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3 Commits
e09ccf9356
...
feature/11
| Author | SHA1 | Date | |
|---|---|---|---|
| 58d8d07b63 | |||
| c983ca22dd | |||
| 7024699a61 |
@@ -19,4 +19,7 @@ class Constants {
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/// Maximum length for team names
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static const int MAX_TEAM_NAME_LENGTH = 32;
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/// Maximum length for game descriptions
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static const int MAX_GAME_DESCRIPTION_LENGTH = 256;
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}
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@@ -1,179 +0,0 @@
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import 'package:drift/drift.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/db/tables/game_table.dart';
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import 'package:game_tracker/data/dto/game.dart';
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part 'game_dao.g.dart';
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@DriftAccessor(tables: [GameTable])
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class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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GameDao(super.db);
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/// Retrieves all games from the database.
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Future<List<Game>> getAllGames() async {
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final query = select(gameTable);
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final result = await query.get();
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return result
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.map(
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(row) => Game(
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id: row.id,
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name: row.name,
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ruleset: row.ruleset,
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description: row.description,
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color: row.color != null ? int.tryParse(row.color!) : null,
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icon: row.icon,
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createdAt: row.createdAt,
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),
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)
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.toList();
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}
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/// Retrieves a [Game] by its [gameId].
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Future<Game> getGameById({required String gameId}) async {
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final query = select(gameTable)..where((g) => g.id.equals(gameId));
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final result = await query.getSingle();
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return Game(
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id: result.id,
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name: result.name,
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ruleset: result.ruleset,
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description: result.description,
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color: result.color != null ? int.tryParse(result.color!) : null,
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icon: result.icon,
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createdAt: result.createdAt,
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);
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}
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/// Adds a new [game] to the database.
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/// If a game with the same ID already exists, no action is taken.
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/// Returns `true` if the game was added, `false` otherwise.
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Future<bool> addGame({required Game game}) async {
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if (!await gameExists(gameId: game.id)) {
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await into(gameTable).insert(
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GameTableCompanion.insert(
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id: game.id,
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name: game.name,
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ruleset: game.ruleset ?? '',
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description: Value(game.description),
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color: Value(game.color?.toString()),
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icon: Value(game.icon),
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createdAt: game.createdAt,
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),
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mode: InsertMode.insertOrReplace,
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);
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return true;
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}
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return false;
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}
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/// Adds multiple [games] to the database in a batch operation.
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/// Uses insertOrIgnore to avoid overwriting existing games.
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Future<bool> addGamesAsList({required List<Game> games}) async {
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if (games.isEmpty) return false;
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await db.batch(
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(b) => b.insertAll(
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gameTable,
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games
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.map(
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(game) => GameTableCompanion.insert(
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id: game.id,
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name: game.name,
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ruleset: game.ruleset ?? '',
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description: Value(game.description),
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color: Value(game.color?.toString()),
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icon: Value(game.icon),
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createdAt: game.createdAt,
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),
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)
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.toList(),
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mode: InsertMode.insertOrIgnore,
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),
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);
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return true;
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}
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/// Deletes the game with the given [gameId] from the database.
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/// Returns `true` if the game was deleted, `false` if the game did not exist.
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Future<bool> deleteGame({required String gameId}) async {
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final query = delete(gameTable)..where((g) => g.id.equals(gameId));
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final rowsAffected = await query.go();
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return rowsAffected > 0;
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}
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/// Checks if a game with the given [gameId] exists in the database.
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/// Returns `true` if the game exists, `false` otherwise.
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Future<bool> gameExists({required String gameId}) async {
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final query = select(gameTable)..where((g) => g.id.equals(gameId));
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final result = await query.getSingleOrNull();
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return result != null;
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}
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/// Updates the name of the game with the given [gameId] to [newName].
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Future<void> updateGameName({
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required String gameId,
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required String newName,
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}) async {
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(name: Value(newName)),
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);
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}
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/// Updates the ruleset of the game with the given [gameId].
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Future<void> updateGameRuleset({
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required String gameId,
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required String newRuleset,
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}) async {
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(ruleset: Value(newRuleset)),
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);
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}
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/// Updates the description of the game with the given [gameId].
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Future<void> updateGameDescription({
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required String gameId,
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required String? newDescription,
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}) async {
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(description: Value(newDescription)),
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);
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}
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/// Updates the color of the game with the given [gameId].
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Future<void> updateGameColor({
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required String gameId,
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required int? newColor,
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}) async {
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(color: Value(newColor?.toString())),
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);
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}
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/// Updates the icon of the game with the given [gameId].
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Future<void> updateGameIcon({
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required String gameId,
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required String? newIcon,
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}) async {
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(icon: Value(newIcon)),
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);
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}
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/// Retrieves the total count of games in the database.
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Future<int> getGameCount() async {
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final count =
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await (selectOnly(gameTable)..addColumns([gameTable.id.count()]))
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.map((row) => row.read(gameTable.id.count()))
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.getSingle();
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return count ?? 0;
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}
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/// Deletes all games from the database.
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> deleteAllGames() async {
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final query = delete(gameTable);
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final rowsAffected = await query.go();
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return rowsAffected > 0;
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}
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}
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@@ -1,8 +0,0 @@
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// GENERATED CODE - DO NOT MODIFY BY HAND
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part of 'game_dao.dart';
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// ignore_for_file: type=lint
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mixin _$GameDaoMixin on DatabaseAccessor<AppDatabase> {
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$GameTableTable get gameTable => attachedDatabase.gameTable;
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}
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@@ -23,7 +23,6 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
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return Group(
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id: groupData.id,
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name: groupData.name,
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description: groupData.description,
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members: members,
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createdAt: groupData.createdAt,
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);
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@@ -43,7 +42,6 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
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return Group(
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id: result.id,
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name: result.name,
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description: result.description,
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members: members,
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createdAt: result.createdAt,
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);
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@@ -58,7 +56,6 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
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GroupTableCompanion.insert(
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id: group.id,
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name: group.name,
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description: Value(group.description),
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createdAt: group.createdAt,
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),
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mode: InsertMode.insertOrReplace,
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@@ -108,7 +105,6 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
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(group) => GroupTableCompanion.insert(
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id: group.id,
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name: group.name,
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description: Value(group.description),
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createdAt: group.createdAt,
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),
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)
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@@ -136,7 +132,6 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
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(p) => PlayerTableCompanion.insert(
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id: p.id,
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name: p.name,
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description: Value(p.description),
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createdAt: p.createdAt,
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),
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)
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@@ -181,7 +176,7 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
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/// Updates the name of the group with the given [id] to [newName].
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> updateGroupName({
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Future<bool> updateGroupname({
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required String groupId,
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required String newName,
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}) async {
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@@ -192,21 +187,6 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
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return rowsAffected > 0;
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}
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/// Updates the description of the group with the given [groupId] to [newDescription].
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> updateGroupDescription({
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required String groupId,
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required String? newDescription,
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}) async {
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final rowsAffected =
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await (update(groupTable)..where((g) => g.id.equals(groupId))).write(
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GroupTableCompanion(description: Value(newDescription)),
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);
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return rowsAffected > 0;
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}
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/// Retrieves the number of groups in the database.
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Future<int> getGroupCount() async {
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final count =
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98
lib/data/dao/group_match_dao.dart
Normal file
98
lib/data/dao/group_match_dao.dart
Normal file
@@ -0,0 +1,98 @@
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import 'package:drift/drift.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/db/tables/group_match_table.dart';
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import 'package:game_tracker/data/dto/group.dart';
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part 'group_match_dao.g.dart';
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@DriftAccessor(tables: [GroupMatchTable])
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class GroupMatchDao extends DatabaseAccessor<AppDatabase>
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with _$GroupMatchDaoMixin {
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GroupMatchDao(super.db);
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/// Associates a group with a match by inserting a record into the
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/// [GroupMatchTable].
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Future<void> addGroupToMatch({
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required String matchId,
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required String groupId,
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}) async {
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if (await matchHasGroup(matchId: matchId)) {
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throw Exception('Match already has a group');
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}
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await into(groupMatchTable).insert(
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GroupMatchTableCompanion.insert(groupId: groupId, matchId: matchId),
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mode: InsertMode.insertOrIgnore,
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);
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}
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/// Retrieves the [Group] associated with the given [matchId].
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/// Returns `null` if no group is found.
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Future<Group?> getGroupOfMatch({required String matchId}) async {
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final result = await (select(
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groupMatchTable,
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)..where((g) => g.matchId.equals(matchId))).getSingleOrNull();
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if (result == null) {
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return null;
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}
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final group = await db.groupDao.getGroupById(groupId: result.groupId);
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return group;
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}
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/// Checks if there is a group associated with the given [matchId].
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/// Returns `true` if there is a group, otherwise `false`.
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Future<bool> matchHasGroup({required String matchId}) async {
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final count =
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await (selectOnly(groupMatchTable)
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..where(groupMatchTable.matchId.equals(matchId))
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..addColumns([groupMatchTable.groupId.count()]))
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.map((row) => row.read(groupMatchTable.groupId.count()))
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.getSingle();
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return (count ?? 0) > 0;
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}
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/// Checks if a specific group is associated with a specific match.
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/// Returns `true` if the group is in the match, otherwise `false`.
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Future<bool> isGroupInMatch({
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required String matchId,
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required String groupId,
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}) async {
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final count =
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await (selectOnly(groupMatchTable)
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..where(
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groupMatchTable.matchId.equals(matchId) &
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groupMatchTable.groupId.equals(groupId),
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)
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..addColumns([groupMatchTable.groupId.count()]))
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.map((row) => row.read(groupMatchTable.groupId.count()))
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.getSingle();
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return (count ?? 0) > 0;
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}
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/// Removes the association of a group from a match based on [groupId] and
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/// [matchId].
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> removeGroupFromMatch({
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required String matchId,
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required String groupId,
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}) async {
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final query = delete(groupMatchTable)
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..where((g) => g.matchId.equals(matchId) & g.groupId.equals(groupId));
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final rowsAffected = await query.go();
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return rowsAffected > 0;
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}
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/// Updates the group associated with a match to [newGroupId] based on
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/// [matchId].
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> updateGroupOfMatch({
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required String matchId,
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required String newGroupId,
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}) async {
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final updatedRows =
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await (update(groupMatchTable)..where((g) => g.matchId.equals(matchId)))
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.write(GroupMatchTableCompanion(groupId: Value(newGroupId)));
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return updatedRows > 0;
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}
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}
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10
lib/data/dao/group_match_dao.g.dart
Normal file
10
lib/data/dao/group_match_dao.g.dart
Normal file
@@ -0,0 +1,10 @@
|
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// GENERATED CODE - DO NOT MODIFY BY HAND
|
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|
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part of 'group_match_dao.dart';
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|
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// ignore_for_file: type=lint
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mixin _$GroupMatchDaoMixin on DatabaseAccessor<AppDatabase> {
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$GroupTableTable get groupTable => attachedDatabase.groupTable;
|
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$MatchTableTable get matchTable => attachedDatabase.matchTable;
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$GroupMatchTableTable get groupMatchTable => attachedDatabase.groupMatchTable;
|
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}
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@@ -1,17 +1,13 @@
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import 'package:drift/drift.dart';
|
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import 'package:game_tracker/data/db/database.dart';
|
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import 'package:game_tracker/data/db/tables/game_table.dart';
|
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import 'package:game_tracker/data/db/tables/group_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/match_table.dart';
|
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import 'package:game_tracker/data/db/tables/player_match_table.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/data/dto/match.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
|
||||
part 'match_dao.g.dart';
|
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|
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@DriftAccessor(tables: [MatchTable, GameTable, GroupTable, PlayerMatchTable])
|
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@DriftAccessor(tables: [MatchTable])
|
||||
class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
|
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MatchDao(super.db);
|
||||
|
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@@ -22,22 +18,20 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
|
||||
|
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return Future.wait(
|
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result.map((row) async {
|
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final game = await db.gameDao.getGameById(gameId: row.gameId);
|
||||
Group? group;
|
||||
if (row.groupId != null) {
|
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group = await db.groupDao.getGroupById(groupId: row.groupId!);
|
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}
|
||||
final group = await db.groupMatchDao.getGroupOfMatch(matchId: row.id);
|
||||
final players = await db.playerMatchDao.getPlayersOfMatch(
|
||||
matchId: row.id,
|
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);
|
||||
final winner = row.winnerId != null
|
||||
? await db.playerDao.getPlayerById(playerId: row.winnerId!)
|
||||
: null;
|
||||
return Match(
|
||||
id: row.id,
|
||||
name: row.name ?? '',
|
||||
game: game,
|
||||
name: row.name,
|
||||
group: group,
|
||||
players: players,
|
||||
notes: row.notes,
|
||||
createdAt: row.createdAt,
|
||||
winner: winner,
|
||||
);
|
||||
}),
|
||||
);
|
||||
@@ -48,110 +42,100 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
|
||||
final query = select(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final result = await query.getSingle();
|
||||
|
||||
final game = await db.gameDao.getGameById(gameId: result.gameId);
|
||||
|
||||
Group? group;
|
||||
if (result.groupId != null) {
|
||||
group = await db.groupDao.getGroupById(groupId: result.groupId!);
|
||||
}
|
||||
|
||||
List<Player>? players;
|
||||
if (await db.playerMatchDao.matchHasPlayers(matchId: matchId)) {
|
||||
players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId);
|
||||
}
|
||||
Group? group;
|
||||
if (await db.groupMatchDao.matchHasGroup(matchId: matchId)) {
|
||||
group = await db.groupMatchDao.getGroupOfMatch(matchId: matchId);
|
||||
}
|
||||
Player? winner;
|
||||
if (result.winnerId != null) {
|
||||
winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
|
||||
}
|
||||
|
||||
return Match(
|
||||
id: result.id,
|
||||
name: result.name ?? '',
|
||||
game: game,
|
||||
group: group,
|
||||
name: result.name,
|
||||
players: players,
|
||||
notes: result.notes,
|
||||
group: group,
|
||||
winner: winner,
|
||||
createdAt: result.createdAt,
|
||||
);
|
||||
}
|
||||
|
||||
/// Adds a new [Match] to the database. Also adds players associations.
|
||||
/// This method assumes that the game and group (if any) are already present
|
||||
/// in the database.
|
||||
/// Adds a new [Match] to the database. Also adds players and group
|
||||
/// associations. This method assumes that the players and groups added to
|
||||
/// this match are already present in the database.
|
||||
Future<void> addMatch({required Match match}) async {
|
||||
if (match.game == null) {
|
||||
throw ArgumentError('Match must have a game associated with it');
|
||||
}
|
||||
|
||||
await db.transaction(() async {
|
||||
await into(matchTable).insert(
|
||||
MatchTableCompanion.insert(
|
||||
id: match.id,
|
||||
gameId: match.game!.id,
|
||||
groupId: Value(match.group?.id),
|
||||
name: Value(match.name),
|
||||
notes: Value(match.notes),
|
||||
name: match.name,
|
||||
winnerId: Value(match.winner?.id),
|
||||
createdAt: match.createdAt,
|
||||
),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
);
|
||||
|
||||
if (match.players != null) {
|
||||
for (final p in match.players!) {
|
||||
for (final p in match.players ?? []) {
|
||||
await db.playerMatchDao.addPlayerToMatch(
|
||||
matchId: match.id,
|
||||
playerId: p.id,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (match.group != null) {
|
||||
await db.groupMatchDao.addGroupToMatch(
|
||||
matchId: match.id,
|
||||
groupId: match.group!.id,
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// Adds multiple [Match]es to the database in a batch operation.
|
||||
/// Adds multiple [Match]s to the database in a batch operation.
|
||||
/// Also adds associated players and groups if they exist.
|
||||
/// If the [matches] list is empty, the method returns immediately.
|
||||
/// This method should only be used to import matches from a different device.
|
||||
/// This Method should only be used to import matches from a different device.
|
||||
Future<void> addMatchAsList({required List<Match> matches}) async {
|
||||
if (matches.isEmpty) return;
|
||||
await db.transaction(() async {
|
||||
// Add all games first (deduplicated)
|
||||
final uniqueGames = <String, Game>{};
|
||||
for (final match in matches) {
|
||||
if (match.game != null) {
|
||||
uniqueGames[match.game!.id] = match.game!;
|
||||
}
|
||||
}
|
||||
|
||||
if (uniqueGames.isNotEmpty) {
|
||||
// Add all matches in batch
|
||||
await db.batch(
|
||||
(b) => b.insertAll(
|
||||
db.gameTable,
|
||||
uniqueGames.values
|
||||
matchTable,
|
||||
matches
|
||||
.map(
|
||||
(game) => GameTableCompanion.insert(
|
||||
id: game.id,
|
||||
name: game.name,
|
||||
ruleset: game.ruleset ?? '',
|
||||
description: Value(game.description),
|
||||
color: Value(game.color?.toString()),
|
||||
icon: Value(game.icon),
|
||||
createdAt: game.createdAt,
|
||||
(match) => MatchTableCompanion.insert(
|
||||
id: match.id,
|
||||
name: match.name,
|
||||
createdAt: match.createdAt,
|
||||
winnerId: Value(match.winner?.id),
|
||||
),
|
||||
)
|
||||
.toList(),
|
||||
mode: InsertMode.insertOrIgnore,
|
||||
mode: InsertMode.insertOrReplace,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
// Add all groups of the matches in batch
|
||||
// Using insertOrIgnore to avoid overwriting existing groups (which would
|
||||
// trigger cascade deletes on player_group associations)
|
||||
await db.batch(
|
||||
(b) => b.insertAll(
|
||||
db.groupTable,
|
||||
matches
|
||||
.where((match) => match.group != null)
|
||||
.map(
|
||||
(match) => GroupTableCompanion.insert(
|
||||
id: match.group!.id,
|
||||
name: match.group!.name,
|
||||
description: Value(match.group!.description),
|
||||
createdAt: match.group!.createdAt,
|
||||
(matches) => GroupTableCompanion.insert(
|
||||
id: matches.group!.id,
|
||||
name: matches.group!.name,
|
||||
createdAt: matches.group!.createdAt,
|
||||
),
|
||||
)
|
||||
.toList(),
|
||||
@@ -159,27 +143,6 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
|
||||
),
|
||||
);
|
||||
|
||||
// Add all matches in batch
|
||||
await db.batch(
|
||||
(b) => b.insertAll(
|
||||
matchTable,
|
||||
matches
|
||||
.where((match) => match.game != null)
|
||||
.map(
|
||||
(match) => MatchTableCompanion.insert(
|
||||
id: match.id,
|
||||
gameId: match.game!.id,
|
||||
groupId: Value(match.group?.id),
|
||||
name: Value(match.name),
|
||||
notes: Value(match.notes),
|
||||
createdAt: match.createdAt,
|
||||
),
|
||||
)
|
||||
.toList(),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
),
|
||||
);
|
||||
|
||||
// Add all players of the matches in batch (unique)
|
||||
final uniquePlayers = <String, Player>{};
|
||||
for (final match in matches) {
|
||||
@@ -197,6 +160,8 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
|
||||
}
|
||||
|
||||
if (uniquePlayers.isNotEmpty) {
|
||||
// Using insertOrIgnore to avoid triggering cascade deletes on
|
||||
// player_group/player_match associations when players already exist
|
||||
await db.batch(
|
||||
(b) => b.insertAll(
|
||||
db.playerTable,
|
||||
@@ -205,7 +170,6 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
|
||||
(p) => PlayerTableCompanion.insert(
|
||||
id: p.id,
|
||||
name: p.name,
|
||||
description: Value(p.description),
|
||||
createdAt: p.createdAt,
|
||||
),
|
||||
)
|
||||
@@ -219,13 +183,12 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
|
||||
await db.batch((b) {
|
||||
for (final match in matches) {
|
||||
if (match.players != null) {
|
||||
for (final p in match.players!) {
|
||||
for (final p in match.players ?? []) {
|
||||
b.insert(
|
||||
db.playerMatchTable,
|
||||
PlayerMatchTableCompanion.insert(
|
||||
matchId: match.id,
|
||||
playerId: p.id,
|
||||
score: 0,
|
||||
),
|
||||
mode: InsertMode.insertOrIgnore,
|
||||
);
|
||||
@@ -251,6 +214,22 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Add all group-match associations in batch
|
||||
await db.batch((b) {
|
||||
for (final match in matches) {
|
||||
if (match.group != null) {
|
||||
b.insert(
|
||||
db.groupMatchTable,
|
||||
GroupMatchTableCompanion.insert(
|
||||
matchId: match.id,
|
||||
groupId: match.group!.id,
|
||||
),
|
||||
mode: InsertMode.insertOrIgnore,
|
||||
);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@@ -287,20 +266,52 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Updates the notes of the match with the given [matchId].
|
||||
/// Sets the winner of the match with the given [matchId] to the player with
|
||||
/// the given [winnerId].
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> updateMatchNotes({
|
||||
Future<bool> setWinner({
|
||||
required String matchId,
|
||||
required String? notes,
|
||||
required String winnerId,
|
||||
}) async {
|
||||
final query = update(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final rowsAffected = await query.write(
|
||||
MatchTableCompanion(notes: Value(notes)),
|
||||
MatchTableCompanion(winnerId: Value(winnerId)),
|
||||
);
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Changes the name of the match with the given [matchId] to [newName].
|
||||
/// Retrieves the winner of the match with the given [matchId].
|
||||
/// Returns the [Player] who won the match, or `null` if no winner is set.
|
||||
Future<Player?> getWinner({required String matchId}) async {
|
||||
final query = select(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final result = await query.getSingleOrNull();
|
||||
if (result == null || result.winnerId == null) {
|
||||
return null;
|
||||
}
|
||||
final winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
|
||||
return winner;
|
||||
}
|
||||
|
||||
/// Removes the winner of the match with the given [matchId].
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> removeWinner({required String matchId}) async {
|
||||
final query = update(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final rowsAffected = await query.write(
|
||||
const MatchTableCompanion(winnerId: Value(null)),
|
||||
);
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Checks if the match with the given [matchId] has a winner set.
|
||||
/// Returns `true` if a winner is set, otherwise `false`.
|
||||
Future<bool> hasWinner({required String matchId}) async {
|
||||
final query = select(matchTable)
|
||||
..where((g) => g.id.equals(matchId) & g.winnerId.isNotNull());
|
||||
final result = await query.getSingleOrNull();
|
||||
return result != null;
|
||||
}
|
||||
|
||||
/// Changes the title of the match with the given [matchId] to [newName].
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> updateMatchName({
|
||||
required String matchId,
|
||||
@@ -312,80 +323,4 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
|
||||
);
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Updates the game of the match with the given [matchId].
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> updateMatchGame({
|
||||
required String matchId,
|
||||
required String gameId,
|
||||
}) async {
|
||||
final query = update(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final rowsAffected = await query.write(
|
||||
MatchTableCompanion(gameId: Value(gameId)),
|
||||
);
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Updates the group of the match with the given [matchId].
|
||||
/// Pass null to remove the group association.
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> updateMatchGroup({
|
||||
required String matchId,
|
||||
required String? groupId,
|
||||
}) async {
|
||||
final query = update(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final rowsAffected = await query.write(
|
||||
MatchTableCompanion(groupId: Value(groupId)),
|
||||
);
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Updates the createdAt timestamp of the match with the given [matchId].
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> updateMatchCreatedAt({
|
||||
required String matchId,
|
||||
required DateTime createdAt,
|
||||
}) async {
|
||||
final query = update(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final rowsAffected = await query.write(
|
||||
MatchTableCompanion(createdAt: Value(createdAt)),
|
||||
);
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// TEMPORARY: Winner methods - these are stubs and do not persist data
|
||||
// TODO: Implement proper winner handling
|
||||
// ============================================================
|
||||
|
||||
/// TEMPORARY: Checks if a match has a winner.
|
||||
/// Currently returns true if the match has any players.
|
||||
Future<bool> hasWinner({required String matchId}) async {
|
||||
final players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId);
|
||||
return players?.isNotEmpty ?? false;
|
||||
}
|
||||
|
||||
/// TEMPORARY: Gets the winner of a match.
|
||||
/// Currently returns the first player in the match's player list.
|
||||
Future<Player?> getWinner({required String matchId}) async {
|
||||
final players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId);
|
||||
return (players?.isNotEmpty ?? false) ? players!.first : null;
|
||||
}
|
||||
|
||||
/// TEMPORARY: Sets the winner of a match.
|
||||
/// Currently does nothing - winner is not persisted.
|
||||
Future<bool> setWinner({
|
||||
required String matchId,
|
||||
required String winnerId,
|
||||
}) async {
|
||||
// TODO: Implement winner persistence
|
||||
return true;
|
||||
}
|
||||
|
||||
/// TEMPORARY: Removes the winner of a match.
|
||||
/// Currently does nothing - winner is not persisted.
|
||||
Future<bool> removeWinner({required String matchId}) async {
|
||||
// TODO: Implement winner persistence
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,11 +4,5 @@ part of 'match_dao.dart';
|
||||
|
||||
// ignore_for_file: type=lint
|
||||
mixin _$MatchDaoMixin on DatabaseAccessor<AppDatabase> {
|
||||
$GameTableTable get gameTable => attachedDatabase.gameTable;
|
||||
$GroupTableTable get groupTable => attachedDatabase.groupTable;
|
||||
$MatchTableTable get matchTable => attachedDatabase.matchTable;
|
||||
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
|
||||
$TeamTableTable get teamTable => attachedDatabase.teamTable;
|
||||
$PlayerMatchTableTable get playerMatchTable =>
|
||||
attachedDatabase.playerMatchTable;
|
||||
}
|
||||
|
||||
@@ -15,12 +15,7 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
|
||||
final result = await query.get();
|
||||
return result
|
||||
.map(
|
||||
(row) => Player(
|
||||
id: row.id,
|
||||
name: row.name,
|
||||
description: row.description,
|
||||
createdAt: row.createdAt,
|
||||
),
|
||||
(row) => Player(id: row.id, name: row.name, createdAt: row.createdAt),
|
||||
)
|
||||
.toList();
|
||||
}
|
||||
@@ -32,7 +27,6 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
|
||||
return Player(
|
||||
id: result.id,
|
||||
name: result.name,
|
||||
description: result.description,
|
||||
createdAt: result.createdAt,
|
||||
);
|
||||
}
|
||||
@@ -46,7 +40,6 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
|
||||
PlayerTableCompanion.insert(
|
||||
id: player.id,
|
||||
name: player.name,
|
||||
description: Value(player.description),
|
||||
createdAt: player.createdAt,
|
||||
),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
@@ -70,7 +63,6 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
|
||||
(player) => PlayerTableCompanion.insert(
|
||||
id: player.id,
|
||||
name: player.name,
|
||||
description: Value(player.description),
|
||||
createdAt: player.createdAt,
|
||||
),
|
||||
)
|
||||
@@ -99,7 +91,7 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
|
||||
}
|
||||
|
||||
/// Updates the name of the player with the given [playerId] to [newName].
|
||||
Future<void> updatePlayerName({
|
||||
Future<void> updatePlayername({
|
||||
required String playerId,
|
||||
required String newName,
|
||||
}) async {
|
||||
|
||||
@@ -1,31 +1,23 @@
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/db/tables/player_match_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/team_table.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
|
||||
part 'player_match_dao.g.dart';
|
||||
|
||||
@DriftAccessor(tables: [PlayerMatchTable, TeamTable])
|
||||
@DriftAccessor(tables: [PlayerMatchTable])
|
||||
class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
|
||||
with _$PlayerMatchDaoMixin {
|
||||
PlayerMatchDao(super.db);
|
||||
|
||||
/// Associates a player with a match by inserting a record into the
|
||||
/// [PlayerMatchTable]. Optionally associates with a team and sets initial score.
|
||||
/// [PlayerMatchTable].
|
||||
Future<void> addPlayerToMatch({
|
||||
required String matchId,
|
||||
required String playerId,
|
||||
String? teamId,
|
||||
int score = 0,
|
||||
}) async {
|
||||
await into(playerMatchTable).insert(
|
||||
PlayerMatchTableCompanion.insert(
|
||||
playerId: playerId,
|
||||
matchId: matchId,
|
||||
teamId: Value(teamId),
|
||||
score: score,
|
||||
),
|
||||
PlayerMatchTableCompanion.insert(playerId: playerId, matchId: matchId),
|
||||
mode: InsertMode.insertOrIgnore,
|
||||
);
|
||||
}
|
||||
@@ -46,50 +38,6 @@ class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
|
||||
return players;
|
||||
}
|
||||
|
||||
/// Retrieves a player's score for a specific match.
|
||||
/// Returns null if the player is not in the match.
|
||||
Future<int?> getPlayerScore({
|
||||
required String matchId,
|
||||
required String playerId,
|
||||
}) async {
|
||||
final result = await (select(playerMatchTable)
|
||||
..where(
|
||||
(p) => p.matchId.equals(matchId) & p.playerId.equals(playerId),
|
||||
))
|
||||
.getSingleOrNull();
|
||||
return result?.score;
|
||||
}
|
||||
|
||||
/// Updates the score for a player in a match.
|
||||
/// Returns `true` if the update was successful, otherwise `false`.
|
||||
Future<bool> updatePlayerScore({
|
||||
required String matchId,
|
||||
required String playerId,
|
||||
required int newScore,
|
||||
}) async {
|
||||
final rowsAffected = await (update(playerMatchTable)
|
||||
..where(
|
||||
(p) => p.matchId.equals(matchId) & p.playerId.equals(playerId),
|
||||
))
|
||||
.write(PlayerMatchTableCompanion(score: Value(newScore)));
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Updates the team for a player in a match.
|
||||
/// Returns `true` if the update was successful, otherwise `false`.
|
||||
Future<bool> updatePlayerTeam({
|
||||
required String matchId,
|
||||
required String playerId,
|
||||
required String? teamId,
|
||||
}) async {
|
||||
final rowsAffected = await (update(playerMatchTable)
|
||||
..where(
|
||||
(p) => p.matchId.equals(matchId) & p.playerId.equals(playerId),
|
||||
))
|
||||
.write(PlayerMatchTableCompanion(teamId: Value(teamId)));
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Checks if there are any players associated with the given [matchId].
|
||||
/// Returns `true` if there are players, otherwise `false`.
|
||||
Future<bool> matchHasPlayers({required String matchId}) async {
|
||||
@@ -166,7 +114,6 @@ class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
|
||||
(id) => PlayerMatchTableCompanion.insert(
|
||||
playerId: id,
|
||||
matchId: matchId,
|
||||
score: 0,
|
||||
),
|
||||
)
|
||||
.toList();
|
||||
@@ -180,23 +127,4 @@ class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// Retrieves all players in a specific team for a match.
|
||||
Future<List<Player>> getPlayersInTeam({
|
||||
required String matchId,
|
||||
required String teamId,
|
||||
}) async {
|
||||
final result = await (select(playerMatchTable)
|
||||
..where(
|
||||
(p) => p.matchId.equals(matchId) & p.teamId.equals(teamId),
|
||||
))
|
||||
.get();
|
||||
|
||||
if (result.isEmpty) return [];
|
||||
|
||||
final futures = result.map(
|
||||
(row) => db.playerDao.getPlayerById(playerId: row.playerId),
|
||||
);
|
||||
return Future.wait(futures);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,10 +5,7 @@ part of 'player_match_dao.dart';
|
||||
// ignore_for_file: type=lint
|
||||
mixin _$PlayerMatchDaoMixin on DatabaseAccessor<AppDatabase> {
|
||||
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
|
||||
$GameTableTable get gameTable => attachedDatabase.gameTable;
|
||||
$GroupTableTable get groupTable => attachedDatabase.groupTable;
|
||||
$MatchTableTable get matchTable => attachedDatabase.matchTable;
|
||||
$TeamTableTable get teamTable => attachedDatabase.teamTable;
|
||||
$PlayerMatchTableTable get playerMatchTable =>
|
||||
attachedDatabase.playerMatchTable;
|
||||
}
|
||||
|
||||
@@ -1,191 +0,0 @@
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/db/tables/score_table.dart';
|
||||
|
||||
part 'score_dao.g.dart';
|
||||
|
||||
/// A data class representing a score entry.
|
||||
class ScoreEntry {
|
||||
final String playerId;
|
||||
final String matchId;
|
||||
final int roundNumber;
|
||||
final int score;
|
||||
final int change;
|
||||
|
||||
ScoreEntry({
|
||||
required this.playerId,
|
||||
required this.matchId,
|
||||
required this.roundNumber,
|
||||
required this.score,
|
||||
required this.change,
|
||||
});
|
||||
}
|
||||
|
||||
@DriftAccessor(tables: [ScoreTable])
|
||||
class ScoreDao extends DatabaseAccessor<AppDatabase> with _$ScoreDaoMixin {
|
||||
ScoreDao(super.db);
|
||||
|
||||
/// Adds a score entry to the database.
|
||||
Future<void> addScore({
|
||||
required String playerId,
|
||||
required String matchId,
|
||||
required int roundNumber,
|
||||
required int score,
|
||||
required int change,
|
||||
}) async {
|
||||
await into(scoreTable).insert(
|
||||
ScoreTableCompanion.insert(
|
||||
playerId: playerId,
|
||||
matchId: matchId,
|
||||
roundNumber: roundNumber,
|
||||
score: score,
|
||||
change: change,
|
||||
),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
);
|
||||
}
|
||||
|
||||
/// Retrieves all scores for a specific match.
|
||||
Future<List<ScoreEntry>> getScoresForMatch({required String matchId}) async {
|
||||
final query = select(scoreTable)..where((s) => s.matchId.equals(matchId));
|
||||
final result = await query.get();
|
||||
return result
|
||||
.map(
|
||||
(row) => ScoreEntry(
|
||||
playerId: row.playerId,
|
||||
matchId: row.matchId,
|
||||
roundNumber: row.roundNumber,
|
||||
score: row.score,
|
||||
change: row.change,
|
||||
),
|
||||
)
|
||||
.toList();
|
||||
}
|
||||
|
||||
/// Retrieves all scores for a specific player in a match.
|
||||
Future<List<ScoreEntry>> getPlayerScoresInMatch({
|
||||
required String playerId,
|
||||
required String matchId,
|
||||
}) async {
|
||||
final query = select(scoreTable)
|
||||
..where(
|
||||
(s) => s.playerId.equals(playerId) & s.matchId.equals(matchId),
|
||||
)
|
||||
..orderBy([(s) => OrderingTerm.asc(s.roundNumber)]);
|
||||
final result = await query.get();
|
||||
return result
|
||||
.map(
|
||||
(row) => ScoreEntry(
|
||||
playerId: row.playerId,
|
||||
matchId: row.matchId,
|
||||
roundNumber: row.roundNumber,
|
||||
score: row.score,
|
||||
change: row.change,
|
||||
),
|
||||
)
|
||||
.toList();
|
||||
}
|
||||
|
||||
/// Retrieves the score for a specific round.
|
||||
Future<ScoreEntry?> getScoreForRound({
|
||||
required String playerId,
|
||||
required String matchId,
|
||||
required int roundNumber,
|
||||
}) async {
|
||||
final query = select(scoreTable)
|
||||
..where(
|
||||
(s) =>
|
||||
s.playerId.equals(playerId) &
|
||||
s.matchId.equals(matchId) &
|
||||
s.roundNumber.equals(roundNumber),
|
||||
);
|
||||
final result = await query.getSingleOrNull();
|
||||
if (result == null) return null;
|
||||
return ScoreEntry(
|
||||
playerId: result.playerId,
|
||||
matchId: result.matchId,
|
||||
roundNumber: result.roundNumber,
|
||||
score: result.score,
|
||||
change: result.change,
|
||||
);
|
||||
}
|
||||
|
||||
/// Updates a score entry.
|
||||
Future<bool> updateScore({
|
||||
required String playerId,
|
||||
required String matchId,
|
||||
required int roundNumber,
|
||||
required int newScore,
|
||||
required int newChange,
|
||||
}) async {
|
||||
final rowsAffected = await (update(scoreTable)
|
||||
..where(
|
||||
(s) =>
|
||||
s.playerId.equals(playerId) &
|
||||
s.matchId.equals(matchId) &
|
||||
s.roundNumber.equals(roundNumber),
|
||||
))
|
||||
.write(
|
||||
ScoreTableCompanion(
|
||||
score: Value(newScore),
|
||||
change: Value(newChange),
|
||||
),
|
||||
);
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Deletes a score entry.
|
||||
Future<bool> deleteScore({
|
||||
required String playerId,
|
||||
required String matchId,
|
||||
required int roundNumber,
|
||||
}) async {
|
||||
final query = delete(scoreTable)
|
||||
..where(
|
||||
(s) =>
|
||||
s.playerId.equals(playerId) &
|
||||
s.matchId.equals(matchId) &
|
||||
s.roundNumber.equals(roundNumber),
|
||||
);
|
||||
final rowsAffected = await query.go();
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Deletes all scores for a specific match.
|
||||
Future<bool> deleteScoresForMatch({required String matchId}) async {
|
||||
final query = delete(scoreTable)..where((s) => s.matchId.equals(matchId));
|
||||
final rowsAffected = await query.go();
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Deletes all scores for a specific player.
|
||||
Future<bool> deleteScoresForPlayer({required String playerId}) async {
|
||||
final query = delete(scoreTable)..where((s) => s.playerId.equals(playerId));
|
||||
final rowsAffected = await query.go();
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Gets the latest round number for a match.
|
||||
Future<int> getLatestRoundNumber({required String matchId}) async {
|
||||
final query = selectOnly(scoreTable)
|
||||
..where(scoreTable.matchId.equals(matchId))
|
||||
..addColumns([scoreTable.roundNumber.max()]);
|
||||
final result = await query.getSingle();
|
||||
return result.read(scoreTable.roundNumber.max()) ?? 0;
|
||||
}
|
||||
|
||||
/// Gets the total score for a player in a match (sum of all changes).
|
||||
Future<int> getTotalScoreForPlayer({
|
||||
required String playerId,
|
||||
required String matchId,
|
||||
}) async {
|
||||
final scores = await getPlayerScoresInMatch(
|
||||
playerId: playerId,
|
||||
matchId: matchId,
|
||||
);
|
||||
if (scores.isEmpty) return 0;
|
||||
// Return the score from the latest round
|
||||
return scores.last.score;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
// GENERATED CODE - DO NOT MODIFY BY HAND
|
||||
|
||||
part of 'score_dao.dart';
|
||||
|
||||
// ignore_for_file: type=lint
|
||||
mixin _$ScoreDaoMixin on DatabaseAccessor<AppDatabase> {
|
||||
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
|
||||
$GameTableTable get gameTable => attachedDatabase.gameTable;
|
||||
$GroupTableTable get groupTable => attachedDatabase.groupTable;
|
||||
$MatchTableTable get matchTable => attachedDatabase.matchTable;
|
||||
$ScoreTableTable get scoreTable => attachedDatabase.scoreTable;
|
||||
}
|
||||
@@ -1,147 +0,0 @@
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/db/tables/team_table.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:game_tracker/data/dto/team.dart';
|
||||
|
||||
part 'team_dao.g.dart';
|
||||
|
||||
@DriftAccessor(tables: [TeamTable])
|
||||
class TeamDao extends DatabaseAccessor<AppDatabase> with _$TeamDaoMixin {
|
||||
TeamDao(super.db);
|
||||
|
||||
/// Retrieves all teams from the database.
|
||||
/// Note: This returns teams without their members. Use getTeamById for full team data.
|
||||
Future<List<Team>> getAllTeams() async {
|
||||
final query = select(teamTable);
|
||||
final result = await query.get();
|
||||
return Future.wait(
|
||||
result.map((row) async {
|
||||
final members = await _getTeamMembers(teamId: row.id);
|
||||
return Team(
|
||||
id: row.id,
|
||||
name: row.name,
|
||||
createdAt: row.createdAt,
|
||||
members: members,
|
||||
);
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
/// Retrieves a [Team] by its [teamId], including its members.
|
||||
Future<Team> getTeamById({required String teamId}) async {
|
||||
final query = select(teamTable)..where((t) => t.id.equals(teamId));
|
||||
final result = await query.getSingle();
|
||||
final members = await _getTeamMembers(teamId: teamId);
|
||||
return Team(
|
||||
id: result.id,
|
||||
name: result.name,
|
||||
createdAt: result.createdAt,
|
||||
members: members,
|
||||
);
|
||||
}
|
||||
|
||||
/// Helper method to get team members from player_match_table.
|
||||
/// This assumes team members are tracked via the player_match_table.
|
||||
Future<List<Player>> _getTeamMembers({required String teamId}) async {
|
||||
// Get all player_match entries with this teamId
|
||||
final playerMatchQuery = select(db.playerMatchTable)
|
||||
..where((pm) => pm.teamId.equals(teamId));
|
||||
final playerMatches = await playerMatchQuery.get();
|
||||
|
||||
if (playerMatches.isEmpty) return [];
|
||||
|
||||
// Get unique player IDs
|
||||
final playerIds = playerMatches.map((pm) => pm.playerId).toSet();
|
||||
|
||||
// Fetch all players
|
||||
final players = await Future.wait(
|
||||
playerIds.map((id) => db.playerDao.getPlayerById(playerId: id)),
|
||||
);
|
||||
return players;
|
||||
}
|
||||
|
||||
/// Adds a new [team] to the database.
|
||||
/// Returns `true` if the team was added, `false` otherwise.
|
||||
Future<bool> addTeam({required Team team}) async {
|
||||
if (!await teamExists(teamId: team.id)) {
|
||||
await into(teamTable).insert(
|
||||
TeamTableCompanion.insert(
|
||||
id: team.id,
|
||||
name: team.name,
|
||||
createdAt: team.createdAt,
|
||||
),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Adds multiple [teams] to the database in a batch operation.
|
||||
Future<bool> addTeamsAsList({required List<Team> teams}) async {
|
||||
if (teams.isEmpty) return false;
|
||||
|
||||
await db.batch(
|
||||
(b) => b.insertAll(
|
||||
teamTable,
|
||||
teams
|
||||
.map(
|
||||
(team) => TeamTableCompanion.insert(
|
||||
id: team.id,
|
||||
name: team.name,
|
||||
createdAt: team.createdAt,
|
||||
),
|
||||
)
|
||||
.toList(),
|
||||
mode: InsertMode.insertOrIgnore,
|
||||
),
|
||||
);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Deletes the team with the given [teamId] from the database.
|
||||
/// Returns `true` if the team was deleted, `false` otherwise.
|
||||
Future<bool> deleteTeam({required String teamId}) async {
|
||||
final query = delete(teamTable)..where((t) => t.id.equals(teamId));
|
||||
final rowsAffected = await query.go();
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Checks if a team with the given [teamId] exists in the database.
|
||||
/// Returns `true` if the team exists, `false` otherwise.
|
||||
Future<bool> teamExists({required String teamId}) async {
|
||||
final query = select(teamTable)..where((t) => t.id.equals(teamId));
|
||||
final result = await query.getSingleOrNull();
|
||||
return result != null;
|
||||
}
|
||||
|
||||
/// Updates the name of the team with the given [teamId].
|
||||
Future<void> updateTeamName({
|
||||
required String teamId,
|
||||
required String newName,
|
||||
}) async {
|
||||
await (update(teamTable)..where((t) => t.id.equals(teamId))).write(
|
||||
TeamTableCompanion(name: Value(newName)),
|
||||
);
|
||||
}
|
||||
|
||||
/// Retrieves the total count of teams in the database.
|
||||
Future<int> getTeamCount() async {
|
||||
final count =
|
||||
await (selectOnly(teamTable)..addColumns([teamTable.id.count()]))
|
||||
.map((row) => row.read(teamTable.id.count()))
|
||||
.getSingle();
|
||||
return count ?? 0;
|
||||
}
|
||||
|
||||
/// Deletes all teams from the database.
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> deleteAllTeams() async {
|
||||
final query = delete(teamTable);
|
||||
final rowsAffected = await query.go();
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
// GENERATED CODE - DO NOT MODIFY BY HAND
|
||||
|
||||
part of 'team_dao.dart';
|
||||
|
||||
// ignore_for_file: type=lint
|
||||
mixin _$TeamDaoMixin on DatabaseAccessor<AppDatabase> {
|
||||
$TeamTableTable get teamTable => attachedDatabase.teamTable;
|
||||
}
|
||||
@@ -1,21 +1,17 @@
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:drift_flutter/drift_flutter.dart';
|
||||
import 'package:game_tracker/data/dao/game_dao.dart';
|
||||
import 'package:game_tracker/data/dao/group_dao.dart';
|
||||
import 'package:game_tracker/data/dao/group_match_dao.dart';
|
||||
import 'package:game_tracker/data/dao/match_dao.dart';
|
||||
import 'package:game_tracker/data/dao/player_dao.dart';
|
||||
import 'package:game_tracker/data/dao/player_group_dao.dart';
|
||||
import 'package:game_tracker/data/dao/player_match_dao.dart';
|
||||
import 'package:game_tracker/data/dao/score_dao.dart';
|
||||
import 'package:game_tracker/data/dao/team_dao.dart';
|
||||
import 'package:game_tracker/data/db/tables/game_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/group_match_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/group_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/match_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/player_group_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/player_match_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/player_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/score_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/team_table.dart';
|
||||
import 'package:path_provider/path_provider.dart';
|
||||
|
||||
part 'database.g.dart';
|
||||
@@ -24,29 +20,25 @@ part 'database.g.dart';
|
||||
tables: [
|
||||
PlayerTable,
|
||||
GroupTable,
|
||||
GameTable,
|
||||
TeamTable,
|
||||
MatchTable,
|
||||
PlayerGroupTable,
|
||||
PlayerMatchTable,
|
||||
ScoreTable,
|
||||
GroupMatchTable,
|
||||
],
|
||||
daos: [
|
||||
PlayerDao,
|
||||
GroupDao,
|
||||
GameDao,
|
||||
TeamDao,
|
||||
MatchDao,
|
||||
PlayerGroupDao,
|
||||
PlayerMatchDao,
|
||||
ScoreDao,
|
||||
GroupMatchDao,
|
||||
],
|
||||
)
|
||||
class AppDatabase extends _$AppDatabase {
|
||||
AppDatabase([QueryExecutor? executor]) : super(executor ?? _openConnection());
|
||||
|
||||
@override
|
||||
int get schemaVersion => 2;
|
||||
int get schemaVersion => 1;
|
||||
|
||||
@override
|
||||
MigrationStrategy get migration {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,14 +0,0 @@
|
||||
import 'package:drift/drift.dart';
|
||||
|
||||
class GameTable extends Table {
|
||||
TextColumn get id => text()();
|
||||
TextColumn get name => text()();
|
||||
TextColumn get ruleset => text()();
|
||||
TextColumn get description => text().nullable()();
|
||||
TextColumn get color => text().nullable()();
|
||||
TextColumn get icon => text().nullable()();
|
||||
DateTimeColumn get createdAt => dateTime()();
|
||||
|
||||
@override
|
||||
Set<Column<Object>> get primaryKey => {id};
|
||||
}
|
||||
13
lib/data/db/tables/group_match_table.dart
Normal file
13
lib/data/db/tables/group_match_table.dart
Normal file
@@ -0,0 +1,13 @@
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:game_tracker/data/db/tables/group_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/match_table.dart';
|
||||
|
||||
class GroupMatchTable extends Table {
|
||||
TextColumn get groupId =>
|
||||
text().references(GroupTable, #id, onDelete: KeyAction.cascade)();
|
||||
TextColumn get matchId =>
|
||||
text().references(MatchTable, #id, onDelete: KeyAction.cascade)();
|
||||
|
||||
@override
|
||||
Set<Column<Object>> get primaryKey => {groupId, matchId};
|
||||
}
|
||||
@@ -3,7 +3,6 @@ import 'package:drift/drift.dart';
|
||||
class GroupTable extends Table {
|
||||
TextColumn get id => text()();
|
||||
TextColumn get name => text()();
|
||||
TextColumn get description => text().nullable()();
|
||||
DateTimeColumn get createdAt => dateTime()();
|
||||
|
||||
@override
|
||||
|
||||
@@ -1,15 +1,9 @@
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:game_tracker/data/db/tables/game_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/group_table.dart';
|
||||
|
||||
class MatchTable extends Table {
|
||||
TextColumn get id => text()();
|
||||
TextColumn get gameId =>
|
||||
text().references(GameTable, #id, onDelete: KeyAction.cascade)();
|
||||
TextColumn get groupId =>
|
||||
text().references(GroupTable, #id, onDelete: KeyAction.cascade).nullable()(); // Nullable if not part of a group
|
||||
TextColumn get name => text().nullable()();
|
||||
TextColumn get notes => text().nullable()();
|
||||
TextColumn get name => text()();
|
||||
late final winnerId = text().nullable()();
|
||||
DateTimeColumn get createdAt => dateTime()();
|
||||
|
||||
@override
|
||||
|
||||
@@ -1,16 +1,12 @@
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:game_tracker/data/db/tables/match_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/player_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/team_table.dart';
|
||||
|
||||
class PlayerMatchTable extends Table {
|
||||
TextColumn get playerId =>
|
||||
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
|
||||
TextColumn get matchId =>
|
||||
text().references(MatchTable, #id, onDelete: KeyAction.cascade)();
|
||||
TextColumn get teamId =>
|
||||
text().references(TeamTable, #id).nullable()();
|
||||
IntColumn get score => integer()();
|
||||
|
||||
@override
|
||||
Set<Column<Object>> get primaryKey => {playerId, matchId};
|
||||
|
||||
@@ -3,7 +3,6 @@ import 'package:drift/drift.dart';
|
||||
class PlayerTable extends Table {
|
||||
TextColumn get id => text()();
|
||||
TextColumn get name => text()();
|
||||
TextColumn get description => text().nullable()();
|
||||
DateTimeColumn get createdAt => dateTime()();
|
||||
|
||||
@override
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:game_tracker/data/db/tables/match_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/player_table.dart';
|
||||
|
||||
class ScoreTable extends Table {
|
||||
TextColumn get playerId =>
|
||||
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
|
||||
TextColumn get matchId =>
|
||||
text().references(MatchTable, #id, onDelete: KeyAction.cascade)();
|
||||
IntColumn get roundNumber => integer()();
|
||||
IntColumn get score => integer()();
|
||||
IntColumn get change => integer()();
|
||||
|
||||
@override
|
||||
Set<Column<Object>> get primaryKey => {playerId, matchId, roundNumber};
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
import 'package:drift/drift.dart';
|
||||
|
||||
class TeamTable extends Table {
|
||||
TextColumn get id => text()();
|
||||
TextColumn get name => text()();
|
||||
DateTimeColumn get createdAt => dateTime()();
|
||||
|
||||
@override
|
||||
Set<Column<Object>> get primaryKey => {id};
|
||||
}
|
||||
@@ -20,31 +20,4 @@ class Game {
|
||||
this.icon,
|
||||
}) : id = id ?? const Uuid().v4(),
|
||||
createdAt = createdAt ?? clock.now();
|
||||
|
||||
@override
|
||||
String toString() {
|
||||
return 'Game{id: $id, name: $name, ruleset: $ruleset, description: $description, color: $color, icon: $icon}';
|
||||
}
|
||||
|
||||
/// Creates a Game instance from a JSON object.
|
||||
Game.fromJson(Map<String, dynamic> json)
|
||||
: id = json['id'],
|
||||
createdAt = DateTime.parse(json['createdAt']),
|
||||
name = json['name'],
|
||||
ruleset = json['ruleset'],
|
||||
description = json['description'],
|
||||
color = json['color'],
|
||||
icon = json['icon'];
|
||||
|
||||
/// Converts the Game instance to a JSON object.
|
||||
Map<String, dynamic> toJson() => {
|
||||
'id': id,
|
||||
'createdAt': createdAt.toIso8601String(),
|
||||
'name': name,
|
||||
'ruleset': ruleset,
|
||||
'description': description,
|
||||
'color': color,
|
||||
'icon': icon,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -4,23 +4,21 @@ import 'package:uuid/uuid.dart';
|
||||
|
||||
class Group {
|
||||
final String id;
|
||||
final String name;
|
||||
final String? description;
|
||||
final DateTime createdAt;
|
||||
final String name;
|
||||
final List<Player> members;
|
||||
|
||||
Group({
|
||||
String? id,
|
||||
DateTime? createdAt,
|
||||
required this.name,
|
||||
this.description,
|
||||
required this.members,
|
||||
}) : id = id ?? const Uuid().v4(),
|
||||
createdAt = createdAt ?? clock.now();
|
||||
|
||||
@override
|
||||
String toString() {
|
||||
return 'Group{id: $id, name: $name, description: $description, members: $members}';
|
||||
return 'Group{id: $id, name: $name,members: $members}';
|
||||
}
|
||||
|
||||
/// Creates a Group instance from a JSON object.
|
||||
@@ -28,7 +26,6 @@ class Group {
|
||||
: id = json['id'],
|
||||
createdAt = DateTime.parse(json['createdAt']),
|
||||
name = json['name'],
|
||||
description = json['description'],
|
||||
members = (json['members'] as List)
|
||||
.map((memberJson) => Player.fromJson(memberJson))
|
||||
.toList();
|
||||
@@ -38,7 +35,6 @@ class Group {
|
||||
'id': id,
|
||||
'createdAt': createdAt.toIso8601String(),
|
||||
'name': name,
|
||||
'description': description,
|
||||
'members': members.map((member) => member.toJson()).toList(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import 'package:clock/clock.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:uuid/uuid.dart';
|
||||
@@ -8,51 +7,45 @@ class Match {
|
||||
final String id;
|
||||
final DateTime createdAt;
|
||||
final String name;
|
||||
final Game? game;
|
||||
final Group? group;
|
||||
final List<Player>? players;
|
||||
final String? notes;
|
||||
final Group? group;
|
||||
Player? winner;
|
||||
|
||||
Match({
|
||||
String? id,
|
||||
DateTime? createdAt,
|
||||
required this.name,
|
||||
this.game,
|
||||
this.group,
|
||||
this.players,
|
||||
this.notes,
|
||||
this.group,
|
||||
this.winner,
|
||||
}) : id = id ?? const Uuid().v4(),
|
||||
createdAt = createdAt ?? clock.now();
|
||||
|
||||
@override
|
||||
String toString() {
|
||||
return 'Match{id: $id, name: $name, game: $game, group: $group, players: $players, notes: $notes, winner: $winner}';
|
||||
return 'Match{\n\tid: $id,\n\tname: $name,\n\tplayers: $players,\n\tgroup: $group,\n\twinner: $winner\n}';
|
||||
}
|
||||
|
||||
/// Creates a Match instance from a JSON object.
|
||||
Match.fromJson(Map<String, dynamic> json)
|
||||
: id = json['id'],
|
||||
createdAt = DateTime.parse(json['createdAt']),
|
||||
name = json['name'],
|
||||
game = json['game'] != null ? Game.fromJson(json['game']) : null,
|
||||
group = json['group'] != null ? Group.fromJson(json['group']) : null,
|
||||
createdAt = DateTime.parse(json['createdAt']),
|
||||
players = json['players'] != null
|
||||
? (json['players'] as List)
|
||||
.map((playerJson) => Player.fromJson(playerJson))
|
||||
.toList()
|
||||
: null,
|
||||
notes = json['notes'];
|
||||
group = json['group'] != null ? Group.fromJson(json['group']) : null,
|
||||
winner = json['winner'] != null ? Player.fromJson(json['winner']) : null;
|
||||
|
||||
/// Converts the Match instance to a JSON object.
|
||||
Map<String, dynamic> toJson() => {
|
||||
'id': id,
|
||||
'createdAt': createdAt.toIso8601String(),
|
||||
'name': name,
|
||||
'game': game?.toJson(),
|
||||
'group': group?.toJson(),
|
||||
'players': players?.map((player) => player.toJson()).toList(),
|
||||
'notes': notes,
|
||||
'group': group?.toJson(),
|
||||
'winner': winner?.toJson(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -5,33 +5,26 @@ class Player {
|
||||
final String id;
|
||||
final DateTime createdAt;
|
||||
final String name;
|
||||
final String? description;
|
||||
|
||||
Player({
|
||||
String? id,
|
||||
DateTime? createdAt,
|
||||
required this.name,
|
||||
this.description,
|
||||
}) : id = id ?? const Uuid().v4(),
|
||||
Player({String? id, DateTime? createdAt, required this.name})
|
||||
: id = id ?? const Uuid().v4(),
|
||||
createdAt = createdAt ?? clock.now();
|
||||
|
||||
@override
|
||||
String toString() {
|
||||
return 'Player{id: $id, name: $name, description: $description}';
|
||||
return 'Player{id: $id,name: $name}';
|
||||
}
|
||||
|
||||
/// Creates a Player instance from a JSON object.
|
||||
Player.fromJson(Map<String, dynamic> json)
|
||||
: id = json['id'],
|
||||
createdAt = DateTime.parse(json['createdAt']),
|
||||
name = json['name'],
|
||||
description = json['description'];
|
||||
name = json['name'];
|
||||
|
||||
/// Converts the Player instance to a JSON object.
|
||||
Map<String, dynamic> toJson() => {
|
||||
'id': id,
|
||||
'createdAt': createdAt.toIso8601String(),
|
||||
'name': name,
|
||||
'description': description,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
import 'package:clock/clock.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:uuid/uuid.dart';
|
||||
|
||||
class Team {
|
||||
final String id;
|
||||
final String name;
|
||||
final DateTime createdAt;
|
||||
final List<Player> members;
|
||||
|
||||
Team({
|
||||
String? id,
|
||||
required this.name,
|
||||
DateTime? createdAt,
|
||||
required this.members,
|
||||
}) : id = id ?? const Uuid().v4(),
|
||||
createdAt = createdAt ?? clock.now();
|
||||
|
||||
@override
|
||||
String toString() {
|
||||
return 'Team{id: $id, name: $name, members: $members}';
|
||||
}
|
||||
|
||||
/// Creates a Team instance from a JSON object.
|
||||
Team.fromJson(Map<String, dynamic> json)
|
||||
: id = json['id'],
|
||||
name = json['name'],
|
||||
createdAt = DateTime.parse(json['createdAt']),
|
||||
members = (json['members'] as List)
|
||||
.map((memberJson) => Player.fromJson(memberJson))
|
||||
.toList();
|
||||
|
||||
/// Converts the Team instance to a JSON object.
|
||||
Map<String, dynamic> toJson() => {
|
||||
'id': id,
|
||||
'name': name,
|
||||
'createdAt': createdAt.toIso8601String(),
|
||||
'members': members.map((member) => member.toJson()).toList(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
"choose_group": "Gruppe wählen",
|
||||
"choose_ruleset": "Regelwerk wählen",
|
||||
"could_not_add_player": "Spieler:in {playerName} konnte nicht hinzugefügt werden",
|
||||
"create_game": "Spielvorlage erstellen",
|
||||
"create_group": "Gruppe erstellen",
|
||||
"create_match": "Spiel erstellen",
|
||||
"create_new_group": "Neue Gruppe erstellen",
|
||||
@@ -22,7 +23,10 @@
|
||||
"days_ago": "vor {count} Tagen",
|
||||
"delete": "Löschen",
|
||||
"delete_all_data": "Alle Daten löschen",
|
||||
"delete_game": "Spielvorlage löschen",
|
||||
"delete_group": "Gruppe löschen",
|
||||
"description": "Beschreibung",
|
||||
"edit_game": "Spielvorlage bearbeiten",
|
||||
"edit_group": "Gruppe bearbeiten",
|
||||
"error_creating_group": "Fehler beim Erstellen der Gruppe, bitte erneut versuchen",
|
||||
"error_reading_file": "Fehler beim Lesen der Datei",
|
||||
|
||||
@@ -30,6 +30,9 @@
|
||||
"@could_not_add_player": {
|
||||
"description": "Error message when adding a player fails"
|
||||
},
|
||||
"@create_game": {
|
||||
"description": "Button text to create a game"
|
||||
},
|
||||
"@create_group": {
|
||||
"description": "Button text to create a group"
|
||||
},
|
||||
@@ -71,9 +74,18 @@
|
||||
"@delete_all_data": {
|
||||
"description": "Confirmation dialog for deleting all data"
|
||||
},
|
||||
"@delete_game": {
|
||||
"description": "Button text to delete a game"
|
||||
},
|
||||
"@delete_group": {
|
||||
"description": "Button text to delete a group"
|
||||
},
|
||||
"description": {
|
||||
"description": "Description label"
|
||||
},
|
||||
"edit_game": {
|
||||
"description": "Button text to edit a game"
|
||||
},
|
||||
"@edit_group": {
|
||||
"description": "Button text to edit a group"
|
||||
},
|
||||
@@ -308,6 +320,7 @@
|
||||
"choose_group": "Choose Group",
|
||||
"choose_ruleset": "Choose Ruleset",
|
||||
"could_not_add_player": "Could not add player",
|
||||
"create_game": "Create Game",
|
||||
"create_group": "Create Group",
|
||||
"create_match": "Create match",
|
||||
"create_new_group": "Create new group",
|
||||
@@ -320,7 +333,10 @@
|
||||
"days_ago": "{count} days ago",
|
||||
"delete": "Delete",
|
||||
"delete_all_data": "Delete all data",
|
||||
"delete_game": "Delete Game",
|
||||
"delete_group": "Delete Group",
|
||||
"description": "Description",
|
||||
"edit_game": "Edit Game",
|
||||
"edit_group": "Edit Group",
|
||||
"error_creating_group": "Error while creating group, please try again",
|
||||
"error_reading_file": "Error reading file",
|
||||
|
||||
@@ -98,6 +98,18 @@ abstract class AppLocalizations {
|
||||
Locale('en'),
|
||||
];
|
||||
|
||||
/// No description provided for @description.
|
||||
///
|
||||
/// In en, this message translates to:
|
||||
/// **'Description'**
|
||||
String get description;
|
||||
|
||||
/// No description provided for @edit_game.
|
||||
///
|
||||
/// In en, this message translates to:
|
||||
/// **'Edit Game'**
|
||||
String get edit_game;
|
||||
|
||||
/// Label for all players list
|
||||
///
|
||||
/// In en, this message translates to:
|
||||
@@ -158,6 +170,12 @@ abstract class AppLocalizations {
|
||||
/// **'Could not add player'**
|
||||
String could_not_add_player(Object playerName);
|
||||
|
||||
/// Button text to create a game
|
||||
///
|
||||
/// In en, this message translates to:
|
||||
/// **'Create Game'**
|
||||
String get create_game;
|
||||
|
||||
/// Button text to create a group
|
||||
///
|
||||
/// In en, this message translates to:
|
||||
@@ -230,6 +248,12 @@ abstract class AppLocalizations {
|
||||
/// **'Delete all data'**
|
||||
String get delete_all_data;
|
||||
|
||||
/// Button text to delete a game
|
||||
///
|
||||
/// In en, this message translates to:
|
||||
/// **'Delete Game'**
|
||||
String get delete_game;
|
||||
|
||||
/// Button text to delete a group
|
||||
///
|
||||
/// In en, this message translates to:
|
||||
|
||||
@@ -8,6 +8,12 @@ import 'app_localizations.dart';
|
||||
class AppLocalizationsDe extends AppLocalizations {
|
||||
AppLocalizationsDe([String locale = 'de']) : super(locale);
|
||||
|
||||
@override
|
||||
String get description => 'Beschreibung';
|
||||
|
||||
@override
|
||||
String get edit_game => 'Spielvorlage bearbeiten';
|
||||
|
||||
@override
|
||||
String get all_players => 'Alle Spieler:innen';
|
||||
|
||||
@@ -40,6 +46,9 @@ class AppLocalizationsDe extends AppLocalizations {
|
||||
return 'Spieler:in $playerName konnte nicht hinzugefügt werden';
|
||||
}
|
||||
|
||||
@override
|
||||
String get create_game => 'Spielvorlage erstellen';
|
||||
|
||||
@override
|
||||
String get create_group => 'Gruppe erstellen';
|
||||
|
||||
@@ -78,6 +87,9 @@ class AppLocalizationsDe extends AppLocalizations {
|
||||
@override
|
||||
String get delete_all_data => 'Alle Daten löschen';
|
||||
|
||||
@override
|
||||
String get delete_game => 'Spielvorlage löschen';
|
||||
|
||||
@override
|
||||
String get delete_group => 'Gruppe löschen';
|
||||
|
||||
|
||||
@@ -8,6 +8,12 @@ import 'app_localizations.dart';
|
||||
class AppLocalizationsEn extends AppLocalizations {
|
||||
AppLocalizationsEn([String locale = 'en']) : super(locale);
|
||||
|
||||
@override
|
||||
String get description => 'Description';
|
||||
|
||||
@override
|
||||
String get edit_game => 'Edit Game';
|
||||
|
||||
@override
|
||||
String get all_players => 'All players';
|
||||
|
||||
@@ -40,6 +46,9 @@ class AppLocalizationsEn extends AppLocalizations {
|
||||
return 'Could not add player';
|
||||
}
|
||||
|
||||
@override
|
||||
String get create_game => 'Create Game';
|
||||
|
||||
@override
|
||||
String get create_group => 'Create Group';
|
||||
|
||||
@@ -78,6 +87,9 @@ class AppLocalizationsEn extends AppLocalizations {
|
||||
@override
|
||||
String get delete_all_data => 'Delete all data';
|
||||
|
||||
@override
|
||||
String get delete_game => 'Delete Game';
|
||||
|
||||
@override
|
||||
String get delete_group => 'Delete Group';
|
||||
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/adaptive_page_route.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/core/enums.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/l10n/generated/app_localizations.dart';
|
||||
import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/game_view/create_game_view.dart';
|
||||
import 'package:game_tracker/presentation/widgets/text_input/custom_search_bar.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/title_description_list_tile.dart';
|
||||
|
||||
@@ -51,6 +54,17 @@ class _ChooseGameViewState extends State<ChooseGameView> {
|
||||
Navigator.of(context).pop(selectedGameIndex);
|
||||
},
|
||||
),
|
||||
actions: [IconButton(
|
||||
icon: const Icon(Icons.add),
|
||||
onPressed: () async {
|
||||
await Navigator.push(context, adaptivePageRoute(
|
||||
builder: (context) => CreateGameView(
|
||||
callback: () {}, //TODO: implement callback
|
||||
),
|
||||
)
|
||||
);
|
||||
},
|
||||
)],
|
||||
title: Text(loc.choose_game),
|
||||
),
|
||||
body: PopScope(
|
||||
@@ -85,7 +99,7 @@ class _ChooseGameViewState extends State<ChooseGameView> {
|
||||
context,
|
||||
),
|
||||
isHighlighted: selectedGameIndex == index,
|
||||
onPressed: () async {
|
||||
onTap: () async {
|
||||
setState(() {
|
||||
if (selectedGameIndex == index) {
|
||||
selectedGameIndex = -1;
|
||||
@@ -94,6 +108,16 @@ class _ChooseGameViewState extends State<ChooseGameView> {
|
||||
}
|
||||
});
|
||||
},
|
||||
onLongPress: () async {
|
||||
await Navigator.push(context, adaptivePageRoute(
|
||||
builder: (context) => CreateGameView(
|
||||
//TODO: implement callback & giving real game to create game view
|
||||
gameToEdit: Game(name: 'Cabo', description: '', ruleset: 'Highest Points'),
|
||||
callback: () {},
|
||||
),
|
||||
)
|
||||
);
|
||||
},
|
||||
);
|
||||
},
|
||||
),
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/core/enums.dart';
|
||||
import 'package:game_tracker/l10n/generated/app_localizations.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/title_description_list_tile.dart';
|
||||
class ChooseRulesetView extends StatefulWidget {
|
||||
/// A view that allows the user to choose a ruleset from a list of available rulesets
|
||||
/// - [rulesets]: A list of tuples containing the ruleset and its description
|
||||
/// - [initialRulesetIndex]: The index of the initially selected ruleset
|
||||
const ChooseRulesetView({
|
||||
super.key,
|
||||
required this.rulesets,
|
||||
required this.initialRulesetIndex,
|
||||
});
|
||||
/// A list of tuples containing the ruleset and its description
|
||||
final List<(Ruleset, String)> rulesets;
|
||||
/// The index of the initially selected ruleset
|
||||
final int initialRulesetIndex;
|
||||
@override
|
||||
State<ChooseRulesetView> createState() => _ChooseRulesetViewState();
|
||||
}
|
||||
class _ChooseRulesetViewState extends State<ChooseRulesetView> {
|
||||
/// Currently selected ruleset index
|
||||
late int selectedRulesetIndex;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
selectedRulesetIndex = widget.initialRulesetIndex;
|
||||
super.initState();
|
||||
}
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final loc = AppLocalizations.of(context);
|
||||
return DefaultTabController(
|
||||
length: 2,
|
||||
initialIndex: 0,
|
||||
child: Scaffold(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
appBar: AppBar(
|
||||
leading: IconButton(
|
||||
icon: const Icon(Icons.arrow_back_ios),
|
||||
onPressed: () {
|
||||
Navigator.of(context).pop(
|
||||
selectedRulesetIndex == -1
|
||||
? null
|
||||
: widget.rulesets[selectedRulesetIndex].$1,
|
||||
);
|
||||
},
|
||||
),
|
||||
title: Text(loc.choose_ruleset),
|
||||
),
|
||||
body: PopScope(
|
||||
// This fixes that the Android Back Gesture didn't return the
|
||||
// selectedRulesetIndex and therefore the selected Ruleset wasn't saved
|
||||
canPop: false,
|
||||
onPopInvokedWithResult: (bool didPop, Object? result) {
|
||||
if (didPop) {
|
||||
return;
|
||||
}
|
||||
Navigator.of(context).pop(
|
||||
selectedRulesetIndex == -1
|
||||
? null
|
||||
: widget.rulesets[selectedRulesetIndex].$1,
|
||||
);
|
||||
},
|
||||
child: ListView.builder(
|
||||
padding: const EdgeInsets.only(bottom: 85),
|
||||
itemCount: widget.rulesets.length,
|
||||
itemBuilder: (BuildContext context, int index) {
|
||||
return TitleDescriptionListTile(
|
||||
onTap: () async {
|
||||
setState(() {
|
||||
if (selectedRulesetIndex == index) {
|
||||
selectedRulesetIndex = -1;
|
||||
} else {
|
||||
selectedRulesetIndex = index;
|
||||
}
|
||||
});
|
||||
},
|
||||
title: translateRulesetToString(
|
||||
widget.rulesets[index].$1,
|
||||
context,
|
||||
),
|
||||
description: widget.rulesets[index].$2,
|
||||
isHighlighted: selectedRulesetIndex == index,
|
||||
);
|
||||
},
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/adaptive_page_route.dart';
|
||||
import 'package:game_tracker/core/constants.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/core/enums.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/l10n/generated/app_localizations.dart';
|
||||
import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/game_view/choose_ruleset_view.dart';
|
||||
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
|
||||
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/choose_tile.dart';
|
||||
|
||||
class CreateGameView extends StatefulWidget {
|
||||
const CreateGameView({super.key, this.gameToEdit, required this.callback});
|
||||
|
||||
final Game? gameToEdit;
|
||||
|
||||
final VoidCallback callback;
|
||||
|
||||
@override
|
||||
State<CreateGameView> createState() => _CreateGameViewState();
|
||||
}
|
||||
|
||||
class _CreateGameViewState extends State<CreateGameView> {
|
||||
Ruleset? selectedRuleset;
|
||||
int selectedRulesetIndex = -1;
|
||||
late List<(Ruleset, String)> _rulesets;
|
||||
|
||||
final _gameNameController = TextEditingController();
|
||||
final _descriptionController = TextEditingController();
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_gameNameController.addListener(() => setState(() {}));
|
||||
}
|
||||
|
||||
@override
|
||||
void didChangeDependencies() {
|
||||
super.didChangeDependencies();
|
||||
final loc = AppLocalizations.of(context);
|
||||
_rulesets = [
|
||||
(Ruleset.singleWinner, loc.ruleset_single_winner),
|
||||
(Ruleset.singleLoser, loc.ruleset_single_loser),
|
||||
(Ruleset.mostPoints, loc.ruleset_most_points),
|
||||
(Ruleset.leastPoints, loc.ruleset_least_points),
|
||||
];
|
||||
|
||||
if (widget.gameToEdit != null) {
|
||||
_gameNameController.text = widget.gameToEdit!.name;
|
||||
_descriptionController.text = widget.gameToEdit!.description ?? '';
|
||||
// TODO: Handle ruleset initialization from gameToEdit
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_gameNameController.dispose();
|
||||
_descriptionController.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
var loc = AppLocalizations.of(context);
|
||||
final isEditing = widget.gameToEdit != null;
|
||||
|
||||
return ScaffoldMessenger(
|
||||
child: Scaffold(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
appBar: AppBar(
|
||||
title: Text(isEditing ? loc.edit_game : loc.create_game),
|
||||
),
|
||||
body: SafeArea(
|
||||
child: Column(
|
||||
children: [
|
||||
Container(
|
||||
margin: CustomTheme.tileMargin,
|
||||
child: TextInputField(
|
||||
controller: _gameNameController,
|
||||
maxLength: Constants.MAX_MATCH_NAME_LENGTH,
|
||||
hintText: loc.game_name,
|
||||
),
|
||||
),
|
||||
ChooseTile(
|
||||
title: loc.ruleset,
|
||||
trailingText: selectedRuleset == null
|
||||
? loc.none
|
||||
: translateRulesetToString(selectedRuleset!, context),
|
||||
onPressed: () async {
|
||||
final result = await Navigator.of(context).push<Ruleset?>(
|
||||
adaptivePageRoute(
|
||||
builder: (context) => ChooseRulesetView(
|
||||
rulesets: _rulesets,
|
||||
initialRulesetIndex: selectedRulesetIndex,
|
||||
),
|
||||
),
|
||||
);
|
||||
if (mounted) {
|
||||
setState(() {
|
||||
selectedRuleset = result;
|
||||
selectedRulesetIndex =
|
||||
result == null ? -1 : _rulesets.indexWhere((r) => r.$1 == result);
|
||||
});
|
||||
}
|
||||
},
|
||||
),
|
||||
Container(
|
||||
margin: CustomTheme.tileMargin,
|
||||
child: TextInputField(
|
||||
controller: _descriptionController,
|
||||
hintText: loc.description,
|
||||
minLines: 6,
|
||||
maxLines: 6,
|
||||
maxLength: Constants.MAX_GAME_DESCRIPTION_LENGTH,
|
||||
showCounterText: true,
|
||||
),
|
||||
),
|
||||
const Spacer(),
|
||||
Padding(
|
||||
padding: const EdgeInsets.all(12.0),
|
||||
child: CustomWidthButton(
|
||||
text: isEditing ? loc.edit_group : loc.create_game,
|
||||
sizeRelativeToWidth: 1,
|
||||
buttonType: ButtonType.primary,
|
||||
onPressed: _gameNameController.text.trim().isNotEmpty && selectedRulesetIndex != -1
|
||||
? () {
|
||||
//TODO: Handle saving to db & updating game selection view
|
||||
Navigator.of(context).pop();
|
||||
}
|
||||
: null,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -8,12 +8,18 @@ class TextInputField extends StatelessWidget {
|
||||
/// - [onChanged]: Optional callback invoked when the text in the field changes.
|
||||
/// - [hintText]: The hint text displayed in the text input field when it is empty
|
||||
/// - [maxLength]: Optional parameter for maximum length of the input text.
|
||||
/// - [maxLines]: The maximum number of lines for the text input field. Defaults to 1.
|
||||
/// - [minLines]: The minimum number of lines for the text input field. Defaults to 1.
|
||||
/// - [showCounterText]: Whether to show the counter text in the text input field. Defaults to false.
|
||||
const TextInputField({
|
||||
super.key,
|
||||
required this.controller,
|
||||
required this.hintText,
|
||||
this.onChanged,
|
||||
this.maxLength,
|
||||
this.maxLines = 1,
|
||||
this.minLines = 1,
|
||||
this.showCounterText = false
|
||||
});
|
||||
|
||||
/// The controller for the text input field.
|
||||
@@ -28,6 +34,15 @@ class TextInputField extends StatelessWidget {
|
||||
/// Optional parameter for maximum length of the input text.
|
||||
final int? maxLength;
|
||||
|
||||
/// The maximum number of lines for the text input field.
|
||||
final int? maxLines;
|
||||
|
||||
/// The minimum number of lines for the text input field.
|
||||
final int? minLines;
|
||||
|
||||
/// Whether to show the counter text in the text input field.
|
||||
final bool showCounterText;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return TextField(
|
||||
@@ -35,13 +50,14 @@ class TextInputField extends StatelessWidget {
|
||||
onChanged: onChanged,
|
||||
maxLength: maxLength,
|
||||
maxLengthEnforcement: MaxLengthEnforcement.truncateAfterCompositionEnds,
|
||||
maxLines: maxLines,
|
||||
minLines: minLines,
|
||||
decoration: InputDecoration(
|
||||
filled: true,
|
||||
fillColor: CustomTheme.boxColor,
|
||||
hintText: hintText,
|
||||
hintStyle: const TextStyle(fontSize: 18),
|
||||
// Hides the character counter
|
||||
counterText: '',
|
||||
counterText: showCounterText ? null : '',
|
||||
enabledBorder: OutlineInputBorder(
|
||||
borderRadius: const BorderRadius.all(Radius.circular(12)),
|
||||
borderSide: BorderSide(color: CustomTheme.boxBorder),
|
||||
|
||||
@@ -6,6 +6,7 @@ class TitleDescriptionListTile extends StatelessWidget {
|
||||
/// - [title]: The title text displayed on the tile.
|
||||
/// - [description]: The description text displayed below the title.
|
||||
/// - [onPressed]: The callback invoked when the tile is tapped.
|
||||
/// - [onLongPress]: The callback invoked when the tile is tapped.
|
||||
/// - [isHighlighted]: A boolean to determine if the tile should be highlighted.
|
||||
/// - [badgeText]: Optional text to display in a badge on the right side of the title.
|
||||
/// - [badgeColor]: Optional color for the badge background.
|
||||
@@ -13,7 +14,8 @@ class TitleDescriptionListTile extends StatelessWidget {
|
||||
super.key,
|
||||
required this.title,
|
||||
required this.description,
|
||||
this.onPressed,
|
||||
this.onTap,
|
||||
this.onLongPress,
|
||||
this.isHighlighted = false,
|
||||
this.badgeText,
|
||||
this.badgeColor,
|
||||
@@ -26,7 +28,10 @@ class TitleDescriptionListTile extends StatelessWidget {
|
||||
final String description;
|
||||
|
||||
/// The callback invoked when the tile is tapped.
|
||||
final VoidCallback? onPressed;
|
||||
final VoidCallback? onTap;
|
||||
|
||||
/// The callback invoked when the tile is long-pressed.
|
||||
final VoidCallback? onLongPress;
|
||||
|
||||
/// A boolean to determine if the tile should be highlighted.
|
||||
final bool isHighlighted;
|
||||
@@ -40,7 +45,8 @@ class TitleDescriptionListTile extends StatelessWidget {
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return GestureDetector(
|
||||
onTap: onPressed,
|
||||
onTap: onTap,
|
||||
onLongPress: onLongPress,
|
||||
child: AnimatedContainer(
|
||||
margin: const EdgeInsets.symmetric(vertical: 10, horizontal: 10),
|
||||
padding: const EdgeInsets.symmetric(vertical: 6, horizontal: 12),
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
name: game_tracker
|
||||
description: "Game Tracking App for Card Games"
|
||||
publish_to: 'none'
|
||||
version: 0.0.10+237
|
||||
version: 0.0.10+248
|
||||
|
||||
environment:
|
||||
sdk: ^3.8.1
|
||||
|
||||
@@ -1,548 +1,362 @@
|
||||
import 'package:clock/clock.dart';
|
||||
import 'package:drift/drift.dart' hide isNull;
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:drift/native.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/data/dto/match.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
|
||||
void main() {
|
||||
late AppDatabase database;
|
||||
late Game testGame1;
|
||||
late Game testGame2;
|
||||
late Game testGame3;
|
||||
final fixedDate = DateTime(2025, 11, 19, 00, 11, 23);
|
||||
late Player testPlayer1;
|
||||
late Player testPlayer2;
|
||||
late Player testPlayer3;
|
||||
late Player testPlayer4;
|
||||
late Player testPlayer5;
|
||||
late Group testGroup1;
|
||||
late Group testGroup2;
|
||||
late Match testMatch1;
|
||||
late Match testMatch2;
|
||||
late Match testMatchOnlyPlayers;
|
||||
late Match testMatchOnlyGroup;
|
||||
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
|
||||
final fakeClock = Clock(() => fixedDate);
|
||||
|
||||
setUp(() {
|
||||
setUp(() async {
|
||||
database = AppDatabase(
|
||||
DatabaseConnection(
|
||||
NativeDatabase.memory(),
|
||||
// Recommended for widget tests to avoid test errors.
|
||||
closeStreamsSynchronously: true,
|
||||
),
|
||||
);
|
||||
|
||||
withClock(fakeClock, () {
|
||||
testGame1 = Game(
|
||||
name: 'Chess',
|
||||
ruleset: 'winner.single',
|
||||
description: 'A classic strategy game',
|
||||
color: 0xFF0000FF,
|
||||
icon: 'chess_icon',
|
||||
testPlayer1 = Player(name: 'Alice');
|
||||
testPlayer2 = Player(name: 'Bob');
|
||||
testPlayer3 = Player(name: 'Charlie');
|
||||
testPlayer4 = Player(name: 'Diana');
|
||||
testPlayer5 = Player(name: 'Eve');
|
||||
testGroup1 = Group(
|
||||
name: 'Test Group 2',
|
||||
members: [testPlayer1, testPlayer2, testPlayer3],
|
||||
);
|
||||
testGame2 = Game(
|
||||
id: 'game2',
|
||||
name: 'Poker',
|
||||
ruleset: 'Texas Hold\'em rules',
|
||||
description: 'winner.multiple',
|
||||
color: 0xFFFF0000,
|
||||
icon: 'poker_icon',
|
||||
testGroup2 = Group(
|
||||
name: 'Test Group 2',
|
||||
members: [testPlayer4, testPlayer5],
|
||||
);
|
||||
testGame3 = Game(
|
||||
id: 'game3',
|
||||
name: 'Monopoly',
|
||||
description: 'A board game about real estate',
|
||||
testMatch1 = Match(
|
||||
name: 'First Test Match',
|
||||
group: testGroup1,
|
||||
players: [testPlayer4, testPlayer5],
|
||||
winner: testPlayer4,
|
||||
);
|
||||
testMatch2 = Match(
|
||||
name: 'Second Test Match',
|
||||
group: testGroup2,
|
||||
players: [testPlayer1, testPlayer2, testPlayer3],
|
||||
winner: testPlayer2,
|
||||
);
|
||||
testMatchOnlyPlayers = Match(
|
||||
name: 'Test Match with Players',
|
||||
players: [testPlayer1, testPlayer2, testPlayer3],
|
||||
winner: testPlayer3,
|
||||
);
|
||||
testMatchOnlyGroup = Match(
|
||||
name: 'Test Match with Group',
|
||||
group: testGroup2,
|
||||
);
|
||||
});
|
||||
await database.playerDao.addPlayersAsList(
|
||||
players: [
|
||||
testPlayer1,
|
||||
testPlayer2,
|
||||
testPlayer3,
|
||||
testPlayer4,
|
||||
testPlayer5,
|
||||
],
|
||||
);
|
||||
await database.groupDao.addGroupsAsList(groups: [testGroup1, testGroup2]);
|
||||
});
|
||||
|
||||
tearDown(() async {
|
||||
await database.close();
|
||||
});
|
||||
|
||||
group('Game Tests', () {
|
||||
group('Match Tests', () {
|
||||
test('Adding and fetching single match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
// Verifies that getAllGames returns an empty list when the database has no games.
|
||||
test('getAllGames returns empty list when no games exist', () async {
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames, isEmpty);
|
||||
});
|
||||
final result = await database.matchDao.getMatchById(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
|
||||
// Verifies that a single game can be added and retrieved with all fields intact.
|
||||
test('Adding and fetching a single game works correctly', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
expect(result.id, testMatch1.id);
|
||||
expect(result.name, testMatch1.name);
|
||||
expect(result.createdAt, testMatch1.createdAt);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames.length, 1);
|
||||
expect(allGames.first.id, testGame1.id);
|
||||
expect(allGames.first.name, testGame1.name);
|
||||
expect(allGames.first.ruleset, testGame1.ruleset);
|
||||
expect(allGames.first.description, testGame1.description);
|
||||
expect(allGames.first.color, testGame1.color);
|
||||
expect(allGames.first.icon, testGame1.icon);
|
||||
expect(allGames.first.createdAt, testGame1.createdAt);
|
||||
});
|
||||
if (result.winner != null && testMatch1.winner != null) {
|
||||
expect(result.winner!.id, testMatch1.winner!.id);
|
||||
expect(result.winner!.name, testMatch1.winner!.name);
|
||||
expect(result.winner!.createdAt, testMatch1.winner!.createdAt);
|
||||
} else {
|
||||
expect(result.winner, testMatch1.winner);
|
||||
}
|
||||
|
||||
// Verifies that multiple games can be added and retrieved correctly.
|
||||
test('Adding and fetching multiple games works correctly', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
await database.gameDao.addGame(game: testGame2);
|
||||
await database.gameDao.addGame(game: testGame3);
|
||||
if (result.group != null) {
|
||||
expect(result.group!.members.length, testGroup1.members.length);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames.length, 3);
|
||||
for (int i = 0; i < testGroup1.members.length; i++) {
|
||||
expect(result.group!.members[i].id, testGroup1.members[i].id);
|
||||
expect(result.group!.members[i].name, testGroup1.members[i].name);
|
||||
}
|
||||
} else {
|
||||
fail('Group is null');
|
||||
}
|
||||
if (result.players != null) {
|
||||
expect(result.players!.length, testMatch1.players!.length);
|
||||
|
||||
final names = allGames.map((g) => g.name).toList();
|
||||
expect(names, containsAll(['Chess', 'Poker', 'Monopoly']));
|
||||
});
|
||||
|
||||
// Verifies that getGameById returns the correct game with all properties.
|
||||
test('getGameById returns correct game', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
await database.gameDao.addGame(game: testGame2);
|
||||
|
||||
final game = await database.gameDao.getGameById(gameId: testGame2.id);
|
||||
expect(game.id, testGame2.id);
|
||||
expect(game.name, testGame2.name);
|
||||
expect(game.ruleset, testGame2.ruleset);
|
||||
expect(game.description, testGame2.description);
|
||||
expect(game.color, testGame2.color);
|
||||
expect(game.icon, testGame2.icon);
|
||||
});
|
||||
|
||||
// Verifies that getGameById throws a StateError when the game doesn't exist.
|
||||
test('getGameById throws exception for non-existent game', () async {
|
||||
for (int i = 0; i < testMatch1.players!.length; i++) {
|
||||
expect(result.players![i].id, testMatch1.players![i].id);
|
||||
expect(result.players![i].name, testMatch1.players![i].name);
|
||||
expect(
|
||||
() => database.gameDao.getGameById(gameId: 'non-existent-id'),
|
||||
throwsA(isA<StateError>()),
|
||||
result.players![i].createdAt,
|
||||
testMatch1.players![i].createdAt,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
fail('Players is null');
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that addGame returns true when a game is successfully added.
|
||||
test('addGame returns true when game is added successfully', () async {
|
||||
final result = await database.gameDao.addGame(game: testGame1);
|
||||
expect(result, true);
|
||||
test('Adding and fetching multiple matches works correctly', () async {
|
||||
await database.matchDao.addMatchAsList(
|
||||
matches: [
|
||||
testMatch1,
|
||||
testMatch2,
|
||||
testMatchOnlyGroup,
|
||||
testMatchOnlyPlayers,
|
||||
],
|
||||
);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames.length, 1);
|
||||
final allMatches = await database.matchDao.getAllMatches();
|
||||
expect(allMatches.length, 4);
|
||||
|
||||
final testMatches = {
|
||||
testMatch1.id: testMatch1,
|
||||
testMatch2.id: testMatch2,
|
||||
testMatchOnlyGroup.id: testMatchOnlyGroup,
|
||||
testMatchOnlyPlayers.id: testMatchOnlyPlayers,
|
||||
};
|
||||
|
||||
for (final match in allMatches) {
|
||||
final testMatch = testMatches[match.id]!;
|
||||
|
||||
// Match-Checks
|
||||
expect(match.id, testMatch.id);
|
||||
expect(match.name, testMatch.name);
|
||||
expect(match.createdAt, testMatch.createdAt);
|
||||
if (match.winner != null && testMatch.winner != null) {
|
||||
expect(match.winner!.id, testMatch.winner!.id);
|
||||
expect(match.winner!.name, testMatch.winner!.name);
|
||||
expect(match.winner!.createdAt, testMatch.winner!.createdAt);
|
||||
} else {
|
||||
expect(match.winner, testMatch.winner);
|
||||
}
|
||||
|
||||
// Group-Checks
|
||||
if (testMatch.group != null) {
|
||||
expect(match.group!.id, testMatch.group!.id);
|
||||
expect(match.group!.name, testMatch.group!.name);
|
||||
expect(match.group!.createdAt, testMatch.group!.createdAt);
|
||||
|
||||
// Group Members-Checks
|
||||
expect(match.group!.members.length, testMatch.group!.members.length);
|
||||
for (int i = 0; i < testMatch.group!.members.length; i++) {
|
||||
expect(match.group!.members[i].id, testMatch.group!.members[i].id);
|
||||
expect(
|
||||
match.group!.members[i].name,
|
||||
testMatch.group!.members[i].name,
|
||||
);
|
||||
expect(
|
||||
match.group!.members[i].createdAt,
|
||||
testMatch.group!.members[i].createdAt,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
expect(match.group, null);
|
||||
}
|
||||
|
||||
// Players-Checks
|
||||
if (testMatch.players != null) {
|
||||
expect(match.players!.length, testMatch.players!.length);
|
||||
for (int i = 0; i < testMatch.players!.length; i++) {
|
||||
expect(match.players![i].id, testMatch.players![i].id);
|
||||
expect(match.players![i].name, testMatch.players![i].name);
|
||||
expect(
|
||||
match.players![i].createdAt,
|
||||
testMatch.players![i].createdAt,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
expect(match.players, null);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that addGame returns false when trying to add a duplicate game.
|
||||
test('addGame returns false when game already exists', () async {
|
||||
final firstAdd = await database.gameDao.addGame(game: testGame1);
|
||||
expect(firstAdd, true);
|
||||
test('Adding the same match twice does not create duplicates', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
final secondAdd = await database.gameDao.addGame(game: testGame1);
|
||||
expect(secondAdd, false);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames.length, 1);
|
||||
final matchCount = await database.matchDao.getMatchCount();
|
||||
expect(matchCount, 1);
|
||||
});
|
||||
|
||||
// Verifies that a game with null optional fields can be added and retrieved.
|
||||
test('addGame handles game with null optional fields', () async {
|
||||
final gameWithNulls = Game(name: 'Simple Game');
|
||||
final result = await database.gameDao.addGame(game: gameWithNulls);
|
||||
expect(result, true);
|
||||
|
||||
final fetchedGame = await database.gameDao.getGameById(
|
||||
gameId: gameWithNulls.id,
|
||||
test('Match existence check works correctly', () async {
|
||||
var matchExists = await database.matchDao.matchExists(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(fetchedGame.name, 'Simple Game');
|
||||
expect(fetchedGame.description, isNull);
|
||||
expect(fetchedGame.color, isNull);
|
||||
expect(fetchedGame.icon, isNull);
|
||||
expect(matchExists, false);
|
||||
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
matchExists = await database.matchDao.matchExists(matchId: testMatch1.id);
|
||||
expect(matchExists, true);
|
||||
});
|
||||
|
||||
// Verifies that multiple games can be added at once using addGamesAsList.
|
||||
test('addGamesAsList adds multiple games correctly', () async {
|
||||
final result = await database.gameDao.addGamesAsList(
|
||||
games: [testGame1, testGame2, testGame3],
|
||||
);
|
||||
expect(result, true);
|
||||
test('Deleting a match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames.length, 3);
|
||||
final matchDeleted = await database.matchDao.deleteMatch(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(matchDeleted, true);
|
||||
|
||||
final matchExists = await database.matchDao.matchExists(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(matchExists, false);
|
||||
});
|
||||
|
||||
// Verifies that addGamesAsList returns false when given an empty list.
|
||||
test('addGamesAsList returns false for empty list', () async {
|
||||
final result = await database.gameDao.addGamesAsList(games: []);
|
||||
expect(result, false);
|
||||
test('Getting the match count works correctly', () async {
|
||||
var matchCount = await database.matchDao.getMatchCount();
|
||||
expect(matchCount, 0);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames.length, 0);
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
matchCount = await database.matchDao.getMatchCount();
|
||||
expect(matchCount, 1);
|
||||
|
||||
await database.matchDao.addMatch(match: testMatch2);
|
||||
|
||||
matchCount = await database.matchDao.getMatchCount();
|
||||
expect(matchCount, 2);
|
||||
|
||||
await database.matchDao.deleteMatch(matchId: testMatch1.id);
|
||||
|
||||
matchCount = await database.matchDao.getMatchCount();
|
||||
expect(matchCount, 1);
|
||||
|
||||
await database.matchDao.deleteMatch(matchId: testMatch2.id);
|
||||
|
||||
matchCount = await database.matchDao.getMatchCount();
|
||||
expect(matchCount, 0);
|
||||
});
|
||||
|
||||
// Verifies that addGamesAsList ignores duplicate games when adding.
|
||||
test('addGamesAsList ignores duplicate games', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
test('Checking if match has winner works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
await database.matchDao.addMatch(match: testMatchOnlyGroup);
|
||||
|
||||
final result = await database.gameDao.addGamesAsList(
|
||||
games: [testGame1, testGame2],
|
||||
var hasWinner = await database.matchDao.hasWinner(matchId: testMatch1.id);
|
||||
expect(hasWinner, true);
|
||||
|
||||
hasWinner = await database.matchDao.hasWinner(
|
||||
matchId: testMatchOnlyGroup.id,
|
||||
);
|
||||
expect(result, true);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames.length, 2);
|
||||
expect(hasWinner, false);
|
||||
});
|
||||
|
||||
// Verifies that deleteGame returns true and removes the game from database.
|
||||
test('deleteGame returns true when game is deleted', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
test('Fetching the winner of a match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
final result = await database.gameDao.deleteGame(gameId: testGame1.id);
|
||||
expect(result, true);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames, isEmpty);
|
||||
final winner = await database.matchDao.getWinner(matchId: testMatch1.id);
|
||||
if (winner == null) {
|
||||
fail('Winner is null');
|
||||
} else {
|
||||
expect(winner.id, testMatch1.winner!.id);
|
||||
expect(winner.name, testMatch1.winner!.name);
|
||||
expect(winner.createdAt, testMatch1.winner!.createdAt);
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that deleteGame returns false for a non-existent game ID.
|
||||
test('deleteGame returns false for non-existent game', () async {
|
||||
final result = await database.gameDao.deleteGame(
|
||||
gameId: 'non-existent-id',
|
||||
test('Updating the winner of a match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
final winner = await database.matchDao.getWinner(matchId: testMatch1.id);
|
||||
if (winner == null) {
|
||||
fail('Winner is null');
|
||||
} else {
|
||||
expect(winner.id, testMatch1.winner!.id);
|
||||
expect(winner.name, testMatch1.winner!.name);
|
||||
expect(winner.createdAt, testMatch1.winner!.createdAt);
|
||||
expect(winner.id, testPlayer4.id);
|
||||
expect(winner.id != testPlayer5.id, true);
|
||||
}
|
||||
|
||||
await database.matchDao.setWinner(
|
||||
matchId: testMatch1.id,
|
||||
winnerId: testPlayer5.id,
|
||||
);
|
||||
expect(result, false);
|
||||
|
||||
final newWinner = await database.matchDao.getWinner(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
|
||||
if (newWinner == null) {
|
||||
fail('New winner is null');
|
||||
} else {
|
||||
expect(newWinner.id, testPlayer5.id);
|
||||
expect(newWinner.name, testPlayer5.name);
|
||||
expect(newWinner.createdAt, testPlayer5.createdAt);
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that deleteGame only removes the specified game, leaving others intact.
|
||||
test('deleteGame only deletes the specified game', () async {
|
||||
await database.gameDao.addGamesAsList(
|
||||
games: [testGame1, testGame2, testGame3],
|
||||
test('Removing a winner works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch2);
|
||||
|
||||
var hasWinner = await database.matchDao.hasWinner(matchId: testMatch2.id);
|
||||
expect(hasWinner, true);
|
||||
|
||||
await database.matchDao.removeWinner(matchId: testMatch2.id);
|
||||
|
||||
hasWinner = await database.matchDao.hasWinner(matchId: testMatch2.id);
|
||||
expect(hasWinner, false);
|
||||
|
||||
final removedWinner = await database.matchDao.getWinner(
|
||||
matchId: testMatch2.id,
|
||||
);
|
||||
|
||||
await database.gameDao.deleteGame(gameId: testGame2.id);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames.length, 2);
|
||||
expect(allGames.any((g) => g.id == testGame2.id), false);
|
||||
expect(allGames.any((g) => g.id == testGame1.id), true);
|
||||
expect(allGames.any((g) => g.id == testGame3.id), true);
|
||||
expect(removedWinner, null);
|
||||
});
|
||||
|
||||
// Verifies that gameExists returns true when the game exists in database.
|
||||
test('gameExists returns true for existing game', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
test('Renaming a match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
final exists = await database.gameDao.gameExists(gameId: testGame1.id);
|
||||
expect(exists, true);
|
||||
});
|
||||
|
||||
// Verifies that gameExists returns false for a non-existent game ID.
|
||||
test('gameExists returns false for non-existent game', () async {
|
||||
final exists = await database.gameDao.gameExists(
|
||||
gameId: 'non-existent-id',
|
||||
var fetchedMatch = await database.matchDao.getMatchById(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(exists, false);
|
||||
});
|
||||
expect(fetchedMatch.name, testMatch1.name);
|
||||
|
||||
// Verifies that gameExists returns false after a game has been deleted.
|
||||
test('gameExists returns false after game is deleted', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
await database.gameDao.deleteGame(gameId: testGame1.id);
|
||||
|
||||
final exists = await database.gameDao.gameExists(gameId: testGame1.id);
|
||||
expect(exists, false);
|
||||
});
|
||||
|
||||
// Verifies that updateGameName correctly updates only the name field.
|
||||
test('updateGameName updates the name correctly', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
|
||||
await database.gameDao.updateGameName(
|
||||
gameId: testGame1.id,
|
||||
newName: 'Updated Chess',
|
||||
const newName = 'Updated Match Name';
|
||||
await database.matchDao.updateMatchName(
|
||||
matchId: testMatch1.id,
|
||||
newName: newName,
|
||||
);
|
||||
|
||||
final updatedGame = await database.gameDao.getGameById(
|
||||
gameId: testGame1.id,
|
||||
fetchedMatch = await database.matchDao.getMatchById(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(updatedGame.name, 'Updated Chess');
|
||||
expect(updatedGame.ruleset, testGame1.ruleset);
|
||||
});
|
||||
|
||||
// Verifies that updateGameName does nothing when game doesn't exist.
|
||||
test('updateGameName does nothing for non-existent game', () async {
|
||||
await database.gameDao.updateGameName(
|
||||
gameId: 'non-existent-id',
|
||||
newName: 'New Name',
|
||||
);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames, isEmpty);
|
||||
});
|
||||
|
||||
// Verifies that updateGameRuleset correctly updates only the ruleset field.
|
||||
test('updateGameRuleset updates the ruleset correctly', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
|
||||
await database.gameDao.updateGameRuleset(
|
||||
gameId: testGame1.id,
|
||||
newRuleset: 'New ruleset for chess',
|
||||
);
|
||||
|
||||
final updatedGame = await database.gameDao.getGameById(
|
||||
gameId: testGame1.id,
|
||||
);
|
||||
expect(updatedGame.ruleset, 'New ruleset for chess');
|
||||
expect(updatedGame.name, testGame1.name);
|
||||
});
|
||||
|
||||
// Verifies that updateGameRuleset does nothing when game doesn't exist.
|
||||
test('updateGameRuleset does nothing for non-existent game', () async {
|
||||
await database.gameDao.updateGameRuleset(
|
||||
gameId: 'non-existent-id',
|
||||
newRuleset: 'New Ruleset',
|
||||
);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames, isEmpty);
|
||||
});
|
||||
|
||||
// Verifies that updateGameDescription correctly updates the description.
|
||||
test('updateGameDescription updates the description correctly', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
|
||||
await database.gameDao.updateGameDescription(
|
||||
gameId: testGame1.id,
|
||||
newDescription: 'An updated description',
|
||||
);
|
||||
|
||||
final updatedGame = await database.gameDao.getGameById(
|
||||
gameId: testGame1.id,
|
||||
);
|
||||
expect(updatedGame.description, 'An updated description');
|
||||
});
|
||||
|
||||
// Verifies that updateGameDescription can set the description to null.
|
||||
test('updateGameDescription can set description to null', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
|
||||
await database.gameDao.updateGameDescription(
|
||||
gameId: testGame1.id,
|
||||
newDescription: null,
|
||||
);
|
||||
|
||||
final updatedGame = await database.gameDao.getGameById(
|
||||
gameId: testGame1.id,
|
||||
);
|
||||
expect(updatedGame.description, isNull);
|
||||
});
|
||||
|
||||
// Verifies that updateGameDescription does nothing when game doesn't exist.
|
||||
test('updateGameDescription does nothing for non-existent game', () async {
|
||||
await database.gameDao.updateGameDescription(
|
||||
gameId: 'non-existent-id',
|
||||
newDescription: 'New Description',
|
||||
);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames, isEmpty);
|
||||
});
|
||||
|
||||
// Verifies that updateGameColor correctly updates the color value.
|
||||
test('updateGameColor updates the color correctly', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
|
||||
await database.gameDao.updateGameColor(
|
||||
gameId: testGame1.id,
|
||||
newColor: 0xFF00FF00,
|
||||
);
|
||||
|
||||
final updatedGame = await database.gameDao.getGameById(
|
||||
gameId: testGame1.id,
|
||||
);
|
||||
expect(updatedGame.color, 0xFF00FF00);
|
||||
});
|
||||
|
||||
// Verifies that updateGameColor can set the color to null.
|
||||
test('updateGameColor can set color to null', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
|
||||
await database.gameDao.updateGameColor(
|
||||
gameId: testGame1.id,
|
||||
newColor: null,
|
||||
);
|
||||
|
||||
final updatedGame = await database.gameDao.getGameById(
|
||||
gameId: testGame1.id,
|
||||
);
|
||||
expect(updatedGame.color, isNull);
|
||||
});
|
||||
|
||||
// Verifies that updateGameColor does nothing when game doesn't exist.
|
||||
test('updateGameColor does nothing for non-existent game', () async {
|
||||
await database.gameDao.updateGameColor(
|
||||
gameId: 'non-existent-id',
|
||||
newColor: 0xFF00FF00,
|
||||
);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames, isEmpty);
|
||||
});
|
||||
|
||||
// Verifies that updateGameIcon correctly updates the icon value.
|
||||
test('updateGameIcon updates the icon correctly', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
|
||||
await database.gameDao.updateGameIcon(
|
||||
gameId: testGame1.id,
|
||||
newIcon: 'new_chess_icon',
|
||||
);
|
||||
|
||||
final updatedGame = await database.gameDao.getGameById(
|
||||
gameId: testGame1.id,
|
||||
);
|
||||
expect(updatedGame.icon, 'new_chess_icon');
|
||||
});
|
||||
|
||||
// Verifies that updateGameIcon can set the icon to null.
|
||||
test('updateGameIcon can set icon to null', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
|
||||
await database.gameDao.updateGameIcon(
|
||||
gameId: testGame1.id,
|
||||
newIcon: null,
|
||||
);
|
||||
|
||||
final updatedGame = await database.gameDao.getGameById(
|
||||
gameId: testGame1.id,
|
||||
);
|
||||
expect(updatedGame.icon, isNull);
|
||||
});
|
||||
|
||||
// Verifies that updateGameIcon does nothing when game doesn't exist.
|
||||
test('updateGameIcon does nothing for non-existent game', () async {
|
||||
await database.gameDao.updateGameIcon(
|
||||
gameId: 'non-existent-id',
|
||||
newIcon: 'some_icon',
|
||||
);
|
||||
|
||||
final allGames = await database.gameDao.getAllGames();
|
||||
expect(allGames, isEmpty);
|
||||
});
|
||||
|
||||
// Verifies that getGameCount returns 0 when no games exist.
|
||||
test('getGameCount returns 0 when no games exist', () async {
|
||||
final count = await database.gameDao.getGameCount();
|
||||
expect(count, 0);
|
||||
});
|
||||
|
||||
// Verifies that getGameCount returns the correct count after adding games.
|
||||
test('getGameCount returns correct count after adding games', () async {
|
||||
await database.gameDao.addGamesAsList(
|
||||
games: [testGame1, testGame2, testGame3],
|
||||
);
|
||||
|
||||
final count = await database.gameDao.getGameCount();
|
||||
expect(count, 3);
|
||||
});
|
||||
|
||||
// Verifies that getGameCount updates correctly after deleting a game.
|
||||
test('getGameCount updates correctly after deletion', () async {
|
||||
await database.gameDao.addGamesAsList(
|
||||
games: [testGame1, testGame2],
|
||||
);
|
||||
|
||||
final countBefore = await database.gameDao.getGameCount();
|
||||
expect(countBefore, 2);
|
||||
|
||||
await database.gameDao.deleteGame(gameId: testGame1.id);
|
||||
|
||||
final countAfter = await database.gameDao.getGameCount();
|
||||
expect(countAfter, 1);
|
||||
});
|
||||
|
||||
// Verifies that deleteAllGames removes all games from the database.
|
||||
test('deleteAllGames removes all games', () async {
|
||||
await database.gameDao.addGamesAsList(
|
||||
games: [testGame1, testGame2, testGame3],
|
||||
);
|
||||
|
||||
final countBefore = await database.gameDao.getGameCount();
|
||||
expect(countBefore, 3);
|
||||
|
||||
final result = await database.gameDao.deleteAllGames();
|
||||
expect(result, true);
|
||||
|
||||
final countAfter = await database.gameDao.getGameCount();
|
||||
expect(countAfter, 0);
|
||||
});
|
||||
|
||||
// Verifies that deleteAllGames returns false when no games exist.
|
||||
test('deleteAllGames returns false when no games exist', () async {
|
||||
final result = await database.gameDao.deleteAllGames();
|
||||
expect(result, false);
|
||||
});
|
||||
|
||||
// Verifies that games with special characters (quotes, emojis) are stored correctly.
|
||||
test('Game with special characters in name is stored correctly', () async {
|
||||
final specialGame = Game(
|
||||
name: 'Game\'s & "Special" <Name>',
|
||||
description: 'Description with émojis 🎮🎲',
|
||||
);
|
||||
await database.gameDao.addGame(game: specialGame);
|
||||
|
||||
final fetchedGame = await database.gameDao.getGameById(
|
||||
gameId: specialGame.id,
|
||||
);
|
||||
expect(fetchedGame.name, 'Game\'s & "Special" <Name>');
|
||||
expect(fetchedGame.description, 'Description with émojis 🎮🎲');
|
||||
});
|
||||
|
||||
// Verifies that games with empty string fields are stored and retrieved correctly.
|
||||
test('Game with empty string fields is stored correctly', () async {
|
||||
final emptyGame = Game(
|
||||
name: '',
|
||||
ruleset: '',
|
||||
description: '',
|
||||
icon: '',
|
||||
);
|
||||
await database.gameDao.addGame(game: emptyGame);
|
||||
|
||||
final fetchedGame = await database.gameDao.getGameById(
|
||||
gameId: emptyGame.id,
|
||||
);
|
||||
expect(fetchedGame.name, '');
|
||||
expect(fetchedGame.ruleset, '');
|
||||
expect(fetchedGame.description, '');
|
||||
expect(fetchedGame.icon, '');
|
||||
});
|
||||
|
||||
// Verifies that games with very long strings (10000 chars) are handled correctly.
|
||||
test('Game with very long strings is stored correctly', () async {
|
||||
final longString = 'A' * 10000;
|
||||
final longGame = Game(
|
||||
name: longString,
|
||||
description: longString,
|
||||
ruleset: longString,
|
||||
);
|
||||
await database.gameDao.addGame(game: longGame);
|
||||
|
||||
final fetchedGame = await database.gameDao.getGameById(
|
||||
gameId: longGame.id,
|
||||
);
|
||||
expect(fetchedGame.name.length, 10000);
|
||||
expect(fetchedGame.description?.length, 10000);
|
||||
expect(fetchedGame.ruleset?.length, 10000);
|
||||
});
|
||||
|
||||
// Verifies that multiple sequential updates to the same game work correctly.
|
||||
test('Multiple updates to the same game work correctly', () async {
|
||||
await database.gameDao.addGame(game: testGame1);
|
||||
|
||||
await database.gameDao.updateGameName(
|
||||
gameId: testGame1.id,
|
||||
newName: 'Updated Name',
|
||||
);
|
||||
await database.gameDao.updateGameColor(
|
||||
gameId: testGame1.id,
|
||||
newColor: 0xFF123456,
|
||||
);
|
||||
await database.gameDao.updateGameDescription(
|
||||
gameId: testGame1.id,
|
||||
newDescription: 'Updated Description',
|
||||
);
|
||||
|
||||
final updatedGame = await database.gameDao.getGameById(
|
||||
gameId: testGame1.id,
|
||||
);
|
||||
expect(updatedGame.name, 'Updated Name');
|
||||
expect(updatedGame.color, 0xFF123456);
|
||||
expect(updatedGame.description, 'Updated Description');
|
||||
expect(updatedGame.ruleset, testGame1.ruleset);
|
||||
expect(updatedGame.icon, testGame1.icon);
|
||||
expect(fetchedMatch.name, newName);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
221
test/db_tests/group_match_test.dart
Normal file
221
test/db_tests/group_match_test.dart
Normal file
@@ -0,0 +1,221 @@
|
||||
import 'package:clock/clock.dart';
|
||||
import 'package:drift/drift.dart' hide isNotNull;
|
||||
import 'package:drift/native.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/data/dto/match.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
|
||||
void main() {
|
||||
late AppDatabase database;
|
||||
late Player testPlayer1;
|
||||
late Player testPlayer2;
|
||||
late Player testPlayer3;
|
||||
late Player testPlayer4;
|
||||
late Player testPlayer5;
|
||||
late Group testGroup1;
|
||||
late Group testGroup2;
|
||||
late Match testMatchWithGroup;
|
||||
late Match testMatchWithPlayers;
|
||||
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
|
||||
final fakeClock = Clock(() => fixedDate);
|
||||
|
||||
setUp(() async {
|
||||
database = AppDatabase(
|
||||
DatabaseConnection(
|
||||
NativeDatabase.memory(),
|
||||
// Recommended for widget tests to avoid test errors.
|
||||
closeStreamsSynchronously: true,
|
||||
),
|
||||
);
|
||||
|
||||
withClock(fakeClock, () {
|
||||
testPlayer1 = Player(name: 'Alice');
|
||||
testPlayer2 = Player(name: 'Bob');
|
||||
testPlayer3 = Player(name: 'Charlie');
|
||||
testPlayer4 = Player(name: 'Diana');
|
||||
testPlayer5 = Player(name: 'Eve');
|
||||
testGroup1 = Group(
|
||||
name: 'Test Group',
|
||||
members: [testPlayer1, testPlayer2, testPlayer3],
|
||||
);
|
||||
testGroup2 = Group(
|
||||
name: 'Test Group',
|
||||
members: [testPlayer3, testPlayer2],
|
||||
);
|
||||
testMatchWithPlayers = Match(
|
||||
name: 'Test Match with Players',
|
||||
players: [testPlayer4, testPlayer5],
|
||||
);
|
||||
testMatchWithGroup = Match(
|
||||
name: 'Test Match with Group',
|
||||
group: testGroup1,
|
||||
);
|
||||
});
|
||||
await database.playerDao.addPlayersAsList(
|
||||
players: [
|
||||
testPlayer1,
|
||||
testPlayer2,
|
||||
testPlayer3,
|
||||
testPlayer4,
|
||||
testPlayer5,
|
||||
],
|
||||
);
|
||||
await database.groupDao.addGroupsAsList(groups: [testGroup1, testGroup2]);
|
||||
});
|
||||
tearDown(() async {
|
||||
await database.close();
|
||||
});
|
||||
group('Group-Match Tests', () {
|
||||
test('matchHasGroup() has group works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatchWithPlayers);
|
||||
await database.groupDao.addGroup(group: testGroup1);
|
||||
|
||||
var matchHasGroup = await database.groupMatchDao.matchHasGroup(
|
||||
matchId: testMatchWithPlayers.id,
|
||||
);
|
||||
|
||||
expect(matchHasGroup, false);
|
||||
|
||||
await database.groupMatchDao.addGroupToMatch(
|
||||
matchId: testMatchWithPlayers.id,
|
||||
groupId: testGroup1.id,
|
||||
);
|
||||
|
||||
matchHasGroup = await database.groupMatchDao.matchHasGroup(
|
||||
matchId: testMatchWithPlayers.id,
|
||||
);
|
||||
|
||||
expect(matchHasGroup, true);
|
||||
});
|
||||
|
||||
test('Adding a group to a match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatchWithPlayers);
|
||||
await database.groupDao.addGroup(group: testGroup1);
|
||||
await database.groupMatchDao.addGroupToMatch(
|
||||
matchId: testMatchWithPlayers.id,
|
||||
groupId: testGroup1.id,
|
||||
);
|
||||
|
||||
var groupAdded = await database.groupMatchDao.isGroupInMatch(
|
||||
matchId: testMatchWithPlayers.id,
|
||||
groupId: testGroup1.id,
|
||||
);
|
||||
expect(groupAdded, true);
|
||||
|
||||
groupAdded = await database.groupMatchDao.isGroupInMatch(
|
||||
matchId: testMatchWithPlayers.id,
|
||||
groupId: '',
|
||||
);
|
||||
expect(groupAdded, false);
|
||||
});
|
||||
|
||||
test('Removing group from match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatchWithGroup);
|
||||
|
||||
final groupToRemove = testMatchWithGroup.group!;
|
||||
|
||||
final removed = await database.groupMatchDao.removeGroupFromMatch(
|
||||
groupId: groupToRemove.id,
|
||||
matchId: testMatchWithGroup.id,
|
||||
);
|
||||
expect(removed, true);
|
||||
|
||||
final result = await database.matchDao.getMatchById(
|
||||
matchId: testMatchWithGroup.id,
|
||||
);
|
||||
expect(result.group, null);
|
||||
});
|
||||
|
||||
test('Retrieving group of a match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatchWithGroup);
|
||||
final group = await database.groupMatchDao.getGroupOfMatch(
|
||||
matchId: testMatchWithGroup.id,
|
||||
);
|
||||
|
||||
if (group == null) {
|
||||
fail('Group should not be null');
|
||||
}
|
||||
|
||||
expect(group.id, testGroup1.id);
|
||||
expect(group.name, testGroup1.name);
|
||||
expect(group.createdAt, testGroup1.createdAt);
|
||||
expect(group.members.length, testGroup1.members.length);
|
||||
for (int i = 0; i < group.members.length; i++) {
|
||||
expect(group.members[i].id, testGroup1.members[i].id);
|
||||
expect(group.members[i].name, testGroup1.members[i].name);
|
||||
expect(group.members[i].createdAt, testGroup1.members[i].createdAt);
|
||||
}
|
||||
});
|
||||
|
||||
test('Updating the group of a match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatchWithGroup);
|
||||
|
||||
var group = await database.groupMatchDao.getGroupOfMatch(
|
||||
matchId: testMatchWithGroup.id,
|
||||
);
|
||||
|
||||
if (group == null) {
|
||||
fail('Initial group should not be null');
|
||||
} else {
|
||||
expect(group.id, testGroup1.id);
|
||||
expect(group.name, testGroup1.name);
|
||||
expect(group.createdAt, testGroup1.createdAt);
|
||||
expect(group.members.length, testGroup1.members.length);
|
||||
}
|
||||
|
||||
await database.groupDao.addGroup(group: testGroup2);
|
||||
await database.groupMatchDao.updateGroupOfMatch(
|
||||
matchId: testMatchWithGroup.id,
|
||||
newGroupId: testGroup2.id,
|
||||
);
|
||||
|
||||
group = await database.groupMatchDao.getGroupOfMatch(
|
||||
matchId: testMatchWithGroup.id,
|
||||
);
|
||||
|
||||
if (group == null) {
|
||||
fail('Updated group should not be null');
|
||||
} else {
|
||||
expect(group.id, testGroup2.id);
|
||||
expect(group.name, testGroup2.name);
|
||||
expect(group.createdAt, testGroup2.createdAt);
|
||||
expect(group.members.length, testGroup2.members.length);
|
||||
for (int i = 0; i < group.members.length; i++) {
|
||||
expect(group.members[i].id, testGroup2.members[i].id);
|
||||
expect(group.members[i].name, testGroup2.members[i].name);
|
||||
expect(group.members[i].createdAt, testGroup2.members[i].createdAt);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
test('Adding the same group to seperate matches works correctly', () async {
|
||||
final match1 = Match(name: 'Match 1', group: testGroup1);
|
||||
final match2 = Match(name: 'Match 2', group: testGroup1);
|
||||
|
||||
await Future.wait([
|
||||
database.matchDao.addMatch(match: match1),
|
||||
database.matchDao.addMatch(match: match2),
|
||||
]);
|
||||
|
||||
final group1 = await database.groupMatchDao.getGroupOfMatch(
|
||||
matchId: match1.id,
|
||||
);
|
||||
final group2 = await database.groupMatchDao.getGroupOfMatch(
|
||||
matchId: match2.id,
|
||||
);
|
||||
|
||||
expect(group1, isNotNull);
|
||||
expect(group2, isNotNull);
|
||||
|
||||
final groups = [group1!, group2!];
|
||||
for (final group in groups) {
|
||||
expect(group.members.length, testGroup1.members.length);
|
||||
expect(group.id, testGroup1.id);
|
||||
expect(group.name, testGroup1.name);
|
||||
expect(group.createdAt, testGroup1.createdAt);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
import 'package:clock/clock.dart';
|
||||
import 'package:drift/drift.dart' hide isNull;
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:drift/native.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
@@ -58,8 +58,6 @@ void main() {
|
||||
await database.close();
|
||||
});
|
||||
group('Group Tests', () {
|
||||
|
||||
// Verifies that a single group can be added and retrieved with all fields and members intact.
|
||||
test('Adding and fetching a single group works correctly', () async {
|
||||
await database.groupDao.addGroup(group: testGroup1);
|
||||
|
||||
@@ -82,7 +80,6 @@ void main() {
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that multiple groups can be added and retrieved with correct members.
|
||||
test('Adding and fetching multiple groups works correctly', () async {
|
||||
await database.groupDao.addGroupsAsList(
|
||||
groups: [testGroup1, testGroup2, testGroup3, testGroup4],
|
||||
@@ -109,7 +106,6 @@ void main() {
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that adding the same group twice does not create duplicates.
|
||||
test('Adding the same group twice does not create duplicates', () async {
|
||||
await database.groupDao.addGroup(group: testGroup1);
|
||||
await database.groupDao.addGroup(group: testGroup1);
|
||||
@@ -118,7 +114,6 @@ void main() {
|
||||
expect(allGroups.length, 1);
|
||||
});
|
||||
|
||||
// Verifies that groupExists returns correct boolean based on group presence.
|
||||
test('Group existence check works correctly', () async {
|
||||
var groupExists = await database.groupDao.groupExists(
|
||||
groupId: testGroup1.id,
|
||||
@@ -131,7 +126,6 @@ void main() {
|
||||
expect(groupExists, true);
|
||||
});
|
||||
|
||||
// Verifies that deleteGroup removes the group and returns true.
|
||||
test('Deleting a group works correctly', () async {
|
||||
await database.groupDao.addGroup(group: testGroup1);
|
||||
|
||||
@@ -146,13 +140,12 @@ void main() {
|
||||
expect(groupExists, false);
|
||||
});
|
||||
|
||||
// Verifies that updateGroupName correctly updates only the name field.
|
||||
test('Updating a group name works correcly', () async {
|
||||
await database.groupDao.addGroup(group: testGroup1);
|
||||
|
||||
const newGroupName = 'new group name';
|
||||
|
||||
await database.groupDao.updateGroupName(
|
||||
await database.groupDao.updateGroupname(
|
||||
groupId: testGroup1.id,
|
||||
newName: newGroupName,
|
||||
);
|
||||
@@ -163,7 +156,6 @@ void main() {
|
||||
expect(result.name, newGroupName);
|
||||
});
|
||||
|
||||
// Verifies that getGroupCount returns correct count through add/delete operations.
|
||||
test('Getting the group count works correctly', () async {
|
||||
final initialCount = await database.groupDao.getGroupCount();
|
||||
expect(initialCount, 0);
|
||||
@@ -181,189 +173,5 @@ void main() {
|
||||
final finalCount = await database.groupDao.getGroupCount();
|
||||
expect(finalCount, 0);
|
||||
});
|
||||
|
||||
// Verifies that getAllGroups returns an empty list when no groups exist.
|
||||
test('getAllGroups returns empty list when no groups exist', () async {
|
||||
final allGroups = await database.groupDao.getAllGroups();
|
||||
expect(allGroups, isEmpty);
|
||||
});
|
||||
|
||||
// Verifies that getGroupById throws StateError for non-existent group ID.
|
||||
test('getGroupById throws exception for non-existent group', () async {
|
||||
expect(
|
||||
() => database.groupDao.getGroupById(groupId: 'non-existent-id'),
|
||||
throwsA(isA<StateError>()),
|
||||
);
|
||||
});
|
||||
|
||||
// Verifies that addGroup returns false when trying to add a duplicate group.
|
||||
test('addGroup returns false when group already exists', () async {
|
||||
final firstAdd = await database.groupDao.addGroup(group: testGroup1);
|
||||
expect(firstAdd, true);
|
||||
|
||||
final secondAdd = await database.groupDao.addGroup(group: testGroup1);
|
||||
expect(secondAdd, false);
|
||||
|
||||
final allGroups = await database.groupDao.getAllGroups();
|
||||
expect(allGroups.length, 1);
|
||||
});
|
||||
|
||||
// Verifies that addGroupsAsList handles an empty list without errors.
|
||||
test('addGroupsAsList handles empty list correctly', () async {
|
||||
await database.groupDao.addGroupsAsList(groups: []);
|
||||
|
||||
final allGroups = await database.groupDao.getAllGroups();
|
||||
expect(allGroups.length, 0);
|
||||
});
|
||||
|
||||
// Verifies that deleteGroup returns false for a non-existent group ID.
|
||||
test('deleteGroup returns false for non-existent group', () async {
|
||||
final deleted = await database.groupDao.deleteGroup(
|
||||
groupId: 'non-existent-id',
|
||||
);
|
||||
expect(deleted, false);
|
||||
});
|
||||
|
||||
// Verifies that updateGroupName returns false for a non-existent group ID.
|
||||
test('updateGroupName returns false for non-existent group', () async {
|
||||
final updated = await database.groupDao.updateGroupName(
|
||||
groupId: 'non-existent-id',
|
||||
newName: 'New Name',
|
||||
);
|
||||
expect(updated, false);
|
||||
});
|
||||
|
||||
// Verifies that updateGroupDescription correctly updates the description field.
|
||||
test('Updating a group description works correctly', () async {
|
||||
await database.groupDao.addGroup(group: testGroup1);
|
||||
|
||||
const newDescription = 'This is a new description';
|
||||
|
||||
final updated = await database.groupDao.updateGroupDescription(
|
||||
groupId: testGroup1.id,
|
||||
newDescription: newDescription,
|
||||
);
|
||||
expect(updated, true);
|
||||
|
||||
final result = await database.groupDao.getGroupById(
|
||||
groupId: testGroup1.id,
|
||||
);
|
||||
expect(result.description, newDescription);
|
||||
});
|
||||
|
||||
// Verifies that updateGroupDescription can set the description to null.
|
||||
test('updateGroupDescription can set description to null', () async {
|
||||
final groupWithDescription = Group(
|
||||
name: 'Group with description',
|
||||
description: 'Initial description',
|
||||
members: [testPlayer1],
|
||||
);
|
||||
await database.groupDao.addGroup(group: groupWithDescription);
|
||||
|
||||
final updated = await database.groupDao.updateGroupDescription(
|
||||
groupId: groupWithDescription.id,
|
||||
newDescription: null,
|
||||
);
|
||||
expect(updated, true);
|
||||
|
||||
final result = await database.groupDao.getGroupById(
|
||||
groupId: groupWithDescription.id,
|
||||
);
|
||||
expect(result.description, isNull);
|
||||
});
|
||||
|
||||
// Verifies that updateGroupDescription returns false for a non-existent group.
|
||||
test('updateGroupDescription returns false for non-existent group',
|
||||
() async {
|
||||
final updated = await database.groupDao.updateGroupDescription(
|
||||
groupId: 'non-existent-id',
|
||||
newDescription: 'New Description',
|
||||
);
|
||||
expect(updated, false);
|
||||
});
|
||||
|
||||
// Verifies that deleteAllGroups removes all groups from the database.
|
||||
test('deleteAllGroups removes all groups', () async {
|
||||
await database.groupDao.addGroupsAsList(
|
||||
groups: [testGroup1, testGroup2],
|
||||
);
|
||||
|
||||
final countBefore = await database.groupDao.getGroupCount();
|
||||
expect(countBefore, 2);
|
||||
|
||||
final deleted = await database.groupDao.deleteAllGroups();
|
||||
expect(deleted, true);
|
||||
|
||||
final countAfter = await database.groupDao.getGroupCount();
|
||||
expect(countAfter, 0);
|
||||
});
|
||||
|
||||
// Verifies that deleteAllGroups returns false when no groups exist.
|
||||
test('deleteAllGroups returns false when no groups exist', () async {
|
||||
final deleted = await database.groupDao.deleteAllGroups();
|
||||
expect(deleted, false);
|
||||
});
|
||||
|
||||
// Verifies that groups with special characters (quotes, emojis) are stored correctly.
|
||||
test('Group with special characters in name is stored correctly', () async {
|
||||
final specialGroup = Group(
|
||||
name: 'Group\'s & "Special" <Name>',
|
||||
description: 'Description with émojis 🎮🎲',
|
||||
members: [testPlayer1],
|
||||
);
|
||||
await database.groupDao.addGroup(group: specialGroup);
|
||||
|
||||
final fetchedGroup = await database.groupDao.getGroupById(
|
||||
groupId: specialGroup.id,
|
||||
);
|
||||
expect(fetchedGroup.name, 'Group\'s & "Special" <Name>');
|
||||
expect(fetchedGroup.description, 'Description with émojis 🎮🎲');
|
||||
});
|
||||
|
||||
// Verifies that a group with an empty members list can be stored and retrieved.
|
||||
test('Group with empty members list is stored correctly', () async {
|
||||
final emptyGroup = Group(
|
||||
name: 'Empty Group',
|
||||
members: [],
|
||||
);
|
||||
await database.groupDao.addGroup(group: emptyGroup);
|
||||
|
||||
final fetchedGroup = await database.groupDao.getGroupById(
|
||||
groupId: emptyGroup.id,
|
||||
);
|
||||
expect(fetchedGroup.name, 'Empty Group');
|
||||
expect(fetchedGroup.members, isEmpty);
|
||||
});
|
||||
|
||||
// Verifies that multiple sequential updates to the same group work correctly.
|
||||
test('Multiple updates to the same group work correctly', () async {
|
||||
await database.groupDao.addGroup(group: testGroup1);
|
||||
|
||||
await database.groupDao.updateGroupName(
|
||||
groupId: testGroup1.id,
|
||||
newName: 'Updated Name',
|
||||
);
|
||||
await database.groupDao.updateGroupDescription(
|
||||
groupId: testGroup1.id,
|
||||
newDescription: 'Updated Description',
|
||||
);
|
||||
|
||||
final updatedGroup = await database.groupDao.getGroupById(
|
||||
groupId: testGroup1.id,
|
||||
);
|
||||
expect(updatedGroup.name, 'Updated Name');
|
||||
expect(updatedGroup.description, 'Updated Description');
|
||||
expect(updatedGroup.members.length, testGroup1.members.length);
|
||||
});
|
||||
|
||||
// Verifies that addGroupsAsList with duplicate groups only adds unique ones.
|
||||
test('addGroupsAsList with duplicate groups only adds once', () async {
|
||||
await database.groupDao.addGroupsAsList(
|
||||
groups: [testGroup1, testGroup1, testGroup1],
|
||||
);
|
||||
|
||||
final allGroups = await database.groupDao.getAllGroups();
|
||||
expect(allGroups.length, 1);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,382 +0,0 @@
|
||||
import 'package:clock/clock.dart';
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:drift/native.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/data/dto/match.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
|
||||
void main() {
|
||||
late AppDatabase database;
|
||||
late Player testPlayer1;
|
||||
late Player testPlayer2;
|
||||
late Player testPlayer3;
|
||||
late Player testPlayer4;
|
||||
late Player testPlayer5;
|
||||
late Group testGroup1;
|
||||
late Group testGroup2;
|
||||
late Game testGame;
|
||||
late Match testMatch1;
|
||||
late Match testMatch2;
|
||||
late Match testMatchOnlyPlayers;
|
||||
late Match testMatchOnlyGroup;
|
||||
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
|
||||
final fakeClock = Clock(() => fixedDate);
|
||||
|
||||
setUp(() async {
|
||||
database = AppDatabase(
|
||||
DatabaseConnection(
|
||||
NativeDatabase.memory(),
|
||||
// Recommended for widget tests to avoid test errors.
|
||||
closeStreamsSynchronously: true,
|
||||
),
|
||||
);
|
||||
|
||||
withClock(fakeClock, () {
|
||||
testPlayer1 = Player(name: 'Alice');
|
||||
testPlayer2 = Player(name: 'Bob');
|
||||
testPlayer3 = Player(name: 'Charlie');
|
||||
testPlayer4 = Player(name: 'Diana');
|
||||
testPlayer5 = Player(name: 'Eve');
|
||||
testGroup1 = Group(
|
||||
name: 'Test Group 2',
|
||||
members: [testPlayer1, testPlayer2, testPlayer3],
|
||||
);
|
||||
testGroup2 = Group(
|
||||
name: 'Test Group 2',
|
||||
members: [testPlayer4, testPlayer5],
|
||||
);
|
||||
testGame = Game(name: 'Test Game');
|
||||
testMatch1 = Match(
|
||||
name: 'First Test Match',
|
||||
game: testGame,
|
||||
group: testGroup1,
|
||||
players: [testPlayer4, testPlayer5],
|
||||
winner: testPlayer4,
|
||||
);
|
||||
testMatch2 = Match(
|
||||
name: 'Second Test Match',
|
||||
game: testGame,
|
||||
group: testGroup2,
|
||||
players: [testPlayer1, testPlayer2, testPlayer3],
|
||||
winner: testPlayer2,
|
||||
);
|
||||
testMatchOnlyPlayers = Match(
|
||||
name: 'Test Match with Players',
|
||||
game: testGame,
|
||||
players: [testPlayer1, testPlayer2, testPlayer3],
|
||||
winner: testPlayer3,
|
||||
);
|
||||
testMatchOnlyGroup = Match(
|
||||
name: 'Test Match with Group',
|
||||
game: testGame,
|
||||
group: testGroup2,
|
||||
);
|
||||
});
|
||||
await database.playerDao.addPlayersAsList(
|
||||
players: [
|
||||
testPlayer1,
|
||||
testPlayer2,
|
||||
testPlayer3,
|
||||
testPlayer4,
|
||||
testPlayer5,
|
||||
],
|
||||
);
|
||||
await database.groupDao.addGroupsAsList(groups: [testGroup1, testGroup2]);
|
||||
await database.gameDao.addGame(game: testGame);
|
||||
});
|
||||
tearDown(() async {
|
||||
await database.close();
|
||||
});
|
||||
|
||||
group('Match Tests', () {
|
||||
|
||||
// Verifies that a single match can be added and retrieved with all fields, group, and players intact.
|
||||
test('Adding and fetching single match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
final result = await database.matchDao.getMatchById(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
|
||||
expect(result.id, testMatch1.id);
|
||||
expect(result.name, testMatch1.name);
|
||||
expect(result.createdAt, testMatch1.createdAt);
|
||||
|
||||
if (result.winner != null && testMatch1.winner != null) {
|
||||
expect(result.winner!.id, testMatch1.winner!.id);
|
||||
expect(result.winner!.name, testMatch1.winner!.name);
|
||||
expect(result.winner!.createdAt, testMatch1.winner!.createdAt);
|
||||
} else {
|
||||
expect(result.winner, testMatch1.winner);
|
||||
}
|
||||
|
||||
if (result.group != null) {
|
||||
expect(result.group!.members.length, testGroup1.members.length);
|
||||
|
||||
for (int i = 0; i < testGroup1.members.length; i++) {
|
||||
expect(result.group!.members[i].id, testGroup1.members[i].id);
|
||||
expect(result.group!.members[i].name, testGroup1.members[i].name);
|
||||
}
|
||||
} else {
|
||||
fail('Group is null');
|
||||
}
|
||||
if (result.players != null) {
|
||||
expect(result.players!.length, testMatch1.players!.length);
|
||||
|
||||
for (int i = 0; i < testMatch1.players!.length; i++) {
|
||||
expect(result.players![i].id, testMatch1.players![i].id);
|
||||
expect(result.players![i].name, testMatch1.players![i].name);
|
||||
expect(
|
||||
result.players![i].createdAt,
|
||||
testMatch1.players![i].createdAt,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
fail('Players is null');
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that multiple matches can be added and retrieved with correct groups and players.
|
||||
test('Adding and fetching multiple matches works correctly', () async {
|
||||
await database.matchDao.addMatchAsList(
|
||||
matches: [
|
||||
testMatch1,
|
||||
testMatch2,
|
||||
testMatchOnlyGroup,
|
||||
testMatchOnlyPlayers,
|
||||
],
|
||||
);
|
||||
|
||||
final allMatches = await database.matchDao.getAllMatches();
|
||||
expect(allMatches.length, 4);
|
||||
|
||||
final testMatches = {
|
||||
testMatch1.id: testMatch1,
|
||||
testMatch2.id: testMatch2,
|
||||
testMatchOnlyGroup.id: testMatchOnlyGroup,
|
||||
testMatchOnlyPlayers.id: testMatchOnlyPlayers,
|
||||
};
|
||||
|
||||
for (final match in allMatches) {
|
||||
final testMatch = testMatches[match.id]!;
|
||||
|
||||
// Match-Checks
|
||||
expect(match.id, testMatch.id);
|
||||
expect(match.name, testMatch.name);
|
||||
expect(match.createdAt, testMatch.createdAt);
|
||||
if (match.winner != null && testMatch.winner != null) {
|
||||
expect(match.winner!.id, testMatch.winner!.id);
|
||||
expect(match.winner!.name, testMatch.winner!.name);
|
||||
expect(match.winner!.createdAt, testMatch.winner!.createdAt);
|
||||
} else {
|
||||
expect(match.winner, testMatch.winner);
|
||||
}
|
||||
|
||||
// Group-Checks
|
||||
if (testMatch.group != null) {
|
||||
expect(match.group!.id, testMatch.group!.id);
|
||||
expect(match.group!.name, testMatch.group!.name);
|
||||
expect(match.group!.createdAt, testMatch.group!.createdAt);
|
||||
|
||||
// Group Members-Checks
|
||||
expect(match.group!.members.length, testMatch.group!.members.length);
|
||||
for (int i = 0; i < testMatch.group!.members.length; i++) {
|
||||
expect(match.group!.members[i].id, testMatch.group!.members[i].id);
|
||||
expect(
|
||||
match.group!.members[i].name,
|
||||
testMatch.group!.members[i].name,
|
||||
);
|
||||
expect(
|
||||
match.group!.members[i].createdAt,
|
||||
testMatch.group!.members[i].createdAt,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
expect(match.group, null);
|
||||
}
|
||||
|
||||
// Players-Checks
|
||||
if (testMatch.players != null) {
|
||||
expect(match.players!.length, testMatch.players!.length);
|
||||
for (int i = 0; i < testMatch.players!.length; i++) {
|
||||
expect(match.players![i].id, testMatch.players![i].id);
|
||||
expect(match.players![i].name, testMatch.players![i].name);
|
||||
expect(
|
||||
match.players![i].createdAt,
|
||||
testMatch.players![i].createdAt,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
expect(match.players, null);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that adding the same match twice does not create duplicates.
|
||||
test('Adding the same match twice does not create duplicates', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
final matchCount = await database.matchDao.getMatchCount();
|
||||
expect(matchCount, 1);
|
||||
});
|
||||
|
||||
// Verifies that matchExists returns correct boolean based on match presence.
|
||||
test('Match existence check works correctly', () async {
|
||||
var matchExists = await database.matchDao.matchExists(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(matchExists, false);
|
||||
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
matchExists = await database.matchDao.matchExists(matchId: testMatch1.id);
|
||||
expect(matchExists, true);
|
||||
});
|
||||
|
||||
// Verifies that deleteMatch removes the match and returns true.
|
||||
test('Deleting a match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
final matchDeleted = await database.matchDao.deleteMatch(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(matchDeleted, true);
|
||||
|
||||
final matchExists = await database.matchDao.matchExists(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(matchExists, false);
|
||||
});
|
||||
|
||||
// Verifies that getMatchCount returns correct count through add/delete operations.
|
||||
test('Getting the match count works correctly', () async {
|
||||
var matchCount = await database.matchDao.getMatchCount();
|
||||
expect(matchCount, 0);
|
||||
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
matchCount = await database.matchDao.getMatchCount();
|
||||
expect(matchCount, 1);
|
||||
|
||||
await database.matchDao.addMatch(match: testMatch2);
|
||||
|
||||
matchCount = await database.matchDao.getMatchCount();
|
||||
expect(matchCount, 2);
|
||||
|
||||
await database.matchDao.deleteMatch(matchId: testMatch1.id);
|
||||
|
||||
matchCount = await database.matchDao.getMatchCount();
|
||||
expect(matchCount, 1);
|
||||
|
||||
await database.matchDao.deleteMatch(matchId: testMatch2.id);
|
||||
|
||||
matchCount = await database.matchDao.getMatchCount();
|
||||
expect(matchCount, 0);
|
||||
});
|
||||
|
||||
// Verifies that hasWinner correctly identifies matches with and without winners.
|
||||
test('Checking if match has winner works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
await database.matchDao.addMatch(match: testMatchOnlyGroup);
|
||||
|
||||
var hasWinner = await database.matchDao.hasWinner(matchId: testMatch1.id);
|
||||
expect(hasWinner, true);
|
||||
|
||||
hasWinner = await database.matchDao.hasWinner(
|
||||
matchId: testMatchOnlyGroup.id,
|
||||
);
|
||||
expect(hasWinner, false);
|
||||
});
|
||||
|
||||
// Verifies that getWinner returns the correct winner player for a match.
|
||||
test('Fetching the winner of a match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
final winner = await database.matchDao.getWinner(matchId: testMatch1.id);
|
||||
if (winner == null) {
|
||||
fail('Winner is null');
|
||||
} else {
|
||||
expect(winner.id, testMatch1.winner!.id);
|
||||
expect(winner.name, testMatch1.winner!.name);
|
||||
expect(winner.createdAt, testMatch1.winner!.createdAt);
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that setWinner correctly updates the winner of a match.
|
||||
test('Updating the winner of a match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
final winner = await database.matchDao.getWinner(matchId: testMatch1.id);
|
||||
if (winner == null) {
|
||||
fail('Winner is null');
|
||||
} else {
|
||||
expect(winner.id, testMatch1.winner!.id);
|
||||
expect(winner.name, testMatch1.winner!.name);
|
||||
expect(winner.createdAt, testMatch1.winner!.createdAt);
|
||||
expect(winner.id, testPlayer4.id);
|
||||
expect(winner.id != testPlayer5.id, true);
|
||||
}
|
||||
|
||||
await database.matchDao.setWinner(
|
||||
matchId: testMatch1.id,
|
||||
winnerId: testPlayer5.id,
|
||||
);
|
||||
|
||||
final newWinner = await database.matchDao.getWinner(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
|
||||
if (newWinner == null) {
|
||||
fail('New winner is null');
|
||||
} else {
|
||||
expect(newWinner.id, testPlayer5.id);
|
||||
expect(newWinner.name, testPlayer5.name);
|
||||
expect(newWinner.createdAt, testPlayer5.createdAt);
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that removeWinner clears the winner and hasWinner returns false.
|
||||
test('Removing a winner works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch2);
|
||||
|
||||
var hasWinner = await database.matchDao.hasWinner(matchId: testMatch2.id);
|
||||
expect(hasWinner, true);
|
||||
|
||||
await database.matchDao.removeWinner(matchId: testMatch2.id);
|
||||
|
||||
hasWinner = await database.matchDao.hasWinner(matchId: testMatch2.id);
|
||||
expect(hasWinner, false);
|
||||
|
||||
final removedWinner = await database.matchDao.getWinner(
|
||||
matchId: testMatch2.id,
|
||||
);
|
||||
|
||||
expect(removedWinner, null);
|
||||
});
|
||||
|
||||
// Verifies that updateMatchName correctly updates only the name field.
|
||||
test('Renaming a match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
|
||||
var fetchedMatch = await database.matchDao.getMatchById(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(fetchedMatch.name, testMatch1.name);
|
||||
|
||||
const newName = 'Updated Match Name';
|
||||
await database.matchDao.updateMatchName(
|
||||
matchId: testMatch1.id,
|
||||
newName: newName,
|
||||
);
|
||||
|
||||
fetchedMatch = await database.matchDao.getMatchById(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(fetchedMatch.name, newName);
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -12,7 +12,7 @@ void main() {
|
||||
late Player testPlayer2;
|
||||
late Player testPlayer3;
|
||||
late Player testPlayer4;
|
||||
late Group testGroup;
|
||||
late Group testgroup;
|
||||
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
|
||||
final fakeClock = Clock(() => fixedDate);
|
||||
|
||||
@@ -30,7 +30,7 @@ void main() {
|
||||
testPlayer2 = Player(name: 'Bob');
|
||||
testPlayer3 = Player(name: 'Charlie');
|
||||
testPlayer4 = Player(name: 'Diana');
|
||||
testGroup = Group(
|
||||
testgroup = Group(
|
||||
name: 'Test Group',
|
||||
members: [testPlayer1, testPlayer2, testPlayer3],
|
||||
);
|
||||
@@ -41,63 +41,62 @@ void main() {
|
||||
});
|
||||
|
||||
group('Player-Group Tests', () {
|
||||
/// No need to test if group has players since the members attribute is
|
||||
/// not nullable
|
||||
|
||||
// Verifies that a player can be added to an existing group and isPlayerInGroup returns true.
|
||||
test('Adding a player to a group works correctly', () async {
|
||||
await database.groupDao.addGroup(group: testGroup);
|
||||
await database.groupDao.addGroup(group: testgroup);
|
||||
await database.playerDao.addPlayer(player: testPlayer4);
|
||||
await database.playerGroupDao.addPlayerToGroup(
|
||||
groupId: testGroup.id,
|
||||
groupId: testgroup.id,
|
||||
player: testPlayer4,
|
||||
);
|
||||
|
||||
var playerAdded = await database.playerGroupDao.isPlayerInGroup(
|
||||
groupId: testGroup.id,
|
||||
groupId: testgroup.id,
|
||||
playerId: testPlayer4.id,
|
||||
);
|
||||
|
||||
expect(playerAdded, true);
|
||||
|
||||
playerAdded = await database.playerGroupDao.isPlayerInGroup(
|
||||
groupId: testGroup.id,
|
||||
groupId: testgroup.id,
|
||||
playerId: '',
|
||||
);
|
||||
|
||||
expect(playerAdded, false);
|
||||
});
|
||||
|
||||
// Verifies that a player can be removed from a group and the group's member count decreases.
|
||||
test('Removing player from group works correctly', () async {
|
||||
await database.groupDao.addGroup(group: testGroup);
|
||||
await database.groupDao.addGroup(group: testgroup);
|
||||
|
||||
final playerToRemove = testGroup.members[0];
|
||||
final playerToRemove = testgroup.members[0];
|
||||
|
||||
final removed = await database.playerGroupDao.removePlayerFromGroup(
|
||||
playerId: playerToRemove.id,
|
||||
groupId: testGroup.id,
|
||||
groupId: testgroup.id,
|
||||
);
|
||||
expect(removed, true);
|
||||
|
||||
final result = await database.groupDao.getGroupById(
|
||||
groupId: testGroup.id,
|
||||
groupId: testgroup.id,
|
||||
);
|
||||
expect(result.members.length, testGroup.members.length - 1);
|
||||
expect(result.members.length, testgroup.members.length - 1);
|
||||
|
||||
final playerExists = result.members.any((p) => p.id == playerToRemove.id);
|
||||
expect(playerExists, false);
|
||||
});
|
||||
|
||||
// Verifies that getPlayersOfGroup returns all members of a group with correct data.
|
||||
test('Retrieving players of a group works correctly', () async {
|
||||
await database.groupDao.addGroup(group: testGroup);
|
||||
await database.groupDao.addGroup(group: testgroup);
|
||||
final players = await database.playerGroupDao.getPlayersOfGroup(
|
||||
groupId: testGroup.id,
|
||||
groupId: testgroup.id,
|
||||
);
|
||||
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
expect(players[i].id, testGroup.members[i].id);
|
||||
expect(players[i].name, testGroup.members[i].name);
|
||||
expect(players[i].createdAt, testGroup.members[i].createdAt);
|
||||
expect(players[i].id, testgroup.members[i].id);
|
||||
expect(players[i].name, testgroup.members[i].name);
|
||||
expect(players[i].createdAt, testgroup.members[i].createdAt);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -3,7 +3,6 @@ import 'package:drift/drift.dart' hide isNotNull;
|
||||
import 'package:drift/native.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/data/dto/match.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
@@ -16,8 +15,7 @@ void main() {
|
||||
late Player testPlayer4;
|
||||
late Player testPlayer5;
|
||||
late Player testPlayer6;
|
||||
late Group testGroup;
|
||||
late Game testGame;
|
||||
late Group testgroup;
|
||||
late Match testMatchOnlyGroup;
|
||||
late Match testMatchOnlyPlayers;
|
||||
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
|
||||
@@ -39,19 +37,16 @@ void main() {
|
||||
testPlayer4 = Player(name: 'Diana');
|
||||
testPlayer5 = Player(name: 'Eve');
|
||||
testPlayer6 = Player(name: 'Frank');
|
||||
testGroup = Group(
|
||||
testgroup = Group(
|
||||
name: 'Test Group',
|
||||
members: [testPlayer1, testPlayer2, testPlayer3],
|
||||
);
|
||||
testGame = Game(name: 'Test Game');
|
||||
testMatchOnlyGroup = Match(
|
||||
name: 'Test Match with Group',
|
||||
game: testGame,
|
||||
group: testGroup,
|
||||
group: testgroup,
|
||||
);
|
||||
testMatchOnlyPlayers = Match(
|
||||
name: 'Test Match with Players',
|
||||
game: testGame,
|
||||
players: [testPlayer4, testPlayer5, testPlayer6],
|
||||
);
|
||||
});
|
||||
@@ -65,16 +60,13 @@ void main() {
|
||||
testPlayer6,
|
||||
],
|
||||
);
|
||||
await database.groupDao.addGroup(group: testGroup);
|
||||
await database.gameDao.addGame(game: testGame);
|
||||
await database.groupDao.addGroup(group: testgroup);
|
||||
});
|
||||
tearDown(() async {
|
||||
await database.close();
|
||||
});
|
||||
|
||||
group('Player-Match Tests', () {
|
||||
|
||||
// Verifies that matchHasPlayers returns false initially and true after adding a player.
|
||||
test('Match has player works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatchOnlyGroup);
|
||||
await database.playerDao.addPlayer(player: testPlayer1);
|
||||
@@ -97,7 +89,6 @@ void main() {
|
||||
expect(matchHasPlayers, true);
|
||||
});
|
||||
|
||||
// Verifies that a player can be added to a match and isPlayerInMatch returns true.
|
||||
test('Adding a player to a match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatchOnlyGroup);
|
||||
await database.playerDao.addPlayer(player: testPlayer5);
|
||||
@@ -121,7 +112,6 @@ void main() {
|
||||
expect(playerAdded, false);
|
||||
});
|
||||
|
||||
// Verifies that a player can be removed from a match and the player count decreases.
|
||||
test('Removing player from match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
|
||||
|
||||
@@ -144,7 +134,6 @@ void main() {
|
||||
expect(playerExists, false);
|
||||
});
|
||||
|
||||
// Verifies that getPlayersOfMatch returns all players of a match with correct data.
|
||||
test('Retrieving players of a match works correctly', () async {
|
||||
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
|
||||
final players = await database.playerMatchDao.getPlayersOfMatch(
|
||||
@@ -165,8 +154,7 @@ void main() {
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that updatePlayersFromMatch replaces all existing players with new ones.
|
||||
test('Updating the match players works correctly', () async {
|
||||
test('Updating the match players works coreclty', () async {
|
||||
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
|
||||
|
||||
final newPlayers = [testPlayer1, testPlayer2, testPlayer4];
|
||||
@@ -209,9 +197,8 @@ void main() {
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that the same player can be added to multiple different matches.
|
||||
test(
|
||||
'Adding the same player to separate matches works correctly',
|
||||
'Adding the same player to seperate matches works correctly',
|
||||
() async {
|
||||
final playersList = [testPlayer1, testPlayer2, testPlayer3];
|
||||
final match1 = Match(name: 'Match 1', players: playersList);
|
||||
|
||||
@@ -35,8 +35,6 @@ void main() {
|
||||
});
|
||||
|
||||
group('Player Tests', () {
|
||||
|
||||
// Verifies that players can be added and retrieved with all fields intact.
|
||||
test('Adding and fetching single player works correctly', () async {
|
||||
await database.playerDao.addPlayer(player: testPlayer1);
|
||||
await database.playerDao.addPlayer(player: testPlayer2);
|
||||
@@ -57,7 +55,6 @@ void main() {
|
||||
expect(fetchedPlayer2.createdAt, testPlayer2.createdAt);
|
||||
});
|
||||
|
||||
// Verifies that multiple players can be added at once and retrieved correctly.
|
||||
test('Adding and fetching multiple players works correctly', () async {
|
||||
await database.playerDao.addPlayersAsList(
|
||||
players: [testPlayer1, testPlayer2, testPlayer3, testPlayer4],
|
||||
@@ -66,7 +63,7 @@ void main() {
|
||||
final allPlayers = await database.playerDao.getAllPlayers();
|
||||
expect(allPlayers.length, 4);
|
||||
|
||||
// Map for connecting fetched players with expected players
|
||||
// Map for connencting fetched players with expected players
|
||||
final testPlayers = {
|
||||
testPlayer1.id: testPlayer1,
|
||||
testPlayer2.id: testPlayer2,
|
||||
@@ -83,7 +80,6 @@ void main() {
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that adding the same player twice does not create duplicates.
|
||||
test('Adding the same player twice does not create duplicates', () async {
|
||||
await database.playerDao.addPlayer(player: testPlayer1);
|
||||
await database.playerDao.addPlayer(player: testPlayer1);
|
||||
@@ -92,7 +88,6 @@ void main() {
|
||||
expect(allPlayers.length, 1);
|
||||
});
|
||||
|
||||
// Verifies that playerExists returns correct boolean based on player presence.
|
||||
test('Player existence check works correctly', () async {
|
||||
var playerExists = await database.playerDao.playerExists(
|
||||
playerId: testPlayer1.id,
|
||||
@@ -107,7 +102,6 @@ void main() {
|
||||
expect(playerExists, true);
|
||||
});
|
||||
|
||||
// Verifies that deletePlayer removes the player and returns true.
|
||||
test('Deleting a player works correctly', () async {
|
||||
await database.playerDao.addPlayer(player: testPlayer1);
|
||||
final playerDeleted = await database.playerDao.deletePlayer(
|
||||
@@ -121,13 +115,12 @@ void main() {
|
||||
expect(playerExists, false);
|
||||
});
|
||||
|
||||
// Verifies that updatePlayerName correctly updates only the name field.
|
||||
test('Updating a player name works correctly', () async {
|
||||
test('Updating a player name works correcly', () async {
|
||||
await database.playerDao.addPlayer(player: testPlayer1);
|
||||
|
||||
const newPlayerName = 'new player name';
|
||||
|
||||
await database.playerDao.updatePlayerName(
|
||||
await database.playerDao.updatePlayername(
|
||||
playerId: testPlayer1.id,
|
||||
newName: newPlayerName,
|
||||
);
|
||||
@@ -138,7 +131,6 @@ void main() {
|
||||
expect(result.name, newPlayerName);
|
||||
});
|
||||
|
||||
// Verifies that getPlayerCount returns correct count through add/delete operations.
|
||||
test('Getting the player count works correctly', () async {
|
||||
var playerCount = await database.playerDao.getPlayerCount();
|
||||
expect(playerCount, 0);
|
||||
|
||||
@@ -1,430 +0,0 @@
|
||||
import 'package:clock/clock.dart';
|
||||
import 'package:drift/drift.dart' hide isNull, isNotNull;
|
||||
import 'package:drift/native.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/data/dto/match.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
|
||||
void main() {
|
||||
late AppDatabase database;
|
||||
late Player testPlayer1;
|
||||
late Player testPlayer2;
|
||||
late Player testPlayer3;
|
||||
late Game testGame;
|
||||
late Match testMatch1;
|
||||
late Match testMatch2;
|
||||
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
|
||||
final fakeClock = Clock(() => fixedDate);
|
||||
|
||||
setUp(() async {
|
||||
database = AppDatabase(
|
||||
DatabaseConnection(
|
||||
NativeDatabase.memory(),
|
||||
// Recommended for widget tests to avoid test errors.
|
||||
closeStreamsSynchronously: true,
|
||||
),
|
||||
);
|
||||
|
||||
withClock(fakeClock, () {
|
||||
testPlayer1 = Player(name: 'Alice');
|
||||
testPlayer2 = Player(name: 'Bob');
|
||||
testPlayer3 = Player(name: 'Charlie');
|
||||
testGame = Game(name: 'Test Game');
|
||||
testMatch1 = Match(
|
||||
name: 'Test Match 1',
|
||||
game: testGame,
|
||||
players: [testPlayer1, testPlayer2],
|
||||
);
|
||||
testMatch2 = Match(
|
||||
name: 'Test Match 2',
|
||||
game: testGame,
|
||||
players: [testPlayer2, testPlayer3],
|
||||
);
|
||||
});
|
||||
|
||||
await database.playerDao.addPlayersAsList(
|
||||
players: [testPlayer1, testPlayer2, testPlayer3],
|
||||
);
|
||||
await database.gameDao.addGame(game: testGame);
|
||||
await database.matchDao.addMatch(match: testMatch1);
|
||||
await database.matchDao.addMatch(match: testMatch2);
|
||||
});
|
||||
|
||||
tearDown(() async {
|
||||
await database.close();
|
||||
});
|
||||
|
||||
group('Score Tests', () {
|
||||
|
||||
// Verifies that a score can be added and retrieved with all fields intact.
|
||||
test('Adding and fetching a score works correctly', () async {
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 10,
|
||||
change: 10,
|
||||
);
|
||||
|
||||
final score = await database.scoreDao.getScoreForRound(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
);
|
||||
|
||||
expect(score, isNotNull);
|
||||
expect(score!.playerId, testPlayer1.id);
|
||||
expect(score.matchId, testMatch1.id);
|
||||
expect(score.roundNumber, 1);
|
||||
expect(score.score, 10);
|
||||
expect(score.change, 10);
|
||||
});
|
||||
|
||||
// Verifies that getScoresForMatch returns all scores for a given match.
|
||||
test('Getting scores for a match works correctly', () async {
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 10,
|
||||
change: 10,
|
||||
);
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer2.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 20,
|
||||
change: 20,
|
||||
);
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 2,
|
||||
score: 25,
|
||||
change: 15,
|
||||
);
|
||||
|
||||
final scores = await database.scoreDao.getScoresForMatch(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
|
||||
expect(scores.length, 3);
|
||||
});
|
||||
|
||||
// Verifies that getPlayerScoresInMatch returns all scores for a player in a match, ordered by round.
|
||||
test('Getting player scores in a match works correctly', () async {
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 10,
|
||||
change: 10,
|
||||
);
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 2,
|
||||
score: 25,
|
||||
change: 15,
|
||||
);
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 3,
|
||||
score: 30,
|
||||
change: 5,
|
||||
);
|
||||
|
||||
final playerScores = await database.scoreDao.getPlayerScoresInMatch(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
|
||||
expect(playerScores.length, 3);
|
||||
expect(playerScores[0].roundNumber, 1);
|
||||
expect(playerScores[1].roundNumber, 2);
|
||||
expect(playerScores[2].roundNumber, 3);
|
||||
expect(playerScores[0].score, 10);
|
||||
expect(playerScores[1].score, 25);
|
||||
expect(playerScores[2].score, 30);
|
||||
});
|
||||
|
||||
// Verifies that getScoreForRound returns null for a non-existent round number.
|
||||
test('Getting score for a non-existent round returns null', () async {
|
||||
final score = await database.scoreDao.getScoreForRound(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 999,
|
||||
);
|
||||
|
||||
expect(score, isNull);
|
||||
});
|
||||
|
||||
// Verifies that updateScore correctly updates the score and change values.
|
||||
test('Updating a score works correctly', () async {
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 10,
|
||||
change: 10,
|
||||
);
|
||||
|
||||
final updated = await database.scoreDao.updateScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
newScore: 50,
|
||||
newChange: 40,
|
||||
);
|
||||
|
||||
expect(updated, true);
|
||||
|
||||
final score = await database.scoreDao.getScoreForRound(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
);
|
||||
|
||||
expect(score, isNotNull);
|
||||
expect(score!.score, 50);
|
||||
expect(score.change, 40);
|
||||
});
|
||||
|
||||
// Verifies that updateScore returns false for a non-existent score entry.
|
||||
test('Updating a non-existent score returns false', () async {
|
||||
final updated = await database.scoreDao.updateScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 999,
|
||||
newScore: 50,
|
||||
newChange: 40,
|
||||
);
|
||||
|
||||
expect(updated, false);
|
||||
});
|
||||
|
||||
// Verifies that deleteScore removes the score entry and returns true.
|
||||
test('Deleting a score works correctly', () async {
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 10,
|
||||
change: 10,
|
||||
);
|
||||
|
||||
final deleted = await database.scoreDao.deleteScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
);
|
||||
|
||||
expect(deleted, true);
|
||||
|
||||
final score = await database.scoreDao.getScoreForRound(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
);
|
||||
|
||||
expect(score, isNull);
|
||||
});
|
||||
|
||||
// Verifies that deleteScore returns false for a non-existent score entry.
|
||||
test('Deleting a non-existent score returns false', () async {
|
||||
final deleted = await database.scoreDao.deleteScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 999,
|
||||
);
|
||||
|
||||
expect(deleted, false);
|
||||
});
|
||||
|
||||
// Verifies that deleteScoresForMatch removes all scores for a match but keeps other match scores.
|
||||
test('Deleting scores for a match works correctly', () async {
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 10,
|
||||
change: 10,
|
||||
);
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer2.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 20,
|
||||
change: 20,
|
||||
);
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch2.id,
|
||||
roundNumber: 1,
|
||||
score: 15,
|
||||
change: 15,
|
||||
);
|
||||
|
||||
final deleted = await database.scoreDao.deleteScoresForMatch(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
|
||||
expect(deleted, true);
|
||||
|
||||
final match1Scores = await database.scoreDao.getScoresForMatch(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(match1Scores.length, 0);
|
||||
|
||||
final match2Scores = await database.scoreDao.getScoresForMatch(
|
||||
matchId: testMatch2.id,
|
||||
);
|
||||
expect(match2Scores.length, 1);
|
||||
});
|
||||
|
||||
// Verifies that deleteScoresForPlayer removes all scores for a player across all matches.
|
||||
test('Deleting scores for a player works correctly', () async {
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 10,
|
||||
change: 10,
|
||||
);
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch2.id,
|
||||
roundNumber: 1,
|
||||
score: 15,
|
||||
change: 15,
|
||||
);
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer2.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 20,
|
||||
change: 20,
|
||||
);
|
||||
|
||||
final deleted = await database.scoreDao.deleteScoresForPlayer(
|
||||
playerId: testPlayer1.id,
|
||||
);
|
||||
|
||||
expect(deleted, true);
|
||||
|
||||
final player1Scores = await database.scoreDao.getPlayerScoresInMatch(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(player1Scores.length, 0);
|
||||
|
||||
final player2Scores = await database.scoreDao.getPlayerScoresInMatch(
|
||||
playerId: testPlayer2.id,
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(player2Scores.length, 1);
|
||||
});
|
||||
|
||||
// Verifies that getLatestRoundNumber returns the highest round number for a match.
|
||||
test('Getting latest round number works correctly', () async {
|
||||
var latestRound = await database.scoreDao.getLatestRoundNumber(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(latestRound, 0);
|
||||
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 10,
|
||||
change: 10,
|
||||
);
|
||||
|
||||
latestRound = await database.scoreDao.getLatestRoundNumber(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(latestRound, 1);
|
||||
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 5,
|
||||
score: 50,
|
||||
change: 40,
|
||||
);
|
||||
|
||||
latestRound = await database.scoreDao.getLatestRoundNumber(
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(latestRound, 5);
|
||||
});
|
||||
|
||||
// Verifies that getTotalScoreForPlayer returns the latest score (cumulative) for a player.
|
||||
test('Getting total score for a player works correctly', () async {
|
||||
var totalScore = await database.scoreDao.getTotalScoreForPlayer(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(totalScore, 0);
|
||||
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 10,
|
||||
change: 10,
|
||||
);
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 2,
|
||||
score: 25,
|
||||
change: 15,
|
||||
);
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 3,
|
||||
score: 40,
|
||||
change: 15,
|
||||
);
|
||||
|
||||
totalScore = await database.scoreDao.getTotalScoreForPlayer(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
);
|
||||
expect(totalScore, 40);
|
||||
});
|
||||
|
||||
// Verifies that adding a score with the same player/match/round replaces the existing one.
|
||||
test('Adding the same score twice replaces the existing one', () async {
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 10,
|
||||
change: 10,
|
||||
);
|
||||
await database.scoreDao.addScore(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
score: 99,
|
||||
change: 99,
|
||||
);
|
||||
|
||||
final score = await database.scoreDao.getScoreForRound(
|
||||
playerId: testPlayer1.id,
|
||||
matchId: testMatch1.id,
|
||||
roundNumber: 1,
|
||||
);
|
||||
|
||||
expect(score, isNotNull);
|
||||
expect(score!.score, 99);
|
||||
expect(score.change, 99);
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -1,238 +0,0 @@
|
||||
import 'package:clock/clock.dart';
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:drift/native.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:game_tracker/data/dto/team.dart';
|
||||
|
||||
void main() {
|
||||
late AppDatabase database;
|
||||
late Player testPlayer1;
|
||||
late Player testPlayer2;
|
||||
late Player testPlayer3;
|
||||
late Player testPlayer4;
|
||||
late Team testTeam1;
|
||||
late Team testTeam2;
|
||||
late Team testTeam3;
|
||||
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
|
||||
final fakeClock = Clock(() => fixedDate);
|
||||
|
||||
setUp(() async {
|
||||
database = AppDatabase(
|
||||
DatabaseConnection(
|
||||
NativeDatabase.memory(),
|
||||
// Recommended for widget tests to avoid test errors.
|
||||
closeStreamsSynchronously: true,
|
||||
),
|
||||
);
|
||||
|
||||
withClock(fakeClock, () {
|
||||
testPlayer1 = Player(name: 'Alice');
|
||||
testPlayer2 = Player(name: 'Bob');
|
||||
testPlayer3 = Player(name: 'Charlie');
|
||||
testPlayer4 = Player(name: 'Diana');
|
||||
testTeam1 = Team(
|
||||
name: 'Team Alpha',
|
||||
members: [testPlayer1, testPlayer2],
|
||||
);
|
||||
testTeam2 = Team(
|
||||
name: 'Team Beta',
|
||||
members: [testPlayer3, testPlayer4],
|
||||
);
|
||||
testTeam3 = Team(
|
||||
name: 'Team Gamma',
|
||||
members: [testPlayer1, testPlayer3],
|
||||
);
|
||||
});
|
||||
|
||||
await database.playerDao.addPlayersAsList(
|
||||
players: [testPlayer1, testPlayer2, testPlayer3, testPlayer4],
|
||||
);
|
||||
});
|
||||
|
||||
tearDown(() async {
|
||||
await database.close();
|
||||
});
|
||||
|
||||
group('Team Tests', () {
|
||||
|
||||
// Verifies that a single team can be added and retrieved with all fields intact.
|
||||
test('Adding and fetching a single team works correctly', () async {
|
||||
final added = await database.teamDao.addTeam(team: testTeam1);
|
||||
expect(added, true);
|
||||
|
||||
final fetchedTeam = await database.teamDao.getTeamById(
|
||||
teamId: testTeam1.id,
|
||||
);
|
||||
|
||||
expect(fetchedTeam.id, testTeam1.id);
|
||||
expect(fetchedTeam.name, testTeam1.name);
|
||||
expect(fetchedTeam.createdAt, testTeam1.createdAt);
|
||||
});
|
||||
|
||||
// Verifies that multiple teams can be added at once and retrieved correctly.
|
||||
test('Adding and fetching multiple teams works correctly', () async {
|
||||
await database.teamDao.addTeamsAsList(
|
||||
teams: [testTeam1, testTeam2, testTeam3],
|
||||
);
|
||||
|
||||
final allTeams = await database.teamDao.getAllTeams();
|
||||
expect(allTeams.length, 3);
|
||||
|
||||
final testTeams = {
|
||||
testTeam1.id: testTeam1,
|
||||
testTeam2.id: testTeam2,
|
||||
testTeam3.id: testTeam3,
|
||||
};
|
||||
|
||||
for (final team in allTeams) {
|
||||
final testTeam = testTeams[team.id]!;
|
||||
|
||||
expect(team.id, testTeam.id);
|
||||
expect(team.name, testTeam.name);
|
||||
expect(team.createdAt, testTeam.createdAt);
|
||||
}
|
||||
});
|
||||
|
||||
// Verifies that adding the same team twice does not create duplicates and returns false.
|
||||
test('Adding the same team twice does not create duplicates', () async {
|
||||
await database.teamDao.addTeam(team: testTeam1);
|
||||
final addedAgain = await database.teamDao.addTeam(team: testTeam1);
|
||||
|
||||
expect(addedAgain, false);
|
||||
|
||||
final teamCount = await database.teamDao.getTeamCount();
|
||||
expect(teamCount, 1);
|
||||
});
|
||||
|
||||
// Verifies that teamExists returns correct boolean based on team presence.
|
||||
test('Team existence check works correctly', () async {
|
||||
var teamExists = await database.teamDao.teamExists(teamId: testTeam1.id);
|
||||
expect(teamExists, false);
|
||||
|
||||
await database.teamDao.addTeam(team: testTeam1);
|
||||
|
||||
teamExists = await database.teamDao.teamExists(teamId: testTeam1.id);
|
||||
expect(teamExists, true);
|
||||
});
|
||||
|
||||
// Verifies that deleteTeam removes the team and returns true.
|
||||
test('Deleting a team works correctly', () async {
|
||||
await database.teamDao.addTeam(team: testTeam1);
|
||||
|
||||
final teamDeleted = await database.teamDao.deleteTeam(
|
||||
teamId: testTeam1.id,
|
||||
);
|
||||
expect(teamDeleted, true);
|
||||
|
||||
final teamExists = await database.teamDao.teamExists(
|
||||
teamId: testTeam1.id,
|
||||
);
|
||||
expect(teamExists, false);
|
||||
});
|
||||
|
||||
// Verifies that deleteTeam returns false for a non-existent team ID.
|
||||
test('Deleting a non-existent team returns false', () async {
|
||||
final teamDeleted = await database.teamDao.deleteTeam(
|
||||
teamId: 'non-existent-id',
|
||||
);
|
||||
expect(teamDeleted, false);
|
||||
});
|
||||
|
||||
// Verifies that getTeamCount returns correct count through add/delete operations.
|
||||
test('Getting the team count works correctly', () async {
|
||||
var teamCount = await database.teamDao.getTeamCount();
|
||||
expect(teamCount, 0);
|
||||
|
||||
await database.teamDao.addTeam(team: testTeam1);
|
||||
|
||||
teamCount = await database.teamDao.getTeamCount();
|
||||
expect(teamCount, 1);
|
||||
|
||||
await database.teamDao.addTeam(team: testTeam2);
|
||||
|
||||
teamCount = await database.teamDao.getTeamCount();
|
||||
expect(teamCount, 2);
|
||||
|
||||
await database.teamDao.deleteTeam(teamId: testTeam1.id);
|
||||
|
||||
teamCount = await database.teamDao.getTeamCount();
|
||||
expect(teamCount, 1);
|
||||
|
||||
await database.teamDao.deleteTeam(teamId: testTeam2.id);
|
||||
|
||||
teamCount = await database.teamDao.getTeamCount();
|
||||
expect(teamCount, 0);
|
||||
});
|
||||
|
||||
// Verifies that updateTeamName correctly updates only the name field.
|
||||
test('Updating team name works correctly', () async {
|
||||
await database.teamDao.addTeam(team: testTeam1);
|
||||
|
||||
var fetchedTeam = await database.teamDao.getTeamById(
|
||||
teamId: testTeam1.id,
|
||||
);
|
||||
expect(fetchedTeam.name, testTeam1.name);
|
||||
|
||||
const newName = 'Updated Team Name';
|
||||
await database.teamDao.updateTeamName(
|
||||
teamId: testTeam1.id,
|
||||
newName: newName,
|
||||
);
|
||||
|
||||
fetchedTeam = await database.teamDao.getTeamById(teamId: testTeam1.id);
|
||||
expect(fetchedTeam.name, newName);
|
||||
});
|
||||
|
||||
// Verifies that deleteAllTeams removes all teams from the database.
|
||||
test('Deleting all teams works correctly', () async {
|
||||
await database.teamDao.addTeamsAsList(
|
||||
teams: [testTeam1, testTeam2, testTeam3],
|
||||
);
|
||||
|
||||
var teamCount = await database.teamDao.getTeamCount();
|
||||
expect(teamCount, 3);
|
||||
|
||||
final deleted = await database.teamDao.deleteAllTeams();
|
||||
expect(deleted, true);
|
||||
|
||||
teamCount = await database.teamDao.getTeamCount();
|
||||
expect(teamCount, 0);
|
||||
});
|
||||
|
||||
// Verifies that deleteAllTeams returns false when no teams exist.
|
||||
test('Deleting all teams when empty returns false', () async {
|
||||
final deleted = await database.teamDao.deleteAllTeams();
|
||||
expect(deleted, false);
|
||||
});
|
||||
|
||||
// Verifies that addTeamsAsList returns false when given an empty list.
|
||||
test('Adding teams as list with empty list returns false', () async {
|
||||
final added = await database.teamDao.addTeamsAsList(teams: []);
|
||||
expect(added, false);
|
||||
});
|
||||
|
||||
// Verifies that addTeamsAsList with duplicate IDs ignores duplicates and keeps the first.
|
||||
test('Adding teams with duplicate IDs ignores duplicates', () async {
|
||||
final duplicateTeam = Team(
|
||||
id: testTeam1.id,
|
||||
name: 'Duplicate Team',
|
||||
members: [testPlayer4],
|
||||
);
|
||||
|
||||
await database.teamDao.addTeamsAsList(
|
||||
teams: [testTeam1, duplicateTeam, testTeam2],
|
||||
);
|
||||
|
||||
final teamCount = await database.teamDao.getTeamCount();
|
||||
expect(teamCount, 2);
|
||||
|
||||
// The first one should be kept (insertOrIgnore)
|
||||
final fetchedTeam = await database.teamDao.getTeamById(
|
||||
teamId: testTeam1.id,
|
||||
);
|
||||
expect(fetchedTeam.name, testTeam1.name);
|
||||
});
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user