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enhancemen
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14
README.md
14
README.md
@@ -1,7 +1,15 @@
|
||||
# Game Tracker
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||||
|
||||

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||||

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||||

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||||

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||||
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||||

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||||

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||||

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### Versions Supported
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||||
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||||

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||||

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||||

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||||
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||||
A all-in-one app to track card- and board games, manage players and groups and get statistics about your played games.
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||||
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||||
@@ -8,6 +8,19 @@ class CustomTheme {
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||||
static Color onBoxColor = const Color(0xFF181818);
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||||
static Color boxBorder = const Color(0xFF272727);
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||||
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||||
static BoxDecoration standardBoxDecoration = BoxDecoration(
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color: boxColor,
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||||
border: Border.all(color: boxBorder),
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||||
borderRadius: BorderRadius.circular(12),
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||||
);
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||||
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static BoxDecoration highlightedBoxDecoration = BoxDecoration(
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color: boxColor,
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border: Border.all(color: primaryColor),
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borderRadius: BorderRadius.circular(12),
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boxShadow: [BoxShadow(color: primaryColor.withAlpha(120), blurRadius: 12)],
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);
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static AppBarTheme appBarTheme = AppBarTheme(
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backgroundColor: backgroundColor,
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foregroundColor: Colors.white,
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@@ -22,3 +22,10 @@ enum ImportResult {
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||||
/// - [ExportResult.canceled]: The export operation was canceled by the user.
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/// - [ExportResult.unknownException]: An exception occurred during export.
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enum ExportResult { success, canceled, unknownException }
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/// Different rulesets available for games
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/// - [Ruleset.singleWinner]: The game is won by a single player
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/// - [Ruleset.singleLoser]: The game is lost by a single player
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/// - [Ruleset.mostPoints]: The player with the most points wins.
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/// - [Ruleset.lastPoints]: The player with the fewest points wins.
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enum Ruleset { singleWinner, singleLoser, mostPoints, lastPoints }
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@@ -78,7 +78,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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);
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if (game.players != null) {
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await db.playerDao.addPlayers(players: game.players!);
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await db.playerDao.addPlayersAsList(players: game.players!);
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for (final p in game.players ?? []) {
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await db.playerGameDao.addPlayerToGame(
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gameId: game.id,
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@@ -89,12 +89,18 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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if (game.group != null) {
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await db.groupDao.addGroup(group: game.group!);
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await db.groupGameDao.addGroupToGame(game.id, game.group!.id);
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await db.groupGameDao.addGroupToGame(
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gameId: game.id,
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groupId: game.group!.id,
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);
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}
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});
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}
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Future<void> addGames({required List<Game> games}) async {
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/// Adds multiple [Game]s to the database in a batch operation.
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/// Also adds associated players and groups if they exist.
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/// If the [games] list is empty, the method returns immediately.
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Future<void> addGamesAsList({required List<Game> games}) async {
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if (games.isEmpty) return;
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await db.transaction(() async {
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// Add all games in batch
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@@ -253,4 +259,62 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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||||
final rowsAffected = await query.go();
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return rowsAffected > 0;
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}
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/// Sets the winner of the game with the given [gameId] to the player with
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/// the given [winnerId].
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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||||
Future<bool> setWinner({
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||||
required String gameId,
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required String winnerId,
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||||
}) async {
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||||
final query = update(gameTable)..where((g) => g.id.equals(gameId));
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||||
final rowsAffected = await query.write(
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||||
GameTableCompanion(winnerId: Value(winnerId)),
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||||
);
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||||
return rowsAffected > 0;
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||||
}
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||||
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||||
/// Retrieves the winner of the game with the given [gameId].
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||||
/// Returns the [Player] who won the game, or `null` if no winner is set.
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||||
Future<Player?> getWinner({required String gameId}) async {
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||||
final query = select(gameTable)..where((g) => g.id.equals(gameId));
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||||
final result = await query.getSingleOrNull();
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||||
if (result == null || result.winnerId == null) {
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||||
return null;
|
||||
}
|
||||
final winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
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||||
return winner;
|
||||
}
|
||||
|
||||
/// Removes the winner of the game with the given [gameId].
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> removeWinner({required String gameId}) async {
|
||||
final query = update(gameTable)..where((g) => g.id.equals(gameId));
|
||||
final rowsAffected = await query.write(
|
||||
const GameTableCompanion(winnerId: Value(null)),
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||||
);
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||||
return rowsAffected > 0;
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||||
}
|
||||
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||||
/// Checks if the game with the given [gameId] has a winner set.
|
||||
/// Returns `true` if a winner is set, otherwise `false`.
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||||
Future<bool> hasWinner({required String gameId}) async {
|
||||
final query = select(gameTable)
|
||||
..where((g) => g.id.equals(gameId) & g.winnerId.isNotNull());
|
||||
final result = await query.getSingleOrNull();
|
||||
return result != null;
|
||||
}
|
||||
|
||||
/// Changes the title of the game with the given [gameId] to [newName].
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> updateGameName({
|
||||
required String gameId,
|
||||
required String newName,
|
||||
}) async {
|
||||
final query = update(gameTable)..where((g) => g.id.equals(gameId));
|
||||
final rowsAffected = await query.write(
|
||||
GameTableCompanion(name: Value(newName)),
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||||
);
|
||||
return rowsAffected > 0;
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||||
}
|
||||
}
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||||
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||||
@@ -84,7 +84,7 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
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||||
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||||
/// Adds multiple groups to the database.
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||||
/// Also adds the group's members to the [PlayerGroupTable].
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||||
Future<void> addGroups({required List<Group> groups}) async {
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||||
Future<void> addGroupsAsList({required List<Group> groups}) async {
|
||||
if (groups.isEmpty) return;
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||||
await db.transaction(() async {
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||||
// Deduplicate groups by id - keep first occurrence
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@@ -12,7 +12,13 @@ class GroupGameDao extends DatabaseAccessor<AppDatabase>
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/// Associates a group with a game by inserting a record into the
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/// [GroupGameTable].
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Future<void> addGroupToGame(String gameId, String groupId) async {
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Future<void> addGroupToGame({
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||||
required String gameId,
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required String groupId,
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||||
}) async {
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if (await gameHasGroup(gameId: gameId)) {
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throw Exception('Game already has a group');
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}
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await into(groupGameTable).insert(
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GroupGameTableCompanion.insert(groupId: groupId, gameId: gameId),
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mode: InsertMode.insertOrReplace,
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@@ -76,4 +82,17 @@ class GroupGameDao extends DatabaseAccessor<AppDatabase>
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final rowsAffected = await query.go();
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return rowsAffected > 0;
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}
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/// Updates the group associated with a game to [newGroupId] based on
|
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/// [gameId].
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> updateGroupOfGame({
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||||
required String gameId,
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||||
required String newGroupId,
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||||
}) async {
|
||||
final updatedRows =
|
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await (update(groupGameTable)..where((g) => g.gameId.equals(gameId)))
|
||||
.write(GroupGameTableCompanion(groupId: Value(newGroupId)));
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return updatedRows > 0;
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||||
}
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||||
}
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@@ -50,7 +50,7 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
|
||||
}
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||||
/// Adds multiple [players] to the database in a batch operation.
|
||||
Future<bool> addPlayers({required List<Player> players}) async {
|
||||
Future<bool> addPlayersAsList({required List<Player> players}) async {
|
||||
if (players.isEmpty) return false;
|
||||
|
||||
await db.batch(
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@@ -79,4 +79,50 @@ class PlayerGameDao extends DatabaseAccessor<AppDatabase>
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||||
final rowsAffected = await query.go();
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||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Updates the players associated with a game based on the provided
|
||||
/// [newPlayer] list. It adds new players and removes players that are no
|
||||
/// longer associated with the game.
|
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Future<void> updatePlayersFromGame({
|
||||
required String gameId,
|
||||
required List<Player> newPlayer,
|
||||
}) async {
|
||||
final currentPlayers = await getPlayersOfGame(gameId: gameId);
|
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// Create sets of player IDs for easy comparison
|
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final currentPlayerIds = currentPlayers?.map((p) => p.id).toSet() ?? {};
|
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final newPlayerIdsSet = newPlayer.map((p) => p.id).toSet();
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|
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// Determine players to add and remove
|
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final playersToAdd = newPlayerIdsSet.difference(currentPlayerIds);
|
||||
final playersToRemove = currentPlayerIds.difference(newPlayerIdsSet);
|
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|
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db.transaction(() async {
|
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// Remove old players
|
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if (playersToRemove.isNotEmpty) {
|
||||
await (delete(playerGameTable)..where(
|
||||
(pg) =>
|
||||
pg.gameId.equals(gameId) &
|
||||
pg.playerId.isIn(playersToRemove.toList()),
|
||||
))
|
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.go();
|
||||
}
|
||||
|
||||
// Add new players
|
||||
if (playersToAdd.isNotEmpty) {
|
||||
final inserts = playersToAdd
|
||||
.map(
|
||||
(id) =>
|
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PlayerGameTableCompanion.insert(playerId: id, gameId: gameId),
|
||||
)
|
||||
.toList();
|
||||
await Future.wait(
|
||||
inserts.map(
|
||||
(c) => into(
|
||||
playerGameTable,
|
||||
).insert(c, mode: InsertMode.insertOrReplace),
|
||||
),
|
||||
);
|
||||
}
|
||||
});
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||||
}
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||||
}
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@@ -0,0 +1,66 @@
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||||
import 'package:flutter/material.dart';
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||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/group_tile.dart';
|
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class ChooseGroupView extends StatefulWidget {
|
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final List<Group> groups;
|
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final int initialGroupIndex;
|
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const ChooseGroupView({
|
||||
super.key,
|
||||
required this.groups,
|
||||
required this.initialGroupIndex,
|
||||
});
|
||||
|
||||
@override
|
||||
State<ChooseGroupView> createState() => _ChooseGroupViewState();
|
||||
}
|
||||
|
||||
class _ChooseGroupViewState extends State<ChooseGroupView> {
|
||||
late int selectedGroupIndex;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
selectedGroupIndex = widget.initialGroupIndex;
|
||||
super.initState();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Scaffold(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
appBar: AppBar(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
scrolledUnderElevation: 0,
|
||||
title: const Text(
|
||||
'Choose Group',
|
||||
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
|
||||
),
|
||||
centerTitle: true,
|
||||
),
|
||||
body: ListView.builder(
|
||||
padding: const EdgeInsets.only(bottom: 85),
|
||||
itemCount: widget.groups.length,
|
||||
itemBuilder: (BuildContext context, int index) {
|
||||
return GestureDetector(
|
||||
onTap: () {
|
||||
setState(() {
|
||||
selectedGroupIndex = index;
|
||||
});
|
||||
|
||||
Future.delayed(const Duration(milliseconds: 500), () {
|
||||
if (!context.mounted) return;
|
||||
Navigator.of(context).pop(widget.groups[index]);
|
||||
});
|
||||
},
|
||||
child: GroupTile(
|
||||
group: widget.groups[index],
|
||||
isHighlighted: selectedGroupIndex == index,
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/core/enums.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/ruleset_list_tile.dart';
|
||||
|
||||
class ChooseRulesetView extends StatefulWidget {
|
||||
final List<(Ruleset, String, String)> rulesets;
|
||||
final int initialRulesetIndex;
|
||||
const ChooseRulesetView({
|
||||
super.key,
|
||||
required this.rulesets,
|
||||
required this.initialRulesetIndex,
|
||||
});
|
||||
|
||||
@override
|
||||
State<ChooseRulesetView> createState() => _ChooseRulesetViewState();
|
||||
}
|
||||
|
||||
class _ChooseRulesetViewState extends State<ChooseRulesetView> {
|
||||
late int selectedRulesetIndex;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
selectedRulesetIndex = widget.initialRulesetIndex;
|
||||
super.initState();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return DefaultTabController(
|
||||
length: 2,
|
||||
initialIndex: 0,
|
||||
child: Scaffold(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
appBar: AppBar(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
scrolledUnderElevation: 0,
|
||||
title: const Text(
|
||||
'Choose Ruleset',
|
||||
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
|
||||
),
|
||||
centerTitle: true,
|
||||
),
|
||||
body: Column(
|
||||
children: [
|
||||
Container(
|
||||
color: CustomTheme.backgroundColor,
|
||||
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
|
||||
child: TabBar(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 5),
|
||||
// Label Settings
|
||||
labelStyle: const TextStyle(
|
||||
fontSize: 16,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
labelColor: Colors.white,
|
||||
unselectedLabelStyle: const TextStyle(fontSize: 14),
|
||||
unselectedLabelColor: Colors.white70,
|
||||
// Indicator Settings
|
||||
indicator: CustomTheme.standardBoxDecoration,
|
||||
indicatorSize: TabBarIndicatorSize.tab,
|
||||
indicatorWeight: 1,
|
||||
indicatorPadding: const EdgeInsets.symmetric(
|
||||
horizontal: 20,
|
||||
vertical: 0,
|
||||
),
|
||||
// Divider Settings
|
||||
dividerHeight: 0,
|
||||
tabs: const [
|
||||
Tab(text: 'Rulesets'),
|
||||
Tab(text: 'Gametypes'),
|
||||
],
|
||||
),
|
||||
),
|
||||
const Divider(
|
||||
indent: 30,
|
||||
endIndent: 30,
|
||||
thickness: 3,
|
||||
radius: BorderRadius.all(Radius.circular(12)),
|
||||
),
|
||||
Expanded(
|
||||
child: TabBarView(
|
||||
children: [
|
||||
ListView.builder(
|
||||
padding: const EdgeInsets.only(bottom: 85),
|
||||
itemCount: widget.rulesets.length,
|
||||
itemBuilder: (BuildContext context, int index) {
|
||||
return RulesetListTile(
|
||||
onPressed: () async {
|
||||
setState(() {
|
||||
selectedRulesetIndex = index;
|
||||
});
|
||||
Future.delayed(const Duration(milliseconds: 500), () {
|
||||
if (!context.mounted) return;
|
||||
Navigator.of(
|
||||
context,
|
||||
).pop(widget.rulesets[index].$1);
|
||||
});
|
||||
},
|
||||
title: widget.rulesets[index].$2,
|
||||
description: widget.rulesets[index].$3,
|
||||
isHighlighted: selectedRulesetIndex == index,
|
||||
);
|
||||
},
|
||||
),
|
||||
const Center(
|
||||
child: Text(
|
||||
'No gametypes available',
|
||||
style: TextStyle(color: Colors.white70),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,232 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/core/enums.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:game_tracker/presentation/views/main_menu/create_game/choose_group_view.dart';
|
||||
import 'package:game_tracker/presentation/views/main_menu/create_game/choose_ruleset_view.dart';
|
||||
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
|
||||
import 'package:game_tracker/presentation/widgets/player_selection.dart';
|
||||
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/choose_tile.dart';
|
||||
import 'package:provider/provider.dart';
|
||||
|
||||
class CreateGameView extends StatefulWidget {
|
||||
const CreateGameView({super.key});
|
||||
|
||||
@override
|
||||
State<CreateGameView> createState() => _CreateGameViewState();
|
||||
}
|
||||
|
||||
class _CreateGameViewState extends State<CreateGameView> {
|
||||
/// Reference to the app database
|
||||
late final AppDatabase db;
|
||||
|
||||
/// Futures to load all groups and players from the database
|
||||
late Future<List<Group>> _allGroupsFuture;
|
||||
|
||||
/// Future to load all players from the database
|
||||
late Future<List<Player>> _allPlayersFuture;
|
||||
|
||||
/// Controller for the game name input field
|
||||
final TextEditingController _gameNameController = TextEditingController();
|
||||
|
||||
/// List of all groups from the database
|
||||
List<Group> groupsList = [];
|
||||
|
||||
/// List of all players from the database
|
||||
List<Player> playerList = [];
|
||||
|
||||
/// The currently selected group
|
||||
Group? selectedGroup;
|
||||
|
||||
/// The index of the currently selected group in [groupsList] to mark it in
|
||||
/// the [ChooseGroupView]
|
||||
int selectedGroupIndex = -1;
|
||||
|
||||
/// The currently selected ruleset
|
||||
Ruleset? selectedRuleset;
|
||||
|
||||
/// The index of the currently selected ruleset in [rulesets] to mark it in
|
||||
/// the [ChooseRulesetView]
|
||||
int selectedRulesetIndex = -1;
|
||||
|
||||
/// The currently selected players
|
||||
List<Player>? selectedPlayers;
|
||||
|
||||
/// List of available rulesets with their display names and descriptions
|
||||
/// as tuples of (Ruleset, String, String)
|
||||
List<(Ruleset, String, String)> rulesets = [
|
||||
(
|
||||
Ruleset.singleWinner,
|
||||
'Single Winner',
|
||||
'Exactly one winner is chosen; ties are resolved by a predefined tiebreaker.',
|
||||
),
|
||||
(
|
||||
Ruleset.singleLoser,
|
||||
'Single Loser',
|
||||
'Exactly one loser is determined; last place receives the penalty or consequence.',
|
||||
),
|
||||
(
|
||||
Ruleset.mostPoints,
|
||||
'Most Points',
|
||||
'Traditional ruleset: the player with the most points wins.',
|
||||
),
|
||||
(
|
||||
Ruleset.lastPoints,
|
||||
'Least Points',
|
||||
'Inverse scoring: the player with the fewest points wins.',
|
||||
),
|
||||
];
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
db = Provider.of<AppDatabase>(context, listen: false);
|
||||
|
||||
_allGroupsFuture = db.groupDao.getAllGroups();
|
||||
_allPlayersFuture = db.playerDao.getAllPlayers();
|
||||
|
||||
Future.wait([_allGroupsFuture, _allPlayersFuture]).then((result) async {
|
||||
groupsList = result[0] as List<Group>;
|
||||
playerList = result[1] as List<Player>;
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Scaffold(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
appBar: AppBar(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
scrolledUnderElevation: 0,
|
||||
title: const Text(
|
||||
'Create new game',
|
||||
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
|
||||
),
|
||||
centerTitle: true,
|
||||
),
|
||||
body: SafeArea(
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.start,
|
||||
children: [
|
||||
Container(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
|
||||
child: TextInputField(
|
||||
controller: _gameNameController,
|
||||
hintText: 'Game name',
|
||||
onChanged: (value) {
|
||||
setState(() {});
|
||||
},
|
||||
),
|
||||
),
|
||||
ChooseTile(
|
||||
title: 'Ruleset',
|
||||
trailingText: selectedRuleset == null
|
||||
? 'None'
|
||||
: translateRulesetToString(selectedRuleset!),
|
||||
onPressed: () async {
|
||||
selectedRuleset = await Navigator.of(context).push(
|
||||
MaterialPageRoute(
|
||||
builder: (context) => ChooseRulesetView(
|
||||
rulesets: rulesets,
|
||||
initialRulesetIndex: selectedRulesetIndex,
|
||||
),
|
||||
),
|
||||
);
|
||||
selectedRulesetIndex = rulesets.indexWhere(
|
||||
(r) => r.$1 == selectedRuleset,
|
||||
);
|
||||
setState(() {});
|
||||
},
|
||||
),
|
||||
ChooseTile(
|
||||
title: 'Group',
|
||||
trailingText: selectedGroup == null
|
||||
? 'None'
|
||||
: selectedGroup!.name,
|
||||
onPressed: () async {
|
||||
selectedGroup = await Navigator.of(context).push(
|
||||
MaterialPageRoute(
|
||||
builder: (context) => ChooseGroupView(
|
||||
groups: groupsList,
|
||||
initialGroupIndex: selectedGroupIndex,
|
||||
),
|
||||
),
|
||||
);
|
||||
selectedGroupIndex = groupsList.indexWhere(
|
||||
(g) => g.id == selectedGroup?.id,
|
||||
);
|
||||
setState(() {});
|
||||
},
|
||||
),
|
||||
Expanded(
|
||||
child: PlayerSelection(
|
||||
key: ValueKey(selectedGroup?.id ?? 'no_group'),
|
||||
initialPlayers: selectedGroup == null
|
||||
? playerList
|
||||
: playerList
|
||||
.where(
|
||||
(p) => !selectedGroup!.members.any(
|
||||
(m) => m.id == p.id,
|
||||
),
|
||||
)
|
||||
.toList(),
|
||||
onChanged: (value) {
|
||||
setState(() {
|
||||
selectedPlayers = value;
|
||||
});
|
||||
},
|
||||
),
|
||||
),
|
||||
|
||||
CustomWidthButton(
|
||||
text: 'Create game',
|
||||
sizeRelativeToWidth: 0.95,
|
||||
buttonType: ButtonType.primary,
|
||||
onPressed: _enableCreateGameButton()
|
||||
? () async {
|
||||
Game game = Game(
|
||||
name: _gameNameController.text.trim(),
|
||||
createdAt: DateTime.now(),
|
||||
group: selectedGroup!,
|
||||
players: selectedPlayers,
|
||||
);
|
||||
// TODO: Replace with navigation to GameResultView()
|
||||
print('Created game: $game');
|
||||
Navigator.pop(context);
|
||||
}
|
||||
: null,
|
||||
),
|
||||
const SizedBox(height: 20),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// Translates a [Ruleset] enum value to its corresponding string representation.
|
||||
String translateRulesetToString(Ruleset ruleset) {
|
||||
switch (ruleset) {
|
||||
case Ruleset.singleWinner:
|
||||
return 'Single Winner';
|
||||
case Ruleset.singleLoser:
|
||||
return 'Single Loser';
|
||||
case Ruleset.mostPoints:
|
||||
return 'Most Points';
|
||||
case Ruleset.lastPoints:
|
||||
return 'Least Points';
|
||||
}
|
||||
}
|
||||
|
||||
/// Determines whether the "Create Game" button should be enabled based on
|
||||
/// the current state of the input fields.
|
||||
bool _enableCreateGameButton() {
|
||||
return _gameNameController.text.isNotEmpty &&
|
||||
(selectedGroup != null ||
|
||||
(selectedPlayers != null && selectedPlayers!.isNotEmpty)) &&
|
||||
selectedRuleset != null;
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@ import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
|
||||
import 'package:game_tracker/presentation/widgets/player_selection.dart';
|
||||
import 'package:game_tracker/presentation/widgets/text_input_field.dart';
|
||||
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
|
||||
import 'package:provider/provider.dart';
|
||||
|
||||
class CreateGroupView extends StatefulWidget {
|
||||
|
||||
@@ -1,12 +1,17 @@
|
||||
import 'package:flutter/cupertino.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:game_tracker/presentation/views/main_menu/create_group_view.dart';
|
||||
import 'package:game_tracker/presentation/views/main_menu/game_result_view.dart';
|
||||
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
|
||||
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/game_history_tile.dart';
|
||||
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
|
||||
import 'package:provider/provider.dart';
|
||||
import 'package:skeletonizer/skeletonizer.dart';
|
||||
|
||||
class GameHistoryView extends StatefulWidget {
|
||||
const GameHistoryView({super.key});
|
||||
@@ -18,7 +23,6 @@ class GameHistoryView extends StatefulWidget {
|
||||
class _GameHistoryViewState extends State<GameHistoryView> {
|
||||
late Future<List<Game>> _gameListFuture;
|
||||
late final AppDatabase db;
|
||||
late bool isLoading = true;
|
||||
|
||||
late final List<Game> skeletonData = List.filled(
|
||||
4,
|
||||
@@ -35,9 +39,7 @@ class _GameHistoryViewState extends State<GameHistoryView> {
|
||||
],
|
||||
),
|
||||
winner: Player(name: 'Skeleton Player 1'),
|
||||
players: [
|
||||
Player(name: 'Skeleton Player 6')
|
||||
],
|
||||
players: [Player(name: 'Skeleton Player 6')],
|
||||
),
|
||||
);
|
||||
|
||||
@@ -45,21 +47,23 @@ class _GameHistoryViewState extends State<GameHistoryView> {
|
||||
void initState() {
|
||||
super.initState();
|
||||
db = Provider.of<AppDatabase>(context, listen: false);
|
||||
_gameListFuture = db.gameDao.getAllGames();
|
||||
|
||||
Future.wait([_gameListFuture]).then((result) async {
|
||||
await Future.delayed(const Duration(milliseconds: 250));
|
||||
setState(() {
|
||||
isLoading = false;
|
||||
});
|
||||
});
|
||||
_gameListFuture = Future.delayed(
|
||||
const Duration(milliseconds: 250),
|
||||
() => db.gameDao.getAllGames(),
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return FutureBuilder<List<Game>>(
|
||||
return Scaffold(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
body: Stack(
|
||||
alignment: Alignment.center,
|
||||
children: [
|
||||
FutureBuilder<List<Game>>(
|
||||
future: _gameListFuture,
|
||||
builder: (BuildContext context, AsyncSnapshot<List<Game>> snapshot) {
|
||||
builder:
|
||||
(BuildContext context, AsyncSnapshot<List<Game>> snapshot) {
|
||||
if (snapshot.hasError) {
|
||||
return const Center(
|
||||
child: TopCenteredMessage(
|
||||
@@ -74,33 +78,21 @@ class _GameHistoryViewState extends State<GameHistoryView> {
|
||||
return const Center(
|
||||
child: TopCenteredMessage(
|
||||
icon: Icons.report,
|
||||
title: 'Error',
|
||||
message: 'No Games Available',
|
||||
title: 'Info',
|
||||
message: 'No games created yet',
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
final List<Game> games = (isLoading
|
||||
? skeletonData
|
||||
: (snapshot.data ?? [])
|
||||
..sort((a, b) => b.createdAt.compareTo(a.createdAt)))
|
||||
final bool isLoading =
|
||||
snapshot.connectionState == ConnectionState.waiting;
|
||||
final List<Game> games =
|
||||
(isLoading ? skeletonData : (snapshot.data ?? [])
|
||||
..sort(
|
||||
(a, b) => b.createdAt.compareTo(a.createdAt),
|
||||
))
|
||||
.toList();
|
||||
|
||||
return Skeletonizer(
|
||||
effect: PulseEffect(
|
||||
from: Colors.grey[800]!,
|
||||
to: Colors.grey[600]!,
|
||||
duration: const Duration(milliseconds: 800),
|
||||
),
|
||||
return AppSkeleton(
|
||||
enabled: isLoading,
|
||||
enableSwitchAnimation: true,
|
||||
switchAnimationConfig: const SwitchAnimationConfig(
|
||||
duration: Duration(milliseconds: 200),
|
||||
switchInCurve: Curves.linear,
|
||||
switchOutCurve: Curves.linear,
|
||||
transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,
|
||||
layoutBuilder: AnimatedSwitcher.defaultLayoutBuilder,
|
||||
),
|
||||
child: ListView.builder(
|
||||
padding: const EdgeInsets.only(bottom: 85),
|
||||
itemCount: games.length + 1,
|
||||
@@ -110,11 +102,49 @@ class _GameHistoryViewState extends State<GameHistoryView> {
|
||||
height: MediaQuery.paddingOf(context).bottom - 80,
|
||||
);
|
||||
}
|
||||
return GameHistoryTile(game: games[index]);
|
||||
return GameHistoryTile(
|
||||
onTap: () async {
|
||||
await Navigator.push(
|
||||
context,
|
||||
CupertinoPageRoute(
|
||||
fullscreenDialog: true,
|
||||
builder: (context) =>
|
||||
GameResultView(game: games[index]),
|
||||
),
|
||||
);
|
||||
setState(() {
|
||||
_gameListFuture = db.gameDao.getAllGames();
|
||||
});
|
||||
},
|
||||
game: games[index],
|
||||
);
|
||||
},
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
Positioned(
|
||||
bottom: MediaQuery.paddingOf(context).bottom,
|
||||
child: CustomWidthButton(
|
||||
text: 'Create Game',
|
||||
sizeRelativeToWidth: 0.90,
|
||||
onPressed: () async {
|
||||
await Navigator.push(
|
||||
context,
|
||||
MaterialPageRoute(
|
||||
builder: (context) {
|
||||
return const CreateGroupView();
|
||||
},
|
||||
),
|
||||
);
|
||||
setState(() {
|
||||
_gameListFuture = db.gameDao.getAllGames();
|
||||
});
|
||||
},
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
144
lib/presentation/views/main_menu/game_result_view.dart
Normal file
144
lib/presentation/views/main_menu/game_result_view.dart
Normal file
@@ -0,0 +1,144 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/custom_radio_list_tile.dart';
|
||||
import 'package:provider/provider.dart';
|
||||
|
||||
class GameResultView extends StatefulWidget {
|
||||
final Game game;
|
||||
|
||||
const GameResultView({super.key, required this.game});
|
||||
|
||||
@override
|
||||
State<GameResultView> createState() => _GameResultViewState();
|
||||
}
|
||||
|
||||
class _GameResultViewState extends State<GameResultView> {
|
||||
late final List<Player> allPlayers;
|
||||
late final AppDatabase db;
|
||||
Player? _selectedPlayer;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
db = Provider.of<AppDatabase>(context, listen: false);
|
||||
allPlayers = getAllPlayers(widget.game);
|
||||
if (widget.game.winner != null) {
|
||||
_selectedPlayer = allPlayers.firstWhere(
|
||||
(p) => p.id == widget.game.winner!.id,
|
||||
);
|
||||
}
|
||||
super.initState();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Scaffold(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
appBar: AppBar(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
scrolledUnderElevation: 0,
|
||||
title: Text(
|
||||
widget.game.name,
|
||||
style: const TextStyle(
|
||||
fontSize: 20,
|
||||
fontWeight: FontWeight.bold,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
),
|
||||
),
|
||||
centerTitle: true,
|
||||
),
|
||||
body: SafeArea(
|
||||
child: Column(
|
||||
children: [
|
||||
Expanded(
|
||||
child: Container(
|
||||
margin: const EdgeInsets.symmetric(
|
||||
horizontal: 12,
|
||||
vertical: 10,
|
||||
),
|
||||
padding: const EdgeInsets.symmetric(
|
||||
vertical: 10,
|
||||
horizontal: 10,
|
||||
),
|
||||
decoration: BoxDecoration(
|
||||
color: CustomTheme.boxColor,
|
||||
border: Border.all(color: CustomTheme.boxBorder),
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
),
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.start,
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
const Text(
|
||||
'Select Winner:',
|
||||
style: TextStyle(
|
||||
fontSize: 18,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 10),
|
||||
Expanded(
|
||||
child: RadioGroup<Player>(
|
||||
groupValue: _selectedPlayer,
|
||||
onChanged: (Player? value) async {
|
||||
setState(() {
|
||||
_selectedPlayer = value;
|
||||
});
|
||||
await _handleWinnerSaving();
|
||||
},
|
||||
child: ListView.builder(
|
||||
itemCount: allPlayers.length,
|
||||
itemBuilder: (context, index) {
|
||||
return CustomRadioListTile(
|
||||
text: allPlayers[index].name,
|
||||
value: allPlayers[index],
|
||||
onContainerTap: (value) async {
|
||||
setState(() {
|
||||
// Check if the already selected player is the same as the newly tapped player.
|
||||
if (_selectedPlayer == value) {
|
||||
// If yes deselected the player by setting it to null.
|
||||
_selectedPlayer = null;
|
||||
} else {
|
||||
// If no assign the newly tapped player to the selected player.
|
||||
(_selectedPlayer = value);
|
||||
}
|
||||
});
|
||||
await _handleWinnerSaving();
|
||||
},
|
||||
);
|
||||
},
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Future<void> _handleWinnerSaving() async {
|
||||
if (_selectedPlayer == null) {
|
||||
await db.gameDao.removeWinner(gameId: widget.game.id);
|
||||
} else {
|
||||
await db.gameDao.setWinner(
|
||||
gameId: widget.game.id,
|
||||
winnerId: _selectedPlayer!.id,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
List<Player> getAllPlayers(Game game) {
|
||||
if (game.group == null && game.players != null) {
|
||||
return [...game.players!];
|
||||
} else if (game.group != null && game.players != null) {
|
||||
return [...game.players!, ...game.group!.members];
|
||||
}
|
||||
return [...game.group!.members];
|
||||
}
|
||||
}
|
||||
@@ -56,7 +56,7 @@ class _GroupsViewState extends State<GroupsView> {
|
||||
child: TopCenteredMessage(
|
||||
icon: Icons.report,
|
||||
title: 'Error',
|
||||
message: 'Group data couldn\'t\nbe loaded.',
|
||||
message: 'Group data couldn\'t\nbe loaded',
|
||||
),
|
||||
);
|
||||
}
|
||||
@@ -66,7 +66,7 @@ class _GroupsViewState extends State<GroupsView> {
|
||||
child: TopCenteredMessage(
|
||||
icon: Icons.info,
|
||||
title: 'Info',
|
||||
message: 'No groups created yet.',
|
||||
message: 'No groups created yet',
|
||||
),
|
||||
);
|
||||
}
|
||||
@@ -92,7 +92,6 @@ class _GroupsViewState extends State<GroupsView> {
|
||||
);
|
||||
},
|
||||
),
|
||||
|
||||
Positioned(
|
||||
bottom: MediaQuery.paddingOf(context).bottom,
|
||||
child: CustomWidthButton(
|
||||
|
||||
@@ -3,7 +3,7 @@ import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
|
||||
import 'package:game_tracker/presentation/widgets/custom_search_bar.dart';
|
||||
import 'package:game_tracker/presentation/widgets/text_input/custom_search_bar.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/text_icon_list_tile.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
|
||||
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
|
||||
@@ -11,8 +11,13 @@ import 'package:provider/provider.dart';
|
||||
|
||||
class PlayerSelection extends StatefulWidget {
|
||||
final Function(List<Player> value) onChanged;
|
||||
final List<Player> initialPlayers;
|
||||
|
||||
const PlayerSelection({super.key, required this.onChanged});
|
||||
const PlayerSelection({
|
||||
super.key,
|
||||
required this.onChanged,
|
||||
this.initialPlayers = const [],
|
||||
});
|
||||
|
||||
@override
|
||||
State<PlayerSelection> createState() => _PlayerSelectionState();
|
||||
@@ -46,9 +51,14 @@ class _PlayerSelectionState extends State<PlayerSelection> {
|
||||
suggestedPlayers = skeletonData;
|
||||
_allPlayersFuture.then((loadedPlayers) {
|
||||
setState(() {
|
||||
if (widget.initialPlayers.isNotEmpty) {
|
||||
allPlayers = [...widget.initialPlayers];
|
||||
suggestedPlayers = [...widget.initialPlayers];
|
||||
} else {
|
||||
loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
|
||||
allPlayers = [...loadedPlayers];
|
||||
suggestedPlayers = [...loadedPlayers];
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -58,11 +68,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
|
||||
return Container(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
|
||||
padding: const EdgeInsets.symmetric(vertical: 10, horizontal: 10),
|
||||
decoration: BoxDecoration(
|
||||
color: CustomTheme.boxColor,
|
||||
border: Border.all(color: CustomTheme.boxBorder),
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
),
|
||||
decoration: CustomTheme.standardBoxDecoration,
|
||||
child: Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
|
||||
43
lib/presentation/widgets/tiles/choose_tile.dart
Normal file
43
lib/presentation/widgets/tiles/choose_tile.dart
Normal file
@@ -0,0 +1,43 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
|
||||
class ChooseTile extends StatefulWidget {
|
||||
final String title;
|
||||
final VoidCallback? onPressed;
|
||||
final String? trailingText;
|
||||
const ChooseTile({
|
||||
super.key,
|
||||
required this.title,
|
||||
this.trailingText,
|
||||
this.onPressed,
|
||||
});
|
||||
|
||||
@override
|
||||
State<ChooseTile> createState() => _ChooseTileState();
|
||||
}
|
||||
|
||||
class _ChooseTileState extends State<ChooseTile> {
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return GestureDetector(
|
||||
onTap: widget.onPressed,
|
||||
child: Container(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 5),
|
||||
padding: const EdgeInsets.symmetric(vertical: 10, horizontal: 15),
|
||||
decoration: CustomTheme.standardBoxDecoration,
|
||||
child: Row(
|
||||
children: [
|
||||
Text(
|
||||
widget.title,
|
||||
style: const TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
|
||||
),
|
||||
const Spacer(),
|
||||
if (widget.trailingText != null) Text(widget.trailingText!),
|
||||
const SizedBox(width: 10),
|
||||
const Icon(Icons.arrow_forward_ios, size: 16),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
50
lib/presentation/widgets/tiles/custom_radio_list_tile.dart
Normal file
50
lib/presentation/widgets/tiles/custom_radio_list_tile.dart
Normal file
@@ -0,0 +1,50 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
|
||||
class CustomRadioListTile<T> extends StatelessWidget {
|
||||
final String text;
|
||||
final T value;
|
||||
final ValueChanged<T> onContainerTap;
|
||||
|
||||
const CustomRadioListTile({
|
||||
super.key,
|
||||
required this.text,
|
||||
required this.value,
|
||||
required this.onContainerTap,
|
||||
});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return GestureDetector(
|
||||
onTap: () => onContainerTap(value),
|
||||
child: Container(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 5, vertical: 5),
|
||||
padding: const EdgeInsets.symmetric(horizontal: 2),
|
||||
decoration: BoxDecoration(
|
||||
color: CustomTheme.boxColor,
|
||||
border: Border.all(color: CustomTheme.boxBorder),
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
),
|
||||
child: Row(
|
||||
children: [
|
||||
Radio<T>(
|
||||
value: value,
|
||||
activeColor: CustomTheme.primaryColor,
|
||||
toggleable: true,
|
||||
),
|
||||
Expanded(
|
||||
child: Text(
|
||||
text,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
style: const TextStyle(
|
||||
fontSize: 16,
|
||||
fontWeight: FontWeight.w500,
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,71 +0,0 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
|
||||
Widget doubleRowInfoTile(
|
||||
String titleOneUpperLeft,
|
||||
String titleTwoUpperLeft,
|
||||
String titleUpperRight,
|
||||
String titleLowerLeft,
|
||||
String titleLowerRight,
|
||||
) {
|
||||
return Container(
|
||||
margin: const EdgeInsets.symmetric(vertical: 5, horizontal: 10),
|
||||
padding: const EdgeInsets.all(10),
|
||||
decoration: BoxDecoration(
|
||||
borderRadius: BorderRadius.circular(20),
|
||||
color: CustomTheme.secondaryColor,
|
||||
),
|
||||
child: Column(
|
||||
children: [
|
||||
Row(
|
||||
children: [
|
||||
Expanded(
|
||||
flex: 10,
|
||||
child: Text(
|
||||
'$titleOneUpperLeft $titleTwoUpperLeft',
|
||||
style: const TextStyle(fontSize: 20),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
maxLines: 1,
|
||||
),
|
||||
),
|
||||
const Spacer(),
|
||||
Expanded(
|
||||
flex: 3,
|
||||
child: Text(
|
||||
titleUpperRight,
|
||||
style: const TextStyle(fontSize: 20),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
maxLines: 1,
|
||||
textAlign: TextAlign.end,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
Row(
|
||||
children: [
|
||||
Expanded(
|
||||
flex: 10,
|
||||
child: Text(
|
||||
titleLowerLeft,
|
||||
style: const TextStyle(fontSize: 20),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
maxLines: 1,
|
||||
),
|
||||
),
|
||||
const Spacer(),
|
||||
Expanded(
|
||||
flex: 4,
|
||||
child: Text(
|
||||
titleLowerRight,
|
||||
style: const TextStyle(fontSize: 20),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
maxLines: 1,
|
||||
textAlign: TextAlign.end,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
@@ -6,25 +6,24 @@ import 'package:intl/intl.dart';
|
||||
|
||||
class GameHistoryTile extends StatefulWidget {
|
||||
final Game game;
|
||||
final VoidCallback onTap;
|
||||
|
||||
const GameHistoryTile({
|
||||
super.key,
|
||||
required this.game,
|
||||
});
|
||||
const GameHistoryTile({super.key, required this.game, required this.onTap});
|
||||
|
||||
@override
|
||||
State<GameHistoryTile> createState() => _GameHistoryTileState();
|
||||
}
|
||||
|
||||
class _GameHistoryTileState extends State<GameHistoryTile> {
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final group = widget.game.group;
|
||||
final winner = widget.game.winner;
|
||||
final allPlayers = _getAllPlayers();
|
||||
|
||||
return Container(
|
||||
return GestureDetector(
|
||||
onTap: widget.onTap,
|
||||
child: Container(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 6),
|
||||
padding: const EdgeInsets.all(16),
|
||||
decoration: BoxDecoration(
|
||||
@@ -50,10 +49,7 @@ class _GameHistoryTileState extends State<GameHistoryTile> {
|
||||
),
|
||||
Text(
|
||||
_formatDate(widget.game.createdAt),
|
||||
style: const TextStyle(
|
||||
fontSize: 12,
|
||||
color: Colors.grey,
|
||||
),
|
||||
style: const TextStyle(fontSize: 12, color: Colors.grey),
|
||||
),
|
||||
],
|
||||
),
|
||||
@@ -63,19 +59,12 @@ class _GameHistoryTileState extends State<GameHistoryTile> {
|
||||
if (group != null) ...[
|
||||
Row(
|
||||
children: [
|
||||
const Icon(
|
||||
Icons.group,
|
||||
size: 16,
|
||||
color: Colors.grey,
|
||||
),
|
||||
const Icon(Icons.group, size: 16, color: Colors.grey),
|
||||
const SizedBox(width: 6),
|
||||
Expanded(
|
||||
child: Text(
|
||||
group.name,
|
||||
style: const TextStyle(
|
||||
fontSize: 14,
|
||||
color: Colors.grey,
|
||||
),
|
||||
style: const TextStyle(fontSize: 14, color: Colors.grey),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
),
|
||||
),
|
||||
@@ -86,7 +75,10 @@ class _GameHistoryTileState extends State<GameHistoryTile> {
|
||||
|
||||
if (winner != null) ...[
|
||||
Container(
|
||||
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 12),
|
||||
padding: const EdgeInsets.symmetric(
|
||||
vertical: 8,
|
||||
horizontal: 12,
|
||||
),
|
||||
decoration: BoxDecoration(
|
||||
color: Colors.green.withValues(alpha: 0.1),
|
||||
borderRadius: BorderRadius.circular(8),
|
||||
@@ -134,15 +126,13 @@ class _GameHistoryTileState extends State<GameHistoryTile> {
|
||||
spacing: 6,
|
||||
runSpacing: 6,
|
||||
children: allPlayers.map((player) {
|
||||
return TextIconTile(
|
||||
text: player.name,
|
||||
iconEnabled: false,
|
||||
);
|
||||
return TextIconTile(text: player.name, iconEnabled: false);
|
||||
}).toList(),
|
||||
),
|
||||
],
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -187,5 +177,4 @@ class _GameHistoryTileState extends State<GameHistoryTile> {
|
||||
|
||||
return allPlayers;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -4,20 +4,20 @@ import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
|
||||
|
||||
class GroupTile extends StatelessWidget {
|
||||
const GroupTile({super.key, required this.group});
|
||||
const GroupTile({super.key, required this.group, this.isHighlighted = false});
|
||||
|
||||
final Group group;
|
||||
final bool isHighlighted;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Container(
|
||||
return AnimatedContainer(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
|
||||
padding: const EdgeInsets.symmetric(vertical: 5, horizontal: 10),
|
||||
decoration: BoxDecoration(
|
||||
color: CustomTheme.boxColor,
|
||||
border: Border.all(color: CustomTheme.boxBorder),
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
),
|
||||
decoration: isHighlighted
|
||||
? CustomTheme.highlightedBoxDecoration
|
||||
: CustomTheme.standardBoxDecoration,
|
||||
duration: const Duration(milliseconds: 150),
|
||||
child: Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
|
||||
@@ -29,11 +29,7 @@ class _InfoTileState extends State<InfoTile> {
|
||||
padding: widget.padding ?? const EdgeInsets.all(12),
|
||||
height: widget.height,
|
||||
width: widget.width ?? 380,
|
||||
decoration: BoxDecoration(
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
color: CustomTheme.boxColor,
|
||||
border: Border.all(color: CustomTheme.boxBorder),
|
||||
),
|
||||
decoration: CustomTheme.standardBoxDecoration,
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.start,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
|
||||
@@ -29,11 +29,7 @@ class _QuickInfoTileState extends State<QuickInfoTile> {
|
||||
padding: widget.padding ?? const EdgeInsets.all(12),
|
||||
height: widget.height ?? 110,
|
||||
width: widget.width ?? 180,
|
||||
decoration: BoxDecoration(
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
color: CustomTheme.boxColor,
|
||||
border: Border.all(color: CustomTheme.boxBorder),
|
||||
),
|
||||
decoration: CustomTheme.standardBoxDecoration,
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.start,
|
||||
children: [
|
||||
|
||||
55
lib/presentation/widgets/tiles/ruleset_list_tile.dart
Normal file
55
lib/presentation/widgets/tiles/ruleset_list_tile.dart
Normal file
@@ -0,0 +1,55 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
|
||||
class RulesetListTile extends StatelessWidget {
|
||||
final String title;
|
||||
final String description;
|
||||
final VoidCallback? onPressed;
|
||||
final bool isHighlighted;
|
||||
|
||||
const RulesetListTile({
|
||||
super.key,
|
||||
required this.title,
|
||||
required this.description,
|
||||
this.onPressed,
|
||||
this.isHighlighted = false,
|
||||
});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return GestureDetector(
|
||||
onTap: onPressed,
|
||||
child: AnimatedContainer(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
|
||||
padding: const EdgeInsets.symmetric(vertical: 6, horizontal: 12),
|
||||
decoration: isHighlighted
|
||||
? CustomTheme.highlightedBoxDecoration
|
||||
: CustomTheme.standardBoxDecoration,
|
||||
duration: const Duration(milliseconds: 200),
|
||||
child: Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceBetween,
|
||||
children: [
|
||||
Flexible(
|
||||
child: Text(
|
||||
title,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
style: const TextStyle(
|
||||
fontWeight: FontWeight.bold,
|
||||
fontSize: 18,
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 5),
|
||||
Text(description, style: const TextStyle(fontSize: 14)),
|
||||
const SizedBox(height: 2.5),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -26,11 +26,7 @@ class SettingsListTile extends StatelessWidget {
|
||||
child: Container(
|
||||
margin: EdgeInsets.zero,
|
||||
padding: const EdgeInsets.symmetric(vertical: 10, horizontal: 14),
|
||||
decoration: BoxDecoration(
|
||||
color: CustomTheme.boxColor,
|
||||
border: Border.all(color: CustomTheme.boxBorder),
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
),
|
||||
decoration: CustomTheme.standardBoxDecoration,
|
||||
child: Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceBetween,
|
||||
children: [
|
||||
|
||||
@@ -18,11 +18,7 @@ class TextIconListTile extends StatelessWidget {
|
||||
return Container(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 5, vertical: 5),
|
||||
padding: const EdgeInsets.symmetric(horizontal: 15),
|
||||
decoration: BoxDecoration(
|
||||
color: CustomTheme.boxColor,
|
||||
border: Border.all(color: CustomTheme.boxBorder),
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
),
|
||||
decoration: CustomTheme.standardBoxDecoration,
|
||||
child: Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceBetween,
|
||||
mainAxisSize: MainAxisSize.max,
|
||||
|
||||
@@ -110,9 +110,9 @@ class DataTransferService {
|
||||
.toList() ??
|
||||
[];
|
||||
|
||||
await db.playerDao.addPlayers(players: importedPlayers);
|
||||
await db.groupDao.addGroups(groups: importedGroups);
|
||||
await db.gameDao.addGames(games: importedGames);
|
||||
await db.playerDao.addPlayersAsList(players: importedPlayers);
|
||||
await db.groupDao.addGroupsAsList(groups: importedGroups);
|
||||
await db.gameDao.addGamesAsList(games: importedGames);
|
||||
} else {
|
||||
return ImportResult.invalidSchema;
|
||||
}
|
||||
|
||||
@@ -112,7 +112,7 @@ void main() {
|
||||
});
|
||||
|
||||
test('Adding and fetching multiple games works correctly', () async {
|
||||
await database.gameDao.addGames(
|
||||
await database.gameDao.addGamesAsList(
|
||||
games: [testGame1, testGame2, testGameOnlyGroup, testGameOnlyPlayers],
|
||||
);
|
||||
|
||||
@@ -234,5 +234,97 @@ void main() {
|
||||
gameCount = await database.gameDao.getGameCount();
|
||||
expect(gameCount, 0);
|
||||
});
|
||||
|
||||
test('Checking if game has winner works correclty', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
await database.gameDao.addGame(game: testGameOnlyGroup);
|
||||
|
||||
var hasWinner = await database.gameDao.hasWinner(gameId: testGame1.id);
|
||||
expect(hasWinner, true);
|
||||
|
||||
hasWinner = await database.gameDao.hasWinner(
|
||||
gameId: testGameOnlyGroup.id,
|
||||
);
|
||||
expect(hasWinner, false);
|
||||
});
|
||||
|
||||
test('Fetching the winner of a game works correctly', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
|
||||
final winner = await database.gameDao.getWinner(gameId: testGame1.id);
|
||||
if (winner == null) {
|
||||
fail('Winner is null');
|
||||
} else {
|
||||
expect(winner.id, testGame1.winner!.id);
|
||||
expect(winner.name, testGame1.winner!.name);
|
||||
expect(winner.createdAt, testGame1.winner!.createdAt);
|
||||
}
|
||||
});
|
||||
|
||||
test('Updating the winner of a game works correctly', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
|
||||
final winner = await database.gameDao.getWinner(gameId: testGame1.id);
|
||||
if (winner == null) {
|
||||
fail('Winner is null');
|
||||
} else {
|
||||
expect(winner.id, testGame1.winner!.id);
|
||||
expect(winner.name, testGame1.winner!.name);
|
||||
expect(winner.createdAt, testGame1.winner!.createdAt);
|
||||
expect(winner.id, testPlayer4.id);
|
||||
expect(winner.id != testPlayer5.id, true);
|
||||
}
|
||||
|
||||
await database.gameDao.setWinner(
|
||||
gameId: testGame1.id,
|
||||
winnerId: testPlayer5.id,
|
||||
);
|
||||
|
||||
final newWinner = await database.gameDao.getWinner(gameId: testGame1.id);
|
||||
|
||||
if (newWinner == null) {
|
||||
fail('New winner is null');
|
||||
} else {
|
||||
expect(newWinner.id, testPlayer5.id);
|
||||
expect(newWinner.name, testPlayer5.name);
|
||||
expect(newWinner.createdAt, testPlayer5.createdAt);
|
||||
}
|
||||
});
|
||||
|
||||
test('Removing a winner works correctly', () async {
|
||||
await database.gameDao.addGame(game: testGame2);
|
||||
|
||||
var hasWinner = await database.gameDao.hasWinner(gameId: testGame2.id);
|
||||
expect(hasWinner, true);
|
||||
|
||||
await database.gameDao.removeWinner(gameId: testGame2.id);
|
||||
|
||||
hasWinner = await database.gameDao.hasWinner(gameId: testGame2.id);
|
||||
expect(hasWinner, false);
|
||||
|
||||
final removedWinner = await database.gameDao.getWinner(
|
||||
gameId: testGame2.id,
|
||||
);
|
||||
|
||||
expect(removedWinner, null);
|
||||
});
|
||||
|
||||
test('Renaming a game works correctly', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
|
||||
var fetchedGame = await database.gameDao.getGameById(
|
||||
gameId: testGame1.id,
|
||||
);
|
||||
expect(fetchedGame.name, testGame1.name);
|
||||
|
||||
const newName = 'Updated Game Name';
|
||||
await database.gameDao.updateGameName(
|
||||
gameId: testGame1.id,
|
||||
newName: newName,
|
||||
);
|
||||
|
||||
fetchedGame = await database.gameDao.getGameById(gameId: testGame1.id);
|
||||
expect(fetchedGame.name, newName);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@@ -14,7 +14,8 @@ void main() {
|
||||
late Player testPlayer3;
|
||||
late Player testPlayer4;
|
||||
late Player testPlayer5;
|
||||
late Group testgroup;
|
||||
late Group testGroup1;
|
||||
late Group testGroup2;
|
||||
late Game testgameWithGroup;
|
||||
late Game testgameWithPlayers;
|
||||
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
|
||||
@@ -35,15 +36,19 @@ void main() {
|
||||
testPlayer3 = Player(name: 'Charlie');
|
||||
testPlayer4 = Player(name: 'Diana');
|
||||
testPlayer5 = Player(name: 'Eve');
|
||||
testgroup = Group(
|
||||
testGroup1 = Group(
|
||||
name: 'Test Group',
|
||||
members: [testPlayer1, testPlayer2, testPlayer3],
|
||||
);
|
||||
testGroup2 = Group(
|
||||
name: 'Test Group',
|
||||
members: [testPlayer3, testPlayer2],
|
||||
);
|
||||
testgameWithPlayers = Game(
|
||||
name: 'Test Game with Players',
|
||||
players: [testPlayer4, testPlayer5],
|
||||
);
|
||||
testgameWithGroup = Game(name: 'Test Game with Group', group: testgroup);
|
||||
testgameWithGroup = Game(name: 'Test Game with Group', group: testGroup1);
|
||||
});
|
||||
});
|
||||
tearDown(() async {
|
||||
@@ -52,7 +57,7 @@ void main() {
|
||||
group('Group-Game Tests', () {
|
||||
test('Game has group works correctly', () async {
|
||||
await database.gameDao.addGame(game: testgameWithPlayers);
|
||||
await database.groupDao.addGroup(group: testgroup);
|
||||
await database.groupDao.addGroup(group: testGroup1);
|
||||
|
||||
var gameHasGroup = await database.groupGameDao.gameHasGroup(
|
||||
gameId: testgameWithPlayers.id,
|
||||
@@ -61,8 +66,8 @@ void main() {
|
||||
expect(gameHasGroup, false);
|
||||
|
||||
await database.groupGameDao.addGroupToGame(
|
||||
testgameWithPlayers.id,
|
||||
testgroup.id,
|
||||
gameId: testgameWithPlayers.id,
|
||||
groupId: testGroup1.id,
|
||||
);
|
||||
|
||||
gameHasGroup = await database.groupGameDao.gameHasGroup(
|
||||
@@ -74,15 +79,15 @@ void main() {
|
||||
|
||||
test('Adding a group to a game works correctly', () async {
|
||||
await database.gameDao.addGame(game: testgameWithPlayers);
|
||||
await database.groupDao.addGroup(group: testgroup);
|
||||
await database.groupDao.addGroup(group: testGroup1);
|
||||
await database.groupGameDao.addGroupToGame(
|
||||
testgameWithPlayers.id,
|
||||
testgroup.id,
|
||||
gameId: testgameWithPlayers.id,
|
||||
groupId: testGroup1.id,
|
||||
);
|
||||
|
||||
var groupAdded = await database.groupGameDao.isGroupInGame(
|
||||
gameId: testgameWithPlayers.id,
|
||||
groupId: testgroup.id,
|
||||
groupId: testGroup1.id,
|
||||
);
|
||||
expect(groupAdded, true);
|
||||
|
||||
@@ -120,14 +125,55 @@ void main() {
|
||||
fail('Group should not be null');
|
||||
}
|
||||
|
||||
expect(group.id, testgroup.id);
|
||||
expect(group.name, testgroup.name);
|
||||
expect(group.createdAt, testgroup.createdAt);
|
||||
expect(group.members.length, testgroup.members.length);
|
||||
expect(group.id, testGroup1.id);
|
||||
expect(group.name, testGroup1.name);
|
||||
expect(group.createdAt, testGroup1.createdAt);
|
||||
expect(group.members.length, testGroup1.members.length);
|
||||
for (int i = 0; i < group.members.length; i++) {
|
||||
expect(group.members[i].id, testgroup.members[i].id);
|
||||
expect(group.members[i].name, testgroup.members[i].name);
|
||||
expect(group.members[i].createdAt, testgroup.members[i].createdAt);
|
||||
expect(group.members[i].id, testGroup1.members[i].id);
|
||||
expect(group.members[i].name, testGroup1.members[i].name);
|
||||
expect(group.members[i].createdAt, testGroup1.members[i].createdAt);
|
||||
}
|
||||
});
|
||||
|
||||
test('Updating the group of a game works correctly', () async {
|
||||
await database.gameDao.addGame(game: testgameWithGroup);
|
||||
|
||||
var group = await database.groupGameDao.getGroupOfGame(
|
||||
gameId: testgameWithGroup.id,
|
||||
);
|
||||
|
||||
if (group == null) {
|
||||
fail('Initial group should not be null');
|
||||
} else {
|
||||
expect(group.id, testGroup1.id);
|
||||
expect(group.name, testGroup1.name);
|
||||
expect(group.createdAt, testGroup1.createdAt);
|
||||
expect(group.members.length, testGroup1.members.length);
|
||||
}
|
||||
|
||||
await database.groupDao.addGroup(group: testGroup2);
|
||||
await database.groupGameDao.updateGroupOfGame(
|
||||
gameId: testgameWithGroup.id,
|
||||
newGroupId: testGroup2.id,
|
||||
);
|
||||
|
||||
group = await database.groupGameDao.getGroupOfGame(
|
||||
gameId: testgameWithGroup.id,
|
||||
);
|
||||
|
||||
if (group == null) {
|
||||
fail('Updated group should not be null');
|
||||
} else {
|
||||
expect(group.id, testGroup2.id);
|
||||
expect(group.name, testGroup2.name);
|
||||
expect(group.createdAt, testGroup2.createdAt);
|
||||
expect(group.members.length, testGroup2.members.length);
|
||||
for (int i = 0; i < group.members.length; i++) {
|
||||
expect(group.members[i].id, testGroup2.members[i].id);
|
||||
expect(group.members[i].name, testGroup2.members[i].name);
|
||||
expect(group.members[i].createdAt, testGroup2.members[i].createdAt);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -81,7 +81,7 @@ void main() {
|
||||
});
|
||||
|
||||
test('Adding and fetching multiple groups works correctly', () async {
|
||||
await database.groupDao.addGroups(
|
||||
await database.groupDao.addGroupsAsList(
|
||||
groups: [testGroup1, testGroup2, testGroup3, testGroup4],
|
||||
);
|
||||
|
||||
|
||||
@@ -136,5 +136,48 @@ void main() {
|
||||
expect(players[i].createdAt, testGameOnlyPlayers.players![i].createdAt);
|
||||
}
|
||||
});
|
||||
|
||||
test('Updating the games players works coreclty', () async {
|
||||
await database.gameDao.addGame(game: testGameOnlyPlayers);
|
||||
|
||||
final newPlayers = [testPlayer1, testPlayer2, testPlayer4];
|
||||
await database.playerDao.addPlayersAsList(players: newPlayers);
|
||||
|
||||
// First, remove all existing players
|
||||
final existingPlayers = await database.playerGameDao.getPlayersOfGame(
|
||||
gameId: testGameOnlyPlayers.id,
|
||||
);
|
||||
|
||||
if (existingPlayers == null || existingPlayers.isEmpty) {
|
||||
fail('Existing players should not be null or empty');
|
||||
}
|
||||
|
||||
await database.playerGameDao.updatePlayersFromGame(
|
||||
gameId: testGameOnlyPlayers.id,
|
||||
newPlayer: newPlayers,
|
||||
);
|
||||
|
||||
final updatedPlayers = await database.playerGameDao.getPlayersOfGame(
|
||||
gameId: testGameOnlyPlayers.id,
|
||||
);
|
||||
|
||||
if (updatedPlayers == null) {
|
||||
fail('Updated players should not be null');
|
||||
}
|
||||
|
||||
expect(updatedPlayers.length, newPlayers.length);
|
||||
|
||||
/// Create a map of new players for easy lookup
|
||||
final testPlayers = {for (var p in newPlayers) p.id: p};
|
||||
|
||||
/// Verify each updated player matches the new players
|
||||
for (final player in updatedPlayers) {
|
||||
final testPlayer = testPlayers[player.id]!;
|
||||
|
||||
expect(player.id, testPlayer.id);
|
||||
expect(player.name, testPlayer.name);
|
||||
expect(player.createdAt, testPlayer.createdAt);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@@ -56,7 +56,7 @@ void main() {
|
||||
});
|
||||
|
||||
test('Adding and fetching multiple players works correctly', () async {
|
||||
await database.playerDao.addPlayers(
|
||||
await database.playerDao.addPlayersAsList(
|
||||
players: [testPlayer1, testPlayer2, testPlayer3, testPlayer4],
|
||||
);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user