() async {
|
||||
final query = select(gameSessionTable);
|
||||
final gameSessionResults = await query.get();
|
||||
|
||||
List<GameSession> gameSessions = await Future.wait(
|
||||
gameSessionResults.map((row) async {
|
||||
List<Player> playerList = await db.playerDao.getPlayersByGameId(row.id);
|
||||
List<Round> roundList = await db.roundsDao.getRoundsByGameId(row.id);
|
||||
|
||||
return GameSession(
|
||||
id: row.id,
|
||||
createdAt: row.createdAt,
|
||||
gameTitle: row.gameTitle,
|
||||
players: playerList,
|
||||
pointLimit: row.pointLimit,
|
||||
caboPenalty: row.caboPenalty,
|
||||
isPointsLimitEnabled: row.isPointsLimitEnabled,
|
||||
isGameFinished: row.isGameFinished,
|
||||
winner: row.winner ?? '',
|
||||
roundNumber: row.roundNumber,
|
||||
roundList: roundList,
|
||||
);
|
||||
}),
|
||||
);
|
||||
|
||||
return gameSessions;
|
||||
}
|
||||
|
||||
Future<void> insertGameSession(GameSession gameSession) async {
|
||||
await into(gameSessionTable).insert(
|
||||
GameSessionTableCompanion.insert(
|
||||
id: gameSession.id,
|
||||
createdAt: gameSession.createdAt,
|
||||
gameTitle: gameSession.gameTitle,
|
||||
pointLimit: gameSession.pointLimit,
|
||||
caboPenalty: gameSession.caboPenalty,
|
||||
isPointsLimitEnabled: gameSession.isPointsLimitEnabled,
|
||||
isGameFinished: gameSession.isGameFinished,
|
||||
winner: Value(gameSession.winner),
|
||||
roundNumber: gameSession.roundNumber,
|
||||
),
|
||||
);
|
||||
|
||||
db.playerDao.insertPlayers(gameSession.id, gameSession.players);
|
||||
|
||||
db.roundsDao.insertMultipleRounds(
|
||||
gameSession.id, gameSession.roundList, gameSession.players);
|
||||
}
|
||||
}
|
||||
@@ -35,4 +35,22 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
|
||||
|
||||
return result.position;
|
||||
}
|
||||
|
||||
/// Inserts a new player into the database.
|
||||
Future<void> insertPlayers(String gameId, List<Player> players) async {
|
||||
await batch((batch) {
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
batch.insert(
|
||||
playerTable,
|
||||
PlayerTableCompanion.insert(
|
||||
playerId: players[i].playerId,
|
||||
gameId: gameId,
|
||||
name: players[i].name,
|
||||
position: i,
|
||||
totalScore: players[i].totalScore,
|
||||
),
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,9 @@ class RoundScoresDao extends DatabaseAccessor<AppDatabase>
|
||||
RoundScoresDao(super.db);
|
||||
|
||||
/// Retrieves all scores for a specific round by its ID.
|
||||
Future<List<RoundScore>> getRoundScoresByRoundId(String roundId) async {
|
||||
/// This method returns a list of [RoundScore] objects sorted by player
|
||||
/// position in the corresponding gameSession
|
||||
Future<List<RoundScore>> _getRoundScoresByRoundId(String roundId) async {
|
||||
final query = select(roundScoresTable)
|
||||
..where((tbl) => tbl.roundId.equals(roundId));
|
||||
|
||||
@@ -37,14 +39,20 @@ class RoundScoresDao extends DatabaseAccessor<AppDatabase>
|
||||
}).toList();
|
||||
}
|
||||
|
||||
/// Retrieves all scores for a specific round by its ID.
|
||||
/// This method returns a list of scores sorted by player position in the
|
||||
/// corresponding gameSession.
|
||||
Future<List<int>> getScoresByRoundId(String roundId) async {
|
||||
List<RoundScore> roundScores = await getRoundScoresByRoundId(roundId);
|
||||
List<RoundScore> roundScores = await _getRoundScoresByRoundId(roundId);
|
||||
|
||||
return roundScores.map((score) => score.score).toList();
|
||||
}
|
||||
|
||||
/// Retrieves all score updates for a specific round by its ID.
|
||||
/// This method returns a list of score updates sorted by player position in
|
||||
/// the corresponding gameSession.
|
||||
Future<List<int>> getScoreUpdatesByRoundId(String roundId) async {
|
||||
List<RoundScore> roundScores = await getRoundScoresByRoundId(roundId);
|
||||
List<RoundScore> roundScores = await _getRoundScoresByRoundId(roundId);
|
||||
|
||||
return roundScores.map((score) => score.scoreUpdate).toList();
|
||||
}
|
||||
140
lib/data/dao/rounds_dao.dart
Normal file
140
lib/data/dao/rounds_dao.dart
Normal file
@@ -0,0 +1,140 @@
|
||||
import 'package:cabo_counter/data/db/database.dart';
|
||||
import 'package:cabo_counter/data/db/tables/round_scores_table.dart';
|
||||
import 'package:cabo_counter/data/db/tables/rounds_table.dart';
|
||||
import 'package:cabo_counter/data/dto/player.dart';
|
||||
import 'package:cabo_counter/data/dto/round.dart';
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:uuid/uuid.dart';
|
||||
|
||||
part 'rounds_dao.g.dart';
|
||||
|
||||
@DriftAccessor(tables: [RoundsTable, RoundScoresTable])
|
||||
class RoundsDao extends DatabaseAccessor<AppDatabase> with _$RoundsDaoMixin {
|
||||
RoundsDao(super.db);
|
||||
|
||||
/// Retrieves all rounds for a specific game session by its ID.
|
||||
Future<List<Round>> getRoundsByGameId(String gameId) async {
|
||||
final query = select(roundsTable)
|
||||
..where((tbl) => tbl.gameId.equals(gameId));
|
||||
|
||||
final roundResult = await query.get();
|
||||
|
||||
final roundList = await Future.wait(
|
||||
roundResult.map((row) async {
|
||||
final scores = await db.roundScoresDao.getScoresByRoundId(row.roundId);
|
||||
final roundScores =
|
||||
await db.roundScoresDao.getScoreUpdatesByRoundId(row.roundId);
|
||||
|
||||
return Round(
|
||||
roundId: row.roundId,
|
||||
gameId: row.gameId,
|
||||
roundNum: row.roundNumber,
|
||||
caboPlayerIndex: row.caboPlayerIndex,
|
||||
kamikazePlayerIndex: row.kamikazePlayerIndex,
|
||||
scores: scores,
|
||||
scoreUpdates: roundScores,
|
||||
);
|
||||
}),
|
||||
);
|
||||
|
||||
return roundList;
|
||||
}
|
||||
|
||||
/// Retrieves a specific round by its [gameId] and [roundNumber].
|
||||
/// Returns null if the round does not exist.
|
||||
Future<Round?> getRoundByGameIdAndRoundNumber(
|
||||
String gameId, int roundNumber) async {
|
||||
final query = select(roundsTable)
|
||||
..where((tbl) =>
|
||||
tbl.gameId.equals(gameId) & tbl.roundNumber.equals(roundNumber));
|
||||
final roundResult = await query.getSingleOrNull();
|
||||
if (roundResult == null) return null;
|
||||
|
||||
final scoreResult = await Future.wait([
|
||||
db.roundScoresDao.getScoresByRoundId(roundResult.roundId),
|
||||
db.roundScoresDao.getScoreUpdatesByRoundId(roundResult.roundId),
|
||||
]);
|
||||
|
||||
return Round(
|
||||
roundId: roundResult.roundId,
|
||||
gameId: roundResult.gameId,
|
||||
roundNum: roundResult.roundNumber,
|
||||
caboPlayerIndex: roundResult.caboPlayerIndex,
|
||||
kamikazePlayerIndex: roundResult.kamikazePlayerIndex,
|
||||
scores: scoreResult[0],
|
||||
scoreUpdates: scoreResult[1],
|
||||
);
|
||||
}
|
||||
|
||||
/// Inserts a new round into the database.
|
||||
/// This method creates a new round with a unique ID and inserts it
|
||||
/// along with the scores for each player in the round.
|
||||
/// [gameId] is the ID of the game session this round belongs to.
|
||||
/// [round] is the round data to be inserted.
|
||||
/// [players] is the list of players in the game session.
|
||||
Future<void> insertOneRound(
|
||||
String gameId, Round round, List<Player> players) async {
|
||||
var uuid = const Uuid();
|
||||
String roundId = uuid.v1();
|
||||
|
||||
final roundEntry = RoundsTableCompanion.insert(
|
||||
roundId: roundId,
|
||||
gameId: gameId,
|
||||
roundNumber: round.roundNum,
|
||||
caboPlayerIndex: round.caboPlayerIndex,
|
||||
kamikazePlayerIndex: Value(round.kamikazePlayerIndex),
|
||||
);
|
||||
|
||||
await into(roundsTable).insert(roundEntry);
|
||||
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
final player = players[i];
|
||||
final roundScoreEntry = RoundScoresTableCompanion.insert(
|
||||
roundId: roundId,
|
||||
playerId: player.playerId,
|
||||
score: round.scores[i],
|
||||
scoreUpdate: round.scoreUpdates[i],
|
||||
);
|
||||
await into(roundScoresTable).insert(roundScoreEntry);
|
||||
}
|
||||
}
|
||||
|
||||
/// Inserts multiple rounds into the database.
|
||||
/// This method uses a batch operation to insert all rounds and their scores
|
||||
/// in a single transaction.
|
||||
/// [gameId] is the ID of the game session these rounds belong to.
|
||||
/// [rounds] is the list of rounds to be inserted.
|
||||
/// [players] is the list of players in the game session.
|
||||
Future<void> insertMultipleRounds(
|
||||
String gameId, List<Round> rounds, List<Player> players) async {
|
||||
var uuid = const Uuid();
|
||||
|
||||
await batch((batch) {
|
||||
final roundEntries = <RoundsTableCompanion>[];
|
||||
final roundScoreEntries = <RoundScoresTableCompanion>[];
|
||||
|
||||
for (final round in rounds) {
|
||||
final roundId = uuid.v1();
|
||||
roundEntries.add(RoundsTableCompanion.insert(
|
||||
roundId: roundId,
|
||||
gameId: gameId,
|
||||
roundNumber: round.roundNum,
|
||||
caboPlayerIndex: round.caboPlayerIndex,
|
||||
kamikazePlayerIndex: Value(round.kamikazePlayerIndex),
|
||||
));
|
||||
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
roundScoreEntries.add(RoundScoresTableCompanion.insert(
|
||||
roundId: roundId,
|
||||
playerId: players[i].playerId,
|
||||
score: round.scores[i],
|
||||
scoreUpdate: round.scoreUpdates[i],
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
batch.insertAll(roundsTable, roundEntries);
|
||||
batch.insertAll(roundScoresTable, roundScoreEntries);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -7,4 +7,6 @@ mixin _$RoundsDaoMixin on DatabaseAccessor<AppDatabase> {
|
||||
$GameSessionTableTable get gameSessionTable =>
|
||||
attachedDatabase.gameSessionTable;
|
||||
$RoundsTableTable get roundsTable => attachedDatabase.roundsTable;
|
||||
$RoundScoresTableTable get roundScoresTable =>
|
||||
attachedDatabase.roundScoresTable;
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
import 'package:cabo_counter/data/db/database.dart';
|
||||
import 'package:cabo_counter/data/db/tables/game_session_table.dart';
|
||||
import 'package:cabo_counter/data/dto/game_session.dart';
|
||||
import 'package:cabo_counter/data/dto/player.dart';
|
||||
import 'package:cabo_counter/data/dto/round.dart';
|
||||
import 'package:drift/drift.dart';
|
||||
|
||||
part 'game_session_dao.g.dart';
|
||||
|
||||
@DriftAccessor(tables: [GameSessionTable])
|
||||
class GameSessionDao extends DatabaseAccessor<AppDatabase>
|
||||
with _$GameSessionDaoMixin {
|
||||
GameSessionDao(super.db);
|
||||
|
||||
/// Retrieves a game session by its ID.
|
||||
Future<GameSession> getGameSession(String id) async {
|
||||
final query = select(gameSessionTable)..where((tbl) => tbl.id.equals(id));
|
||||
final gameSessionResult = await query.getSingle();
|
||||
|
||||
List<Player> playerList = await db.playerDao.getPlayersByGameId(id);
|
||||
List<Round> roundList = await db.roundsDao.getRoundsByGameId(id);
|
||||
|
||||
GameSession gameSession = GameSession(
|
||||
id: gameSessionResult.id,
|
||||
createdAt: gameSessionResult.createdAt,
|
||||
gameTitle: gameSessionResult.gameTitle,
|
||||
players: playerList.map((player) => player.name).toList(),
|
||||
pointLimit: gameSessionResult.pointLimit,
|
||||
caboPenalty: gameSessionResult.caboPenalty,
|
||||
isPointsLimitEnabled: gameSessionResult.isPointsLimitEnabled,
|
||||
isGameFinished: gameSessionResult.isGameFinished,
|
||||
winner: gameSessionResult.winner ?? '',
|
||||
roundNumber: gameSessionResult.roundNumber,
|
||||
playerScores: playerList.map((player) => player.totalScore).toList(),
|
||||
roundList: roundList);
|
||||
|
||||
return gameSession;
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
import 'package:cabo_counter/data/db/database.dart';
|
||||
import 'package:cabo_counter/data/db/tables/rounds_table.dart';
|
||||
import 'package:cabo_counter/data/dto/round.dart';
|
||||
import 'package:drift/drift.dart';
|
||||
|
||||
part 'rounds_dao.g.dart';
|
||||
|
||||
@DriftAccessor(tables: [RoundsTable])
|
||||
class RoundsDao extends DatabaseAccessor<AppDatabase> with _$RoundsDaoMixin {
|
||||
RoundsDao(super.db);
|
||||
|
||||
/// Retrieves all rounds for a specific game session by its ID.
|
||||
Future<List<Round>> getRoundsByGameId(String gameId) async {
|
||||
final query = select(roundsTable)
|
||||
..where((tbl) => tbl.gameId.equals(gameId));
|
||||
|
||||
final roundResult = await query.get();
|
||||
|
||||
final roundList = await Future.wait(
|
||||
roundResult.map((row) async {
|
||||
final scores = await db.roundScoresDao.getScoresByRoundId(row.roundId);
|
||||
final roundScores =
|
||||
await db.roundScoresDao.getScoreUpdatesByRoundId(row.roundId);
|
||||
|
||||
return Round(
|
||||
roundId: row.roundId,
|
||||
gameId: row.gameId,
|
||||
roundNum: row.roundNumber,
|
||||
caboPlayerIndex: row.caboPlayerIndex,
|
||||
kamikazePlayerIndex: row.kamikazePlayerIndex,
|
||||
scores: scores,
|
||||
scoreUpdates: roundScores,
|
||||
);
|
||||
}),
|
||||
);
|
||||
|
||||
return roundList;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
import 'package:cabo_counter/data/db/dao/game_session_dao.dart';
|
||||
import 'package:cabo_counter/data/db/dao/player_dao.dart';
|
||||
import 'package:cabo_counter/data/db/dao/round_scores_dao.dart';
|
||||
import 'package:cabo_counter/data/db/dao/rounds_dao.dart';
|
||||
import 'package:cabo_counter/data/dao/game_session_dao.dart';
|
||||
import 'package:cabo_counter/data/dao/player_dao.dart';
|
||||
import 'package:cabo_counter/data/dao/round_scores_dao.dart';
|
||||
import 'package:cabo_counter/data/dao/rounds_dao.dart';
|
||||
import 'package:cabo_counter/data/db/tables/game_session_table.dart';
|
||||
import 'package:cabo_counter/data/db/tables/player_table.dart';
|
||||
import 'package:cabo_counter/data/db/tables/round_scores_table.dart';
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import 'package:cabo_counter/data/dto/player.dart';
|
||||
import 'package:cabo_counter/data/dto/round.dart';
|
||||
import 'package:flutter/cupertino.dart';
|
||||
import 'package:uuid/uuid.dart';
|
||||
@@ -16,14 +17,13 @@ class GameSession extends ChangeNotifier {
|
||||
final String id;
|
||||
final DateTime createdAt;
|
||||
final String gameTitle;
|
||||
final List<String> players;
|
||||
final List<Player> players;
|
||||
final int pointLimit;
|
||||
final int caboPenalty;
|
||||
final bool isPointsLimitEnabled;
|
||||
bool isGameFinished;
|
||||
String winner;
|
||||
int roundNumber;
|
||||
List<int> playerScores;
|
||||
List<Round> roundList;
|
||||
|
||||
GameSession(
|
||||
@@ -37,16 +37,13 @@ class GameSession extends ChangeNotifier {
|
||||
this.isGameFinished = false,
|
||||
this.winner = '',
|
||||
this.roundNumber = 1,
|
||||
this.playerScores = const [],
|
||||
this.roundList = const []}) {
|
||||
playerScores = List.filled(players.length, 0);
|
||||
}
|
||||
this.roundList = const []});
|
||||
|
||||
@override
|
||||
toString() {
|
||||
return ('GameSession: [id: $id, createdAt: $createdAt, gameTitle: $gameTitle, '
|
||||
return 'GameSession: [id: $id, createdAt: $createdAt, gameTitle: $gameTitle, '
|
||||
'isPointsLimitEnabled: $isPointsLimitEnabled, pointLimit: $pointLimit, caboPenalty: $caboPenalty,'
|
||||
' players: $players, playerScores: $playerScores, roundList: $roundList, winner: $winner]');
|
||||
' players: $players, roundList: $roundList, winner: $winner]';
|
||||
}
|
||||
|
||||
/// Converts the GameSession object to a JSON map.
|
||||
@@ -61,7 +58,6 @@ class GameSession extends ChangeNotifier {
|
||||
'isGameFinished': isGameFinished,
|
||||
'winner': winner,
|
||||
'roundNumber': roundNumber,
|
||||
'playerScores': playerScores,
|
||||
'roundList': roundList.map((e) => e.toJson()).toList()
|
||||
};
|
||||
|
||||
@@ -70,14 +66,13 @@ class GameSession extends ChangeNotifier {
|
||||
: id = json['id'] ?? const Uuid().v1(),
|
||||
createdAt = DateTime.parse(json['createdAt']),
|
||||
gameTitle = json['gameTitle'],
|
||||
players = List<String>.from(json['players']),
|
||||
players = List<Player>.from(json['players']),
|
||||
pointLimit = json['pointLimit'],
|
||||
caboPenalty = json['caboPenalty'],
|
||||
isPointsLimitEnabled = json['isPointsLimitEnabled'],
|
||||
isGameFinished = json['isGameFinished'],
|
||||
winner = json['winner'],
|
||||
roundNumber = json['roundNumber'],
|
||||
playerScores = List<int>.from(json['playerScores']),
|
||||
roundList =
|
||||
(json['roundList'] as List).map((e) => Round.fromJson(e)).toList();
|
||||
|
||||
@@ -247,8 +242,8 @@ class GameSession extends ChangeNotifier {
|
||||
bonusPlayers = _checkHundredPointsReached();
|
||||
bool limitExceeded = false;
|
||||
|
||||
for (int i = 0; i < playerScores.length; i++) {
|
||||
if (playerScores[i] > pointLimit) {
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
if (players[i].totalScore > pointLimit) {
|
||||
isGameFinished = true;
|
||||
limitExceeded = true;
|
||||
print('${players[i]} hat die 100 Punkte ueberschritten, '
|
||||
@@ -271,9 +266,9 @@ class GameSession extends ChangeNotifier {
|
||||
/// playerScores list.
|
||||
void _sumPoints() {
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
playerScores[i] = 0;
|
||||
players[i].totalScore = 0;
|
||||
for (int j = 0; j < roundList.length; j++) {
|
||||
playerScores[i] += roundList[j].scoreUpdates[i];
|
||||
players[i].totalScore += roundList[j].scoreUpdates[i];
|
||||
}
|
||||
}
|
||||
notifyListeners();
|
||||
@@ -285,7 +280,7 @@ class GameSession extends ChangeNotifier {
|
||||
List<int> _checkHundredPointsReached() {
|
||||
List<int> bonusPlayers = [];
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
if (playerScores[i] == pointLimit) {
|
||||
if (players[i].totalScore == pointLimit) {
|
||||
bonusPlayers.add(i);
|
||||
print('${players[i]} hat genau 100 Punkte erreicht und bekommt '
|
||||
'deswegen ${(pointLimit / 2).round()} Punkte abgezogen');
|
||||
@@ -296,15 +291,23 @@ class GameSession extends ChangeNotifier {
|
||||
return bonusPlayers;
|
||||
}
|
||||
|
||||
List<int> getPlayerScoresAsList() {
|
||||
return players.map((player) => player.totalScore).toList();
|
||||
}
|
||||
|
||||
List<String> getPlayerNamesAsList() {
|
||||
return players.map((player) => player.name).toList();
|
||||
}
|
||||
|
||||
/// Determines the winner of the game session.
|
||||
/// It iterates through the player scores and finds the player
|
||||
/// with the lowest score.
|
||||
void setWinner() {
|
||||
int minScore = playerScores.reduce((a, b) => a < b ? a : b);
|
||||
int minScore = getPlayerScoresAsList().reduce((a, b) => a < b ? a : b);
|
||||
List<String> lowestPlayers = [];
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
if (playerScores[i] == minScore) {
|
||||
lowestPlayers.add(players[i]);
|
||||
if (players[i].totalScore == minScore) {
|
||||
lowestPlayers.add(players[i].name);
|
||||
}
|
||||
}
|
||||
if (lowestPlayers.length > 1) {
|
||||
|
||||
@@ -14,7 +14,7 @@ class Player {
|
||||
|
||||
@override
|
||||
String toString() {
|
||||
return '(playerId: $playerId, gameId: $gameId, name: $name, position: $position)';
|
||||
return 'Player: [playerId: $playerId, gameId: $gameId, name: $name, position: $position]';
|
||||
}
|
||||
|
||||
Map<String, dynamic> toJson() => {
|
||||
|
||||
@@ -62,7 +62,7 @@ class _ActiveGameViewState extends State<ActiveGameView> {
|
||||
builder: (context, _) {
|
||||
sortedPlayerIndices = _getSortedPlayerIndices();
|
||||
denseRanks = _calculateDenseRank(
|
||||
gameSession.playerScores, sortedPlayerIndices);
|
||||
gameSession.getPlayerScoresAsList(), sortedPlayerIndices);
|
||||
return CupertinoPageScaffold(
|
||||
navigationBar: CupertinoNavigationBar(
|
||||
previousPageTitle: AppLocalizations.of(context).games,
|
||||
@@ -117,7 +117,7 @@ class _ActiveGameViewState extends State<ActiveGameView> {
|
||||
_getPlacementTextWidget(index),
|
||||
const SizedBox(width: 5),
|
||||
Text(
|
||||
gameSession.players[playerIndex],
|
||||
gameSession.players[playerIndex].name,
|
||||
style: const TextStyle(
|
||||
fontWeight: FontWeight.bold),
|
||||
),
|
||||
@@ -127,7 +127,7 @@ class _ActiveGameViewState extends State<ActiveGameView> {
|
||||
children: [
|
||||
const SizedBox(width: 5),
|
||||
Text(
|
||||
'${gameSession.playerScores[playerIndex]} '
|
||||
'${gameSession.getPlayerScoresAsList()[playerIndex]} '
|
||||
'${AppLocalizations.of(context).points}')
|
||||
],
|
||||
),
|
||||
@@ -258,15 +258,14 @@ class _ActiveGameViewState extends State<ActiveGameView> {
|
||||
context,
|
||||
CupertinoPageRoute(
|
||||
builder: (_) => CreateGameView(
|
||||
gameTitle:
|
||||
gameSession.gameTitle,
|
||||
gameMode: widget.gameSession
|
||||
.isPointsLimitEnabled ==
|
||||
true
|
||||
? GameMode.pointLimit
|
||||
: GameMode.unlimited,
|
||||
players: gameSession.players,
|
||||
)));
|
||||
gameTitle: gameSession.gameTitle,
|
||||
gameMode: widget.gameSession
|
||||
.isPointsLimitEnabled ==
|
||||
true
|
||||
? GameMode.pointLimit
|
||||
: GameMode.unlimited,
|
||||
players: gameSession
|
||||
.getPlayerNamesAsList())));
|
||||
},
|
||||
),
|
||||
CupertinoListTile(
|
||||
@@ -374,8 +373,8 @@ class _ActiveGameViewState extends State<ActiveGameView> {
|
||||
List<int>.generate(gameSession.players.length, (index) => index);
|
||||
// Sort the indices based on the summed points
|
||||
playerIndices.sort((a, b) {
|
||||
int scoreA = gameSession.playerScores[a];
|
||||
int scoreB = gameSession.playerScores[b];
|
||||
int scoreA = gameSession.getPlayerScoresAsList()[a];
|
||||
int scoreB = gameSession.getPlayerScoresAsList()[b];
|
||||
if (scoreA != scoreB) {
|
||||
return scoreA.compareTo(scoreB);
|
||||
}
|
||||
@@ -515,7 +514,8 @@ class _ActiveGameViewState extends State<ActiveGameView> {
|
||||
/// Plays the confetti animation and shows a dialog with the winner's information.
|
||||
Future<void> _playFinishAnimation(BuildContext context) async {
|
||||
String winner = widget.gameSession.winner;
|
||||
int winnerPoints = widget.gameSession.playerScores.min;
|
||||
|
||||
int winnerPoints = widget.gameSession.getPlayerScoresAsList().min;
|
||||
int winnerAmount = winner.contains('&') ? 2 : 1;
|
||||
|
||||
confettiController.play();
|
||||
|
||||
@@ -94,7 +94,7 @@ class _GraphViewState extends State<GraphView> {
|
||||
List<LineSeries<(int, num), int>> getCumulativeScores() {
|
||||
final rounds = widget.gameSession.roundList;
|
||||
final playerCount = widget.gameSession.players.length;
|
||||
final playerNames = widget.gameSession.players;
|
||||
final playerNames = widget.gameSession.getPlayerNamesAsList();
|
||||
|
||||
List<List<int>> cumulativeScores = List.generate(playerCount, (_) => []);
|
||||
List<int> runningTotals = List.filled(playerCount, 0);
|
||||
|
||||
@@ -68,7 +68,7 @@ class _PointsViewState extends State<PointsView> {
|
||||
padding:
|
||||
const EdgeInsets.symmetric(horizontal: 8),
|
||||
child: Text(
|
||||
player,
|
||||
player.name,
|
||||
style: const TextStyle(
|
||||
fontWeight: FontWeight.bold),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
@@ -120,7 +120,7 @@ class _PointsViewState extends State<PointsView> {
|
||||
padding: const EdgeInsets.symmetric(
|
||||
horizontal: 8),
|
||||
child: Text(
|
||||
player,
|
||||
player.name,
|
||||
style: const TextStyle(
|
||||
fontWeight: FontWeight.bold),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
@@ -236,18 +236,20 @@ class _PointsViewState extends State<PointsView> {
|
||||
fontWeight: FontWeight.bold),
|
||||
),
|
||||
)),
|
||||
...widget.gameSession.playerScores.map(
|
||||
(score) => DataCell(
|
||||
Center(
|
||||
child: Text(
|
||||
'$score',
|
||||
style: const TextStyle(
|
||||
fontSize: 20,
|
||||
fontWeight: FontWeight.bold),
|
||||
...widget.gameSession
|
||||
.getPlayerScoresAsList()
|
||||
.map(
|
||||
(score) => DataCell(
|
||||
Center(
|
||||
child: Text(
|
||||
'$score',
|
||||
style: const TextStyle(
|
||||
fontSize: 20,
|
||||
fontWeight: FontWeight.bold),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
],
|
||||
|
||||
@@ -146,7 +146,7 @@ class _RoundViewState extends State<RoundView> {
|
||||
.entries
|
||||
.map((entry) {
|
||||
final index = entry.key;
|
||||
final name = entry.value;
|
||||
final player = entry.value;
|
||||
return MapEntry(
|
||||
index,
|
||||
Padding(
|
||||
@@ -157,7 +157,7 @@ class _RoundViewState extends State<RoundView> {
|
||||
child: FittedBox(
|
||||
fit: BoxFit.scaleDown,
|
||||
child: Text(
|
||||
name,
|
||||
player.name,
|
||||
textAlign: TextAlign.center,
|
||||
maxLines: 1,
|
||||
style: const TextStyle(
|
||||
@@ -210,7 +210,7 @@ class _RoundViewState extends State<RoundView> {
|
||||
]))
|
||||
]),
|
||||
subtitle: Text(
|
||||
'${widget.gameSession.playerScores[originalIndex]}'
|
||||
'${widget.gameSession.getPlayerScoresAsList()[originalIndex]}'
|
||||
' ${AppLocalizations.of(context).points}'),
|
||||
trailing: SizedBox(
|
||||
width: 100,
|
||||
@@ -329,10 +329,11 @@ class _RoundViewState extends State<RoundView> {
|
||||
/// Rotates the players list based on the previous round's winner.
|
||||
List<String> _getRotatedPlayers() {
|
||||
final winnerIndex = _getPreviousRoundWinnerIndex();
|
||||
final playerList = widget.gameSession.getPlayerNamesAsList();
|
||||
return [
|
||||
widget.gameSession.players[winnerIndex],
|
||||
...widget.gameSession.players.sublist(winnerIndex + 1),
|
||||
...widget.gameSession.players.sublist(0, winnerIndex)
|
||||
playerList[winnerIndex],
|
||||
...playerList.sublist(winnerIndex + 1),
|
||||
...playerList.sublist(0, winnerIndex)
|
||||
];
|
||||
}
|
||||
|
||||
@@ -358,14 +359,14 @@ class _RoundViewState extends State<RoundView> {
|
||||
message: Text(AppLocalizations.of(context).who_has_kamikaze),
|
||||
actions: widget.gameSession.players.asMap().entries.map((entry) {
|
||||
final index = entry.key;
|
||||
final name = entry.value;
|
||||
final player = entry.value;
|
||||
return CupertinoActionSheetAction(
|
||||
onPressed: () {
|
||||
_kamikazePlayerIndex = index;
|
||||
Navigator.pop(context, true);
|
||||
},
|
||||
child: Text(
|
||||
name,
|
||||
player.name,
|
||||
style: TextStyle(color: CustomTheme.kamikazeColor),
|
||||
),
|
||||
);
|
||||
@@ -494,7 +495,7 @@ class _RoundViewState extends State<RoundView> {
|
||||
String _getBonusPopupMessageString(
|
||||
int pointLimit, int bonusPoints, List<int> bonusPlayers) {
|
||||
List<String> nameList =
|
||||
bonusPlayers.map((i) => widget.gameSession.players[i]).toList();
|
||||
bonusPlayers.map((i) => widget.gameSession.players[i].name).toList();
|
||||
String resultText = '';
|
||||
if (nameList.length == 1) {
|
||||
resultText = AppLocalizations.of(context).bonus_points_message(
|
||||
|
||||
@@ -2,6 +2,7 @@ import 'package:cabo_counter/core/constants.dart';
|
||||
import 'package:cabo_counter/core/custom_theme.dart';
|
||||
import 'package:cabo_counter/data/dto/game_manager.dart';
|
||||
import 'package:cabo_counter/data/dto/game_session.dart';
|
||||
import 'package:cabo_counter/data/dto/player.dart';
|
||||
import 'package:cabo_counter/l10n/generated/app_localizations.dart';
|
||||
import 'package:cabo_counter/presentation/views/home/active_game/active_game_view.dart';
|
||||
import 'package:cabo_counter/presentation/views/home/active_game/mode_selection_view.dart';
|
||||
@@ -448,26 +449,38 @@ class _CreateGameViewState extends State<CreateGameView> {
|
||||
/// It then adds the game session to the game manager and navigates to the active game view.
|
||||
void _createGame() {
|
||||
var uuid = const Uuid();
|
||||
final String id = uuid.v1();
|
||||
final String gameId = uuid.v1();
|
||||
|
||||
List<String> players = [];
|
||||
// Collect player names from the text controllers.
|
||||
List<String> playerNames = [];
|
||||
for (var controller in _playerNameTextControllers) {
|
||||
players.add(controller.text);
|
||||
playerNames.add(controller.text);
|
||||
}
|
||||
|
||||
// Create a list of Player objects with unique IDs and the corresponding attributes
|
||||
List<Player> playerList = [];
|
||||
for (int i = 0; i < playerNames.length; i++) {
|
||||
playerList.add(Player(
|
||||
playerId: uuid.v1(),
|
||||
gameId: gameId,
|
||||
name: playerNames[i],
|
||||
position: i,
|
||||
));
|
||||
}
|
||||
|
||||
bool isPointsLimitEnabled = gameMode == GameMode.pointLimit;
|
||||
|
||||
GameSession gameSession = GameSession(
|
||||
id: id,
|
||||
id: gameId,
|
||||
createdAt: DateTime.now(),
|
||||
gameTitle: _gameTitleTextController.text,
|
||||
players: players,
|
||||
players: playerList,
|
||||
pointLimit: ConfigService.getPointLimit(),
|
||||
caboPenalty: ConfigService.getCaboPenalty(),
|
||||
isPointsLimitEnabled: isPointsLimitEnabled,
|
||||
isGameFinished: false);
|
||||
gameManager.addGameSession(gameSession);
|
||||
final session = gameManager.getGameSessionById(id) ?? gameSession;
|
||||
final session = gameManager.getGameSessionById(gameId) ?? gameSession;
|
||||
|
||||
Navigator.pushAndRemoveUntil(
|
||||
context,
|
||||
|
||||
@@ -1,9 +1,25 @@
|
||||
import 'package:cabo_counter/data/dto/game_session.dart';
|
||||
import 'package:cabo_counter/data/dto/player.dart';
|
||||
import 'package:test/test.dart';
|
||||
|
||||
void main() {
|
||||
late GameSession session;
|
||||
final testPlayers = ['Alice', 'Bob', 'Charlie'];
|
||||
final testPlayers = [
|
||||
Player(
|
||||
name: 'Alice',
|
||||
totalScore: 0,
|
||||
playerId: '0',
|
||||
gameId: 'abc',
|
||||
position: 0),
|
||||
Player(
|
||||
name: 'Bob', totalScore: 0, playerId: '1', gameId: 'abc', position: 1),
|
||||
Player(
|
||||
name: 'Charlie',
|
||||
totalScore: 0,
|
||||
playerId: '2',
|
||||
gameId: 'abc',
|
||||
position: 2)
|
||||
];
|
||||
final testDate = DateTime(2023, 1, 1);
|
||||
const testTitle = 'Test Game';
|
||||
|
||||
@@ -23,7 +39,7 @@ void main() {
|
||||
test('Initialization', () {
|
||||
expect(session.gameTitle, testTitle);
|
||||
expect(session.players, testPlayers);
|
||||
expect(session.playerScores, [0, 0, 0]);
|
||||
expect(session.getPlayerScoresAsList(), [0, 0, 0]);
|
||||
expect(session.roundNumber, 1);
|
||||
expect(session.isGameFinished, isFalse);
|
||||
expect(session.winner, isEmpty);
|
||||
@@ -141,14 +157,14 @@ void main() {
|
||||
session.addRoundScoresToList(1, [10, 20, 30], [10, 20, 30], 0);
|
||||
session.addRoundScoresToList(2, [5, 5, 5], [5, 5, 5], 1);
|
||||
session.testingSumPoints();
|
||||
expect(session.playerScores, [15, 25, 35]);
|
||||
expect(session.getPlayerScoresAsList(), [15, 25, 35]);
|
||||
});
|
||||
|
||||
test('_checkHundredPointsReached via updatePoints', () {
|
||||
session.addRoundScoresToList(1, [50, 5, 15], [50, 0, 15], 1);
|
||||
session.addRoundScoresToList(2, [50, 5, 15], [50, 0, 15], 1);
|
||||
session.updatePoints();
|
||||
expect(session.playerScores, equals([50, 0, 30]));
|
||||
expect(session.getPlayerScoresAsList(), equals([50, 0, 30]));
|
||||
});
|
||||
|
||||
test('_setWinner via updatePoints', () {
|
||||
|
||||
Reference in New Issue
Block a user