262 Commits

Author SHA1 Message Date
ab20bd764b implement draft blur navbar
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2026-01-11 11:30:00 +01:00
8ca4e3210e remove button in match view for testing 2026-01-11 11:28:21 +01:00
a480530919 Merge branch 'development' into enhancement/138-neues-navbar-design
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# Conflicts:
#	pubspec.yaml
2026-01-10 22:18:54 +01:00
906c8d8450 Merge pull request 'Versions- und Build Nr in Einstellungen' (#149) from enhancement/146-versions-und-build-nr-in-einstellungen into development
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Reviewed-on: #149
Reviewed-by: Mathis Kirchner <mathis.kirchner.mk@gmail.com>
2026-01-10 20:56:25 +00:00
000bdc8cbc Merge remote-tracking branch 'origin/development' into enhancement/146-versions-und-build-nr-in-einstellungen
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2026-01-10 21:54:09 +01:00
497f30421d Updated string
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2026-01-10 21:29:45 +01:00
adedb85eb2 Merge pull request 'Gruppen nach Spielern durchsuchen' (#147) from enhancement/136-gruppen-nach-spielern-durchsuchen into development
Reviewed-on: #147
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2026-01-10 20:27:53 +00:00
2a72332bcd Updated error string
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2026-01-10 21:23:28 +01:00
7aa41abe61 Implemented version number 2026-01-10 16:20:21 +01:00
e1263d51ad Merge branch 'development' into enhancement/136-gruppen-nach-spielern-durchsuchen
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2026-01-10 15:06:17 +00:00
8791b5296e Merge pull request 'MatchSummaryTile durch MatchTile ersetzen' (#142) from enhancement/137-matchsummarytile-durch-matchtile-ersetzen into development
Reviewed-on: #142
Reviewed-by: Mathis Kirchner <mathis.kirchner.mk@gmail.com>
2026-01-10 15:05:42 +00:00
f2a4327166 Implemented adaptive page route
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2026-01-10 15:55:19 +01:00
d34990ed50 Removed print 2026-01-10 15:54:41 +01:00
2ef671884d New method for specific winner refreshing 2026-01-10 15:54:11 +01:00
2ef8eb6534 Made winner field non final 2026-01-10 15:53:31 +01:00
6f0e5ba5c2 add ability to search for groups members in choose_group_view.dart
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2026-01-10 15:19:18 +01:00
1c07346aaf Updated version
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2026-01-10 15:16:09 +01:00
830a64b5dd Small changes
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2026-01-10 15:15:52 +01:00
9221f64fa5 Merge branch 'development' into enhancement/137-matchsummarytile-durch-matchtile-ersetzen
# Conflicts:
#	lib/presentation/views/main_menu/match_view/match_view.dart
#	pubspec.yaml
2026-01-10 15:15:14 +01:00
c4f6749882 Fixed state issue in home view
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2026-01-10 15:13:56 +01:00
14a043785e Merge pull request 'PageRoutes adaptable machen' (#145) from enhancement/128-PageRoutes-adaptable-machen into development
Reviewed-on: #145
Reviewed-by: gelbeinhalb <spam@yannick-weigert.de>
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2026-01-10 14:06:10 +00:00
9eb9c0eb7f remove unneccessary import
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2026-01-10 15:02:01 +01:00
54ec865f04 fix merge issues
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2026-01-10 15:00:33 +01:00
d5e7a17127 Merge remote-tracking branch 'origin/development' into enhancement/128-PageRoutes-adaptable-machen
# Conflicts:
#	lib/presentation/views/main_menu/match_view/create_match/create_match_view.dart
2026-01-10 14:57:33 +01:00
275f64b296 Merge pull request 'SnackBar Sichtbarkeit' (#144) from bug/130-Snackbar-Sichtbarkeit into development
Reviewed-on: #144
Reviewed-by: gelbeinhalb <spam@yannick-weigert.de>
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2026-01-10 13:54:57 +00:00
97ca62b083 refactor: rename AdaptivePageRoute to adaptivePageRoute for lowerCamelCase
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2026-01-10 14:52:59 +01:00
32fb1550ff Merge remote-tracking branch 'origin/enhancement/128-PageRoutes-adaptable-machen' into enhancement/128-PageRoutes-adaptable-machen
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# Conflicts:
#	lib/main.dart
2026-01-10 14:44:53 +01:00
d67972624e replaced ternary operator solution with custom adaptive_page_route.dart 2026-01-10 14:44:33 +01:00
595cf6ead0 Changed skeleton data from 3 to 2 tiles
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2026-01-10 14:20:09 +01:00
6faafe9fab Changed android page transition to Android U transition
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2026-01-10 14:16:16 +01:00
66b90aac25 Fixed issue with android page transition
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2026-01-10 14:09:08 +01:00
d22855fc1a Fixed match view tile width
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2026-01-10 13:57:54 +01:00
1be86bc3c5 Added theme box design 2026-01-10 13:57:46 +01:00
db3e8215fa Added ios swipe back gesture
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2026-01-10 13:42:09 +01:00
2c4cef76d8 Reimplemented info tile & match tile into it
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2026-01-09 23:55:29 +01:00
a4ef9705f9 made PageRoutes adapt to os, default to MaterialPageRoute
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2026-01-09 22:22:26 +01:00
799c849570 wrap every view that uses a snackbar in ScaffoldMessenger
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2026-01-09 21:55:58 +01:00
799b7d8403 Implemented new nav bar with selected animation
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2026-01-09 21:12:09 +01:00
644728a9df Removed unneccesary code
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2026-01-09 20:19:23 +01:00
afb7a5f1d4 MatchTiles only show when recent games are available 2026-01-09 20:15:50 +01:00
3d510d5b3d Implemented compact mode for match tiles 2026-01-09 20:04:10 +01:00
a9d2325eee Implemented match tile in home view 2026-01-09 19:50:51 +01:00
349ff948de Modified match tile 2026-01-09 19:50:44 +01:00
c2394c3733 Merge pull request 'MVP-Refactoring' (#139) from refactoring/68-mvp-refactoring into development
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Reviewed-on: #139
Reviewed-by: gelbeinhalb <spam@yannick-weigert.de>
Reviewed-by: Mathis Kirchner <mathis.kirchner.mk@gmail.com>
2026-01-08 20:24:01 +00:00
88766652b9 Small loc corrections
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2026-01-08 21:21:33 +01:00
2a1573ee2d Remove Whitespace
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2026-01-08 21:15:01 +01:00
cfb07bfe28 Updated localizations
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2026-01-08 21:13:24 +01:00
d741990f2f Fixed navbar issue
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2026-01-08 21:07:30 +01:00
76121eb4fb Updated localizations
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2026-01-07 17:30:19 +01:00
d5ee6449b0 Updated localizations
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2026-01-07 17:02:06 +01:00
7d9757abb6 Merge branch 'development' into refactoring/68-mvp-refactoring
# Conflicts:
#	lib/l10n/generated/app_localizations.dart
#	lib/l10n/generated/app_localizations_de.dart
#	lib/l10n/generated/app_localizations_en.dart
2026-01-07 16:58:15 +01:00
d94d51c6ea Merge pull request 'change settings icons to filled and rounded' (#140) from enhancement/135-settings-icons into development
Reviewed-on: #140
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2026-01-07 14:23:27 +00:00
gelbeinhalb
803cf8a972 update app_localizations
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2026-01-07 15:17:13 +01:00
gelbeinhalb
13be75a65b change settings icons to filled and rounded
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2026-01-07 15:12:12 +01:00
aef12bd65a Refactored several theme settings into custom theme
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2026-01-07 14:54:53 +01:00
02d79574dd Simplified app bar logic in views 2026-01-07 14:43:13 +01:00
fdd0e7579a Updated game title process 2026-01-07 14:35:07 +01:00
cd2770be26 Removed unnessecary setStates 2026-01-07 14:33:52 +01:00
e196d6e5ef Corrected strings 2026-01-07 14:32:40 +01:00
bc3beac866 Replaced Matches with Spiele 2026-01-07 14:25:14 +01:00
aa936a938d Corrected translation 2026-01-07 14:23:47 +01:00
2811ea892e Added dispose & formatting 2026-01-07 14:15:23 +01:00
4b1d3923a0 Optimized ruleset touples 2026-01-07 14:11:14 +01:00
0f824bb30a Optimized statistics tile 2026-01-07 14:10:09 +01:00
21c74b74bc Refactored components 2026-01-07 14:05:19 +01:00
6e45e9435b Refactored views 2026-01-07 13:27:39 +01:00
a78614851b Added constants class 2026-01-07 13:02:09 +01:00
8df9a27dc7 Merge pull request 'Lokalisierung implementieren' (#112) from feature/100-lokalisierung-hinzufügen into development
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Reviewed-on: #112
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2026-01-07 11:30:11 +00:00
52180eeb6d Merge branch 'development' into feature/100-lokalisierung-hinzufügen
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2026-01-07 11:28:04 +00:00
0893667e41 Merge pull request 'Konsistenzfehler im JSON Vermeiden' (#125) from enhancement/70-konsistenzfehler-im-json-vermeiden into development
Reviewed-on: #125
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2026-01-07 11:27:44 +00:00
1dc5286c6b change double to single quotes
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2026-01-07 12:08:21 +01:00
gelbeinhalb
f140ebae2e Merge branch 'enhancement/70-konsistenzfehler-im-json-vermeiden' of git.yannick-weigert.de:liquid-development/game-tracker into enhancement/70-konsistenzfehler-im-json-vermeiden
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2026-01-07 12:00:33 +01:00
a487e4071f Sort files
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2026-01-07 12:00:25 +01:00
gelbeinhalb
99044c0ea0 remove unnecessary check 2026-01-07 12:00:25 +01:00
69effa2b7d change winner localization to not include placeholder 2026-01-07 11:49:10 +01:00
5db008c274 Merge branch 'development' into feature/100-lokalisierung-hinzufügen
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2026-01-05 15:04:19 +00:00
feaa0709a7 Merge branch 'development' into enhancement/70-konsistenzfehler-im-json-vermeiden
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2026-01-05 15:03:39 +00:00
gelbeinhalb
2fea3597fe Merge branch 'enhancement/70-konsistenzfehler-im-json-vermeiden' of git.yannick-weigert.de:liquid-development/game-tracker into enhancement/70-konsistenzfehler-im-json-vermeiden
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2026-01-05 11:46:34 +01:00
gelbeinhalb
7b2314a25e fix null error for winnerId and groupId in match import 2026-01-05 11:46:26 +01:00
gelbeinhalb
7f6c1cb9a6 change InsertMode to insertOrIgnore not insertOrReplace 2026-01-05 11:40:57 +01:00
dcfed75a93 Merge pull request 'Player in Gewinner Auswahl, Match- und Grouptile sortieren' (#134) from enhancement/133-gewinner-auswahl-sortieren into development
Reviewed-on: #134
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2026-01-04 20:46:04 +00:00
7fa434782c remove semicolon and empty line
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2026-01-03 17:49:37 +01:00
bdcee85eb9 sort players in group tile 2026-01-03 17:49:15 +01:00
072dba1cde sort players in match tile 2026-01-03 17:45:35 +01:00
3c7c4598ff sort players in winner selection 2026-01-03 17:42:25 +01:00
1a20d7b64c Merge branch 'development' into enhancement/70-konsistenzfehler-im-json-vermeiden
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2026-01-03 14:39:40 +00:00
ec94e12ed7 implement changes
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2026-01-03 15:38:25 +01:00
9fc308554c Merge remote-tracking branch 'origin/development' into feature/100-lokalisierung-hinzufügen
# Conflicts:
#	lib/presentation/views/main_menu/match_view/create_match/choose_game_view.dart
#	lib/presentation/views/main_menu/match_view/create_match/choose_group_view.dart
#	lib/presentation/views/main_menu/match_view/create_match/choose_ruleset_view.dart
2026-01-03 14:42:53 +01:00
42cef337aa Merge pull request 'ChooseViews Speichern nicht bei Zurück gehen' (#127) from bug/126-ChooseViews-Speichern-nicht-bei-Zurück-gehen into development
Reviewed-on: #127
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2026-01-03 12:53:51 +00:00
gelbeinhalb
d9980edf0e Merge branch 'enhancement/70-konsistenzfehler-im-json-vermeiden' of git.yannick-weigert.de:liquid-development/game-tracker into enhancement/70-konsistenzfehler-im-json-vermeiden
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2026-01-03 13:20:59 +01:00
gelbeinhalb
4c084cae4a remove ?? as members cant be null 2026-01-03 13:20:36 +01:00
gelbeinhalb
cecfd5da4e update schema.json to current data import version 2026-01-03 13:19:58 +01:00
5289660327 add comment
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2026-01-03 11:02:43 +01:00
16e1f542f5 fix choose rulset & choose group view not saving 2026-01-03 11:02:38 +01:00
e4ae526d93 fix choose_game_view not saving
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2026-01-03 10:16:28 +01:00
2f65316a51 Merge branch 'development' into enhancement/70-konsistenzfehler-im-json-vermeiden
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2026-01-02 20:45:47 +00:00
31abb7f1e4 Merge remote-tracking branch 'origin/development' into feature/100-lokalisierung-hinzufügen
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# Conflicts:
#	lib/presentation/widgets/player_selection.dart
2026-01-02 21:32:40 +01:00
132966f3d2 increase title_description_list_tile width to make german translation fully visible
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2026-01-02 21:28:46 +01:00
77095725de fix game choose view highlighting not working 2026-01-02 21:26:54 +01:00
d081a597db Merge pull request 'Ausgewählte Spieler durch Gruppe werden nicht aussortiert' (#124) from bug/113-ausgewählte-spieler-durch-gruppe-werden-nicht-aussortiert into development
Reviewed-on: #124
Reviewed-by: Mathis Kirchner <mathis.kirchner.mk@gmail.com>
2026-01-02 20:22:45 +00:00
bdc3453d7f correct spelling mistake
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2026-01-02 21:20:30 +01:00
678ab90af3 removed unneccessary null assertion operators
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2026-01-02 21:16:13 +01:00
a038c22ba6 removed else in fallback 2026-01-02 21:13:00 +01:00
22fcff73bd configure en locale as fallback
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2026-01-02 21:11:37 +01:00
gelbeinhalb
4a67dae456 change import/export json logic to remove redundant data
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2026-01-02 20:37:10 +01:00
3c22b084d6 made getters non nullable and removed all null assertion operators
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2026-01-02 19:01:44 +01:00
7f923f6dff Merge remote-tracking branch 'origin/development' into feature/100-lokalisierung-hinzufügen
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# Conflicts:
#	lib/presentation/views/main_menu/home_view.dart
#	lib/presentation/views/main_menu/match_view/create_match/create_match_view.dart
#	lib/presentation/views/main_menu/match_view/match_view.dart
2026-01-02 18:49:34 +01:00
87856e6548 Simplified info texts
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2026-01-02 18:41:39 +01:00
cb7804cf55 Fixed Problem with widget state 2026-01-02 18:38:13 +01:00
304fa82a93 Fixed bug in player selection
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2026-01-01 23:14:52 +01:00
f84a645e61 Merge pull request 'Optionaler Match-Name' (#121) from enhancement/115-Optionaler-Match-Name into development
Reviewed-on: #121
2026-01-01 21:50:11 +00:00
b0073addf8 remove unnecessary trim
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2026-01-01 22:45:55 +01:00
b5c17ac5a9 Merge branch 'development' into enhancement/115-Optionaler-Match-Name
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2026-01-01 21:43:37 +00:00
4451f9e2a9 Merge branch 'development' into feature/100-lokalisierung-hinzufügen
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2026-01-01 21:43:19 +00:00
1d4fdae84b Hotfix: Missing game renames
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2026-01-01 22:40:26 +01:00
60862de4c4 Merge pull request 'Letztes Tile in Matchview nicht lesbar' (#123) from bug/122-Letztes-Tile-in-MatchView-nicht-lesbar into development
Reviewed-on: #123
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2026-01-01 21:33:02 +00:00
6899bb0c3c add comment
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2026-01-01 21:47:13 +01:00
55a22b292f changed bottom padding
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2026-01-01 21:40:18 +01:00
db30b0fd5a removed double quotes
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2026-01-01 19:15:57 +01:00
5ee0d59377 implement optional match name with game name as default
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2026-01-01 19:13:50 +01:00
f22595e678 Add localization for 'none_group' option in English and German
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2026-01-01 18:44:43 +01:00
25fe10eb9a added missing square bracket 2026-01-01 18:44:28 +01:00
5a318f9760 Merge remote-tracking branch 'origin/feature/100-lokalisierung-hinzufügen' into feature/100-lokalisierung-hinzufügen 2026-01-01 18:44:03 +01:00
0051990168 Remove auto_localize dependency from pubspec.yaml 2026-01-01 18:43:06 +01:00
7e21c65026 Merge branch 'development' into feature/100-lokalisierung-hinzufügen
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2026-01-01 17:33:47 +00:00
cc23c03f6b Add localization for 'not available' message in English and German
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2026-01-01 18:32:01 +01:00
d77b5f20f9 Update statistics_view.dart to use localized 'not available' message for players 2026-01-01 18:31:53 +01:00
3c3bf506cb Add TODO for implementing quick create functionality in home_view.dart 2026-01-01 18:31:37 +01:00
8afba5680b Add localization for no statistics available message and removed dots from all messages
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2026-01-01 18:18:14 +01:00
7103765054 Update statistics_view.dart to use localized message no statistics available instead of no data available 2026-01-01 18:17:53 +01:00
bc01a6de9a Add localization for search input fields in English and German
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2026-01-01 18:10:44 +01:00
ad87dca674 add generated files
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2026-01-01 18:10:24 +01:00
633a21d829 Updated search bar hint texts to use localization for group and player searches
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2026-01-01 18:10:08 +01:00
81f63c1c07 made statistics_view.dart use localization and fix merge error
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2026-01-01 18:09:50 +01:00
fc6c74b377 Merge pull request 'Entfernen von Ausgewählten Spielern, fügt sie nicht wieder zur Auswahl hinzu' (#117) from bug/116-entfernen-von-ausgewählten-spielern-fuegt-sie-nicht-wieder-zur-auswahl-hinzu into development
Reviewed-on: #117
Reviewed-by: Mathis Kirchner <mathis.kirchner.mk@gmail.com>
2026-01-01 16:50:07 +00:00
15d09f381a New created players will be added now at the front too
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2026-01-01 17:47:15 +01:00
f97c341b81 added devtools_options.yaml to .gitignore
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2026-01-01 17:43:24 +01:00
7bf03ec388 added auto-generated files to git
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2026-01-01 17:42:38 +01:00
0bfaba4225 Refactored German localization strings by removing redundant entries
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2026-01-01 17:40:36 +01:00
bbb7914fc5 Updated sorting logic & added comments
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2026-01-01 16:39:57 +01:00
86dbc9afb0 Optimized ruleset selection in CreateMatchView
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2026-01-01 00:42:21 +01:00
73aea0d0f5 added missings consts
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2026-01-01 00:39:15 +01:00
ed9e3af768 merged dev into branch and fixed missing comma
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2026-01-01 00:34:55 +01:00
d93ead40b6 Merge remote-tracking branch 'origin/development' into feature/100-lokalisierung-hinzufügen
# Conflicts:
#	lib/presentation/views/main_menu/statistics_view.dart
2026-01-01 00:32:10 +01:00
3374a80c27 Merge pull request 'Bei 0 gespielten Matches keine Stats anzeigen' (#111) from enhancement/109-bei-0-gespielten-matches-keine-stats-anzeigen into development
Reviewed-on: #111
2025-12-31 23:30:26 +00:00
534d19efc3 Implemented localization across the application.
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2026-01-01 00:21:09 +01:00
d9a26a8cf7 Added English and German localization files containing all strings used in app 2026-01-01 00:20:44 +01:00
8e05e9d61b Added l10n.yaml for localization configuration 2026-01-01 00:20:22 +01:00
179ac2fe21 Update localization dependencies and enable code generation 2026-01-01 00:20:16 +01:00
2b78617924 Redo seperate visibility
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2025-12-31 19:11:34 +01:00
175a9cb349 Added hiding statistics tiles if their corresponding data is not available
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2025-12-31 18:36:33 +01:00
18f0626e95 Added empty statistics message 2025-12-31 18:33:09 +01:00
d99a04549a Merge pull request 'Möglichkeit der horizontalen Nutzung deaktivieren' (#110) from feature/108-Möglichkeit-der-horizontalen-Nutzung-deaktivieren into development
Reviewed-on: #110
2025-12-31 17:00:31 +00:00
cc1ecc4c86 Merge branch 'development' into feature/108-Möglichkeit-der-horizontalen-Nutzung-deaktivieren
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2025-12-31 16:41:08 +00:00
16cdf9db3e Restricted app orientation to portrait mode on iOS and Android
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2025-12-31 17:39:20 +01:00
da494ed146 Merge pull request 'Fehlende Umbenennungen' (#106) from refactoring/105-fehlende-umbenennungen into development
Reviewed-on: #106
Reviewed-by: Mathis Kirchner <mathis.kirchner.mk@gmail.com>
2025-12-31 16:27:29 +00:00
af0242c44f Merge branch 'development' into refactoring/105-fehlende-umbenennungen
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2025-12-31 16:25:19 +00:00
cd63f5cf06 Merge pull request 'Fehlende Info in CreateGroupView' (#107) from bug/73-Fehlende-Info-in-CreateGroupView into development
Reviewed-on: #107
Reviewed-by: Mathis Kirchner <mathis.kirchner.mk@gmail.com>
2025-12-31 16:24:31 +00:00
8c3282b954 Changed color to white
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2025-12-31 17:10:47 +01:00
1c0fb9f3ab Merge branch 'development' into bug/73-Fehlende-Info-in-CreateGroupView
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2025-12-31 16:41:26 +01:00
bfca41bd36 Fixed info message placement
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2025-12-31 16:38:09 +01:00
92b8ef0877 Merge branch 'development' into refactoring/105-fehlende-umbenennungen
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2025-12-30 21:22:34 +01:00
5428064c53 Some last changes
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2025-12-30 21:22:07 +01:00
27916456db Merge pull request 'Fehler bei Match-Erstellung' (#104) from bug/102-fehler-bei-match-erstellung into development
Reviewed-on: #104
Reviewed-by: Mathis Kirchner <mathis.kirchner.mk@gmail.com>
2025-12-30 20:17:18 +00:00
58fe38fd72 Updated comment
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2025-12-30 21:02:03 +01:00
ecd03dfd9d Updated hint text 2025-12-30 21:01:40 +01:00
05c6625bf3 Renamed MatchResultView and match variable 2025-12-30 21:01:07 +01:00
9821af39fe Renamed test files 2025-12-30 21:00:56 +01:00
c1789458e0 Added tests for bug causing behaviour
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2025-12-30 20:56:39 +01:00
e19f696714 Fixed tests with adding players and groups to database on setup
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2025-12-30 18:51:57 +01:00
9cb35dc4a1 Updated comments
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2025-12-30 18:45:28 +01:00
b8b65c4ca1 Removed lines that added the group and players to the db again in addMatch()
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2025-12-30 18:23:15 +01:00
356cb1fb43 Updated insert mode to fix problem with replacing existing player match connections 2025-12-30 18:21:39 +01:00
4c8896d2d9 Merge pull request 'Fehlende Aktualisierung in MatchView' (#101) from bug/95-fehlende-aktualisierung-in-matchview into development
Reviewed-on: #101
Reviewed-by: Mathis Kirchner <mathis.kirchner.mk@gmail.com>
2025-12-30 16:49:02 +00:00
31c8598222 Made cleaner version
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2025-12-29 19:28:47 +01:00
884680d329 Merge branch 'development' into bug/95-fehlende-aktualisierung-in-matchview
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2025-12-29 19:23:11 +01:00
5ae569f2e7 Fixed updating error
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2025-12-29 19:16:25 +01:00
37d6ad81fd Merge pull request 'ChooseGroupView zeigt keine Group entspricht der Suche, obwohl nur Gruppen leer' (#98) from bug/94-choosegroupview-zeigt-keine-group-entspricht-der-suche-obwohl-nur-gruppen-leer into development
Reviewed-on: #98
Reviewed-by: Mathis Kirchner <mathis.kirchner.mk@gmail.com>
2025-12-29 17:47:11 +00:00
cea6c36407 Merge branch 'development' into bug/94-choosegroupview-zeigt-keine-group-entspricht-der-suche-obwohl-nur-gruppen-leer
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2025-12-29 17:45:00 +00:00
1b300faea9 Merge pull request '"Per Player" entfernen' (#99) from enhancement/93-per-player-entfernen into development
Reviewed-on: #99
Reviewed-by: gelbeinhalb <spam@yannick-weigert.de>
Reviewed-by: Mathis Kirchner <mathis.kirchner.mk@gmail.com>
2025-12-29 17:41:50 +00:00
dac5cc8a89 Hab leider nur von Wand bis Tapete gedacht
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2025-12-29 18:37:44 +01:00
bafbde7d03 Merge remote-tracking branch 'origin/bug/94-choosegroupview-zeigt-keine-group-entspricht-der-suche-obwohl-nur-gruppen-leer' into bug/94-choosegroupview-zeigt-keine-group-entspricht-der-suche-obwohl-nur-gruppen-leer 2025-12-29 18:35:26 +01:00
fdea594a1e Merge branch 'development' into bug/94-choosegroupview-zeigt-keine-group-entspricht-der-suche-obwohl-nur-gruppen-leer
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2025-12-29 17:28:50 +00:00
856ce43c49 Updated statistics title
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2025-12-29 18:28:06 +01:00
5c8b93072f Merge branch 'development' into bug/94-choosegroupview-zeigt-keine-group-entspricht-der-suche-obwohl-nur-gruppen-leer 2025-12-29 18:25:30 +01:00
94fdd7026d Merge pull request 'FutureBuilder-/Skeleton-/Futurelogik verbessern' (#90) from enhancement/80-FutureBuilder-Logik-bei-Interaktion-mit-DB-verbessern into development
Reviewed-on: #90
Reviewed-by: gelbeinhalb <spam@yannick-weigert.de>
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-12-29 17:21:49 +00:00
966f7caa54 Fixed info message
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2025-12-29 18:19:29 +01:00
88bea48956 Merge remote-tracking branch 'origin/development' into enhancement/80-FutureBuilder-Logik-bei-Interaktion-mit-DB-verbessern
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# Conflicts:
#	lib/presentation/views/main_menu/match_view/match_view.dart
2025-12-29 18:19:03 +01:00
a2e66b9c80 Merge pull request 'Letztes Gametile nicht komplett sichtbar' (#96) from bug/79-Letztes-Gametile-in-der-GamesView-ist-nicht-lesbar into development
Reviewed-on: #96
Reviewed-by: gelbeinhalb <spam@yannick-weigert.de>
2025-12-25 09:55:31 +00:00
d7a006dd87 fixed last gametile not visible
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2025-12-24 23:51:34 +01:00
12856342a8 remove dots after sentences
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2025-12-24 22:53:17 +01:00
b0a5145490 move setState to include match loading and sorting in MatchView 2025-12-24 13:14:31 +01:00
7a80c1a792 adjust heightFactor for empty game state in home view
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2025-12-24 13:08:25 +01:00
c73f37507f put isLoading in existing setState and move mounted check up
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2025-12-24 13:05:49 +01:00
1e730cebe6 wrap isLoading into mounted and setState
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2025-12-24 13:01:40 +01:00
7eb25221d7 add mounted check before calling setState in match_view 2025-12-24 13:01:16 +01:00
f9722bc762 wrap isLoading = false in a mounted check and setState call 2025-12-24 13:01:05 +01:00
f2917a6813 removed empty line 2025-12-24 13:00:38 +01:00
b29cd6dff4 remove double quotes
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2025-12-24 12:54:05 +01:00
1d92084da6 fix rangeerror when only 1 or less matches exist
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2025-12-24 12:53:37 +01:00
7732c6ceb9 remove futurebuilder from match view and refactor
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2025-12-23 23:17:27 +01:00
a747d91c5d refactor group loading into reusable method loadGroups and call it after adding a group 2025-12-23 23:16:57 +01:00
06a9c0cd84 remove futurebuilder from player selection and refactor 2025-12-23 22:59:01 +01:00
9ad5c4ad6f remove futurebuilder from groups view and refactor 2025-12-23 22:58:49 +01:00
9b3d61e5b0 remove futurebuilder from playerselection and refactor 2025-12-23 22:36:11 +01:00
df0a5207c2 add const
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2025-12-21 20:01:48 +01:00
4f0a1eec6d refactor
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2025-12-21 19:50:34 +01:00
24b60bb18b added minimumSkeletonDuration constant and changed future logic 2025-12-21 19:46:59 +01:00
c8532adfde changed skeleton duration logic in statistics view and refactored 2025-12-21 15:52:02 +01:00
76186787e7 changed futurebuilder logic in player selection 2025-12-21 15:51:24 +01:00
f05114a99e removed futurebuilder logic in groups_view 2025-12-21 15:50:39 +01:00
d96494f608 Changed futurebuilder logic in groups_view 2025-12-21 15:50:24 +01:00
0eaf3d251b added constant minimumSkeletonDuration 2025-12-21 15:49:58 +01:00
0567fce02b Merge pull request 'Game zu Match umbenennen' (#89) from refactoring/78-game-zu-match-umbenennen into development
Reviewed-on: #89
Reviewed-by: gelbeinhalb <spam@yannick-weigert.de>
2025-12-12 15:34:17 +00:00
74ea540b39 Merge branch 'feature/3-creategameview-erstellen' into refactoring/78-game-zu-match-umbenennen
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2025-12-11 20:13:55 +01:00
d578a7f9bd Missing comment 2025-12-11 20:12:56 +01:00
0e5ad1c3d9 Another missing 2025-12-11 20:12:21 +01:00
c4b249b199 Added missing game instants 2025-12-11 20:11:02 +01:00
99cea1e703 Renamed every instance of "game" to "match" 2025-12-11 20:07:32 +01:00
7b7c41b96c Merge pull request 'CreateGameView erstellen' (#67) from feature/3-creategameview-erstellen into development
Reviewed-on: #67
Reviewed-by: gelbeinhalb <spam@yannick-weigert.de>
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
2025-12-10 20:43:53 +00:00
d0059b44a8 Moved statement
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2025-12-10 21:41:37 +01:00
3b3d298ff5 Small refactoring
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2025-12-10 14:04:15 +01:00
e1626225ac Removed future builder 2025-12-10 13:56:03 +01:00
93ced81e7e Fixed filtering problem with object reference 2025-12-10 13:55:31 +01:00
23cdddfbd9 Fixed problem with player selection
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2025-12-10 12:38:39 +01:00
5d2fed74ac Fixed sorting problem
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2025-12-09 23:59:34 +01:00
0d0806dfbb Implemented listener
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2025-12-09 22:25:45 +01:00
27ff599a88 Reverted method
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2025-12-09 20:52:38 +01:00
c4094a547e Fixed button state problem 2025-12-09 20:52:14 +01:00
701500c7e2 Fixed state problem with games list
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2025-12-09 18:26:05 +01:00
062c2681bf Corrected info message 2025-12-09 18:10:31 +01:00
7cff48ebc0 Added empty message
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2025-12-07 22:23:43 +01:00
708157df54 Implemented leaving players in the player selection and filtering those who are in the group
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2025-12-07 22:15:19 +01:00
f1f3fd7b6e Fixed deselecting game bug 2025-12-07 22:03:28 +01:00
7bc75d60a7 Fixed text overflow
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2025-12-07 19:31:11 +01:00
a1ed17355a Minimum of 2 players required to create a game, unless group is selected 2025-12-07 19:23:38 +01:00
45abc79f95 Removed unneccesary db declaration 2025-12-07 19:17:56 +01:00
c214a26c54 Removed onChanged 2025-12-07 19:17:20 +01:00
6c0cb92e56 Removed unneccesary title in tupe 2025-12-07 19:17:13 +01:00
b4ba4f8d74 Implemented search bar in choose_group_view 2025-12-07 19:12:43 +01:00
f60c11fc08 Added searchbar for choose_group_view 2025-12-07 19:01:19 +01:00
d2d0a82c9b Implemented deselecting game 2025-12-07 18:58:49 +01:00
1044ee9bea Merge branch 'development' into feature/3-creategameview-erstellen
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2025-12-07 15:48:42 +01:00
32e812127d Merge pull request 'Group erstellen nur möglich mit min. 2 Spielern' (#82) from enhancement/75-Group-erstellen-nur-möglich-mit-min.-2-spielern into development
Reviewed-on: #82
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-12-07 14:06:37 +00:00
4500d85f78 Merge branch 'development' into enhancement/75-Group-erstellen-nur-möglich-mit-min.-2-spielern
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2025-12-07 14:04:19 +00:00
c8bf03f462 Merge pull request 'Skeleton in GameHistoryView anpassen' (#86) from enhancement/85-skeleton-in-gamehistoryview-anpassen into development
Reviewed-on: #86
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
2025-12-07 14:04:04 +00:00
7ecccb13c2 Updated skeleton data
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2025-12-07 13:04:30 +01:00
4fc1959704 Merge branch 'development' into feature/3-creategameview-erstellen
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2025-12-06 23:19:13 +01:00
1e03507f75 Merge pull request 'Fix für nicht funktionierende SearchBar' (#84) from bug/83-Search-in-CreateGameView-und-CreateGroupView-funktioniert-nicht into development
Reviewed-on: #84
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-12-06 22:18:20 +00:00
e37a98fdcc hart besoffenen fehler gefixt?
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2025-12-06 21:53:24 +01:00
6ae0471fa2 Implemented final navigation to GameResultView
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2025-12-06 17:42:11 +01:00
a1a995777b Adjusted margin
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2025-12-06 17:23:40 +01:00
3d12f0c160 Fixed width problem in choose game view 2025-12-06 17:23:20 +01:00
10aad47124 Updated choosing mechanism
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2025-12-06 17:13:33 +01:00
75b62d0854 Replaced temp navigator 2025-12-06 16:58:12 +01:00
527f163346 Merge branch 'development' into feature/3-creategameview-erstellen
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2025-12-06 16:54:30 +01:00
6ae7166d34 Update state when selecting players and require at least two players to create a group
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2025-12-06 15:18:41 +01:00
b4ccb567b5 Added conditional description
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2025-11-28 23:15:08 +01:00
bcd7bf751b Added todo & example data 2025-11-28 23:14:29 +01:00
4dbc106e38 Added searchbar 2025-11-28 23:14:13 +01:00
236a737fd1 Implemented choose game view
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2025-11-28 14:41:50 +01:00
94b113eb95 Renamed widget
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2025-11-28 14:07:42 +01:00
85 changed files with 6131 additions and 3555 deletions

1
.gitignore vendored
View File

@@ -195,3 +195,4 @@ app.*.map.json
/android/app/debug
/android/app/profile
/android/app/release
/devtools_options.yaml

View File

@@ -6,6 +6,7 @@
<activity
android:name=".MainActivity"
android:exported="true"
android:screenOrientation="portrait"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"

View File

@@ -2,178 +2,103 @@
"$schema": "http://json-schema.org/draft-04/schema#",
"type": "object",
"properties": {
"games": {
"players": {
"type": "array",
"items": [
{
"type": "object",
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
},
"players": {
"type": [
"array",
"null"
],
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
}
},
"required": [
"id",
"createdAt",
"name"
]
}
"items": {
"type": "object",
"properties": {
"id": {
"type": "string"
},
"group": {
"type": [
"object",
"null"
],
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
},
"members": {
"type": "array",
"items": [
{
"type": "object",
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
}
},
"required": [
"id",
"createdAt",
"name"
]
}
]
}
},
"required": [
"id",
"createdAt",
"name",
"members"
]
"createdAt": {
"type": "string"
},
"winner": {
"type": ["object","null"]
},
"required": [
"id",
"createdAt",
"name"
]
}
]
"name": {
"type": "string"
}
},
"required": [
"id",
"createdAt",
"name"
]
}
},
"groups": {
"type": "array",
"items": [
{
"type": "object",
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
},
"members": {
"type": "array",
"items": [
{
"type": "object",
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
}
},
"required": [
"id",
"createdAt",
"name"
]
}
]
}
"items": {
"type": "object",
"properties": {
"id": {
"type": "string"
},
"required": [
"id",
"createdAt",
"name",
"members"
]
}
]
"name": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"memberIds": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"id",
"name",
"createdAt",
"memberIds"
]
}
},
"players": {
"matches": {
"type": "array",
"items": [
{
"type": [
"object",
"null"
],
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"items": {
"type": "object",
"properties": {
"id": {
"type": "string"
},
"name": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"groupId": {
"anyOf": [
{"type": "string"},
{"type": "null"}
]
},
"playerIds": {
"type": "array",
"items": {
"type": "string"
}
},
"required": [
"id",
"createdAt",
"name"
]
}
]
"winnerId": {
"anyOf": [
{"type": "string"},
{"type": "null"}
]
}
},
"required": [
"id",
"name",
"createdAt",
"groupId",
"playerIds"
]
}
}
}
}
},
"required": [
"players",
"groups",
"matches"
]
}

View File

@@ -31,8 +31,6 @@
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>

5
l10n.yaml Normal file
View File

@@ -0,0 +1,5 @@
arb-dir: lib/l10n/arb
template-arb-file: app_en.arb
output-localization-file: app_localizations.dart
output-dir: lib/l10n/generated
nullable-getter: false

View File

@@ -0,0 +1,19 @@
import 'dart:io';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
Route<T> adaptivePageRoute<T>({
required Widget Function(BuildContext) builder,
bool fullscreenDialog = false,
}) {
if (Platform.isIOS) {
return CupertinoPageRoute<T>(
builder: builder,
fullscreenDialog: fullscreenDialog,
);
}
return MaterialPageRoute<T>(
builder: builder,
fullscreenDialog: fullscreenDialog,
);
}

6
lib/core/constants.dart Normal file
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@@ -0,0 +1,6 @@
class Constants {
Constants._(); // Private constructor to prevent instantiation
/// Minimum duration of all app skeletons
static Duration minimumSkeletonDuration = const Duration(milliseconds: 250);
}

View File

@@ -1,35 +1,61 @@
import 'package:flutter/material.dart';
class CustomTheme {
CustomTheme._(); // Private constructor to prevent instantiation
// ==================== Colors ====================
static Color primaryColor = const Color(0xFF7505E4);
static Color secondaryColor = const Color(0xFFAFA2FF);
static Color backgroundColor = const Color(0xFF0B0B0B);
static Color boxColor = const Color(0xFF101010);
static Color onBoxColor = const Color(0xFF181818);
static Color boxBorder = const Color(0xFF272727);
static const Color textColor = Colors.white;
static Color navBarItemSelectedColor = primaryColor.withValues(green: 0.4);
static Color navBarItemUnselectedColor = Colors.white.withValues(alpha: 0.6);
// ==================== Border Radius ====================
static const double standardBorderRadius = 12.0;
static BorderRadius get standardBorderRadiusAll =>
BorderRadius.circular(standardBorderRadius);
// ==================== Padding & Margins ====================
static const EdgeInsets standardMargin = EdgeInsets.symmetric(
horizontal: 12,
vertical: 10,
);
static const EdgeInsets tileMargin = EdgeInsets.symmetric(
horizontal: 12,
vertical: 5,
);
// ==================== Decorations ====================
static BoxDecoration standardBoxDecoration = BoxDecoration(
color: boxColor,
border: Border.all(color: boxBorder),
borderRadius: BorderRadius.circular(12),
borderRadius: standardBorderRadiusAll,
);
static BoxDecoration highlightedBoxDecoration = BoxDecoration(
color: boxColor,
border: Border.all(color: primaryColor),
borderRadius: BorderRadius.circular(12),
borderRadius: standardBorderRadiusAll,
boxShadow: [BoxShadow(color: primaryColor.withAlpha(120), blurRadius: 12)],
);
// ==================== App Bar Theme ====================
static AppBarTheme appBarTheme = AppBarTheme(
backgroundColor: backgroundColor,
foregroundColor: Colors.white,
foregroundColor: textColor,
elevation: 0,
scrolledUnderElevation: 0,
centerTitle: true,
titleTextStyle: const TextStyle(
color: Colors.white,
color: textColor,
fontSize: 20,
fontWeight: FontWeight.bold,
overflow: TextOverflow.ellipsis,
),
iconTheme: const IconThemeData(color: Colors.white),
iconTheme: const IconThemeData(color: textColor),
);
}

View File

@@ -1,4 +1,10 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
/// Button types used for styling the [CustomWidthButton]
/// - [ButtonType.primary]: Primary button style.
/// - [ButtonType.secondary]: Secondary button style.
/// - [ButtonType.tertiary]: Tertiary button style.
enum ButtonType { primary, secondary, tertiary }
/// Result types for import operations in the [SettingsView]
@@ -23,9 +29,24 @@ enum ImportResult {
/// - [ExportResult.unknownException]: An exception occurred during export.
enum ExportResult { success, canceled, unknownException }
/// Different rulesets available for games
/// - [Ruleset.singleWinner]: The game is won by a single player
/// - [Ruleset.singleLoser]: The game is lost by a single player
/// Different rulesets available for matches
/// - [Ruleset.singleWinner]: The match is won by a single player
/// - [Ruleset.singleLoser]: The match is lost by a single player
/// - [Ruleset.mostPoints]: The player with the most points wins.
/// - [Ruleset.lastPoints]: The player with the fewest points wins.
enum Ruleset { singleWinner, singleLoser, mostPoints, lastPoints }
/// - [Ruleset.leastPoints]: The player with the fewest points wins.
enum Ruleset { singleWinner, singleLoser, mostPoints, leastPoints }
/// Translates a [Ruleset] enum value to its corresponding localized string.
String translateRulesetToString(Ruleset ruleset, BuildContext context) {
final loc = AppLocalizations.of(context);
switch (ruleset) {
case Ruleset.singleWinner:
return loc.single_winner;
case Ruleset.singleLoser:
return loc.single_loser;
case Ruleset.mostPoints:
return loc.most_points;
case Ruleset.leastPoints:
return loc.least_points;
}
}

View File

@@ -1,320 +0,0 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/game_table.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'game_dao.g.dart';
@DriftAccessor(tables: [GameTable])
class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
GameDao(super.db);
/// Retrieves all games from the database.
Future<List<Game>> getAllGames() async {
final query = select(gameTable);
final result = await query.get();
return Future.wait(
result.map((row) async {
final group = await db.groupGameDao.getGroupOfGame(gameId: row.id);
final players = await db.playerGameDao.getPlayersOfGame(gameId: row.id);
final winner = row.winnerId != null
? await db.playerDao.getPlayerById(playerId: row.winnerId!)
: null;
return Game(
id: row.id,
name: row.name,
group: group,
players: players,
createdAt: row.createdAt,
winner: winner,
);
}),
);
}
/// Retrieves a [Game] by its [gameId].
Future<Game> getGameById({required String gameId}) async {
final query = select(gameTable)..where((g) => g.id.equals(gameId));
final result = await query.getSingle();
List<Player>? players;
if (await db.playerGameDao.gameHasPlayers(gameId: gameId)) {
players = await db.playerGameDao.getPlayersOfGame(gameId: gameId);
}
Group? group;
if (await db.groupGameDao.gameHasGroup(gameId: gameId)) {
group = await db.groupGameDao.getGroupOfGame(gameId: gameId);
}
Player? winner;
if (result.winnerId != null) {
winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
}
return Game(
id: result.id,
name: result.name,
players: players,
group: group,
winner: winner,
createdAt: result.createdAt,
);
}
/// Adds a new [Game] to the database.
/// Also adds associated players and group if they exist.
Future<void> addGame({required Game game}) async {
await db.transaction(() async {
await into(gameTable).insert(
GameTableCompanion.insert(
id: game.id,
name: game.name,
winnerId: Value(game.winner?.id),
createdAt: game.createdAt,
),
mode: InsertMode.insertOrReplace,
);
if (game.players != null) {
await db.playerDao.addPlayersAsList(players: game.players!);
for (final p in game.players ?? []) {
await db.playerGameDao.addPlayerToGame(
gameId: game.id,
playerId: p.id,
);
}
}
if (game.group != null) {
await db.groupDao.addGroup(group: game.group!);
await db.groupGameDao.addGroupToGame(
gameId: game.id,
groupId: game.group!.id,
);
}
});
}
/// Adds multiple [Game]s to the database in a batch operation.
/// Also adds associated players and groups if they exist.
/// If the [games] list is empty, the method returns immediately.
Future<void> addGamesAsList({required List<Game> games}) async {
if (games.isEmpty) return;
await db.transaction(() async {
// Add all games in batch
await db.batch(
(b) => b.insertAll(
gameTable,
games
.map(
(game) => GameTableCompanion.insert(
id: game.id,
name: game.name,
createdAt: game.createdAt,
winnerId: Value(game.winner?.id),
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Add all groups of the games in batch
await db.batch(
(b) => b.insertAll(
db.groupTable,
games
.where((game) => game.group != null)
.map(
(game) => GroupTableCompanion.insert(
id: game.group!.id,
name: game.group!.name,
createdAt: game.group!.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Add all players of the games in batch (unique)
final uniquePlayers = <String, Player>{};
for (final game in games) {
if (game.players != null) {
for (final p in game.players!) {
uniquePlayers[p.id] = p;
}
}
// Also include members of groups
if (game.group != null) {
for (final m in game.group!.members) {
uniquePlayers[m.id] = m;
}
}
}
if (uniquePlayers.isNotEmpty) {
await db.batch(
(b) => b.insertAll(
db.playerTable,
uniquePlayers.values
.map(
(p) => PlayerTableCompanion.insert(
id: p.id,
name: p.name,
createdAt: p.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
}
// Add all player-game associations in batch
await db.batch((b) {
for (final game in games) {
if (game.players != null) {
for (final p in game.players ?? []) {
b.insert(
db.playerGameTable,
PlayerGameTableCompanion.insert(
gameId: game.id,
playerId: p.id,
),
mode: InsertMode.insertOrReplace,
);
}
}
}
});
// Add all player-group associations in batch
await db.batch((b) {
for (final game in games) {
if (game.group != null) {
for (final m in game.group!.members) {
b.insert(
db.playerGroupTable,
PlayerGroupTableCompanion.insert(
playerId: m.id,
groupId: game.group!.id,
),
mode: InsertMode.insertOrReplace,
);
}
}
}
});
// Add all group-game associations in batch
await db.batch((b) {
for (final game in games) {
if (game.group != null) {
b.insert(
db.groupGameTable,
GroupGameTableCompanion.insert(
gameId: game.id,
groupId: game.group!.id,
),
mode: InsertMode.insertOrReplace,
);
}
}
});
});
}
/// Deletes the game with the given [gameId] from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteGame({required String gameId}) async {
final query = delete(gameTable)..where((g) => g.id.equals(gameId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Retrieves the number of games in the database.
Future<int> getGameCount() async {
final count =
await (selectOnly(gameTable)..addColumns([gameTable.id.count()]))
.map((row) => row.read(gameTable.id.count()))
.getSingle();
return count ?? 0;
}
/// Checks if a game with the given [gameId] exists in the database.
/// Returns `true` if the game exists, otherwise `false`.
Future<bool> gameExists({required String gameId}) async {
final query = select(gameTable)..where((g) => g.id.equals(gameId));
final result = await query.getSingleOrNull();
return result != null;
}
/// Deletes all games from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteAllGames() async {
final query = delete(gameTable);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Sets the winner of the game with the given [gameId] to the player with
/// the given [winnerId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> setWinner({
required String gameId,
required String winnerId,
}) async {
final query = update(gameTable)..where((g) => g.id.equals(gameId));
final rowsAffected = await query.write(
GameTableCompanion(winnerId: Value(winnerId)),
);
return rowsAffected > 0;
}
/// Retrieves the winner of the game with the given [gameId].
/// Returns the [Player] who won the game, or `null` if no winner is set.
Future<Player?> getWinner({required String gameId}) async {
final query = select(gameTable)..where((g) => g.id.equals(gameId));
final result = await query.getSingleOrNull();
if (result == null || result.winnerId == null) {
return null;
}
final winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
return winner;
}
/// Removes the winner of the game with the given [gameId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeWinner({required String gameId}) async {
final query = update(gameTable)..where((g) => g.id.equals(gameId));
final rowsAffected = await query.write(
const GameTableCompanion(winnerId: Value(null)),
);
return rowsAffected > 0;
}
/// Checks if the game with the given [gameId] has a winner set.
/// Returns `true` if a winner is set, otherwise `false`.
Future<bool> hasWinner({required String gameId}) async {
final query = select(gameTable)
..where((g) => g.id.equals(gameId) & g.winnerId.isNotNull());
final result = await query.getSingleOrNull();
return result != null;
}
/// Changes the title of the game with the given [gameId] to [newName].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGameName({
required String gameId,
required String newName,
}) async {
final query = update(gameTable)..where((g) => g.id.equals(gameId));
final rowsAffected = await query.write(
GameTableCompanion(name: Value(newName)),
);
return rowsAffected > 0;
}
}

View File

@@ -1,8 +0,0 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'game_dao.dart';
// ignore_for_file: type=lint
mixin _$GameDaoMixin on DatabaseAccessor<AppDatabase> {
$GameTableTable get gameTable => attachedDatabase.gameTable;
}

View File

@@ -1,12 +1,13 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/player_group_table.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'group_dao.g.dart';
@DriftAccessor(tables: [GroupTable])
@DriftAccessor(tables: [GroupTable, PlayerGroupTable])
class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
GroupDao(super.db);
@@ -94,6 +95,8 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
}
// Insert unique groups in batch
// Using insertOrIgnore to avoid triggering cascade deletes on
// player_group associations when groups already exist
await db.batch(
(b) => b.insertAll(
groupTable,
@@ -106,7 +109,7 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
),
)
.toList(),
mode: InsertMode.insertOrReplace,
mode: InsertMode.insertOrIgnore,
),
);
@@ -119,6 +122,8 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
}
if (uniquePlayers.isNotEmpty) {
// Using insertOrIgnore to avoid triggering cascade deletes on
// player_group associations when players already exist
await db.batch(
(b) => b.insertAll(
db.playerTable,
@@ -131,7 +136,7 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
),
)
.toList(),
mode: InsertMode.insertOrReplace,
mode: InsertMode.insertOrIgnore,
),
);
}

View File

@@ -5,4 +5,7 @@ part of 'group_dao.dart';
// ignore_for_file: type=lint
mixin _$GroupDaoMixin on DatabaseAccessor<AppDatabase> {
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$PlayerGroupTableTable get playerGroupTable =>
attachedDatabase.playerGroupTable;
}

View File

@@ -1,98 +0,0 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/group_game_table.dart';
import 'package:game_tracker/data/dto/group.dart';
part 'group_game_dao.g.dart';
@DriftAccessor(tables: [GroupGameTable])
class GroupGameDao extends DatabaseAccessor<AppDatabase>
with _$GroupGameDaoMixin {
GroupGameDao(super.db);
/// Associates a group with a game by inserting a record into the
/// [GroupGameTable].
Future<void> addGroupToGame({
required String gameId,
required String groupId,
}) async {
if (await gameHasGroup(gameId: gameId)) {
throw Exception('Game already has a group');
}
await into(groupGameTable).insert(
GroupGameTableCompanion.insert(groupId: groupId, gameId: gameId),
mode: InsertMode.insertOrReplace,
);
}
/// Retrieves the [Group] associated with the given [gameId].
/// Returns `null` if no group is found.
Future<Group?> getGroupOfGame({required String gameId}) async {
final result = await (select(
groupGameTable,
)..where((g) => g.gameId.equals(gameId))).getSingleOrNull();
if (result == null) {
return null;
}
final group = await db.groupDao.getGroupById(groupId: result.groupId);
return group;
}
/// Checks if there is a group associated with the given [gameId].
/// Returns `true` if there is a group, otherwise `false`.
Future<bool> gameHasGroup({required String gameId}) async {
final count =
await (selectOnly(groupGameTable)
..where(groupGameTable.gameId.equals(gameId))
..addColumns([groupGameTable.groupId.count()]))
.map((row) => row.read(groupGameTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Checks if a specific group is associated with a specific game.
/// Returns `true` if the group is in the game, otherwise `false`.
Future<bool> isGroupInGame({
required String gameId,
required String groupId,
}) async {
final count =
await (selectOnly(groupGameTable)
..where(
groupGameTable.gameId.equals(gameId) &
groupGameTable.groupId.equals(groupId),
)
..addColumns([groupGameTable.groupId.count()]))
.map((row) => row.read(groupGameTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Removes the association of a group from a game based on [groupId] and
/// [gameId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeGroupFromGame({
required String gameId,
required String groupId,
}) async {
final query = delete(groupGameTable)
..where((g) => g.gameId.equals(gameId) & g.groupId.equals(groupId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the group associated with a game to [newGroupId] based on
/// [gameId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGroupOfGame({
required String gameId,
required String newGroupId,
}) async {
final updatedRows =
await (update(groupGameTable)..where((g) => g.gameId.equals(gameId)))
.write(GroupGameTableCompanion(groupId: Value(newGroupId)));
return updatedRows > 0;
}
}

View File

@@ -1,10 +0,0 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'group_game_dao.dart';
// ignore_for_file: type=lint
mixin _$GroupGameDaoMixin on DatabaseAccessor<AppDatabase> {
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$GameTableTable get gameTable => attachedDatabase.gameTable;
$GroupGameTableTable get groupGameTable => attachedDatabase.groupGameTable;
}

View File

@@ -0,0 +1,98 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/group_match_table.dart';
import 'package:game_tracker/data/dto/group.dart';
part 'group_match_dao.g.dart';
@DriftAccessor(tables: [GroupMatchTable])
class GroupMatchDao extends DatabaseAccessor<AppDatabase>
with _$GroupMatchDaoMixin {
GroupMatchDao(super.db);
/// Associates a group with a match by inserting a record into the
/// [GroupMatchTable].
Future<void> addGroupToMatch({
required String matchId,
required String groupId,
}) async {
if (await matchHasGroup(matchId: matchId)) {
throw Exception('Match already has a group');
}
await into(groupMatchTable).insert(
GroupMatchTableCompanion.insert(groupId: groupId, matchId: matchId),
mode: InsertMode.insertOrIgnore,
);
}
/// Retrieves the [Group] associated with the given [matchId].
/// Returns `null` if no group is found.
Future<Group?> getGroupOfMatch({required String matchId}) async {
final result = await (select(
groupMatchTable,
)..where((g) => g.matchId.equals(matchId))).getSingleOrNull();
if (result == null) {
return null;
}
final group = await db.groupDao.getGroupById(groupId: result.groupId);
return group;
}
/// Checks if there is a group associated with the given [matchId].
/// Returns `true` if there is a group, otherwise `false`.
Future<bool> matchHasGroup({required String matchId}) async {
final count =
await (selectOnly(groupMatchTable)
..where(groupMatchTable.matchId.equals(matchId))
..addColumns([groupMatchTable.groupId.count()]))
.map((row) => row.read(groupMatchTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Checks if a specific group is associated with a specific match.
/// Returns `true` if the group is in the match, otherwise `false`.
Future<bool> isGroupInMatch({
required String matchId,
required String groupId,
}) async {
final count =
await (selectOnly(groupMatchTable)
..where(
groupMatchTable.matchId.equals(matchId) &
groupMatchTable.groupId.equals(groupId),
)
..addColumns([groupMatchTable.groupId.count()]))
.map((row) => row.read(groupMatchTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Removes the association of a group from a match based on [groupId] and
/// [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeGroupFromMatch({
required String matchId,
required String groupId,
}) async {
final query = delete(groupMatchTable)
..where((g) => g.matchId.equals(matchId) & g.groupId.equals(groupId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the group associated with a match to [newGroupId] based on
/// [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGroupOfMatch({
required String matchId,
required String newGroupId,
}) async {
final updatedRows =
await (update(groupMatchTable)..where((g) => g.matchId.equals(matchId)))
.write(GroupMatchTableCompanion(groupId: Value(newGroupId)));
return updatedRows > 0;
}
}

View File

@@ -0,0 +1,10 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'group_match_dao.dart';
// ignore_for_file: type=lint
mixin _$GroupMatchDaoMixin on DatabaseAccessor<AppDatabase> {
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$MatchTableTable get matchTable => attachedDatabase.matchTable;
$GroupMatchTableTable get groupMatchTable => attachedDatabase.groupMatchTable;
}

326
lib/data/dao/match_dao.dart Normal file
View File

@@ -0,0 +1,326 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/match_table.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'match_dao.g.dart';
@DriftAccessor(tables: [MatchTable])
class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
MatchDao(super.db);
/// Retrieves all matches from the database.
Future<List<Match>> getAllMatches() async {
final query = select(matchTable);
final result = await query.get();
return Future.wait(
result.map((row) async {
final group = await db.groupMatchDao.getGroupOfMatch(matchId: row.id);
final players = await db.playerMatchDao.getPlayersOfMatch(
matchId: row.id,
);
final winner = row.winnerId != null
? await db.playerDao.getPlayerById(playerId: row.winnerId!)
: null;
return Match(
id: row.id,
name: row.name,
group: group,
players: players,
createdAt: row.createdAt,
winner: winner,
);
}),
);
}
/// Retrieves a [Match] by its [matchId].
Future<Match> getMatchById({required String matchId}) async {
final query = select(matchTable)..where((g) => g.id.equals(matchId));
final result = await query.getSingle();
List<Player>? players;
if (await db.playerMatchDao.matchHasPlayers(matchId: matchId)) {
players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId);
}
Group? group;
if (await db.groupMatchDao.matchHasGroup(matchId: matchId)) {
group = await db.groupMatchDao.getGroupOfMatch(matchId: matchId);
}
Player? winner;
if (result.winnerId != null) {
winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
}
return Match(
id: result.id,
name: result.name,
players: players,
group: group,
winner: winner,
createdAt: result.createdAt,
);
}
/// Adds a new [Match] to the database. Also adds players and group
/// associations. This method assumes that the players and groups added to
/// this match are already present in the database.
Future<void> addMatch({required Match match}) async {
await db.transaction(() async {
await into(matchTable).insert(
MatchTableCompanion.insert(
id: match.id,
name: match.name,
winnerId: Value(match.winner?.id),
createdAt: match.createdAt,
),
mode: InsertMode.insertOrReplace,
);
if (match.players != null) {
for (final p in match.players ?? []) {
await db.playerMatchDao.addPlayerToMatch(
matchId: match.id,
playerId: p.id,
);
}
}
if (match.group != null) {
await db.groupMatchDao.addGroupToMatch(
matchId: match.id,
groupId: match.group!.id,
);
}
});
}
/// Adds multiple [Match]s to the database in a batch operation.
/// Also adds associated players and groups if they exist.
/// If the [matches] list is empty, the method returns immediately.
/// This Method should only be used to import matches from a different device.
Future<void> addMatchAsList({required List<Match> matches}) async {
if (matches.isEmpty) return;
await db.transaction(() async {
// Add all matches in batch
await db.batch(
(b) => b.insertAll(
matchTable,
matches
.map(
(match) => MatchTableCompanion.insert(
id: match.id,
name: match.name,
createdAt: match.createdAt,
winnerId: Value(match.winner?.id),
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Add all groups of the matches in batch
// Using insertOrIgnore to avoid overwriting existing groups (which would
// trigger cascade deletes on player_group associations)
await db.batch(
(b) => b.insertAll(
db.groupTable,
matches
.where((match) => match.group != null)
.map(
(matches) => GroupTableCompanion.insert(
id: matches.group!.id,
name: matches.group!.name,
createdAt: matches.group!.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
// Add all players of the matches in batch (unique)
final uniquePlayers = <String, Player>{};
for (final match in matches) {
if (match.players != null) {
for (final p in match.players!) {
uniquePlayers[p.id] = p;
}
}
// Also include members of groups
if (match.group != null) {
for (final m in match.group!.members) {
uniquePlayers[m.id] = m;
}
}
}
if (uniquePlayers.isNotEmpty) {
// Using insertOrIgnore to avoid triggering cascade deletes on
// player_group/player_match associations when players already exist
await db.batch(
(b) => b.insertAll(
db.playerTable,
uniquePlayers.values
.map(
(p) => PlayerTableCompanion.insert(
id: p.id,
name: p.name,
createdAt: p.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
}
// Add all player-match associations in batch
await db.batch((b) {
for (final match in matches) {
if (match.players != null) {
for (final p in match.players ?? []) {
b.insert(
db.playerMatchTable,
PlayerMatchTableCompanion.insert(
matchId: match.id,
playerId: p.id,
),
mode: InsertMode.insertOrIgnore,
);
}
}
}
});
// Add all player-group associations in batch
await db.batch((b) {
for (final match in matches) {
if (match.group != null) {
for (final m in match.group!.members) {
b.insert(
db.playerGroupTable,
PlayerGroupTableCompanion.insert(
playerId: m.id,
groupId: match.group!.id,
),
mode: InsertMode.insertOrIgnore,
);
}
}
}
});
// Add all group-match associations in batch
await db.batch((b) {
for (final match in matches) {
if (match.group != null) {
b.insert(
db.groupMatchTable,
GroupMatchTableCompanion.insert(
matchId: match.id,
groupId: match.group!.id,
),
mode: InsertMode.insertOrIgnore,
);
}
}
});
});
}
/// Deletes the match with the given [matchId] from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteMatch({required String matchId}) async {
final query = delete(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Retrieves the number of matches in the database.
Future<int> getMatchCount() async {
final count =
await (selectOnly(matchTable)..addColumns([matchTable.id.count()]))
.map((row) => row.read(matchTable.id.count()))
.getSingle();
return count ?? 0;
}
/// Checks if a match with the given [matchId] exists in the database.
/// Returns `true` if the match exists, otherwise `false`.
Future<bool> matchExists({required String matchId}) async {
final query = select(matchTable)..where((g) => g.id.equals(matchId));
final result = await query.getSingleOrNull();
return result != null;
}
/// Deletes all matches from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteAllMatches() async {
final query = delete(matchTable);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Sets the winner of the match with the given [matchId] to the player with
/// the given [winnerId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> setWinner({
required String matchId,
required String winnerId,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(winnerId: Value(winnerId)),
);
return rowsAffected > 0;
}
/// Retrieves the winner of the match with the given [matchId].
/// Returns the [Player] who won the match, or `null` if no winner is set.
Future<Player?> getWinner({required String matchId}) async {
final query = select(matchTable)..where((g) => g.id.equals(matchId));
final result = await query.getSingleOrNull();
if (result == null || result.winnerId == null) {
return null;
}
final winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
return winner;
}
/// Removes the winner of the match with the given [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeWinner({required String matchId}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
const MatchTableCompanion(winnerId: Value(null)),
);
return rowsAffected > 0;
}
/// Checks if the match with the given [matchId] has a winner set.
/// Returns `true` if a winner is set, otherwise `false`.
Future<bool> hasWinner({required String matchId}) async {
final query = select(matchTable)
..where((g) => g.id.equals(matchId) & g.winnerId.isNotNull());
final result = await query.getSingleOrNull();
return result != null;
}
/// Changes the title of the match with the given [matchId] to [newName].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchName({
required String matchId,
required String newName,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(name: Value(newName)),
);
return rowsAffected > 0;
}
}

View File

@@ -0,0 +1,8 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'match_dao.dart';
// ignore_for_file: type=lint
mixin _$MatchDaoMixin on DatabaseAccessor<AppDatabase> {
$MatchTableTable get matchTable => attachedDatabase.matchTable;
}

View File

@@ -50,6 +50,8 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
}
/// Adds multiple [players] to the database in a batch operation.
/// Uses insertOrIgnore to avoid triggering cascade deletes on
/// player_group associations when players already exist.
Future<bool> addPlayersAsList({required List<Player> players}) async {
if (players.isEmpty) return false;
@@ -65,7 +67,7 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
),
)
.toList(),
mode: InsertMode.insertOrReplace,
mode: InsertMode.insertOrIgnore,
),
);

View File

@@ -1,128 +0,0 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/player_game_table.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'player_game_dao.g.dart';
@DriftAccessor(tables: [PlayerGameTable])
class PlayerGameDao extends DatabaseAccessor<AppDatabase>
with _$PlayerGameDaoMixin {
PlayerGameDao(super.db);
/// Associates a player with a game by inserting a record into the
/// [PlayerGameTable].
Future<void> addPlayerToGame({
required String gameId,
required String playerId,
}) async {
await into(playerGameTable).insert(
PlayerGameTableCompanion.insert(playerId: playerId, gameId: gameId),
mode: InsertMode.insertOrReplace,
);
}
/// Retrieves a list of [Player]s associated with the given [gameId].
/// Returns null if no players are found.
Future<List<Player>?> getPlayersOfGame({required String gameId}) async {
final result = await (select(
playerGameTable,
)..where((p) => p.gameId.equals(gameId))).get();
if (result.isEmpty) return null;
final futures = result.map(
(row) => db.playerDao.getPlayerById(playerId: row.playerId),
);
final players = await Future.wait(futures);
return players;
}
/// Checks if there are any players associated with the given [gameId].
/// Returns `true` if there are players, otherwise `false`.
Future<bool> gameHasPlayers({required String gameId}) async {
final count =
await (selectOnly(playerGameTable)
..where(playerGameTable.gameId.equals(gameId))
..addColumns([playerGameTable.playerId.count()]))
.map((row) => row.read(playerGameTable.playerId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Checks if a specific player is associated with a specific game.
/// Returns `true` if the player is in the game, otherwise `false`.
Future<bool> isPlayerInGame({
required String gameId,
required String playerId,
}) async {
final count =
await (selectOnly(playerGameTable)
..where(playerGameTable.gameId.equals(gameId))
..where(playerGameTable.playerId.equals(playerId))
..addColumns([playerGameTable.playerId.count()]))
.map((row) => row.read(playerGameTable.playerId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Removes the association of a player with a game by deleting the record
/// from the [PlayerGameTable].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removePlayerFromGame({
required String gameId,
required String playerId,
}) async {
final query = delete(playerGameTable)
..where((pg) => pg.gameId.equals(gameId))
..where((pg) => pg.playerId.equals(playerId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the players associated with a game based on the provided
/// [newPlayer] list. It adds new players and removes players that are no
/// longer associated with the game.
Future<void> updatePlayersFromGame({
required String gameId,
required List<Player> newPlayer,
}) async {
final currentPlayers = await getPlayersOfGame(gameId: gameId);
// Create sets of player IDs for easy comparison
final currentPlayerIds = currentPlayers?.map((p) => p.id).toSet() ?? {};
final newPlayerIdsSet = newPlayer.map((p) => p.id).toSet();
// Determine players to add and remove
final playersToAdd = newPlayerIdsSet.difference(currentPlayerIds);
final playersToRemove = currentPlayerIds.difference(newPlayerIdsSet);
db.transaction(() async {
// Remove old players
if (playersToRemove.isNotEmpty) {
await (delete(playerGameTable)..where(
(pg) =>
pg.gameId.equals(gameId) &
pg.playerId.isIn(playersToRemove.toList()),
))
.go();
}
// Add new players
if (playersToAdd.isNotEmpty) {
final inserts = playersToAdd
.map(
(id) =>
PlayerGameTableCompanion.insert(playerId: id, gameId: gameId),
)
.toList();
await Future.wait(
inserts.map(
(c) => into(
playerGameTable,
).insert(c, mode: InsertMode.insertOrReplace),
),
);
}
});
}
}

View File

@@ -1,10 +0,0 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'player_game_dao.dart';
// ignore_for_file: type=lint
mixin _$PlayerGameDaoMixin on DatabaseAccessor<AppDatabase> {
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$GameTableTable get gameTable => attachedDatabase.gameTable;
$PlayerGameTableTable get playerGameTable => attachedDatabase.playerGameTable;
}

View File

@@ -1,11 +1,12 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/player_group_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'player_group_dao.g.dart';
@DriftAccessor(tables: [PlayerGroupTable])
@DriftAccessor(tables: [PlayerGroupTable, PlayerTable])
class PlayerGroupDao extends DatabaseAccessor<AppDatabase>
with _$PlayerGroupDaoMixin {
PlayerGroupDao(super.db);

View File

@@ -0,0 +1,130 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/player_match_table.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'player_match_dao.g.dart';
@DriftAccessor(tables: [PlayerMatchTable])
class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
with _$PlayerMatchDaoMixin {
PlayerMatchDao(super.db);
/// Associates a player with a match by inserting a record into the
/// [PlayerMatchTable].
Future<void> addPlayerToMatch({
required String matchId,
required String playerId,
}) async {
await into(playerMatchTable).insert(
PlayerMatchTableCompanion.insert(playerId: playerId, matchId: matchId),
mode: InsertMode.insertOrIgnore,
);
}
/// Retrieves a list of [Player]s associated with the given [matchId].
/// Returns null if no players are found.
Future<List<Player>?> getPlayersOfMatch({required String matchId}) async {
final result = await (select(
playerMatchTable,
)..where((p) => p.matchId.equals(matchId))).get();
if (result.isEmpty) return null;
final futures = result.map(
(row) => db.playerDao.getPlayerById(playerId: row.playerId),
);
final players = await Future.wait(futures);
return players;
}
/// Checks if there are any players associated with the given [matchId].
/// Returns `true` if there are players, otherwise `false`.
Future<bool> matchHasPlayers({required String matchId}) async {
final count =
await (selectOnly(playerMatchTable)
..where(playerMatchTable.matchId.equals(matchId))
..addColumns([playerMatchTable.playerId.count()]))
.map((row) => row.read(playerMatchTable.playerId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Checks if a specific player is associated with a specific match.
/// Returns `true` if the player is in the match, otherwise `false`.
Future<bool> isPlayerInMatch({
required String matchId,
required String playerId,
}) async {
final count =
await (selectOnly(playerMatchTable)
..where(playerMatchTable.matchId.equals(matchId))
..where(playerMatchTable.playerId.equals(playerId))
..addColumns([playerMatchTable.playerId.count()]))
.map((row) => row.read(playerMatchTable.playerId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Removes the association of a player with a match by deleting the record
/// from the [PlayerMatchTable].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removePlayerFromMatch({
required String matchId,
required String playerId,
}) async {
final query = delete(playerMatchTable)
..where((pg) => pg.matchId.equals(matchId))
..where((pg) => pg.playerId.equals(playerId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the players associated with a match based on the provided
/// [newPlayer] list. It adds new players and removes players that are no
/// longer associated with the match.
Future<void> updatePlayersFromMatch({
required String matchId,
required List<Player> newPlayer,
}) async {
final currentPlayers = await getPlayersOfMatch(matchId: matchId);
// Create sets of player IDs for easy comparison
final currentPlayerIds = currentPlayers?.map((p) => p.id).toSet() ?? {};
final newPlayerIdsSet = newPlayer.map((p) => p.id).toSet();
// Determine players to add and remove
final playersToAdd = newPlayerIdsSet.difference(currentPlayerIds);
final playersToRemove = currentPlayerIds.difference(newPlayerIdsSet);
db.transaction(() async {
// Remove old players
if (playersToRemove.isNotEmpty) {
await (delete(playerMatchTable)..where(
(pg) =>
pg.matchId.equals(matchId) &
pg.playerId.isIn(playersToRemove.toList()),
))
.go();
}
// Add new players
if (playersToAdd.isNotEmpty) {
final inserts = playersToAdd
.map(
(id) => PlayerMatchTableCompanion.insert(
playerId: id,
matchId: matchId,
),
)
.toList();
await Future.wait(
inserts.map(
(c) => into(
playerMatchTable,
).insert(c, mode: InsertMode.insertOrIgnore),
),
);
}
});
}
}

View File

@@ -0,0 +1,11 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'player_match_dao.dart';
// ignore_for_file: type=lint
mixin _$PlayerMatchDaoMixin on DatabaseAccessor<AppDatabase> {
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$MatchTableTable get matchTable => attachedDatabase.matchTable;
$PlayerMatchTableTable get playerMatchTable =>
attachedDatabase.playerMatchTable;
}

View File

@@ -1,16 +1,16 @@
import 'package:drift/drift.dart';
import 'package:drift_flutter/drift_flutter.dart';
import 'package:game_tracker/data/dao/game_dao.dart';
import 'package:game_tracker/data/dao/group_dao.dart';
import 'package:game_tracker/data/dao/group_game_dao.dart';
import 'package:game_tracker/data/dao/group_match_dao.dart';
import 'package:game_tracker/data/dao/match_dao.dart';
import 'package:game_tracker/data/dao/player_dao.dart';
import 'package:game_tracker/data/dao/player_game_dao.dart';
import 'package:game_tracker/data/dao/player_group_dao.dart';
import 'package:game_tracker/data/db/tables/game_table.dart';
import 'package:game_tracker/data/db/tables/group_game_table.dart';
import 'package:game_tracker/data/dao/player_match_dao.dart';
import 'package:game_tracker/data/db/tables/group_match_table.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/player_game_table.dart';
import 'package:game_tracker/data/db/tables/match_table.dart';
import 'package:game_tracker/data/db/tables/player_group_table.dart';
import 'package:game_tracker/data/db/tables/player_match_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
import 'package:path_provider/path_provider.dart';
@@ -20,18 +20,18 @@ part 'database.g.dart';
tables: [
PlayerTable,
GroupTable,
GameTable,
MatchTable,
PlayerGroupTable,
PlayerGameTable,
GroupGameTable,
PlayerMatchTable,
GroupMatchTable,
],
daos: [
PlayerDao,
GroupDao,
GameDao,
MatchDao,
PlayerGroupDao,
PlayerGameDao,
GroupGameDao,
PlayerMatchDao,
GroupMatchDao,
],
)
class AppDatabase extends _$AppDatabase {

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +0,0 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/game_table.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
class GroupGameTable extends Table {
TextColumn get groupId =>
text().references(GroupTable, #id, onDelete: KeyAction.cascade)();
TextColumn get gameId =>
text().references(GameTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {groupId, gameId};
}

View File

@@ -0,0 +1,13 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/match_table.dart';
class GroupMatchTable extends Table {
TextColumn get groupId =>
text().references(GroupTable, #id, onDelete: KeyAction.cascade)();
TextColumn get matchId =>
text().references(MatchTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {groupId, matchId};
}

View File

@@ -1,6 +1,6 @@
import 'package:drift/drift.dart';
class GameTable extends Table {
class MatchTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
late final winnerId = text().nullable()();

View File

@@ -1,13 +0,0 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/game_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
class PlayerGameTable extends Table {
TextColumn get playerId =>
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
TextColumn get gameId =>
text().references(GameTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {playerId, gameId};
}

View File

@@ -0,0 +1,13 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/match_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
class PlayerMatchTable extends Table {
TextColumn get playerId =>
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
TextColumn get matchId =>
text().references(MatchTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {playerId, matchId};
}

View File

@@ -3,15 +3,15 @@ import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:uuid/uuid.dart';
class Game {
class Match {
final String id;
final DateTime createdAt;
final String name;
final List<Player>? players;
final Group? group;
final Player? winner;
Player? winner;
Game({
Match({
String? id,
DateTime? createdAt,
required this.name,
@@ -23,11 +23,11 @@ class Game {
@override
String toString() {
return 'Game{\n\tid: $id,\n\tname: $name,\n\tplayers: $players,\n\tgroup: $group,\n\twinner: $winner\n}';
return 'Match{\n\tid: $id,\n\tname: $name,\n\tplayers: $players,\n\tgroup: $group,\n\twinner: $winner\n}';
}
/// Creates a Game instance from a JSON object.
Game.fromJson(Map<String, dynamic> json)
/// Creates a Match instance from a JSON object.
Match.fromJson(Map<String, dynamic> json)
: id = json['id'],
name = json['name'],
createdAt = DateTime.parse(json['createdAt']),
@@ -39,7 +39,7 @@ class Game {
group = json['group'] != null ? Group.fromJson(json['group']) : null,
winner = json['winner'] != null ? Player.fromJson(json['winner']) : null;
/// Converts the Game instance to a JSON object.
/// Converts the Match instance to a JSON object.
Map<String, dynamic> toJson() => {
'id': id,
'createdAt': createdAt.toIso8601String(),

83
lib/l10n/arb/app_de.arb Normal file
View File

@@ -0,0 +1,83 @@
{
"@@locale": "de",
"all_players": "Alle Spieler:innen",
"all_players_selected": "Alle Spieler:innen ausgewählt",
"amount_of_matches": "Anzahl der Spiele",
"cancel": "Abbrechen",
"choose_game": "Spielvorlage wählen",
"choose_group": "Gruppe wählen",
"choose_ruleset": "Regelwerk wählen",
"could_not_add_player": "Spieler:in {playerName} konnte nicht hinzugefügt werden",
"create_group": "Gruppe erstellen",
"create_match": "Spiel erstellen",
"create_new_group": "Neue Gruppe erstellen",
"create_new_match": "Neues Spiel erstellen",
"data_successfully_deleted": "Daten erfolgreich gelöscht",
"data_successfully_exported": "Daten erfolgreich exportiert",
"data_successfully_imported": "Daten erfolgreich importiert",
"days_ago": "vor {count} Tagen",
"delete": "Löschen",
"delete_all_data": "Alle Daten löschen",
"error_creating_group": "Fehler beim Erstellen der Gruppe, bitte erneut versuchen",
"error_reading_file": "Fehler beim Lesen der Datei",
"export_canceled": "Export abgebrochen",
"export_data": "Daten exportieren",
"format_exception": "Formatfehler (siehe Konsole)",
"game": "Spielvorlage",
"game_name": "Spielvorlagenname",
"group": "Gruppe",
"group_name": "Gruppenname",
"groups": "Gruppen",
"home": "Startseite",
"import_canceled": "Import abgebrochen",
"import_data": "Daten importieren",
"info": "Info",
"invalid_schema": "Ungültiges Schema",
"least_points": "Niedrigste Punkte",
"match_in_progress": "Spiel läuft...",
"match_name": "Spieltitel",
"matches": "Spiele",
"menu": "Menü",
"most_points": "Höchste Punkte",
"no_data_available": "Keine Daten verfügbar",
"no_groups_created_yet": "Noch keine Gruppen erstellt",
"no_matches_created_yet": "Noch keine Spiele erstellt",
"no_players_created_yet": "Noch keine Spieler:in erstellt",
"no_players_found_with_that_name": "Keine Spieler:in mit diesem Namen gefunden",
"no_players_selected": "Keine Spieler:innen ausgewählt",
"no_recent_matches_available": "Keine letzten Spiele verfügbar",
"no_second_match_available": "Kein zweites Spiel verfügbar",
"no_statistics_available": "Keine Statistiken verfügbar",
"none": "Kein",
"none_group": "Keine",
"not_available": "Nicht verfügbar",
"player_name": "Spieler:innenname",
"players": "Spieler:innen",
"players_count": "{count} Spieler",
"quick_create": "Schnellzugriff",
"recent_matches": "Letzte Spiele",
"ruleset": "Regelwerk",
"ruleset_least_points": "Umgekehrte Wertung: Der/die Spieler:in mit den wenigsten Punkten gewinnt.",
"ruleset_most_points": "Traditionelles Regelwerk: Der/die Spieler:in mit den meisten Punkten gewinnt.",
"ruleset_single_loser": "Genau ein:e Verlierer:in wird bestimmt; der letzte Platz erhält die Strafe oder Konsequenz.",
"ruleset_single_winner": "Genau ein:e Gewinner:in wird gewählt; Unentschieden werden durch einen vordefinierten Tie-Breaker aufgelöst.",
"search_for_groups": "Nach Gruppen suchen",
"search_for_players": "Nach Spieler:innen suchen",
"select_winner": "Gewinner:in wählen:",
"selected_players": "Ausgewählte Spieler:innen",
"settings": "Einstellungen",
"single_loser": "Ein:e Verlierer:in",
"single_winner": "Ein:e Gewinner:in",
"statistics": "Statistiken",
"stats": "Statistiken",
"successfully_added_player": "Spieler:in {playerName} erfolgreich hinzugefügt",
"there_is_no_group_matching_your_search": "Es gibt keine Gruppe, die deiner Suche entspricht",
"this_cannot_be_undone": "Dies kann nicht rückgängig gemacht werden",
"today_at": "Heute um",
"undo": "Rückgängig",
"unknown_exception": "Unbekannter Fehler (siehe Konsole)",
"winner": "Gewinner:in",
"winrate": "Siegquote",
"wins": "Siege",
"yesterday_at": "Gestern um"
}

343
lib/l10n/arb/app_en.arb Normal file
View File

@@ -0,0 +1,343 @@
{
"@@locale": "en",
"@all_players": {
"description": "Label for all players list"
},
"@all_players_selected": {
"description": "Message when all players are added to selection"
},
"@amount_of_matches": {
"description": "Label for amount of matches statistic"
},
"@app_name": {
"description": "The name of the App"
},
"@cancel": {
"description": "Cancel button text"
},
"@choose_game": {
"description": "Label for choosing a game"
},
"@choose_group": {
"description": "Label for choosing a group"
},
"@choose_ruleset": {
"description": "Label for choosing a ruleset"
},
"@could_not_add_player": {
"description": "Error message when adding a player fails"
},
"@create_group": {
"description": "Button text to create a group"
},
"@create_match": {
"description": "Button text to create a match"
},
"@create_new_group": {
"description": "Button text to create a new group"
},
"@create_new_match": {
"description": "Button text to create a new match"
},
"@data_successfully_deleted": {
"description": "Success message after deleting data"
},
"@data_successfully_exported": {
"description": "Success message after exporting data"
},
"@data_successfully_imported": {
"description": "Success message after importing data"
},
"@days_ago": {
"description": "Date format for days ago",
"placeholders": {
"count": {
"type": "int"
}
}
},
"@delete": {
"description": "Delete button text"
},
"@delete_all_data": {
"description": "Confirmation dialog for deleting all data"
},
"@error_creating_group": {
"description": "Error message when group creation fails"
},
"@error_reading_file": {
"description": "Error message when file cannot be read"
},
"@export_canceled": {
"description": "Message when export is canceled"
},
"@export_data": {
"description": "Export data menu item"
},
"@format_exception": {
"description": "Error message for format exceptions"
},
"@game": {
"description": "Game label"
},
"@game_name": {
"description": "Placeholder for game name search"
},
"@group": {
"description": "Group label"
},
"@group_name": {
"description": "Placeholder for group name input"
},
"@groups": {
"description": "Label for groups"
},
"@home": {
"description": "Home tab label"
},
"@import_canceled": {
"description": "Message when import is canceled"
},
"@import_data": {
"description": "Import data menu item"
},
"@info": {
"description": "Info label"
},
"@invalid_schema": {
"description": "Error message for invalid schema"
},
"@least_points": {
"description": "Title for least points ruleset"
},
"@match_in_progress": {
"description": "Message when match is in progress"
},
"@match_name": {
"description": "Placeholder for match name input"
},
"@matches": {
"description": "Label for matches"
},
"@menu": {
"description": "Menu label"
},
"@most_points": {
"description": "Title for most points ruleset"
},
"@no_data_available": {
"description": "Message when no data in the statistic tiles is given"
},
"@no_groups_created_yet": {
"description": "Message when no groups exist"
},
"@no_matches_created_yet": {
"description": "Message when no matches exist"
},
"@no_players_created_yet": {
"description": "Message when no players exist"
},
"@no_players_found_with_that_name": {
"description": "Message when search returns no results"
},
"@no_players_selected": {
"description": "Message when no players are selected"
},
"@no_recent_matches_available": {
"description": "Message when no recent matches exist"
},
"@no_second_match_available": {
"description": "Message when no second match exists"
},
"@no_statistics_available": {
"description": "Message when no statistics are available, because no matches were played yet"
},
"@none": {
"description": "None option label"
},
"@none_group": {
"description": "None group option label"
},
"@not_available": {
"description": "Abbreviation for not available"
},
"@player_name": {
"description": "Placeholder for player name input"
},
"@players": {
"description": "Players label"
},
"@players_count": {
"description": "Shows the number of players",
"placeholders": {
"count": {
"type": "int"
}
}
},
"@quick_create": {
"description": "Title for quick create section"
},
"@recent_matches": {
"description": "Title for recent matches section"
},
"@ruleset": {
"description": "Ruleset label"
},
"@ruleset_least_points": {
"description": "Description for least points ruleset"
},
"@ruleset_most_points": {
"description": "Description for most points ruleset"
},
"@ruleset_single_loser": {
"description": "Description for single loser ruleset"
},
"@ruleset_single_winner": {
"description": "Description for single winner ruleset"
},
"@search_for_groups": {
"description": "Hint text for group search input field"
},
"@search_for_players": {
"description": "Hint text for player search input field"
},
"@select_winner": {
"description": "Label to select the winner"
},
"@selected_players": {
"description": "Shows the number of selected players"
},
"@settings": {
"description": "Settings label"
},
"@single_loser": {
"description": "Title for single loser ruleset"
},
"@single_winner": {
"description": "Title for single winner ruleset"
},
"@statistics": {
"description": "Statistics tab label"
},
"@stats": {
"description": "Stats tab label (short)"
},
"@successfully_added_player": {
"description": "Success message when adding a player",
"placeholders": {
"playerName": {
"type": "String",
"example": "John"
}
}
},
"@there_is_no_group_matching_your_search": {
"description": "Message when search returns no groups"
},
"@this_cannot_be_undone": {
"description": "Warning message for irreversible actions"
},
"@today_at": {
"description": "Date format for today"
},
"@undo": {
"description": "Undo button text"
},
"@unknown_exception": {
"description": "Error message for unknown exceptions"
},
"@winner": {
"description": "Winner label"
},
"@winrate": {
"description": "Label for winrate statistic"
},
"@wins": {
"description": "Label for wins statistic"
},
"@yesterday_at": {
"description": "Date format for yesterday"
},
"all_players": "All players",
"all_players_selected": "All players selected",
"amount_of_matches": "Amount of Matches",
"app_name": "Game Tracker",
"cancel": "Cancel",
"choose_game": "Choose Game",
"choose_group": "Choose Group",
"choose_ruleset": "Choose Ruleset",
"could_not_add_player": "Could not add player",
"create_group": "Create Group",
"create_match": "Create match",
"create_new_group": "Create new group",
"create_new_match": "Create new match",
"data_successfully_deleted": "Data successfully deleted",
"data_successfully_exported": "Data successfully exported",
"data_successfully_imported": "Data successfully imported",
"days_ago": "{count} days ago",
"delete": "Delete",
"delete_all_data": "Delete all data",
"error_creating_group": "Error while creating group, please try again",
"error_reading_file": "Error reading file",
"export_canceled": "Export canceled",
"export_data": "Export data",
"format_exception": "Format Exception (see console)",
"game": "Game",
"game_name": "Game Name",
"group": "Group",
"group_name": "Group name",
"groups": "Groups",
"home": "Home",
"import_canceled": "Import canceled",
"import_data": "Import data",
"info": "Info",
"invalid_schema": "Invalid Schema",
"least_points": "Least Points",
"match_in_progress": "Match in progress...",
"match_name": "Match name",
"matches": "Matches",
"menu": "Menu",
"most_points": "Most Points",
"no_data_available": "No data available",
"no_groups_created_yet": "No groups created yet",
"no_matches_created_yet": "No matches created yet",
"no_players_created_yet": "No players created yet",
"no_players_found_with_that_name": "No players found with that name",
"no_players_selected": "No players selected",
"no_recent_matches_available": "No recent matches available",
"no_second_match_available": "No second match available",
"no_statistics_available": "No statistics available",
"none": "None",
"none_group": "None",
"not_available": "Not available",
"player_name": "Player name",
"players": "Players",
"players_count": "{count} Players",
"quick_create": "Quick Create",
"recent_matches": "Recent Matches",
"ruleset": "Ruleset",
"ruleset_least_points": "Inverse scoring: the player with the fewest points wins.",
"ruleset_most_points": "Traditional ruleset: the player with the most points wins.",
"ruleset_single_loser": "Exactly one loser is determined; last place receives the penalty or consequence.",
"ruleset_single_winner": "Exactly one winner is chosen; ties are resolved by a predefined tiebreaker.",
"search_for_groups": "Search for groups",
"search_for_players": "Search for players",
"select_winner": "Select Winner:",
"selected_players": "Selected players",
"settings": "Settings",
"single_loser": "Single Loser",
"single_winner": "Single Winner",
"statistics": "Statistics",
"stats": "Stats",
"successfully_added_player": "Successfully added player {playerName}",
"there_is_no_group_matching_your_search": "There is no group matching your search",
"this_cannot_be_undone": "This can't be undone",
"today_at": "Today at",
"undo": "Undo",
"unknown_exception": "Unknown Exception (see console)",
"winner": "Winner",
"winrate": "Winrate",
"wins": "Wins",
"yesterday_at": "Yesterday at"
}

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import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart' as intl;
import 'app_localizations_de.dart';
import 'app_localizations_en.dart';
// ignore_for_file: type=lint
/// Callers can lookup localized strings with an instance of AppLocalizations
/// returned by `AppLocalizations.of(context)`.
///
/// Applications need to include `AppLocalizations.delegate()` in their app's
/// `localizationDelegates` list, and the locales they support in the app's
/// `supportedLocales` list. For example:
///
/// ```dart
/// import 'generated/app_localizations.dart';
///
/// return MaterialApp(
/// localizationsDelegates: AppLocalizations.localizationsDelegates,
/// supportedLocales: AppLocalizations.supportedLocales,
/// home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```yaml
/// dependencies:
/// # Internationalization support.
/// flutter_localizations:
/// sdk: flutter
/// intl: any # Use the pinned version from flutter_localizations
///
/// # Rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, youll need to edit this
/// file.
///
/// First, open your projects ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// projects Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the AppLocalizations.supportedLocales
/// property.
abstract class AppLocalizations {
AppLocalizations(String locale)
: localeName = intl.Intl.canonicalizedLocale(locale.toString());
final String localeName;
static AppLocalizations of(BuildContext context) {
return Localizations.of<AppLocalizations>(context, AppLocalizations)!;
}
static const LocalizationsDelegate<AppLocalizations> delegate =
_AppLocalizationsDelegate();
/// A list of this localizations delegate along with the default localizations
/// delegates.
///
/// Returns a list of localizations delegates containing this delegate along with
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
/// and GlobalWidgetsLocalizations.delegate.
///
/// Additional delegates can be added by appending to this list in
/// MaterialApp. This list does not have to be used at all if a custom list
/// of delegates is preferred or required.
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates =
<LocalizationsDelegate<dynamic>>[
delegate,
GlobalMaterialLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
];
/// A list of this localizations delegate's supported locales.
static const List<Locale> supportedLocales = <Locale>[
Locale('de'),
Locale('en'),
];
/// Label for all players list
///
/// In en, this message translates to:
/// **'All players'**
String get all_players;
/// Message when all players are added to selection
///
/// In en, this message translates to:
/// **'All players selected'**
String get all_players_selected;
/// Label for amount of matches statistic
///
/// In en, this message translates to:
/// **'Amount of Matches'**
String get amount_of_matches;
/// The name of the App
///
/// In en, this message translates to:
/// **'Game Tracker'**
String get app_name;
/// Cancel button text
///
/// In en, this message translates to:
/// **'Cancel'**
String get cancel;
/// Label for choosing a game
///
/// In en, this message translates to:
/// **'Choose Game'**
String get choose_game;
/// Label for choosing a group
///
/// In en, this message translates to:
/// **'Choose Group'**
String get choose_group;
/// Label for choosing a ruleset
///
/// In en, this message translates to:
/// **'Choose Ruleset'**
String get choose_ruleset;
/// Error message when adding a player fails
///
/// In en, this message translates to:
/// **'Could not add player'**
String could_not_add_player(Object playerName);
/// Button text to create a group
///
/// In en, this message translates to:
/// **'Create Group'**
String get create_group;
/// Button text to create a match
///
/// In en, this message translates to:
/// **'Create match'**
String get create_match;
/// Button text to create a new group
///
/// In en, this message translates to:
/// **'Create new group'**
String get create_new_group;
/// Button text to create a new match
///
/// In en, this message translates to:
/// **'Create new match'**
String get create_new_match;
/// Success message after deleting data
///
/// In en, this message translates to:
/// **'Data successfully deleted'**
String get data_successfully_deleted;
/// Success message after exporting data
///
/// In en, this message translates to:
/// **'Data successfully exported'**
String get data_successfully_exported;
/// Success message after importing data
///
/// In en, this message translates to:
/// **'Data successfully imported'**
String get data_successfully_imported;
/// Date format for days ago
///
/// In en, this message translates to:
/// **'{count} days ago'**
String days_ago(int count);
/// Delete button text
///
/// In en, this message translates to:
/// **'Delete'**
String get delete;
/// Confirmation dialog for deleting all data
///
/// In en, this message translates to:
/// **'Delete all data'**
String get delete_all_data;
/// Error message when group creation fails
///
/// In en, this message translates to:
/// **'Error while creating group, please try again'**
String get error_creating_group;
/// Error message when file cannot be read
///
/// In en, this message translates to:
/// **'Error reading file'**
String get error_reading_file;
/// Message when export is canceled
///
/// In en, this message translates to:
/// **'Export canceled'**
String get export_canceled;
/// Export data menu item
///
/// In en, this message translates to:
/// **'Export data'**
String get export_data;
/// Error message for format exceptions
///
/// In en, this message translates to:
/// **'Format Exception (see console)'**
String get format_exception;
/// Game label
///
/// In en, this message translates to:
/// **'Game'**
String get game;
/// Placeholder for game name search
///
/// In en, this message translates to:
/// **'Game Name'**
String get game_name;
/// Group label
///
/// In en, this message translates to:
/// **'Group'**
String get group;
/// Placeholder for group name input
///
/// In en, this message translates to:
/// **'Group name'**
String get group_name;
/// Label for groups
///
/// In en, this message translates to:
/// **'Groups'**
String get groups;
/// Home tab label
///
/// In en, this message translates to:
/// **'Home'**
String get home;
/// Message when import is canceled
///
/// In en, this message translates to:
/// **'Import canceled'**
String get import_canceled;
/// Import data menu item
///
/// In en, this message translates to:
/// **'Import data'**
String get import_data;
/// Info label
///
/// In en, this message translates to:
/// **'Info'**
String get info;
/// Error message for invalid schema
///
/// In en, this message translates to:
/// **'Invalid Schema'**
String get invalid_schema;
/// Title for least points ruleset
///
/// In en, this message translates to:
/// **'Least Points'**
String get least_points;
/// Message when match is in progress
///
/// In en, this message translates to:
/// **'Match in progress...'**
String get match_in_progress;
/// Placeholder for match name input
///
/// In en, this message translates to:
/// **'Match name'**
String get match_name;
/// Label for matches
///
/// In en, this message translates to:
/// **'Matches'**
String get matches;
/// Menu label
///
/// In en, this message translates to:
/// **'Menu'**
String get menu;
/// Title for most points ruleset
///
/// In en, this message translates to:
/// **'Most Points'**
String get most_points;
/// Message when no data in the statistic tiles is given
///
/// In en, this message translates to:
/// **'No data available'**
String get no_data_available;
/// Message when no groups exist
///
/// In en, this message translates to:
/// **'No groups created yet'**
String get no_groups_created_yet;
/// Message when no matches exist
///
/// In en, this message translates to:
/// **'No matches created yet'**
String get no_matches_created_yet;
/// Message when no players exist
///
/// In en, this message translates to:
/// **'No players created yet'**
String get no_players_created_yet;
/// Message when search returns no results
///
/// In en, this message translates to:
/// **'No players found with that name'**
String get no_players_found_with_that_name;
/// Message when no players are selected
///
/// In en, this message translates to:
/// **'No players selected'**
String get no_players_selected;
/// Message when no recent matches exist
///
/// In en, this message translates to:
/// **'No recent matches available'**
String get no_recent_matches_available;
/// Message when no second match exists
///
/// In en, this message translates to:
/// **'No second match available'**
String get no_second_match_available;
/// Message when no statistics are available, because no matches were played yet
///
/// In en, this message translates to:
/// **'No statistics available'**
String get no_statistics_available;
/// None option label
///
/// In en, this message translates to:
/// **'None'**
String get none;
/// None group option label
///
/// In en, this message translates to:
/// **'None'**
String get none_group;
/// Abbreviation for not available
///
/// In en, this message translates to:
/// **'Not available'**
String get not_available;
/// Placeholder for player name input
///
/// In en, this message translates to:
/// **'Player name'**
String get player_name;
/// Players label
///
/// In en, this message translates to:
/// **'Players'**
String get players;
/// Shows the number of players
///
/// In en, this message translates to:
/// **'{count} Players'**
String players_count(int count);
/// Title for quick create section
///
/// In en, this message translates to:
/// **'Quick Create'**
String get quick_create;
/// Title for recent matches section
///
/// In en, this message translates to:
/// **'Recent Matches'**
String get recent_matches;
/// Ruleset label
///
/// In en, this message translates to:
/// **'Ruleset'**
String get ruleset;
/// Description for least points ruleset
///
/// In en, this message translates to:
/// **'Inverse scoring: the player with the fewest points wins.'**
String get ruleset_least_points;
/// Description for most points ruleset
///
/// In en, this message translates to:
/// **'Traditional ruleset: the player with the most points wins.'**
String get ruleset_most_points;
/// Description for single loser ruleset
///
/// In en, this message translates to:
/// **'Exactly one loser is determined; last place receives the penalty or consequence.'**
String get ruleset_single_loser;
/// Description for single winner ruleset
///
/// In en, this message translates to:
/// **'Exactly one winner is chosen; ties are resolved by a predefined tiebreaker.'**
String get ruleset_single_winner;
/// Hint text for group search input field
///
/// In en, this message translates to:
/// **'Search for groups'**
String get search_for_groups;
/// Hint text for player search input field
///
/// In en, this message translates to:
/// **'Search for players'**
String get search_for_players;
/// Label to select the winner
///
/// In en, this message translates to:
/// **'Select Winner:'**
String get select_winner;
/// Shows the number of selected players
///
/// In en, this message translates to:
/// **'Selected players'**
String get selected_players;
/// Settings label
///
/// In en, this message translates to:
/// **'Settings'**
String get settings;
/// Title for single loser ruleset
///
/// In en, this message translates to:
/// **'Single Loser'**
String get single_loser;
/// Title for single winner ruleset
///
/// In en, this message translates to:
/// **'Single Winner'**
String get single_winner;
/// Statistics tab label
///
/// In en, this message translates to:
/// **'Statistics'**
String get statistics;
/// Stats tab label (short)
///
/// In en, this message translates to:
/// **'Stats'**
String get stats;
/// Success message when adding a player
///
/// In en, this message translates to:
/// **'Successfully added player {playerName}'**
String successfully_added_player(String playerName);
/// Message when search returns no groups
///
/// In en, this message translates to:
/// **'There is no group matching your search'**
String get there_is_no_group_matching_your_search;
/// Warning message for irreversible actions
///
/// In en, this message translates to:
/// **'This can\'t be undone'**
String get this_cannot_be_undone;
/// Date format for today
///
/// In en, this message translates to:
/// **'Today at'**
String get today_at;
/// Undo button text
///
/// In en, this message translates to:
/// **'Undo'**
String get undo;
/// Error message for unknown exceptions
///
/// In en, this message translates to:
/// **'Unknown Exception (see console)'**
String get unknown_exception;
/// Winner label
///
/// In en, this message translates to:
/// **'Winner'**
String get winner;
/// Label for winrate statistic
///
/// In en, this message translates to:
/// **'Winrate'**
String get winrate;
/// Label for wins statistic
///
/// In en, this message translates to:
/// **'Wins'**
String get wins;
/// Date format for yesterday
///
/// In en, this message translates to:
/// **'Yesterday at'**
String get yesterday_at;
}
class _AppLocalizationsDelegate
extends LocalizationsDelegate<AppLocalizations> {
const _AppLocalizationsDelegate();
@override
Future<AppLocalizations> load(Locale locale) {
return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale));
}
@override
bool isSupported(Locale locale) =>
<String>['de', 'en'].contains(locale.languageCode);
@override
bool shouldReload(_AppLocalizationsDelegate old) => false;
}
AppLocalizations lookupAppLocalizations(Locale locale) {
// Lookup logic when only language code is specified.
switch (locale.languageCode) {
case 'de':
return AppLocalizationsDe();
case 'en':
return AppLocalizationsEn();
}
throw FlutterError(
'AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely '
'an issue with the localizations generation tool. Please file an issue '
'on GitHub with a reproducible sample app and the gen-l10n configuration '
'that was used.',
);
}

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// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for German (`de`).
class AppLocalizationsDe extends AppLocalizations {
AppLocalizationsDe([String locale = 'de']) : super(locale);
@override
String get all_players => 'Alle Spieler:innen';
@override
String get all_players_selected => 'Alle Spieler:innen ausgewählt';
@override
String get amount_of_matches => 'Anzahl der Spiele';
@override
String get app_name => 'Game Tracker';
@override
String get cancel => 'Abbrechen';
@override
String get choose_game => 'Spielvorlage wählen';
@override
String get choose_group => 'Gruppe wählen';
@override
String get choose_ruleset => 'Regelwerk wählen';
@override
String could_not_add_player(Object playerName) {
return 'Spieler:in $playerName konnte nicht hinzugefügt werden';
}
@override
String get create_group => 'Gruppe erstellen';
@override
String get create_match => 'Spiel erstellen';
@override
String get create_new_group => 'Neue Gruppe erstellen';
@override
String get create_new_match => 'Neues Spiel erstellen';
@override
String get data_successfully_deleted => 'Daten erfolgreich gelöscht';
@override
String get data_successfully_exported => 'Daten erfolgreich exportiert';
@override
String get data_successfully_imported => 'Daten erfolgreich importiert';
@override
String days_ago(int count) {
return 'vor $count Tagen';
}
@override
String get delete => 'Löschen';
@override
String get delete_all_data => 'Alle Daten löschen';
@override
String get error_creating_group =>
'Fehler beim Erstellen der Gruppe, bitte erneut versuchen';
@override
String get error_reading_file => 'Fehler beim Lesen der Datei';
@override
String get export_canceled => 'Export abgebrochen';
@override
String get export_data => 'Daten exportieren';
@override
String get format_exception => 'Formatfehler (siehe Konsole)';
@override
String get game => 'Spielvorlage';
@override
String get game_name => 'Spielvorlagenname';
@override
String get group => 'Gruppe';
@override
String get group_name => 'Gruppenname';
@override
String get groups => 'Gruppen';
@override
String get home => 'Startseite';
@override
String get import_canceled => 'Import abgebrochen';
@override
String get import_data => 'Daten importieren';
@override
String get info => 'Info';
@override
String get invalid_schema => 'Ungültiges Schema';
@override
String get least_points => 'Niedrigste Punkte';
@override
String get match_in_progress => 'Spiel läuft...';
@override
String get match_name => 'Spieltitel';
@override
String get matches => 'Spiele';
@override
String get menu => 'Menü';
@override
String get most_points => 'Höchste Punkte';
@override
String get no_data_available => 'Keine Daten verfügbar';
@override
String get no_groups_created_yet => 'Noch keine Gruppen erstellt';
@override
String get no_matches_created_yet => 'Noch keine Spiele erstellt';
@override
String get no_players_created_yet => 'Noch keine Spieler:in erstellt';
@override
String get no_players_found_with_that_name =>
'Keine Spieler:in mit diesem Namen gefunden';
@override
String get no_players_selected => 'Keine Spieler:innen ausgewählt';
@override
String get no_recent_matches_available => 'Keine letzten Spiele verfügbar';
@override
String get no_second_match_available => 'Kein zweites Spiel verfügbar';
@override
String get no_statistics_available => 'Keine Statistiken verfügbar';
@override
String get none => 'Kein';
@override
String get none_group => 'Keine';
@override
String get not_available => 'Nicht verfügbar';
@override
String get player_name => 'Spieler:innenname';
@override
String get players => 'Spieler:innen';
@override
String players_count(int count) {
return '$count Spieler';
}
@override
String get quick_create => 'Schnellzugriff';
@override
String get recent_matches => 'Letzte Spiele';
@override
String get ruleset => 'Regelwerk';
@override
String get ruleset_least_points =>
'Umgekehrte Wertung: Der/die Spieler:in mit den wenigsten Punkten gewinnt.';
@override
String get ruleset_most_points =>
'Traditionelles Regelwerk: Der/die Spieler:in mit den meisten Punkten gewinnt.';
@override
String get ruleset_single_loser =>
'Genau ein:e Verlierer:in wird bestimmt; der letzte Platz erhält die Strafe oder Konsequenz.';
@override
String get ruleset_single_winner =>
'Genau ein:e Gewinner:in wird gewählt; Unentschieden werden durch einen vordefinierten Tie-Breaker aufgelöst.';
@override
String get search_for_groups => 'Nach Gruppen suchen';
@override
String get search_for_players => 'Nach Spieler:innen suchen';
@override
String get select_winner => 'Gewinner:in wählen:';
@override
String get selected_players => 'Ausgewählte Spieler:innen';
@override
String get settings => 'Einstellungen';
@override
String get single_loser => 'Ein:e Verlierer:in';
@override
String get single_winner => 'Ein:e Gewinner:in';
@override
String get statistics => 'Statistiken';
@override
String get stats => 'Statistiken';
@override
String successfully_added_player(String playerName) {
return 'Spieler:in $playerName erfolgreich hinzugefügt';
}
@override
String get there_is_no_group_matching_your_search =>
'Es gibt keine Gruppe, die deiner Suche entspricht';
@override
String get this_cannot_be_undone =>
'Dies kann nicht rückgängig gemacht werden';
@override
String get today_at => 'Heute um';
@override
String get undo => 'Rückgängig';
@override
String get unknown_exception => 'Unbekannter Fehler (siehe Konsole)';
@override
String get winner => 'Gewinner:in';
@override
String get winrate => 'Siegquote';
@override
String get wins => 'Siege';
@override
String get yesterday_at => 'Gestern um';
}

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// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for English (`en`).
class AppLocalizationsEn extends AppLocalizations {
AppLocalizationsEn([String locale = 'en']) : super(locale);
@override
String get all_players => 'All players';
@override
String get all_players_selected => 'All players selected';
@override
String get amount_of_matches => 'Amount of Matches';
@override
String get app_name => 'Game Tracker';
@override
String get cancel => 'Cancel';
@override
String get choose_game => 'Choose Game';
@override
String get choose_group => 'Choose Group';
@override
String get choose_ruleset => 'Choose Ruleset';
@override
String could_not_add_player(Object playerName) {
return 'Could not add player';
}
@override
String get create_group => 'Create Group';
@override
String get create_match => 'Create match';
@override
String get create_new_group => 'Create new group';
@override
String get create_new_match => 'Create new match';
@override
String get data_successfully_deleted => 'Data successfully deleted';
@override
String get data_successfully_exported => 'Data successfully exported';
@override
String get data_successfully_imported => 'Data successfully imported';
@override
String days_ago(int count) {
return '$count days ago';
}
@override
String get delete => 'Delete';
@override
String get delete_all_data => 'Delete all data';
@override
String get error_creating_group =>
'Error while creating group, please try again';
@override
String get error_reading_file => 'Error reading file';
@override
String get export_canceled => 'Export canceled';
@override
String get export_data => 'Export data';
@override
String get format_exception => 'Format Exception (see console)';
@override
String get game => 'Game';
@override
String get game_name => 'Game Name';
@override
String get group => 'Group';
@override
String get group_name => 'Group name';
@override
String get groups => 'Groups';
@override
String get home => 'Home';
@override
String get import_canceled => 'Import canceled';
@override
String get import_data => 'Import data';
@override
String get info => 'Info';
@override
String get invalid_schema => 'Invalid Schema';
@override
String get least_points => 'Least Points';
@override
String get match_in_progress => 'Match in progress...';
@override
String get match_name => 'Match name';
@override
String get matches => 'Matches';
@override
String get menu => 'Menu';
@override
String get most_points => 'Most Points';
@override
String get no_data_available => 'No data available';
@override
String get no_groups_created_yet => 'No groups created yet';
@override
String get no_matches_created_yet => 'No matches created yet';
@override
String get no_players_created_yet => 'No players created yet';
@override
String get no_players_found_with_that_name =>
'No players found with that name';
@override
String get no_players_selected => 'No players selected';
@override
String get no_recent_matches_available => 'No recent matches available';
@override
String get no_second_match_available => 'No second match available';
@override
String get no_statistics_available => 'No statistics available';
@override
String get none => 'None';
@override
String get none_group => 'None';
@override
String get not_available => 'Not available';
@override
String get player_name => 'Player name';
@override
String get players => 'Players';
@override
String players_count(int count) {
return '$count Players';
}
@override
String get quick_create => 'Quick Create';
@override
String get recent_matches => 'Recent Matches';
@override
String get ruleset => 'Ruleset';
@override
String get ruleset_least_points =>
'Inverse scoring: the player with the fewest points wins.';
@override
String get ruleset_most_points =>
'Traditional ruleset: the player with the most points wins.';
@override
String get ruleset_single_loser =>
'Exactly one loser is determined; last place receives the penalty or consequence.';
@override
String get ruleset_single_winner =>
'Exactly one winner is chosen; ties are resolved by a predefined tiebreaker.';
@override
String get search_for_groups => 'Search for groups';
@override
String get search_for_players => 'Search for players';
@override
String get select_winner => 'Select Winner:';
@override
String get selected_players => 'Selected players';
@override
String get settings => 'Settings';
@override
String get single_loser => 'Single Loser';
@override
String get single_winner => 'Single Winner';
@override
String get statistics => 'Statistics';
@override
String get stats => 'Stats';
@override
String successfully_added_player(String playerName) {
return 'Successfully added player $playerName';
}
@override
String get there_is_no_group_matching_your_search =>
'There is no group matching your search';
@override
String get this_cannot_be_undone => 'This can\'t be undone';
@override
String get today_at => 'Today at';
@override
String get undo => 'Undo';
@override
String get unknown_exception => 'Unknown Exception (see console)';
@override
String get winner => 'Winner';
@override
String get winrate => 'Winrate';
@override
String get wins => 'Wins';
@override
String get yesterday_at => 'Yesterday at';
}

View File

@@ -1,6 +1,7 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/views/main_menu/custom_navigation_bar.dart';
import 'package:provider/provider.dart';
@@ -20,22 +21,36 @@ class GameTracker extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
localizationsDelegates: AppLocalizations.localizationsDelegates,
supportedLocales: AppLocalizations.supportedLocales,
localeResolutionCallback: (locale, supportedLocales) {
for (final supportedLocale in supportedLocales) {
if (supportedLocale.languageCode == locale?.languageCode) {
return supportedLocale;
}
}
return supportedLocales.firstWhere(
(locale) => locale.languageCode == 'en',
);
},
debugShowCheckedModeBanner: false,
title: 'Game Tracker',
darkTheme: ThemeData.dark(),
onGenerateTitle: (context) => AppLocalizations.of(context).app_name,
themeMode: ThemeMode.dark, // forces dark mode
theme: ThemeData(
primaryColor: CustomTheme.primaryColor,
scaffoldBackgroundColor: CustomTheme.backgroundColor,
appBarTheme: CustomTheme.appBarTheme,
colorScheme: ColorScheme.fromSeed(
seedColor: CustomTheme.primaryColor,
brightness: Brightness.dark,
).copyWith(surface: CustomTheme.backgroundColor),
pageTransitionsTheme: const PageTransitionsTheme(
builders: {
TargetPlatform.iOS: CupertinoPageTransitionsBuilder(),
TargetPlatform.android: PredictiveBackPageTransitionsBuilder(),
},
),
),
home: const CustomNavigationBar(),
);
}

View File

@@ -1,66 +0,0 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/presentation/widgets/tiles/group_tile.dart';
class ChooseGroupView extends StatefulWidget {
final List<Group> groups;
final int initialGroupIndex;
const ChooseGroupView({
super.key,
required this.groups,
required this.initialGroupIndex,
});
@override
State<ChooseGroupView> createState() => _ChooseGroupViewState();
}
class _ChooseGroupViewState extends State<ChooseGroupView> {
late int selectedGroupIndex;
@override
void initState() {
selectedGroupIndex = widget.initialGroupIndex;
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
backgroundColor: CustomTheme.backgroundColor,
scrolledUnderElevation: 0,
title: const Text(
'Choose Group',
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
centerTitle: true,
),
body: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: widget.groups.length,
itemBuilder: (BuildContext context, int index) {
return GestureDetector(
onTap: () {
setState(() {
selectedGroupIndex = index;
});
Future.delayed(const Duration(milliseconds: 500), () {
if (!context.mounted) return;
Navigator.of(context).pop(widget.groups[index]);
});
},
child: GroupTile(
group: widget.groups[index],
isHighlighted: selectedGroupIndex == index,
),
);
},
),
);
}
}

View File

@@ -1,120 +0,0 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/presentation/widgets/tiles/ruleset_list_tile.dart';
class ChooseRulesetView extends StatefulWidget {
final List<(Ruleset, String, String)> rulesets;
final int initialRulesetIndex;
const ChooseRulesetView({
super.key,
required this.rulesets,
required this.initialRulesetIndex,
});
@override
State<ChooseRulesetView> createState() => _ChooseRulesetViewState();
}
class _ChooseRulesetViewState extends State<ChooseRulesetView> {
late int selectedRulesetIndex;
@override
void initState() {
selectedRulesetIndex = widget.initialRulesetIndex;
super.initState();
}
@override
Widget build(BuildContext context) {
return DefaultTabController(
length: 2,
initialIndex: 0,
child: Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
backgroundColor: CustomTheme.backgroundColor,
scrolledUnderElevation: 0,
title: const Text(
'Choose Ruleset',
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
centerTitle: true,
),
body: Column(
children: [
Container(
color: CustomTheme.backgroundColor,
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
child: TabBar(
padding: const EdgeInsets.symmetric(horizontal: 5),
// Label Settings
labelStyle: const TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
),
labelColor: Colors.white,
unselectedLabelStyle: const TextStyle(fontSize: 14),
unselectedLabelColor: Colors.white70,
// Indicator Settings
indicator: CustomTheme.standardBoxDecoration,
indicatorSize: TabBarIndicatorSize.tab,
indicatorWeight: 1,
indicatorPadding: const EdgeInsets.symmetric(
horizontal: 20,
vertical: 0,
),
// Divider Settings
dividerHeight: 0,
tabs: const [
Tab(text: 'Rulesets'),
Tab(text: 'Gametypes'),
],
),
),
const Divider(
indent: 30,
endIndent: 30,
thickness: 3,
radius: BorderRadius.all(Radius.circular(12)),
),
Expanded(
child: TabBarView(
children: [
ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: widget.rulesets.length,
itemBuilder: (BuildContext context, int index) {
return RulesetListTile(
onPressed: () async {
setState(() {
selectedRulesetIndex = index;
});
Future.delayed(const Duration(milliseconds: 500), () {
if (!context.mounted) return;
Navigator.of(
context,
).pop(widget.rulesets[index].$1);
});
},
title: widget.rulesets[index].$2,
description: widget.rulesets[index].$3,
isHighlighted: selectedRulesetIndex == index,
);
},
),
const Center(
child: Text(
'No gametypes available',
style: TextStyle(color: Colors.white70),
),
),
],
),
),
],
),
),
);
}
}

View File

@@ -1,232 +0,0 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/views/main_menu/create_game/choose_group_view.dart';
import 'package:game_tracker/presentation/views/main_menu/create_game/choose_ruleset_view.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/player_selection.dart';
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
import 'package:game_tracker/presentation/widgets/tiles/choose_tile.dart';
import 'package:provider/provider.dart';
class CreateGameView extends StatefulWidget {
const CreateGameView({super.key});
@override
State<CreateGameView> createState() => _CreateGameViewState();
}
class _CreateGameViewState extends State<CreateGameView> {
/// Reference to the app database
late final AppDatabase db;
/// Futures to load all groups and players from the database
late Future<List<Group>> _allGroupsFuture;
/// Future to load all players from the database
late Future<List<Player>> _allPlayersFuture;
/// Controller for the game name input field
final TextEditingController _gameNameController = TextEditingController();
/// List of all groups from the database
List<Group> groupsList = [];
/// List of all players from the database
List<Player> playerList = [];
/// The currently selected group
Group? selectedGroup;
/// The index of the currently selected group in [groupsList] to mark it in
/// the [ChooseGroupView]
int selectedGroupIndex = -1;
/// The currently selected ruleset
Ruleset? selectedRuleset;
/// The index of the currently selected ruleset in [rulesets] to mark it in
/// the [ChooseRulesetView]
int selectedRulesetIndex = -1;
/// The currently selected players
List<Player>? selectedPlayers;
/// List of available rulesets with their display names and descriptions
/// as tuples of (Ruleset, String, String)
List<(Ruleset, String, String)> rulesets = [
(
Ruleset.singleWinner,
'Single Winner',
'Exactly one winner is chosen; ties are resolved by a predefined tiebreaker.',
),
(
Ruleset.singleLoser,
'Single Loser',
'Exactly one loser is determined; last place receives the penalty or consequence.',
),
(
Ruleset.mostPoints,
'Most Points',
'Traditional ruleset: the player with the most points wins.',
),
(
Ruleset.lastPoints,
'Least Points',
'Inverse scoring: the player with the fewest points wins.',
),
];
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_allGroupsFuture = db.groupDao.getAllGroups();
_allPlayersFuture = db.playerDao.getAllPlayers();
Future.wait([_allGroupsFuture, _allPlayersFuture]).then((result) async {
groupsList = result[0] as List<Group>;
playerList = result[1] as List<Player>;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
backgroundColor: CustomTheme.backgroundColor,
scrolledUnderElevation: 0,
title: const Text(
'Create new game',
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
centerTitle: true,
),
body: SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: [
Container(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
child: TextInputField(
controller: _gameNameController,
hintText: 'Game name',
onChanged: (value) {
setState(() {});
},
),
),
ChooseTile(
title: 'Ruleset',
trailingText: selectedRuleset == null
? 'None'
: translateRulesetToString(selectedRuleset!),
onPressed: () async {
selectedRuleset = await Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => ChooseRulesetView(
rulesets: rulesets,
initialRulesetIndex: selectedRulesetIndex,
),
),
);
selectedRulesetIndex = rulesets.indexWhere(
(r) => r.$1 == selectedRuleset,
);
setState(() {});
},
),
ChooseTile(
title: 'Group',
trailingText: selectedGroup == null
? 'None'
: selectedGroup!.name,
onPressed: () async {
selectedGroup = await Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => ChooseGroupView(
groups: groupsList,
initialGroupIndex: selectedGroupIndex,
),
),
);
selectedGroupIndex = groupsList.indexWhere(
(g) => g.id == selectedGroup?.id,
);
setState(() {});
},
),
Expanded(
child: PlayerSelection(
key: ValueKey(selectedGroup?.id ?? 'no_group'),
initialPlayers: selectedGroup == null
? playerList
: playerList
.where(
(p) => !selectedGroup!.members.any(
(m) => m.id == p.id,
),
)
.toList(),
onChanged: (value) {
setState(() {
selectedPlayers = value;
});
},
),
),
CustomWidthButton(
text: 'Create game',
sizeRelativeToWidth: 0.95,
buttonType: ButtonType.primary,
onPressed: _enableCreateGameButton()
? () async {
Game game = Game(
name: _gameNameController.text.trim(),
createdAt: DateTime.now(),
group: selectedGroup!,
players: selectedPlayers,
);
// TODO: Replace with navigation to GameResultView()
print('Created game: $game');
Navigator.pop(context);
}
: null,
),
const SizedBox(height: 20),
],
),
),
);
}
/// Translates a [Ruleset] enum value to its corresponding string representation.
String translateRulesetToString(Ruleset ruleset) {
switch (ruleset) {
case Ruleset.singleWinner:
return 'Single Winner';
case Ruleset.singleLoser:
return 'Single Loser';
case Ruleset.mostPoints:
return 'Most Points';
case Ruleset.lastPoints:
return 'Least Points';
}
}
/// Determines whether the "Create Game" button should be enabled based on
/// the current state of the input fields.
bool _enableCreateGameButton() {
return _gameNameController.text.isNotEmpty &&
(selectedGroup != null ||
(selectedPlayers != null && selectedPlayers!.isNotEmpty)) &&
selectedRuleset != null;
}
}

View File

@@ -1,112 +0,0 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/player_selection.dart';
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
import 'package:provider/provider.dart';
class CreateGroupView extends StatefulWidget {
const CreateGroupView({super.key});
@override
State<CreateGroupView> createState() => _CreateGroupViewState();
}
class _CreateGroupViewState extends State<CreateGroupView> {
final _groupNameController = TextEditingController();
late final AppDatabase db;
List<Player> selectedPlayers = [];
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_groupNameController.addListener(() {
setState(() {});
});
}
@override
void dispose() {
_groupNameController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
backgroundColor: CustomTheme.backgroundColor,
scrolledUnderElevation: 0,
title: const Text(
'Create new group',
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
centerTitle: true,
),
body: SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: [
Container(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
child: TextInputField(
controller: _groupNameController,
hintText: 'Group name',
onChanged: (value) {
setState(() {});
},
),
),
Expanded(
child: PlayerSelection(
onChanged: (value) {
selectedPlayers = [...value];
},
),
),
CustomWidthButton(
text: 'Create group',
sizeRelativeToWidth: 0.95,
buttonType: ButtonType.primary,
onPressed:
(_groupNameController.text.isEmpty || selectedPlayers.isEmpty)
? null
: () async {
bool success = await db.groupDao.addGroup(
group: Group(
name: _groupNameController.text.trim(),
members: selectedPlayers,
),
);
if (!context.mounted) return;
if (success) {
Navigator.pop(context);
} else {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: const Center(
child: Text(
'Error while creating group, please try again',
style: TextStyle(color: Colors.white),
),
),
),
);
}
setState(() {});
},
),
const SizedBox(height: 20),
],
),
),
);
}
}

View File

@@ -1,8 +1,12 @@
import 'dart:ui';
import 'package:flutter/material.dart';
import 'package:game_tracker/core/adaptive_page_route.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/presentation/views/main_menu/game_history_view.dart';
import 'package:game_tracker/presentation/views/main_menu/groups_view.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/views/main_menu/group_view/groups_view.dart';
import 'package:game_tracker/presentation/views/main_menu/home_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/match_view.dart';
import 'package:game_tracker/presentation/views/main_menu/settings_view.dart';
import 'package:game_tracker/presentation/views/main_menu/statistics_view.dart';
import 'package:game_tracker/presentation/widgets/navbar_item.dart';
@@ -16,22 +20,21 @@ class CustomNavigationBar extends StatefulWidget {
class _CustomNavigationBarState extends State<CustomNavigationBar>
with SingleTickerProviderStateMixin {
/// Currently selected tab index
int currentIndex = 0;
/// Key count to force rebuild of tab views
int tabKeyCount = 0;
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
// Pretty ugly but works
final List<Widget> tabs = [
KeyedSubtree(key: ValueKey('home_$tabKeyCount'), child: const HomeView()),
KeyedSubtree(
key: ValueKey('games_$tabKeyCount'),
child: const GameHistoryView(),
key: ValueKey('matches_$tabKeyCount'),
child: const MatchView(),
),
KeyedSubtree(
key: ValueKey('groups_$tabKeyCount'),
@@ -46,7 +49,7 @@ class _CustomNavigationBarState extends State<CustomNavigationBar>
appBar: AppBar(
centerTitle: true,
title: Text(
_currentTabTitle(),
_currentTabTitle(context),
style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
backgroundColor: CustomTheme.backgroundColor,
@@ -56,7 +59,7 @@ class _CustomNavigationBarState extends State<CustomNavigationBar>
onPressed: () async {
await Navigator.push(
context,
MaterialPageRoute(builder: (_) => const SettingsView()),
adaptivePageRoute(builder: (_) => const SettingsView()),
);
setState(() {
tabKeyCount++;
@@ -70,74 +73,121 @@ class _CustomNavigationBarState extends State<CustomNavigationBar>
backgroundColor: CustomTheme.backgroundColor,
body: tabs[currentIndex],
extendBody: true,
bottomNavigationBar: SafeArea(
minimum: const EdgeInsets.only(bottom: 30),
child: Container(
margin: const EdgeInsets.symmetric(horizontal: 12.0, vertical: 10),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(24),
color: CustomTheme.primaryColor,
),
child: ClipRRect(
borderRadius: BorderRadius.circular(24),
child: SizedBox(
height: 60,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
NavbarItem(
index: 0,
isSelected: currentIndex == 0,
icon: Icons.home_rounded,
label: 'Home',
onTabTapped: onTabTapped,
bottomNavigationBar: SizedBox(
height: 70 + MediaQuery.of(context).padding.bottom,
child: Stack(
children: [
// Dynamisch generierte Blur-Layer für ultra-smooth Übergang
...List.generate(35, (index) {
// Verwende kubische Kurve für noch natürlicheren, weicheren Übergang
final progress = index / 34.0; // 0.0 bis 1.0
final cubic = progress * progress * progress; // Kubische Kurve
final blurStrength = 0.5 + (cubic * 50.0); // Sehr sanft von 0.5 bis 50.5
// Höhe geht jetzt komplett von 100% bis 0% (ganz nach unten)
// Mit extra Dichte am unteren Ende für weicheren Übergang
final heightFactor = index < 25
? 1.0 - (progress * 0.7) // Erste 25 Layer: 100% bis 30%
: 0.3 - ((index - 25) / 34.0); // Letzte 10 Layer: 30% bis 0% (dichter)
return Positioned(
left: 0,
right: 0,
bottom: 0,
height: (70 + MediaQuery.of(context).padding.bottom) * heightFactor.clamp(0.05, 1.0),
child: ClipRect(
child: BackdropFilter(
filter: ImageFilter.blur(
sigmaX: blurStrength,
sigmaY: blurStrength,
),
child: Container(
color: Colors.transparent,
),
),
NavbarItem(
index: 1,
isSelected: currentIndex == 1,
icon: Icons.gamepad_rounded,
label: 'Games',
onTabTapped: onTabTapped,
),
);
}),
// Gradient-Overlay
Positioned.fill(
child: Container(
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.bottomCenter,
end: Alignment.topCenter,
colors: [
CustomTheme.boxColor.withValues(alpha: 1),
CustomTheme.boxColor.withValues(alpha: 0.0),
],
stops: const [0.4, 1],
),
NavbarItem(
index: 2,
isSelected: currentIndex == 2,
icon: Icons.group_rounded,
label: 'Groups',
onTabTapped: onTabTapped,
),
NavbarItem(
index: 3,
isSelected: currentIndex == 3,
icon: Icons.bar_chart_rounded,
label: 'Stats',
onTabTapped: onTabTapped,
),
],
),
),
),
),
// Navbar-Inhalt
SafeArea(
child: SizedBox(
height: 70,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
NavbarItem(
index: 0,
isSelected: currentIndex == 0,
icon: Icons.home_rounded,
label: loc.home,
onTabTapped: onTabTapped,
),
NavbarItem(
index: 1,
isSelected: currentIndex == 1,
icon: Icons.gamepad_rounded,
label: loc.matches,
onTabTapped: onTabTapped,
),
NavbarItem(
index: 2,
isSelected: currentIndex == 2,
icon: Icons.group_rounded,
label: loc.groups,
onTabTapped: onTabTapped,
),
NavbarItem(
index: 3,
isSelected: currentIndex == 3,
icon: Icons.bar_chart_rounded,
label: loc.statistics,
onTabTapped: onTabTapped,
),
],
),
),
),
],
),
),
);
}
/// Handles tab tap events. Updates the current [index] state.
void onTabTapped(int index) {
setState(() {
currentIndex = index;
});
}
String _currentTabTitle() {
/// Returns the title of the current tab based on [currentIndex].
String _currentTabTitle(context) {
final loc = AppLocalizations.of(context);
switch (currentIndex) {
case 0:
return 'Home';
return loc.home;
case 1:
return 'Game History';
return loc.matches;
case 2:
return 'Groups';
return loc.groups;
case 3:
return 'Statistics';
return loc.statistics;
default:
return '';
}

View File

@@ -1,150 +0,0 @@
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/views/main_menu/create_group_view.dart';
import 'package:game_tracker/presentation/views/main_menu/game_result_view.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/game_history_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
class GameHistoryView extends StatefulWidget {
const GameHistoryView({super.key});
@override
State<GameHistoryView> createState() => _GameHistoryViewState();
}
class _GameHistoryViewState extends State<GameHistoryView> {
late Future<List<Game>> _gameListFuture;
late final AppDatabase db;
late final List<Game> skeletonData = List.filled(
4,
Game(
name: 'Skeleton Game',
group: Group(
name: 'Skeleton Group',
members: [
Player(name: 'Player 1'),
Player(name: 'Player 2'),
Player(name: 'Player 3'),
Player(name: 'Long Name Player 4'),
Player(name: 'Player 5'),
],
),
winner: Player(name: 'Skeleton Player 1'),
players: [Player(name: 'Skeleton Player 6')],
),
);
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_gameListFuture = Future.delayed(
const Duration(milliseconds: 250),
() => db.gameDao.getAllGames(),
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
body: Stack(
alignment: Alignment.center,
children: [
FutureBuilder<List<Game>>(
future: _gameListFuture,
builder:
(BuildContext context, AsyncSnapshot<List<Game>> snapshot) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Game data could not be loaded',
),
);
}
if (snapshot.connectionState == ConnectionState.done &&
(!snapshot.hasData || snapshot.data!.isEmpty)) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Info',
message: 'No games created yet',
),
);
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
final List<Game> games =
(isLoading ? skeletonData : (snapshot.data ?? [])
..sort(
(a, b) => b.createdAt.compareTo(a.createdAt),
))
.toList();
return AppSkeleton(
enabled: isLoading,
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: games.length + 1,
itemBuilder: (BuildContext context, int index) {
if (index == games.length) {
return SizedBox(
height: MediaQuery.paddingOf(context).bottom - 80,
);
}
return GameHistoryTile(
onTap: () async {
await Navigator.push(
context,
CupertinoPageRoute(
fullscreenDialog: true,
builder: (context) =>
GameResultView(game: games[index]),
),
);
setState(() {
_gameListFuture = db.gameDao.getAllGames();
});
},
game: games[index],
);
},
),
);
},
),
Positioned(
bottom: MediaQuery.paddingOf(context).bottom,
child: CustomWidthButton(
text: 'Create Game',
sizeRelativeToWidth: 0.90,
onPressed: () async {
await Navigator.push(
context,
MaterialPageRoute(
builder: (context) {
return const CreateGroupView();
},
),
);
setState(() {
_gameListFuture = db.gameDao.getAllGames();
});
},
),
),
],
),
);
}
}

View File

@@ -0,0 +1,113 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/player_selection.dart';
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
import 'package:provider/provider.dart';
class CreateGroupView extends StatefulWidget {
const CreateGroupView({super.key});
@override
State<CreateGroupView> createState() => _CreateGroupViewState();
}
class _CreateGroupViewState extends State<CreateGroupView> {
late final AppDatabase db;
/// Controller for the group name input field
final _groupNameController = TextEditingController();
/// List of currently selected players
List<Player> selectedPlayers = [];
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_groupNameController.addListener(() {
setState(() {});
});
}
@override
void dispose() {
_groupNameController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return ScaffoldMessenger(
child: Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(title: Text(loc.create_new_group)),
body: SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: [
Container(
margin: CustomTheme.standardMargin,
child: TextInputField(
controller: _groupNameController,
hintText: loc.group_name,
),
),
Expanded(
child: PlayerSelection(
onChanged: (value) {
setState(() {
selectedPlayers = [...value];
});
},
),
),
CustomWidthButton(
text: loc.create_group,
sizeRelativeToWidth: 0.95,
buttonType: ButtonType.primary,
onPressed:
(_groupNameController.text.isEmpty ||
(selectedPlayers.length < 2))
? null
: () async {
bool success = await db.groupDao.addGroup(
group: Group(
name: _groupNameController.text.trim(),
members: selectedPlayers,
),
);
if (!context.mounted) return;
if (success) {
Navigator.pop(context);
} else {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
AppLocalizations.of(
context,
).error_creating_group,
style: const TextStyle(color: Colors.white),
),
),
),
);
}
},
),
const SizedBox(height: 20),
],
),
),
),
);
}
}

View File

@@ -0,0 +1,123 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/adaptive_page_route.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/views/main_menu/group_view/create_group_view.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/group_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
class GroupsView extends StatefulWidget {
const GroupsView({super.key});
@override
State<GroupsView> createState() => _GroupsViewState();
}
class _GroupsViewState extends State<GroupsView> {
late final AppDatabase db;
/// Loaded groups from the database
late List<Group> loadedGroups;
/// Loading state
bool isLoading = true;
List<Group> groups = List.filled(
7,
Group(
name: 'Skeleton Group',
members: List.filled(6, Player(name: 'Skeleton Player')),
),
);
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
loadGroups();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
body: Stack(
alignment: Alignment.center,
children: [
AppSkeleton(
enabled: isLoading,
child: Visibility(
visible: groups.isNotEmpty,
replacement: Center(
child: TopCenteredMessage(
icon: Icons.info,
title: loc.info,
message: loc.no_groups_created_yet,
),
),
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: groups.length + 1,
itemBuilder: (BuildContext context, int index) {
if (index == groups.length) {
return SizedBox(
height: MediaQuery.paddingOf(context).bottom - 20,
);
}
return GroupTile(group: groups[index]);
},
),
),
),
Positioned(
bottom: MediaQuery.paddingOf(context).bottom,
child: CustomWidthButton(
text: loc.create_group,
sizeRelativeToWidth: 0.90,
onPressed: () async {
await Navigator.push(
context,
adaptivePageRoute(
builder: (context) {
return const CreateGroupView();
},
),
);
setState(() {
loadGroups();
});
},
),
),
],
),
);
}
void loadGroups() {
Future.wait([
db.groupDao.getAllGroups(),
Future.delayed(Constants.minimumSkeletonDuration),
]).then((results) {
loadedGroups = results[0] as List<Group>;
setState(() {
groups = loadedGroups
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
});
if (mounted) {
setState(() {
isLoading = false;
});
}
});
}
}

View File

@@ -1,119 +0,0 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/views/main_menu/create_group_view.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/group_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
class GroupsView extends StatefulWidget {
const GroupsView({super.key});
@override
State<GroupsView> createState() => _GroupsViewState();
}
class _GroupsViewState extends State<GroupsView> {
late Future<List<Group>> _allGroupsFuture;
late final AppDatabase db;
final player = Player(name: 'Skeleton Player');
late final List<Group> skeletonData = List.filled(
7,
Group(
name: 'Skeleton Game',
members: [player, player, player, player, player, player],
),
);
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_allGroupsFuture = Future.delayed(
const Duration(milliseconds: 250),
() => db.groupDao.getAllGroups(),
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
body: Stack(
alignment: Alignment.center,
children: [
FutureBuilder<List<Group>>(
future: _allGroupsFuture,
builder:
(BuildContext context, AsyncSnapshot<List<Group>> snapshot) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Group data couldn\'t\nbe loaded',
),
);
}
if (snapshot.connectionState == ConnectionState.done &&
(!snapshot.hasData || snapshot.data!.isEmpty)) {
return const Center(
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No groups created yet',
),
);
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
final List<Group> groups =
isLoading ? skeletonData : (snapshot.data ?? [])
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
return AppSkeleton(
enabled: isLoading,
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: groups.length + 1,
itemBuilder: (BuildContext context, int index) {
if (index == groups.length) {
return SizedBox(
height: MediaQuery.paddingOf(context).bottom - 20,
);
}
return GroupTile(group: groups[index]);
},
),
);
},
),
Positioned(
bottom: MediaQuery.paddingOf(context).bottom,
child: CustomWidthButton(
text: 'Create Group',
sizeRelativeToWidth: 0.90,
onPressed: () async {
await Navigator.push(
context,
MaterialPageRoute(
builder: (context) {
return const CreateGroupView();
},
),
);
setState(() {
_allGroupsFuture = db.groupDao.getAllGroups();
});
},
),
),
],
),
);
}
}

View File

@@ -1,12 +1,16 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/adaptive_page_route.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/match_result_view.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/quick_create_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/game_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/info_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/match_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/quick_info_tile.dart';
import 'package:provider/provider.dart';
@@ -18,15 +22,22 @@ class HomeView extends StatefulWidget {
}
class _HomeViewState extends State<HomeView> {
late Future<int> _gameCountFuture;
late Future<int> _groupCountFuture;
late Future<List<Game>> _recentGamesFuture;
bool isLoading = true;
late final List<Game> skeletonData = List.filled(
/// Amount of matches in the database
int matchCount = 0;
/// Amount of groups in the database
int groupCount = 0;
/// Loaded recent matches from the database
List<Match> loadedRecentMatches = [];
/// Recent matches to display, initially filled with skeleton matches
List<Match> recentMatches = List.filled(
2,
Game(
name: 'Skeleton Game',
Match(
name: 'Skeleton Match',
group: Group(
name: 'Skeleton Group',
members: [
@@ -34,35 +45,22 @@ class _HomeViewState extends State<HomeView> {
Player(name: 'Skeleton Player 2'),
],
),
winner: Player(name: 'Skeleton Player 1'),
),
);
@override
initState() {
void initState() {
super.initState();
final db = Provider.of<AppDatabase>(context, listen: false);
_gameCountFuture = db.gameDao.getGameCount();
_groupCountFuture = db.groupDao.getGroupCount();
_recentGamesFuture = db.gameDao.getAllGames();
Future.wait([_gameCountFuture, _groupCountFuture, _recentGamesFuture]).then(
(_) async {
await Future.delayed(const Duration(milliseconds: 250));
if (mounted) {
setState(() {
isLoading = false;
});
}
},
);
loadHomeViewData();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
return AppSkeleton(
fixLayoutBuilder: true,
enabled: isLoading,
child: SingleChildScrollView(
child: Column(
@@ -71,38 +69,20 @@ class _HomeViewState extends State<HomeView> {
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
FutureBuilder<int>(
future: _gameCountFuture,
builder: (context, snapshot) {
final int count = (snapshot.hasData)
? snapshot.data!
: 0;
return QuickInfoTile(
width: constraints.maxWidth * 0.45,
height: constraints.maxHeight * 0.15,
title: 'Games',
icon: Icons.groups_rounded,
value: count,
);
},
QuickInfoTile(
width: constraints.maxWidth * 0.45,
height: constraints.maxHeight * 0.15,
title: loc.matches,
icon: Icons.groups_rounded,
value: matchCount,
),
SizedBox(width: constraints.maxWidth * 0.05),
FutureBuilder<int>(
future: _groupCountFuture,
builder: (context, snapshot) {
final int count =
(snapshot.connectionState == ConnectionState.done &&
snapshot.hasData)
? snapshot.data!
: 0;
return QuickInfoTile(
width: constraints.maxWidth * 0.45,
height: constraints.maxHeight * 0.15,
title: 'Groups',
icon: Icons.groups_rounded,
value: count,
);
},
QuickInfoTile(
width: constraints.maxWidth * 0.45,
height: constraints.maxHeight * 0.15,
title: loc.groups,
icon: Icons.groups_rounded,
value: groupCount,
),
],
),
@@ -110,137 +90,93 @@ class _HomeViewState extends State<HomeView> {
padding: const EdgeInsets.symmetric(vertical: 16.0),
child: InfoTile(
width: constraints.maxWidth * 0.95,
title: 'Recent Games',
icon: Icons.timer,
content: Padding(
padding: const EdgeInsets.symmetric(horizontal: 40.0),
child: FutureBuilder(
future: _recentGamesFuture,
builder:
(
BuildContext context,
AsyncSnapshot<List<Game>> snapshot,
) {
if (snapshot.hasError) {
return const Center(
heightFactor: 4,
child: Text(
'Error while loading recent games.',
),
);
}
final List<Game> games =
(isLoading
? skeletonData
: (snapshot.data ?? [])
..sort(
(a, b) => b.createdAt.compareTo(
a.createdAt,
),
))
.take(2)
.toList();
if (games.isNotEmpty) {
return Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
GameTile(
gameTitle: games[0].name,
gameType: 'Winner',
ruleset: 'Ruleset',
players: _getPlayerText(games[0]),
winner: games[0].winner == null
? 'Game in progress...'
: games[0].winner!.name,
title: loc.recent_matches,
icon: Icons.history_rounded,
content: Column(
children: [
if (recentMatches.isNotEmpty)
for (Match match in recentMatches)
Padding(
padding: const EdgeInsets.symmetric(
vertical: 6.0,
),
child: MatchTile(
compact: true,
width: constraints.maxWidth * 0.9,
match: match,
onTap: () async {
await Navigator.of(context).push(
adaptivePageRoute(
fullscreenDialog: true,
builder: (context) =>
MatchResultView(match: match),
),
const Padding(
padding: EdgeInsets.symmetric(
vertical: 8.0,
),
child: Divider(),
),
if (games.length > 1) ...[
GameTile(
gameTitle: games[1].name,
gameType: 'Winner',
ruleset: 'Ruleset',
players: _getPlayerText(games[1]),
winner: games[1].winner == null
? 'Game in progress...'
: games[1].winner!.name,
),
const SizedBox(height: 8),
] else ...[
const Center(
heightFactor: 4,
child: Text(
'No second game available.',
),
),
],
],
);
} else {
return const Center(
heightFactor: 12,
child: Text('No recent games available.'),
);
}
},
),
);
await updatedWinnerinRecentMatches(match.id);
},
),
)
else
Center(
heightFactor: 5,
child: Text(loc.no_recent_matches_available),
),
],
),
),
),
InfoTile(
width: constraints.maxWidth * 0.95,
title: 'Quick Create',
icon: Icons.add_box_rounded,
content: Column(
spacing: 8,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 1',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 2',
onPressed: () {},
),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 3',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 4',
onPressed: () {},
),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 5',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 6',
onPressed: () {},
),
],
),
],
Padding(
padding: EdgeInsets.zero,
child: InfoTile(
width: constraints.maxWidth * 0.95,
title: loc.quick_create,
icon: Icons.add_box_rounded,
content: Column(
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 1',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 2',
onPressed: () {},
),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 3',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 4',
onPressed: () {},
),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 5',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 6',
onPressed: () {},
),
],
),
],
),
),
),
SizedBox(height: MediaQuery.paddingOf(context).bottom),
],
),
),
@@ -249,14 +185,41 @@ class _HomeViewState extends State<HomeView> {
);
}
String _getPlayerText(Game game) {
if (game.group == null) {
final playerCount = game.players?.length ?? 0;
return '$playerCount Players';
/// Loads the data for the HomeView from the database.
/// This includes the match count, group count, and recent matches.
Future<void> loadHomeViewData() async {
final db = Provider.of<AppDatabase>(context, listen: false);
Future.wait([
db.matchDao.getMatchCount(),
db.groupDao.getGroupCount(),
db.matchDao.getAllMatches(),
Future.delayed(Constants.minimumSkeletonDuration),
]).then((results) {
matchCount = results[0] as int;
groupCount = results[1] as int;
loadedRecentMatches = results[2] as List<Match>;
recentMatches =
(loadedRecentMatches
..sort((a, b) => b.createdAt.compareTo(a.createdAt)))
.take(2)
.toList();
if (mounted) {
setState(() {
isLoading = false;
});
}
});
}
/// Updates the winner information for a specific match in the recent matches list.
Future<void> updatedWinnerinRecentMatches(String matchId) async {
final db = Provider.of<AppDatabase>(context, listen: false);
final winner = await db.matchDao.getWinner(matchId: matchId);
final matchIndex = recentMatches.indexWhere((match) => match.id == matchId);
if (matchIndex != -1) {
setState(() {
recentMatches[matchIndex].winner = winner;
});
}
if (game.players == null || game.players!.isEmpty) {
return game.group!.name;
}
return '${game.group!.name} + ${game.players!.length}';
}
}

View File

@@ -0,0 +1,99 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/text_input/custom_search_bar.dart';
import 'package:game_tracker/presentation/widgets/tiles/title_description_list_tile.dart';
class ChooseGameView extends StatefulWidget {
final List<(String, String, Ruleset)> games;
final int initialGameIndex;
const ChooseGameView({
super.key,
required this.games,
required this.initialGameIndex,
});
@override
State<ChooseGameView> createState() => _ChooseGameViewState();
}
class _ChooseGameViewState extends State<ChooseGameView> {
/// Controller for the search bar
final TextEditingController searchBarController = TextEditingController();
/// Currently selected game index
late int selectedGameIndex;
@override
void initState() {
selectedGameIndex = widget.initialGameIndex;
super.initState();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
leading: IconButton(
icon: const Icon(Icons.arrow_back_ios),
onPressed: () {
Navigator.of(context).pop(selectedGameIndex);
},
),
title: Text(loc.choose_game),
),
body: PopScope(
// This fixes that the Android Back Gesture didn't return the
// selectedGameIndex and therefore the selected Game wasn't saved
canPop: false,
onPopInvokedWithResult: (bool didPop, Object? result) {
if (didPop) {
return;
}
Navigator.of(context).pop(selectedGameIndex);
},
child: Column(
children: [
Padding(
padding: const EdgeInsets.symmetric(horizontal: 10),
child: CustomSearchBar(
controller: searchBarController,
hintText: loc.game_name,
),
),
const SizedBox(height: 5),
Expanded(
child: ListView.builder(
itemCount: widget.games.length,
itemBuilder: (BuildContext context, int index) {
return TitleDescriptionListTile(
title: widget.games[index].$1,
description: widget.games[index].$2,
badgeText: translateRulesetToString(
widget.games[index].$3,
context,
),
isHighlighted: selectedGameIndex == index,
onPressed: () async {
setState(() {
if (selectedGameIndex == index) {
selectedGameIndex = -1;
} else {
selectedGameIndex = index;
}
});
},
);
},
),
),
],
),
),
);
}
}

View File

@@ -0,0 +1,153 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/text_input/custom_search_bar.dart';
import 'package:game_tracker/presentation/widgets/tiles/group_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
class ChooseGroupView extends StatefulWidget {
final List<Group> groups;
final String initialGroupId;
const ChooseGroupView({
super.key,
required this.groups,
required this.initialGroupId,
});
@override
State<ChooseGroupView> createState() => _ChooseGroupViewState();
}
class _ChooseGroupViewState extends State<ChooseGroupView> {
late String selectedGroupId;
final TextEditingController controller = TextEditingController();
late final List<Group> filteredGroups;
@override
void initState() {
selectedGroupId = widget.initialGroupId;
filteredGroups = [...widget.groups];
super.initState();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
leading: IconButton(
icon: const Icon(Icons.arrow_back_ios),
onPressed: () {
Navigator.of(context).pop(
selectedGroupId == ''
? null
: widget.groups.firstWhere(
(group) => group.id == selectedGroupId,
),
);
},
),
title: Text(loc.choose_group),
),
body: PopScope(
// This fixes that the Android Back Gesture didn't return the
// selectedGroupId and therefore the selected Group wasn't saved
canPop: false,
onPopInvokedWithResult: (bool didPop, Object? result) {
if (didPop) {
return;
}
Navigator.of(context).pop(
selectedGroupId == ''
? null
: widget.groups.firstWhere(
(group) => group.id == selectedGroupId,
),
);
},
child: Column(
children: [
Padding(
padding: const EdgeInsets.symmetric(horizontal: 10),
child: CustomSearchBar(
controller: controller,
hintText: loc.search_for_groups,
onChanged: (value) {
setState(() {
filterGroups(value);
});
},
),
),
Expanded(
child: Visibility(
visible: filteredGroups.isNotEmpty,
replacement: Visibility(
visible: widget.groups.isNotEmpty,
replacement: TopCenteredMessage(
icon: Icons.info,
title: loc.info,
message: loc.no_groups_created_yet,
),
child: TopCenteredMessage(
icon: Icons.info,
title: loc.info,
message: AppLocalizations.of(
context,
).there_is_no_group_matching_your_search,
),
),
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: filteredGroups.length,
itemBuilder: (BuildContext context, int index) {
return GestureDetector(
onTap: () {
setState(() {
if (selectedGroupId != filteredGroups[index].id) {
selectedGroupId = filteredGroups[index].id;
} else {
selectedGroupId = '';
}
});
},
child: GroupTile(
group: filteredGroups[index],
isHighlighted:
selectedGroupId == filteredGroups[index].id,
),
);
},
),
),
),
],
),
),
);
}
/// Filters the groups based on the search [query].
void filterGroups(String query) {
setState(() {
if (query.isEmpty) {
filteredGroups.clear();
filteredGroups.addAll(widget.groups);
} else {
filteredGroups.clear();
filteredGroups.addAll(
widget.groups.where(
(group) =>
group.name.toLowerCase().contains(query.toLowerCase()) ||
group.members.any(
(player) => player.name.toLowerCase().contains(query.toLowerCase()),
),
),
);
}
});
}
}

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@@ -0,0 +1,93 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/tiles/title_description_list_tile.dart';
class ChooseRulesetView extends StatefulWidget {
final List<(Ruleset, String)> rulesets;
final int initialRulesetIndex;
const ChooseRulesetView({
super.key,
required this.rulesets,
required this.initialRulesetIndex,
});
@override
State<ChooseRulesetView> createState() => _ChooseRulesetViewState();
}
class _ChooseRulesetViewState extends State<ChooseRulesetView> {
/// Currently selected ruleset index
late int selectedRulesetIndex;
@override
void initState() {
selectedRulesetIndex = widget.initialRulesetIndex;
super.initState();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return DefaultTabController(
length: 2,
initialIndex: 0,
child: Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
leading: IconButton(
icon: const Icon(Icons.arrow_back_ios),
onPressed: () {
Navigator.of(context).pop(
selectedRulesetIndex == -1
? null
: widget.rulesets[selectedRulesetIndex].$1,
);
},
),
title: Text(loc.choose_ruleset),
),
body: PopScope(
// This fixes that the Android Back Gesture didn't return the
// selectedRulesetIndex and therefore the selected Ruleset wasn't saved
canPop: false,
onPopInvokedWithResult: (bool didPop, Object? result) {
if (didPop) {
return;
}
Navigator.of(context).pop(
selectedRulesetIndex == -1
? null
: widget.rulesets[selectedRulesetIndex].$1,
);
},
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: widget.rulesets.length,
itemBuilder: (BuildContext context, int index) {
return TitleDescriptionListTile(
onPressed: () async {
setState(() {
if (selectedRulesetIndex == index) {
selectedRulesetIndex = -1;
} else {
selectedRulesetIndex = index;
}
});
},
title: translateRulesetToString(
widget.rulesets[index].$1,
context,
),
description: widget.rulesets[index].$2,
isHighlighted: selectedRulesetIndex == index,
);
},
),
),
),
);
}
}

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@@ -0,0 +1,273 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/adaptive_page_route.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/choose_game_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/choose_group_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/choose_ruleset_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/match_result_view.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/player_selection.dart';
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
import 'package:game_tracker/presentation/widgets/tiles/choose_tile.dart';
import 'package:provider/provider.dart';
class CreateMatchView extends StatefulWidget {
final VoidCallback? onWinnerChanged;
const CreateMatchView({super.key, this.onWinnerChanged});
@override
State<CreateMatchView> createState() => _CreateMatchViewState();
}
class _CreateMatchViewState extends State<CreateMatchView> {
late final AppDatabase db;
/// Controller for the match name input field
final TextEditingController _matchNameController = TextEditingController();
/// Hint text for the match name input field
String? hintText;
/// List of all groups from the database
List<Group> groupsList = [];
/// List of all players from the database
List<Player> playerList = [];
/// List of players filtered based on the selected group
/// If a group is selected, this list contains all players from [playerList]
/// who are not members of the selected group. If no group is selected,
/// this list is identical to [playerList].
List<Player> filteredPlayerList = [];
/// The currently selected group
Group? selectedGroup;
/// The index of the currently selected group in [groupsList] to mark it in
/// the [ChooseGroupView]
String selectedGroupId = '';
/// The currently selected ruleset
Ruleset? selectedRuleset;
/// The index of the currently selected ruleset in [rulesets] to mark it in
/// the [ChooseRulesetView]
int selectedRulesetIndex = -1;
/// The index of the currently selected game in [games] to mark it in
/// the [ChooseGameView]
int selectedGameIndex = -1;
/// The currently selected players
List<Player>? selectedPlayers;
/// List of available rulesets with their localized string representations
late final List<(Ruleset, String)> _rulesets;
@override
void initState() {
super.initState();
_matchNameController.addListener(() {
setState(() {});
});
db = Provider.of<AppDatabase>(context, listen: false);
Future.wait([
db.groupDao.getAllGroups(),
db.playerDao.getAllPlayers(),
]).then((result) async {
groupsList = result[0] as List<Group>;
playerList = result[1] as List<Player>;
setState(() {
filteredPlayerList = List.from(playerList);
});
});
}
@override
void dispose() {
_matchNameController.dispose();
super.dispose();
}
@override
void didChangeDependencies() {
super.didChangeDependencies();
final loc = AppLocalizations.of(context);
hintText ??= loc.match_name;
_rulesets = [
(Ruleset.singleWinner, loc.ruleset_single_winner),
(Ruleset.singleLoser, loc.ruleset_single_loser),
(Ruleset.mostPoints, loc.ruleset_most_points),
(Ruleset.leastPoints, loc.ruleset_least_points),
];
}
// TODO: Replace when games are implemented
List<(String, String, Ruleset)> games = [
('Example Game 1', 'This is a description', Ruleset.leastPoints),
('Example Game 2', '', Ruleset.singleWinner),
];
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return ScaffoldMessenger(
child: Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(title: Text(loc.create_new_match)),
body: SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: [
Container(
margin: CustomTheme.tileMargin,
child: TextInputField(
controller: _matchNameController,
hintText: hintText ?? '',
),
),
ChooseTile(
title: loc.game,
trailingText: selectedGameIndex == -1
? loc.none
: games[selectedGameIndex].$1,
onPressed: () async {
selectedGameIndex = await Navigator.of(context).push(
adaptivePageRoute(
builder: (context) => ChooseGameView(
games: games,
initialGameIndex: selectedGameIndex,
),
),
);
setState(() {
if (selectedGameIndex != -1) {
hintText = games[selectedGameIndex].$1;
selectedRuleset = games[selectedGameIndex].$3;
selectedRulesetIndex = _rulesets.indexWhere(
(r) => r.$1 == selectedRuleset,
);
} else {
hintText = loc.match_name;
selectedRuleset = null;
}
});
},
),
ChooseTile(
title: loc.ruleset,
trailingText: selectedRuleset == null
? loc.none
: translateRulesetToString(selectedRuleset!, context),
onPressed: () async {
selectedRuleset = await Navigator.of(context).push(
adaptivePageRoute(
builder: (context) => ChooseRulesetView(
rulesets: _rulesets,
initialRulesetIndex: selectedRulesetIndex,
),
),
);
if (!mounted) return;
selectedRulesetIndex = _rulesets.indexWhere(
(r) => r.$1 == selectedRuleset,
);
selectedGameIndex = -1;
setState(() {});
},
),
ChooseTile(
title: loc.group,
trailingText: selectedGroup == null
? loc.none_group
: selectedGroup!.name,
onPressed: () async {
selectedGroup = await Navigator.of(context).push(
adaptivePageRoute(
builder: (context) => ChooseGroupView(
groups: groupsList,
initialGroupId: selectedGroupId,
),
),
);
selectedGroupId = selectedGroup?.id ?? '';
if (selectedGroup != null) {
filteredPlayerList = playerList
.where(
(p) => !selectedGroup!.members.any((m) => m.id == p.id),
)
.toList();
} else {
filteredPlayerList = List.from(playerList);
}
setState(() {});
},
),
Expanded(
child: PlayerSelection(
key: ValueKey(selectedGroup?.id ?? 'no_group'),
initialSelectedPlayers: selectedPlayers ?? [],
availablePlayers: filteredPlayerList,
onChanged: (value) {
setState(() {
selectedPlayers = value;
});
},
),
),
CustomWidthButton(
text: loc.create_match,
sizeRelativeToWidth: 0.95,
buttonType: ButtonType.primary,
onPressed: _enableCreateGameButton()
? () async {
Match match = Match(
name: _matchNameController.text.isEmpty
? (hintText ?? '')
: _matchNameController.text.trim(),
createdAt: DateTime.now(),
group: selectedGroup,
players: selectedPlayers,
);
await db.matchDao.addMatch(match: match);
if (context.mounted) {
Navigator.pushReplacement(
context,
adaptivePageRoute(
fullscreenDialog: true,
builder: (context) => MatchResultView(
match: match,
onWinnerChanged: widget.onWinnerChanged,
),
),
);
}
}
: null,
),
],
),
),
),
);
}
/// Determines whether the "Create Match" button should be enabled.
///
/// Returns `true` if:
/// - A ruleset is selected AND
/// - Either a group is selected OR at least 2 players are selected
bool _enableCreateGameButton() {
return (selectedGroup != null ||
(selectedPlayers != null && selectedPlayers!.length > 1)) &&
selectedRuleset != null;
}
}

View File

@@ -1,32 +1,38 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/tiles/custom_radio_list_tile.dart';
import 'package:provider/provider.dart';
class GameResultView extends StatefulWidget {
final Game game;
class MatchResultView extends StatefulWidget {
final Match match;
const GameResultView({super.key, required this.game});
final VoidCallback? onWinnerChanged;
const MatchResultView({super.key, required this.match, this.onWinnerChanged});
@override
State<GameResultView> createState() => _GameResultViewState();
State<MatchResultView> createState() => _MatchResultViewState();
}
class _GameResultViewState extends State<GameResultView> {
late final List<Player> allPlayers;
class _MatchResultViewState extends State<MatchResultView> {
late final AppDatabase db;
/// List of all players who participated in the match
late final List<Player> allPlayers;
/// Currently selected winner player
Player? _selectedPlayer;
@override
void initState() {
db = Provider.of<AppDatabase>(context, listen: false);
allPlayers = getAllPlayers(widget.game);
if (widget.game.winner != null) {
allPlayers = getAllPlayers(widget.match);
if (widget.match.winner != null) {
_selectedPlayer = allPlayers.firstWhere(
(p) => p.id == widget.game.winner!.id,
(p) => p.id == widget.match.winner!.id,
);
}
super.initState();
@@ -34,20 +40,18 @@ class _GameResultViewState extends State<GameResultView> {
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
backgroundColor: CustomTheme.backgroundColor,
scrolledUnderElevation: 0,
title: Text(
widget.game.name,
style: const TextStyle(
fontSize: 20,
fontWeight: FontWeight.bold,
overflow: TextOverflow.ellipsis,
),
leading: IconButton(
icon: const Icon(Icons.close),
onPressed: () {
widget.onWinnerChanged?.call();
Navigator.of(context).pop();
},
),
centerTitle: true,
title: Text(widget.match.name),
),
body: SafeArea(
child: Column(
@@ -71,9 +75,9 @@ class _GameResultViewState extends State<GameResultView> {
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Text(
'Select Winner:',
style: TextStyle(
Text(
loc.select_winner,
style: const TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
),
@@ -122,23 +126,36 @@ class _GameResultViewState extends State<GameResultView> {
);
}
/// Handles saving or removing the winner in the database
/// based on the current selection.
Future<void> _handleWinnerSaving() async {
if (_selectedPlayer == null) {
await db.gameDao.removeWinner(gameId: widget.game.id);
await db.matchDao.removeWinner(matchId: widget.match.id);
} else {
await db.gameDao.setWinner(
gameId: widget.game.id,
await db.matchDao.setWinner(
matchId: widget.match.id,
winnerId: _selectedPlayer!.id,
);
}
widget.onWinnerChanged?.call();
}
List<Player> getAllPlayers(Game game) {
if (game.group == null && game.players != null) {
return [...game.players!];
} else if (game.group != null && game.players != null) {
return [...game.players!, ...game.group!.members];
/// Retrieves all players associated with the given [match].
/// This includes players directly assigned to the match
/// as well as members of the group (if any).
/// The returned list is sorted alphabetically by player name.
List<Player> getAllPlayers(Match match) {
List<Player> players = [];
if (match.group == null && match.players != null) {
players = [...match.players!];
} else if (match.group != null && match.players != null) {
players = [...match.players!, ...match.group!.members];
} else {
players = [...match.group!.members];
}
return [...game.group!.members];
players.sort((a, b) => a.name.compareTo(b.name));
return players;
}
}

View File

@@ -0,0 +1,145 @@
import 'dart:core' hide Match;
import 'package:flutter/material.dart';
import 'package:game_tracker/core/adaptive_page_route.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/create_match_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/match_result_view.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/match_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
class MatchView extends StatefulWidget {
const MatchView({super.key});
@override
State<MatchView> createState() => _MatchViewState();
}
class _MatchViewState extends State<MatchView> {
late final AppDatabase db;
bool isLoading = true;
/// Loaded matches from the database,
/// initially filled with skeleton matches
List<Match> matches = List.filled(
4,
Match(
name: 'Skeleton match name',
group: Group(
name: 'Group name',
members: List.filled(5, Player(name: 'Player')),
),
winner: Player(name: 'Player'),
players: [Player(name: 'Player')],
),
);
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
loadGames();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
body: Stack(
alignment: Alignment.center,
children: [
AppSkeleton(
enabled: isLoading,
child: Visibility(
visible: matches.isNotEmpty,
replacement: Center(
child: TopCenteredMessage(
icon: Icons.report,
title: loc.info,
message: loc.no_matches_created_yet,
),
),
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: matches.length + 1,
itemBuilder: (BuildContext context, int index) {
if (index == matches.length) {
return SizedBox(
height: MediaQuery.paddingOf(context).bottom - 20,
);
}
return Center(
child: Padding(
padding: const EdgeInsets.only(bottom: 12.0),
child: MatchTile(
width: MediaQuery.sizeOf(context).width * 0.95,
onTap: () async {
Navigator.push(
context,
adaptivePageRoute(
fullscreenDialog: true,
builder: (context) => MatchResultView(
match: matches[index],
onWinnerChanged: loadGames,
),
),
);
},
match: matches[index],
),
),
);
},
),
),
),
Positioned(
bottom: MediaQuery.paddingOf(context).bottom,
child: SizedBox.shrink()
/* CustomWidthButton(
text: loc.create_match,
sizeRelativeToWidth: 0.90,
onPressed: () async {
Navigator.push(
context,
adaptivePageRoute(
builder: (context) =>
CreateMatchView(onWinnerChanged: loadGames),
),
);
},
),
*/
),
],
),
);
}
/// Loads the games from the database and sorts them by creation date.
void loadGames() {
Future.wait([
db.matchDao.getAllMatches(),
Future.delayed(Constants.minimumSkeletonDuration),
]).then((results) {
if (mounted) {
setState(() {
final loadedMatches = results[0] as List<Match>;
matches = loadedMatches
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
isLoading = false;
});
}
});
}
}

View File

@@ -1,8 +1,10 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/tiles/settings_list_tile.dart';
import 'package:game_tracker/services/data_transfer_service.dart';
import 'package:package_info_plus/package_info_plus.dart';
class SettingsView extends StatefulWidget {
const SettingsView({super.key});
@@ -12,102 +14,127 @@ class SettingsView extends StatefulWidget {
}
class _SettingsViewState extends State<SettingsView> {
PackageInfo _packageInfo = PackageInfo(
appName: 'n.A.',
packageName: 'n.A.',
version: 'n.A.',
buildNumber: 'n.A.',
);
@override
void initState() {
super.initState();
_initPackageInfo();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(backgroundColor: CustomTheme.backgroundColor),
backgroundColor: CustomTheme.backgroundColor,
body: LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) =>
SingleChildScrollView(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Padding(
padding: EdgeInsets.fromLTRB(24, 0, 24, 10),
child: Text(
textAlign: TextAlign.start,
'Menu',
style: TextStyle(
fontSize: 28,
fontWeight: FontWeight.bold,
),
),
),
const Padding(
padding: EdgeInsets.symmetric(horizontal: 24, vertical: 10),
child: Text(
textAlign: TextAlign.start,
'Settings',
style: TextStyle(
fontSize: 22,
fontWeight: FontWeight.bold,
),
),
),
SettingsListTile(
title: 'Export data',
icon: Icons.upload_outlined,
suffixWidget: const Icon(Icons.arrow_forward_ios, size: 16),
onPressed: () async {
final String json =
await DataTransferService.getAppDataAsJson(context);
final result = await DataTransferService.exportData(
json,
'game_tracker-data',
);
if (!context.mounted) return;
showExportSnackBar(context: context, result: result);
},
),
SettingsListTile(
title: 'Import data',
icon: Icons.download_outlined,
suffixWidget: const Icon(Icons.arrow_forward_ios, size: 16),
onPressed: () async {
final result = await DataTransferService.importData(
context,
);
if (!context.mounted) return;
showImportSnackBar(context: context, result: result);
},
),
SettingsListTile(
title: 'Delete all data',
icon: Icons.download_outlined,
suffixWidget: const Icon(Icons.arrow_forward_ios, size: 16),
onPressed: () {
showDialog<bool>(
context: context,
builder: (context) => AlertDialog(
title: const Text('Delete all data?'),
content: const Text('This can\'t be undone'),
actions: [
TextButton(
onPressed: () => Navigator.of(context).pop(false),
child: const Text('Abbrechen'),
),
TextButton(
onPressed: () => Navigator.of(context).pop(true),
child: const Text('Löschen'),
),
],
),
).then((confirmed) {
if (confirmed == true && context.mounted) {
DataTransferService.deleteAllData(context);
showSnackbar(
context: context,
message: 'Daten erfolgreich gelöscht',
);
}
});
},
),
],
final loc = AppLocalizations.of(context);
return ScaffoldMessenger(
child: Scaffold(
appBar: AppBar(backgroundColor: CustomTheme.backgroundColor),
backgroundColor: CustomTheme.backgroundColor,
body: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Padding(
padding: const EdgeInsets.fromLTRB(24, 0, 24, 10),
child: Text(
textAlign: TextAlign.start,
loc.menu,
style: const TextStyle(
fontSize: 28,
fontWeight: FontWeight.bold,
),
),
),
Padding(
padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 10),
child: Text(
textAlign: TextAlign.start,
loc.settings,
style: const TextStyle(
fontSize: 22,
fontWeight: FontWeight.bold,
),
),
),
SettingsListTile(
title: loc.export_data,
icon: Icons.upload_rounded,
suffixWidget: const Icon(Icons.arrow_forward_ios, size: 16),
onPressed: () async {
final String json = await DataTransferService.getAppDataAsJson(
context,
);
final result = await DataTransferService.exportData(
json,
'game_tracker-data',
);
if (!context.mounted) return;
showExportSnackBar(context: context, result: result);
},
),
SettingsListTile(
title: loc.import_data,
icon: Icons.download_rounded,
suffixWidget: const Icon(Icons.arrow_forward_ios, size: 16),
onPressed: () async {
final result = await DataTransferService.importData(context);
if (!context.mounted) return;
showImportSnackBar(context: context, result: result);
},
),
SettingsListTile(
title: loc.delete_all_data,
icon: Icons.delete_rounded,
suffixWidget: const Icon(Icons.arrow_forward_ios, size: 16),
onPressed: () {
showDialog<bool>(
context: context,
builder: (context) => AlertDialog(
title: Text('${loc.delete_all_data}?'),
content: Text(loc.this_cannot_be_undone),
actions: [
TextButton(
onPressed: () => Navigator.of(context).pop(false),
child: Text(loc.cancel),
),
TextButton(
onPressed: () => Navigator.of(context).pop(true),
child: Text(loc.delete),
),
],
),
).then((confirmed) {
if (confirmed == true && context.mounted) {
DataTransferService.deleteAllData(context);
showSnackbar(
context: context,
message: AppLocalizations.of(
context,
).data_successfully_deleted,
);
}
});
},
),
const Spacer(),
Padding(
padding: const EdgeInsets.all(20),
child: Center(
child: Text(
'Version ${_packageInfo.version} (${_packageInfo.buildNumber})',
style: TextStyle(
color: Colors.grey.shade600,
fontSize: 14,
fontWeight: FontWeight.w600,
),
),
),
),
],
),
),
);
}
@@ -120,25 +147,20 @@ class _SettingsViewState extends State<SettingsView> {
required BuildContext context,
required ImportResult result,
}) {
final loc = AppLocalizations.of(context);
switch (result) {
case ImportResult.success:
showSnackbar(context: context, message: 'Data successfully imported');
showSnackbar(context: context, message: loc.data_successfully_imported);
case ImportResult.invalidSchema:
showSnackbar(context: context, message: 'Invalid Schema');
showSnackbar(context: context, message: loc.invalid_schema);
case ImportResult.fileReadError:
showSnackbar(context: context, message: 'Error reading file');
showSnackbar(context: context, message: loc.error_reading_file);
case ImportResult.canceled:
showSnackbar(context: context, message: 'Import canceled');
showSnackbar(context: context, message: loc.import_canceled);
case ImportResult.formatException:
showSnackbar(
context: context,
message: 'Format Exception (see console)',
);
showSnackbar(context: context, message: loc.format_exception);
case ImportResult.unknownException:
showSnackbar(
context: context,
message: 'Unknown Exception (see console)',
);
showSnackbar(context: context, message: loc.unknown_exception);
}
}
@@ -150,16 +172,14 @@ class _SettingsViewState extends State<SettingsView> {
required BuildContext context,
required ExportResult result,
}) {
final loc = AppLocalizations.of(context);
switch (result) {
case ExportResult.success:
showSnackbar(context: context, message: 'Data successfully exported');
showSnackbar(context: context, message: loc.data_successfully_exported);
case ExportResult.canceled:
showSnackbar(context: context, message: 'Export canceled');
showSnackbar(context: context, message: loc.export_canceled);
case ExportResult.unknownException:
showSnackbar(
context: context,
message: 'Unknown Exception (see console)',
);
showSnackbar(context: context, message: loc.unknown_exception);
}
}
@@ -175,6 +195,7 @@ class _SettingsViewState extends State<SettingsView> {
Duration duration = const Duration(seconds: 3),
VoidCallback? action,
}) {
final loc = AppLocalizations.of(context);
final messenger = ScaffoldMessenger.of(context);
messenger.hideCurrentSnackBar();
messenger.showSnackBar(
@@ -183,9 +204,16 @@ class _SettingsViewState extends State<SettingsView> {
backgroundColor: CustomTheme.onBoxColor,
duration: duration,
action: action != null
? SnackBarAction(label: 'Rückgängig', onPressed: action)
? SnackBarAction(label: loc.undo, onPressed: action)
: null,
),
);
}
Future<void> _initPackageInfo() async {
final info = await PackageInfo.fromPlatform();
setState(() {
_packageInfo = info;
});
}
}

View File

@@ -1,9 +1,12 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/tiles/statistics_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
class StatisticsView extends StatefulWidget {
@@ -14,37 +17,20 @@ class StatisticsView extends StatefulWidget {
}
class _StatisticsViewState extends State<StatisticsView> {
late Future<List<Game>> _gamesFuture;
late Future<List<Player>> _playersFuture;
List<(String, int)> winCounts = List.filled(6, ('Skeleton Player', 1));
List<(String, int)> gameCounts = List.filled(6, ('Skeleton Player', 1));
List<(String, int)> matchCounts = List.filled(6, ('Skeleton Player', 1));
List<(String, double)> winRates = List.filled(6, ('Skeleton Player', 1));
bool isLoading = true;
@override
void initState() {
super.initState();
final db = Provider.of<AppDatabase>(context, listen: false);
_gamesFuture = db.gameDao.getAllGames();
_playersFuture = db.playerDao.getAllPlayers();
Future.wait([_gamesFuture, _playersFuture]).then((results) async {
await Future.delayed(const Duration(milliseconds: 250));
final games = results[0] as List<Game>;
final players = results[1] as List<Player>;
winCounts = _calculateWinsForAllPlayers(games, players);
gameCounts = _calculateGameAmountsForAllPlayers(games, players);
winRates = computeWinRatePercent(wins: winCounts, games: gameCounts);
if (mounted) {
setState(() {
isLoading = false;
});
}
});
loadStatisticData();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
return SingleChildScrollView(
@@ -58,31 +44,48 @@ class _StatisticsViewState extends State<StatisticsView> {
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SizedBox(height: constraints.maxHeight * 0.01),
StatisticsTile(
icon: Icons.sports_score,
title: 'Wins per Player',
width: constraints.maxWidth * 0.95,
values: winCounts,
itemCount: 3,
barColor: Colors.blue,
),
SizedBox(height: constraints.maxHeight * 0.02),
StatisticsTile(
icon: Icons.percent,
title: 'Winrate per Player',
width: constraints.maxWidth * 0.95,
values: winRates,
itemCount: 5,
barColor: Colors.orange[700]!,
),
SizedBox(height: constraints.maxHeight * 0.02),
StatisticsTile(
icon: Icons.casino,
title: 'Games per Player',
width: constraints.maxWidth * 0.95,
values: gameCounts,
itemCount: 10,
barColor: Colors.green,
Visibility(
visible:
winCounts.isEmpty &&
matchCounts.isEmpty &&
winRates.isEmpty,
replacement: Column(
children: [
StatisticsTile(
icon: Icons.sports_score,
title: loc.wins,
width: constraints.maxWidth * 0.95,
values: winCounts,
itemCount: 3,
barColor: Colors.green,
),
SizedBox(height: constraints.maxHeight * 0.02),
StatisticsTile(
icon: Icons.percent,
title: loc.winrate,
width: constraints.maxWidth * 0.95,
values: winRates,
itemCount: 5,
barColor: Colors.orange[700]!,
),
SizedBox(height: constraints.maxHeight * 0.02),
StatisticsTile(
icon: Icons.casino,
title: loc.amount_of_matches,
width: constraints.maxWidth * 0.95,
values: matchCounts,
itemCount: 10,
barColor: Colors.blue,
),
],
),
child: TopCenteredMessage(
icon: Icons.info,
title: loc.info,
message: AppLocalizations.of(
context,
).no_statistics_available,
),
),
SizedBox(height: MediaQuery.paddingOf(context).bottom),
],
@@ -94,17 +97,49 @@ class _StatisticsViewState extends State<StatisticsView> {
);
}
/// Loads matches and players from the database
/// and calculates statistics for each player
void loadStatisticData() {
final db = Provider.of<AppDatabase>(context, listen: false);
Future.wait([
db.matchDao.getAllMatches(),
db.playerDao.getAllPlayers(),
Future.delayed(Constants.minimumSkeletonDuration),
]).then((results) async {
if (!mounted) return;
final matches = results[0] as List<Match>;
final players = results[1] as List<Player>;
winCounts = _calculateWinsForAllPlayers(
matches: matches,
players: players,
context: context,
);
matchCounts = _calculateMatchAmountsForAllPlayers(
matches: matches,
players: players,
context: context,
);
winRates = computeWinRatePercent(wins: winCounts, matches: matchCounts);
setState(() {
isLoading = false;
});
});
}
/// Calculates the number of wins for each player
/// and returns a sorted list of tuples (playerName, winCount)
List<(String, int)> _calculateWinsForAllPlayers(
List<Game> games,
List<Player> players,
) {
List<(String, int)> _calculateWinsForAllPlayers({
required List<Match> matches,
required List<Player> players,
required BuildContext context,
}) {
List<(String, int)> winCounts = [];
final loc = AppLocalizations.of(context);
// Getting the winners
for (var game in games) {
final winner = game.winner;
for (var match in matches) {
final winner = match.winner;
if (winner != null) {
final index = winCounts.indexWhere((entry) => entry.$1 == winner.id);
// -1 means winner not found in winCounts
@@ -131,7 +166,7 @@ class _StatisticsViewState extends State<StatisticsView> {
final playerId = winCounts[i].$1;
final player = players.firstWhere(
(p) => p.id == playerId,
orElse: () => Player(id: playerId, name: 'N.a.'),
orElse: () => Player(id: playerId, name: loc.not_available),
);
winCounts[i] = (player.name, winCounts[i].$2);
}
@@ -141,83 +176,85 @@ class _StatisticsViewState extends State<StatisticsView> {
return winCounts;
}
/// Calculates the number of games played for each player
/// and returns a sorted list of tuples (playerName, gameCount)
List<(String, int)> _calculateGameAmountsForAllPlayers(
List<Game> games,
List<Player> players,
) {
List<(String, int)> gameCounts = [];
/// Calculates the number of matches played for each player
/// and returns a sorted list of tuples (playerName, matchCount)
List<(String, int)> _calculateMatchAmountsForAllPlayers({
required List<Match> matches,
required List<Player> players,
required BuildContext context,
}) {
List<(String, int)> matchCounts = [];
final loc = AppLocalizations.of(context);
// Counting games for each player
for (var game in games) {
if (game.group != null) {
final members = game.group!.members.map((p) => p.id).toList();
// Counting matches for each player
for (var match in matches) {
if (match.group != null) {
final members = match.group!.members.map((p) => p.id).toList();
for (var playerId in members) {
final index = gameCounts.indexWhere((entry) => entry.$1 == playerId);
// -1 means player not found in gameCounts
final index = matchCounts.indexWhere((entry) => entry.$1 == playerId);
// -1 means player not found in matchCounts
if (index != -1) {
final current = gameCounts[index].$2;
gameCounts[index] = (playerId, current + 1);
final current = matchCounts[index].$2;
matchCounts[index] = (playerId, current + 1);
} else {
gameCounts.add((playerId, 1));
matchCounts.add((playerId, 1));
}
}
}
if (game.players != null) {
final members = game.players!.map((p) => p.id).toList();
if (match.players != null) {
final members = match.players!.map((p) => p.id).toList();
for (var playerId in members) {
final index = gameCounts.indexWhere((entry) => entry.$1 == playerId);
// -1 means player not found in gameCounts
final index = matchCounts.indexWhere((entry) => entry.$1 == playerId);
// -1 means player not found in matchCounts
if (index != -1) {
final current = gameCounts[index].$2;
gameCounts[index] = (playerId, current + 1);
final current = matchCounts[index].$2;
matchCounts[index] = (playerId, current + 1);
} else {
gameCounts.add((playerId, 1));
matchCounts.add((playerId, 1));
}
}
}
}
// Adding all players with zero games
// Adding all players with zero matches
for (var player in players) {
final index = gameCounts.indexWhere((entry) => entry.$1 == player.id);
// -1 means player not found in gameCounts
final index = matchCounts.indexWhere((entry) => entry.$1 == player.id);
// -1 means player not found in matchCounts
if (index == -1) {
gameCounts.add((player.id, 0));
matchCounts.add((player.id, 0));
}
}
// Replace player IDs with names
for (int i = 0; i < gameCounts.length; i++) {
final playerId = gameCounts[i].$1;
for (int i = 0; i < matchCounts.length; i++) {
final playerId = matchCounts[i].$1;
final player = players.firstWhere(
(p) => p.id == playerId,
orElse: () => Player(id: playerId, name: 'N.a.'),
orElse: () => Player(id: playerId, name: loc.not_available),
);
gameCounts[i] = (player.name, gameCounts[i].$2);
matchCounts[i] = (player.name, matchCounts[i].$2);
}
gameCounts.sort((a, b) => b.$2.compareTo(a.$2));
matchCounts.sort((a, b) => b.$2.compareTo(a.$2));
return gameCounts;
return matchCounts;
}
// dart
List<(String, double)> computeWinRatePercent({
required List<(String, int)> wins,
required List<(String, int)> games,
required List<(String, int)> matches,
}) {
final Map<String, int> winsMap = {for (var e in wins) e.$1: e.$2};
final Map<String, int> gamesMap = {for (var e in games) e.$1: e.$2};
final Map<String, int> matchesMap = {for (var e in matches) e.$1: e.$2};
// Get all unique player names
final names = {...winsMap.keys, ...gamesMap.keys};
final names = {...winsMap.keys, ...matchesMap.keys};
// Calculate win rates
final result = names.map((name) {
final int w = winsMap[name] ?? 0;
final int g = gamesMap[name] ?? 0;
final int g = matchesMap[name] ?? 0;
// Calculate percentage and round to 2 decimal places
// Avoid division by zero
final double percent = (g > 0)

View File

@@ -1,11 +1,11 @@
import 'package:flutter/material.dart';
import 'package:skeletonizer/skeletonizer.dart';
/// A widget that provides a skeleton loading effect to its child widget tree.
/// - [child]: The widget tree to apply the skeleton effect to.
/// - [enabled]: A boolean to enable or disable the skeleton effect.
/// - [fixLayoutBuilder]: A boolean to fix the layout builder for AnimatedSwitcher.
class AppSkeleton extends StatefulWidget {
final Widget child;
final bool enabled;
final bool fixLayoutBuilder;
const AppSkeleton({
super.key,
required this.child,
@@ -13,6 +13,15 @@ class AppSkeleton extends StatefulWidget {
this.fixLayoutBuilder = false,
});
/// The widget tree to apply the skeleton effect to.
final Widget child;
/// A boolean to enable or disable the skeleton effect.
final bool enabled;
/// A boolean to fix the layout builder for AnimatedSwitcher.
final bool fixLayoutBuilder;
@override
State<AppSkeleton> createState() => _AppSkeletonState();
}

View File

@@ -2,6 +2,12 @@ import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
/// A custom button widget that is designed to have a width relative to the screen size.
/// It supports three types of buttons: primary, secondary, and text buttons.
/// - [text]: The text to display on the button.
/// - [buttonType]: The type of button to display. Defaults to [ButtonType.primary].
/// - [sizeRelativeToWidth]: The size of the button relative to the width of the screen.
/// - [onPressed]: The callback to be invoked when the button is pressed.
class CustomWidthButton extends StatelessWidget {
const CustomWidthButton({
super.key,
@@ -11,9 +17,16 @@ class CustomWidthButton extends StatelessWidget {
this.onPressed,
});
/// The text to display on the button.
final String text;
/// The size of the button relative to the width of the screen.
final double sizeRelativeToWidth;
/// The callback to be invoked when the button is pressed.
final VoidCallback? onPressed;
/// The type of button to display. Depends on the enum [ButtonType].
final ButtonType buttonType;
@override
@@ -47,7 +60,7 @@ class CustomWidthButton extends StatelessWidget {
60,
),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(12),
borderRadius: CustomTheme.standardBorderRadiusAll,
),
),
child: Text(
@@ -78,7 +91,7 @@ class CustomWidthButton extends StatelessWidget {
),
side: BorderSide(color: borderSideColor, width: 2),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(12),
borderRadius: CustomTheme.standardBorderRadiusAll,
),
),
child: Text(

View File

@@ -1,15 +1,22 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
/// A button widget designed for quick creating matches in the [HomeView]
/// - [text]: The text to display on the button.
/// - [onPressed]: The callback to be invoked when the button is pressed.
class QuickCreateButton extends StatefulWidget {
final String text;
final VoidCallback? onPressed;
const QuickCreateButton({
super.key,
required this.text,
required this.onPressed,
});
/// The text to display on the button.
final String text;
/// The callback to be invoked when the button is pressed.
final VoidCallback? onPressed;
@override
State<QuickCreateButton> createState() => _QuickCreateButtonState();
}
@@ -22,7 +29,9 @@ class _QuickCreateButtonState extends State<QuickCreateButton> {
style: ElevatedButton.styleFrom(
minimumSize: const Size(140, 45),
backgroundColor: CustomTheme.primaryColor,
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(12)),
shape: RoundedRectangleBorder(
borderRadius: CustomTheme.standardBorderRadiusAll,
),
),
child: Text(
widget.text,

View File

@@ -1,12 +1,13 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
/// A navigation bar item widget that represents a single tab in a navigation bar.
/// - [index]: The index of the tab.
/// - [isSelected]: A boolean indicating whether the tab is currently selected.
/// - [icon]: The icon to display for the tab.
/// - [label]: The label to display for the tab.
/// - [onTabTapped]: The callback to be invoked when the tab is tapped.
class NavbarItem extends StatefulWidget {
final int index;
final bool isSelected;
final IconData icon;
final String label;
final Function(int) onTabTapped;
const NavbarItem({
super.key,
required this.index,
@@ -16,11 +17,64 @@ class NavbarItem extends StatefulWidget {
required this.onTabTapped,
});
/// The index of the tab.
final int index;
/// A boolean indicating whether the tab is currently selected.
final bool isSelected;
/// The icon to display for the tab.
final IconData icon;
/// The label to display for the tab.
final String label;
/// The callback to be invoked when the tab is tapped.
final Function(int) onTabTapped;
@override
State<NavbarItem> createState() => _NavbarItemState();
}
class _NavbarItemState extends State<NavbarItem> {
class _NavbarItemState extends State<NavbarItem>
with SingleTickerProviderStateMixin {
/// Animation controller for the scale animation
late AnimationController _animationController;
/// Scale animation for the icon when selected
late Animation<double> _scaleAnimation;
@override
void initState() {
super.initState();
_animationController = AnimationController(
duration: const Duration(milliseconds: 300),
vsync: this,
);
_scaleAnimation = Tween<double>(begin: 1.0, end: 1.2).animate(
CurvedAnimation(
parent: _animationController,
curve: Curves.easeInOutBack,
),
);
if (widget.isSelected) {
_animationController.forward();
}
}
// Retrigger animation on selection change
@override
void didUpdateWidget(NavbarItem oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.isSelected && !oldWidget.isSelected) {
_animationController.forward();
} else if (!widget.isSelected && oldWidget.isSelected) {
_animationController.reverse();
}
}
@override
Widget build(BuildContext context) {
return Expanded(
@@ -33,19 +87,29 @@ class _NavbarItemState extends State<NavbarItem> {
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(
widget.icon,
color: widget.isSelected ? Colors.white : Colors.black,
ScaleTransition(
scale: widget.isSelected
? _scaleAnimation
: const AlwaysStoppedAnimation(1.0),
child: Icon(
widget.icon,
color: widget.isSelected
? CustomTheme.navBarItemSelectedColor
: CustomTheme.navBarItemUnselectedColor,
size: 26,
),
),
const SizedBox(height: 4),
Text(
widget.label,
style: TextStyle(
color: widget.isSelected ? Colors.white : Colors.black,
fontSize: 12,
color: widget.isSelected
? CustomTheme.navBarItemSelectedColor
: CustomTheme.navBarItemUnselectedColor,
fontSize: widget.isSelected ? 12 : 11,
fontWeight: widget.isSelected
? FontWeight.bold
: FontWeight.normal,
: FontWeight.w500,
),
),
],
@@ -54,4 +118,10 @@ class _NavbarItemState extends State<NavbarItem> {
),
);
}
@override
void dispose() {
_animationController.dispose();
super.dispose();
}
}

View File

@@ -1,7 +1,9 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/text_input/custom_search_bar.dart';
import 'package:game_tracker/presentation/widgets/tiles/text_icon_list_tile.dart';
@@ -9,28 +11,55 @@ import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
/// A widget that allows users to select players from a list,
/// with search functionality and the ability to add new players.
/// - [availablePlayers]: An optional list of players to choose from. If null, all
/// players from the database are used.
/// - [initialSelectedPlayers]: An optional list of players that should be pre-selected.
/// - [onChanged]: A callback function that is invoked whenever the selection changes,
/// providing the updated list of selected players.
class PlayerSelection extends StatefulWidget {
final Function(List<Player> value) onChanged;
final List<Player> initialPlayers;
const PlayerSelection({
super.key,
this.availablePlayers,
this.initialSelectedPlayers,
required this.onChanged,
this.initialPlayers = const [],
});
/// An optional list of players to choose from. If null, all players from the database are used.
final List<Player>? availablePlayers;
/// An optional list of players that should be pre-selected.
final List<Player>? initialSelectedPlayers;
/// A callback function that is invoked whenever the selection changes,
final Function(List<Player> value) onChanged;
@override
State<PlayerSelection> createState() => _PlayerSelectionState();
}
class _PlayerSelectionState extends State<PlayerSelection> {
List<Player> selectedPlayers = [];
List<Player> suggestedPlayers = [];
late final AppDatabase db;
bool isLoading = true;
/// Future that loads all players from the database.
late Future<List<Player>> _allPlayersFuture;
/// The complete list of all available players.
List<Player> allPlayers = [];
/// The list of players suggested based on the search input.
List<Player> suggestedPlayers = [];
/// The list of currently selected players.
List<Player> selectedPlayers = [];
/// Controller for the search bar input.
late final TextEditingController _searchBarController =
TextEditingController();
late final AppDatabase db;
late Future<List<Player>> _allPlayersFuture;
/// Skeleton data used while loading players.
late final List<Player> skeletonData = List.filled(
7,
Player(name: 'Player 0'),
@@ -40,33 +69,15 @@ class _PlayerSelectionState extends State<PlayerSelection> {
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
loadPlayerList();
}
void loadPlayerList() {
_allPlayersFuture = Future.delayed(
const Duration(milliseconds: 250),
() => db.playerDao.getAllPlayers(),
);
suggestedPlayers = skeletonData;
_allPlayersFuture.then((loadedPlayers) {
setState(() {
if (widget.initialPlayers.isNotEmpty) {
allPlayers = [...widget.initialPlayers];
suggestedPlayers = [...widget.initialPlayers];
} else {
loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
allPlayers = [...loadedPlayers];
suggestedPlayers = [...loadedPlayers];
}
});
});
loadPlayerList();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return Container(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
margin: CustomTheme.standardMargin,
padding: const EdgeInsets.symmetric(vertical: 10, horizontal: 10),
decoration: CustomTheme.standardBoxDecoration,
child: Column(
@@ -75,7 +86,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
CustomSearchBar(
controller: _searchBarController,
constraints: const BoxConstraints(maxHeight: 45, minHeight: 45),
hintText: 'Search for players',
hintText: loc.search_for_players,
trailingButtonShown: true,
trailingButtonicon: Icons.add_circle,
trailingButtonEnabled: _searchBarController.text.trim().isNotEmpty,
@@ -108,160 +119,206 @@ class _PlayerSelectionState extends State<PlayerSelection> {
),
const SizedBox(height: 10),
Text(
'Selected players: (${selectedPlayers.length})',
loc.selected_players,
style: const TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
),
const SizedBox(height: 10),
Wrap(
alignment: WrapAlignment.start,
crossAxisAlignment: WrapCrossAlignment.start,
spacing: 8.0,
runSpacing: 8.0,
children: <Widget>[
// Generates a TextIconTile for each selected player.
for (var player in selectedPlayers)
TextIconTile(
text: player.name,
onIconTap: () {
setState(() {
// Removes the player from the selection and notifies the parent.
final currentSearch = _searchBarController.text
.toLowerCase();
selectedPlayers.remove(player);
widget.onChanged([...selectedPlayers]);
// If the player matches the current search query (or search is empty),
// they are added back to the suggestions and the list is re-sorted.
if (currentSearch.isEmpty ||
player.name.toLowerCase().contains(currentSearch)) {
suggestedPlayers.add(player);
}
});
},
),
],
),
const SizedBox(height: 10),
const Text(
'All players:',
style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
),
const SizedBox(height: 10),
FutureBuilder(
future: _allPlayersFuture,
builder:
(BuildContext context, AsyncSnapshot<List<Player>> snapshot) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Player data couldn\'t\nbe loaded.',
),
);
}
bool doneLoading =
snapshot.connectionState == ConnectionState.done;
bool snapshotDataEmpty =
!snapshot.hasData || snapshot.data!.isEmpty;
if (doneLoading &&
(snapshotDataEmpty && allPlayers.isEmpty)) {
return const Center(
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No players created yet.',
),
);
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
return Expanded(
child: AppSkeleton(
enabled: isLoading,
child: Visibility(
visible:
(suggestedPlayers.isEmpty && allPlayers.isNotEmpty),
replacement: ListView.builder(
itemCount: suggestedPlayers.length,
itemBuilder: (BuildContext context, int index) {
return TextIconListTile(
text: suggestedPlayers[index].name,
onPressed: () {
SizedBox(
height: 50,
child: selectedPlayers.isEmpty
? Center(child: Text(loc.no_players_selected))
: SingleChildScrollView(
scrollDirection: Axis.horizontal,
child: Row(
children: [
for (var player in selectedPlayers)
Padding(
padding: const EdgeInsets.only(right: 8.0),
child: TextIconTile(
text: player.name,
onIconTap: () {
setState(() {
if (!selectedPlayers.contains(
suggestedPlayers[index],
)) {
selectedPlayers.add(
suggestedPlayers[index],
);
widget.onChanged([...selectedPlayers]);
suggestedPlayers.remove(
suggestedPlayers[index],
// Removes the player from the selection and notifies the parent.
selectedPlayers.remove(player);
widget.onChanged([...selectedPlayers]);
// Get the current search query
final currentSearch = _searchBarController
.text
.toLowerCase();
// If the player matches the current search query (or search is empty),
// they are added back to the `suggestedPlayers` and the list is re-sorted.
if (currentSearch.isEmpty ||
player.name.toLowerCase().contains(
currentSearch,
)) {
suggestedPlayers.add(player);
suggestedPlayers.sort(
(a, b) => a.name.compareTo(b.name),
);
}
});
},
);
},
),
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: (selectedPlayers.length == allPlayers.length)
? 'No more players to add.'
: 'No players found with that name.',
),
),
),
),
],
),
);
},
),
),
const SizedBox(height: 10),
Text(
loc.all_players,
style: const TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
),
const SizedBox(height: 10),
Expanded(
child: AppSkeleton(
enabled: isLoading,
child: Visibility(
visible: suggestedPlayers.isNotEmpty,
replacement: TopCenteredMessage(
icon: Icons.info,
title: loc.info,
message: _getInfoText(context),
),
child: ListView.builder(
itemCount: suggestedPlayers.length,
itemBuilder: (BuildContext context, int index) {
return TextIconListTile(
text: suggestedPlayers[index].name,
onPressed: () {
setState(() {
// If the player is not already selected
if (!selectedPlayers.contains(
suggestedPlayers[index],
)) {
// Add to player to the front of the selectedPlayers
selectedPlayers.insert(0, suggestedPlayers[index]);
// Notify the parent widget of the change
widget.onChanged([...selectedPlayers]);
// Remove the player from the suggestedPlayers
suggestedPlayers.remove(suggestedPlayers[index]);
}
});
},
);
},
),
),
),
),
],
),
);
}
/// Loads the list of players from the database or uses the provided available players.
/// Sets the loading state and updates the player lists accordingly.
void loadPlayerList() {
_allPlayersFuture = Future.wait([
db.playerDao.getAllPlayers(),
Future.delayed(Constants.minimumSkeletonDuration),
]).then((results) => results[0] as List<Player>);
if (mounted) {
_allPlayersFuture.then((loadedPlayers) {
setState(() {
// If a list of available players is provided (even if empty), use that list.
if (widget.availablePlayers != null) {
widget.availablePlayers!.sort((a, b) => a.name.compareTo(b.name));
allPlayers = [...widget.availablePlayers!];
suggestedPlayers = [...allPlayers];
if (widget.initialSelectedPlayers != null) {
// Ensures that only players available for selection are pre-selected.
selectedPlayers = widget.initialSelectedPlayers!
.where(
(p) => widget.availablePlayers!.any(
(available) => available.id == p.id,
),
)
.toList();
}
} else {
// Otherwise, use the loaded players from the database.
loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
allPlayers = [...loadedPlayers];
suggestedPlayers = [...loadedPlayers];
}
isLoading = false;
});
});
}
}
/// Adds a new player to the database from the search bar input.
/// Shows a snackbar indicating success or failure.
/// [context] - BuildContext to show the snackbar.
void addNewPlayerFromSearch({required BuildContext context}) async {
String playerName = _searchBarController.text.trim();
Player createdPlayer = Player(name: playerName);
bool success = await db.playerDao.addPlayer(player: createdPlayer);
Future<void> addNewPlayerFromSearch({required BuildContext context}) async {
final loc = AppLocalizations.of(context);
final playerName = _searchBarController.text.trim();
final createdPlayer = Player(name: playerName);
final success = await db.playerDao.addPlayer(player: createdPlayer);
if (!context.mounted) return;
if (success) {
selectedPlayers.add(createdPlayer);
widget.onChanged([...selectedPlayers]);
allPlayers.add(createdPlayer);
setState(() {
_searchBarController.clear();
suggestedPlayers = allPlayers.where((player) {
return !selectedPlayers.contains(player);
}).toList();
});
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
'Successfully added player $playerName.',
style: const TextStyle(color: Colors.white),
),
),
),
);
_handleSuccessfulPlayerCreation(createdPlayer);
showSnackBarMessage(loc.successfully_added_player(playerName));
} else {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
'Could not add player $playerName.',
style: const TextStyle(color: Colors.white),
),
),
showSnackBarMessage(loc.could_not_add_player(playerName));
}
}
/// Updates the state after successfully adding a new player.
void _handleSuccessfulPlayerCreation(Player player) {
selectedPlayers.insert(0, player);
widget.onChanged([...selectedPlayers]);
allPlayers.add(player);
setState(() {
_searchBarController.clear();
_updateSuggestedPlayers();
});
}
/// Updates the suggested players list based on current selection.
void _updateSuggestedPlayers() {
suggestedPlayers = allPlayers
.where((player) => !selectedPlayers.contains(player))
.toList();
}
/// Displays a snackbar message at the bottom of the screen.
/// [message] - The message to display in the snackbar.
void showSnackBarMessage(String message) {
if (!context.mounted) return;
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(message, style: const TextStyle(color: Colors.white)),
),
);
),
);
}
/// Determines the appropriate info text to display when no players
/// are available in the suggested players list.
String _getInfoText(BuildContext context) {
final loc = AppLocalizations.of(context);
if (allPlayers.isEmpty) {
// No players exist in the database
return loc.no_players_created_yet;
} else if (selectedPlayers.length == allPlayers.length ||
widget.availablePlayers?.isEmpty == true) {
// All players have been selected or
// available players list is provided but empty
return loc.all_players_selected;
} else {
// No players match the search query
return loc.no_players_found_with_that_name;
}
}
}

View File

@@ -1,16 +1,16 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
/// A custom search bar widget that encapsulates a [SearchBar] with additional customization options.
/// - [controller]: The controller for the search bar's text input.
/// - [hintText]: The hint text displayed in the search bar when it is empty.
/// - [trailingButtonShown]: Whether to show the trailing button.
/// - [trailingButtonicon]: The icon for the trailing button.
/// - [trailingButtonEnabled]: Whether the trailing button is in enabled state.
/// - [onTrailingButtonPressed]: The callback invoked when the trailing button is pressed.
/// - [onChanged]: The callback invoked when the text in the search bar changes.
/// - [constraints]: The constraints for the search bar.
class CustomSearchBar extends StatelessWidget {
final TextEditingController controller;
final String hintText;
final ValueChanged<String>? onChanged;
final BoxConstraints? constraints;
final bool trailingButtonShown;
final bool trailingButtonEnabled;
final VoidCallback? onTrailingButtonPressed;
final IconData trailingButtonicon;
const CustomSearchBar({
super.key,
required this.controller,
@@ -23,6 +23,30 @@ class CustomSearchBar extends StatelessWidget {
this.constraints,
});
/// The controller for the search bar's text input.
final TextEditingController controller;
/// The hint text displayed in the search bar when it is empty.
final String hintText;
/// Whether to show the trailing button.
final bool trailingButtonShown;
/// The icon for the trailing button.
final IconData trailingButtonicon;
/// Whether the trailing button is in enabled state.
final bool trailingButtonEnabled;
/// The callback invoked when the trailing button is pressed.
final VoidCallback? onTrailingButtonPressed;
/// The callback invoked when the text in the search bar changes.
final ValueChanged<String>? onChanged;
/// The constraints for the search bar.
final BoxConstraints? constraints;
@override
Widget build(BuildContext context) {
return SearchBar(
@@ -30,7 +54,7 @@ class CustomSearchBar extends StatelessWidget {
constraints:
constraints ?? const BoxConstraints(maxHeight: 45, minHeight: 45),
hintText: hintText,
onChanged: trailingButtonEnabled ? onChanged : null,
onChanged: onChanged,
hintStyle: WidgetStateProperty.all(const TextStyle(fontSize: 16)),
leading: const Icon(Icons.search),
trailing: [

View File

@@ -1,11 +1,11 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
/// A custom text input field widget that encapsulates a [TextField] with specific styling.
/// - [controller]: The controller for the text input field.
/// - [onChanged]: The callback invoked when the text in the field changes.
/// - [hintText]: The hint text displayed in the text input field when it is empty
class TextInputField extends StatelessWidget {
final TextEditingController controller;
final ValueChanged<String>? onChanged;
final String hintText;
const TextInputField({
super.key,
required this.controller,
@@ -13,6 +13,15 @@ class TextInputField extends StatelessWidget {
this.onChanged,
});
/// The controller for the text input field.
final TextEditingController controller;
/// The callback invoked when the text in the field changes.
final ValueChanged<String>? onChanged;
/// The hint text displayed in the text input field when it is empty.
final String hintText;
@override
Widget build(BuildContext context) {
return TextField(

View File

@@ -1,10 +1,11 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
/// A tile widget that allows users to choose an option by tapping on it.
/// - [title]: The title text displayed on the tile.
/// - [trailingText]: Optional trailing text displayed on the tile.
/// - [onPressed]: The callback invoked when the tile is tapped.
class ChooseTile extends StatefulWidget {
final String title;
final VoidCallback? onPressed;
final String? trailingText;
const ChooseTile({
super.key,
required this.title,
@@ -12,6 +13,15 @@ class ChooseTile extends StatefulWidget {
this.onPressed,
});
/// The title text displayed on the tile.
final String title;
/// The callback invoked when the tile is tapped.
final VoidCallback? onPressed;
/// Optional trailing text displayed on the tile.
final String? trailingText;
@override
State<ChooseTile> createState() => _ChooseTileState();
}
@@ -22,8 +32,8 @@ class _ChooseTileState extends State<ChooseTile> {
return GestureDetector(
onTap: widget.onPressed,
child: Container(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 5),
padding: const EdgeInsets.symmetric(vertical: 10, horizontal: 15),
margin: CustomTheme.tileMargin,
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 12),
decoration: CustomTheme.standardBoxDecoration,
child: Row(
children: [

View File

@@ -1,11 +1,11 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
/// A custom radio list tile widget that encapsulates a [Radio] button with additional styling and functionality.
/// - [text]: The text to display next to the radio button.
/// - [value]: The value associated with the radio button.
/// - [onContainerTap]: The callback invoked when the container is tapped.
class CustomRadioListTile<T> extends StatelessWidget {
final String text;
final T value;
final ValueChanged<T> onContainerTap;
const CustomRadioListTile({
super.key,
required this.text,
@@ -13,6 +13,15 @@ class CustomRadioListTile<T> extends StatelessWidget {
required this.onContainerTap,
});
/// The text to display next to the radio button.
final String text;
/// The value associated with the radio button.
final T value;
/// The callback invoked when the container is tapped.
final ValueChanged<T> onContainerTap;
@override
Widget build(BuildContext context) {
return GestureDetector(
@@ -23,7 +32,7 @@ class CustomRadioListTile<T> extends StatelessWidget {
decoration: BoxDecoration(
color: CustomTheme.boxColor,
border: Border.all(color: CustomTheme.boxBorder),
borderRadius: BorderRadius.circular(12),
borderRadius: CustomTheme.standardBorderRadiusAll,
),
child: Row(
children: [

View File

@@ -1,180 +0,0 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
import 'package:intl/intl.dart';
class GameHistoryTile extends StatefulWidget {
final Game game;
final VoidCallback onTap;
const GameHistoryTile({super.key, required this.game, required this.onTap});
@override
State<GameHistoryTile> createState() => _GameHistoryTileState();
}
class _GameHistoryTileState extends State<GameHistoryTile> {
@override
Widget build(BuildContext context) {
final group = widget.game.group;
final winner = widget.game.winner;
final allPlayers = _getAllPlayers();
return GestureDetector(
onTap: widget.onTap,
child: Container(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 6),
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(
color: CustomTheme.boxColor,
border: Border.all(color: CustomTheme.boxBorder),
borderRadius: BorderRadius.circular(12),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Expanded(
child: Text(
widget.game.name,
style: const TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
),
overflow: TextOverflow.ellipsis,
),
),
Text(
_formatDate(widget.game.createdAt),
style: const TextStyle(fontSize: 12, color: Colors.grey),
),
],
),
const SizedBox(height: 8),
if (group != null) ...[
Row(
children: [
const Icon(Icons.group, size: 16, color: Colors.grey),
const SizedBox(width: 6),
Expanded(
child: Text(
group.name,
style: const TextStyle(fontSize: 14, color: Colors.grey),
overflow: TextOverflow.ellipsis,
),
),
],
),
const SizedBox(height: 12),
],
if (winner != null) ...[
Container(
padding: const EdgeInsets.symmetric(
vertical: 8,
horizontal: 12,
),
decoration: BoxDecoration(
color: Colors.green.withValues(alpha: 0.1),
borderRadius: BorderRadius.circular(8),
border: Border.all(
color: Colors.green.withValues(alpha: 0.3),
width: 1,
),
),
child: Row(
children: [
const Icon(
Icons.emoji_events,
size: 20,
color: Colors.amber,
),
const SizedBox(width: 8),
Expanded(
child: Text(
'Winner: ${winner.name}',
style: const TextStyle(
fontSize: 14,
fontWeight: FontWeight.w600,
color: Colors.white,
),
overflow: TextOverflow.ellipsis,
),
),
],
),
),
const SizedBox(height: 12),
],
if (allPlayers.isNotEmpty) ...[
const Text(
'Players',
style: TextStyle(
fontSize: 13,
color: Colors.grey,
fontWeight: FontWeight.w500,
),
),
const SizedBox(height: 6),
Wrap(
spacing: 6,
runSpacing: 6,
children: allPlayers.map((player) {
return TextIconTile(text: player.name, iconEnabled: false);
}).toList(),
),
],
],
),
),
);
}
String _formatDate(DateTime dateTime) {
final now = DateTime.now();
final difference = now.difference(dateTime);
if (difference.inDays == 0) {
return 'Today at ${DateFormat('HH:mm').format(dateTime)}';
} else if (difference.inDays == 1) {
return 'Yesterday at ${DateFormat('HH:mm').format(dateTime)}';
} else if (difference.inDays < 7) {
return '${difference.inDays} days ago';
} else {
return DateFormat('MMM d, yyyy').format(dateTime);
}
}
List<dynamic> _getAllPlayers() {
final allPlayers = <dynamic>[];
final playerIds = <String>{};
// Add players from game.players
if (widget.game.players != null) {
for (var player in widget.game.players!) {
if (!playerIds.contains(player.id)) {
allPlayers.add(player);
playerIds.add(player.id);
}
}
}
// Add players from game.group.players
if (widget.game.group?.members != null) {
for (var player in widget.game.group!.members) {
if (!playerIds.contains(player.id)) {
allPlayers.add(player);
playerIds.add(player.id);
}
}
}
return allPlayers;
}
}

View File

@@ -3,16 +3,22 @@ import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
/// A tile widget that displays information about a group, including its name and members.
/// - [group]: The group data to be displayed.
/// - [isHighlighted]: Whether the tile should be highlighted.
class GroupTile extends StatelessWidget {
const GroupTile({super.key, required this.group, this.isHighlighted = false});
/// The group data to be displayed.
final Group group;
/// Whether the tile should be highlighted.
final bool isHighlighted;
@override
Widget build(BuildContext context) {
return AnimatedContainer(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
margin: CustomTheme.standardMargin,
padding: const EdgeInsets.symmetric(vertical: 5, horizontal: 10),
decoration: isHighlighted
? CustomTheme.highlightedBoxDecoration
@@ -56,7 +62,9 @@ class GroupTile extends StatelessWidget {
spacing: 12.0,
runSpacing: 8.0,
children: <Widget>[
for (var member in group.members)
for (var member in [
...group.members,
]..sort((a, b) => a.name.compareTo(b.name)))
TextIconTile(text: member.name, iconEnabled: false),
],
),

View File

@@ -1,13 +1,14 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
/// A tile widget that displays a title with an icon and some content below it.
/// - [title]: The title text displayed on the tile.
/// - [icon]: The icon displayed next to the title.
/// - [content]: The content widget displayed below the title.
/// - [padding]: Optional padding for the tile content.
/// - [height]: Optional height for the tile.
/// - [width]: Optional width for the tile.
class InfoTile extends StatefulWidget {
final String title;
final IconData icon;
final Widget content;
final EdgeInsets? padding;
final double? height;
final double? width;
const InfoTile({
super.key,
required this.title,
@@ -18,6 +19,24 @@ class InfoTile extends StatefulWidget {
this.width,
});
/// The title text displayed on the tile.
final String title;
/// The icon displayed next to the title.
final IconData icon;
/// The content widget displayed below the title.
final Widget content;
/// Optional padding for the tile content.
final EdgeInsets? padding;
/// Optional height for the tile.
final double? height;
/// Optional width for the tile.
final double? width;
@override
State<InfoTile> createState() => _InfoTileState();
}

View File

@@ -2,27 +2,27 @@ import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:skeletonizer/skeletonizer.dart';
class GameTile extends StatefulWidget {
final String gameTitle;
final String gameType;
class MatchSummaryTile extends StatefulWidget {
final String matchTitle;
final String game;
final String ruleset;
final String players;
final String winner;
const GameTile({
const MatchSummaryTile({
super.key,
required this.gameTitle,
required this.gameType,
required this.matchTitle,
required this.game,
required this.ruleset,
required this.players,
required this.winner,
});
@override
State<GameTile> createState() => _GameTileState();
State<MatchSummaryTile> createState() => _MatchSummaryTileState();
}
class _GameTileState extends State<GameTile> {
class _MatchSummaryTileState extends State<MatchSummaryTile> {
@override
Widget build(BuildContext context) {
return Column(
@@ -31,12 +31,12 @@ class _GameTileState extends State<GameTile> {
Row(
children: [
Text(
widget.gameTitle,
widget.matchTitle,
style: const TextStyle(fontSize: 18, fontWeight: FontWeight.bold),
),
const SizedBox(width: 5),
Text(
widget.gameType,
widget.game,
style: const TextStyle(fontSize: 14, color: Colors.grey),
),
],

View File

@@ -0,0 +1,266 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
import 'package:intl/intl.dart';
/// A tile widget that displays information about a match, including its name,
/// creation date, associated group, winner, and players.
/// - [match]: The match data to be displayed.
/// - [onTap]: The callback invoked when the tile is tapped.
/// - [width]: Optional width for the tile.
/// - [compact]: Whether to display the tile in a compact mode
class MatchTile extends StatefulWidget {
const MatchTile({
super.key,
required this.match,
required this.onTap,
this.width,
this.compact = false,
});
/// The match data to be displayed.
final Match match;
/// The callback invoked when the tile is tapped.
final VoidCallback onTap;
/// Optional width for the tile.
final double? width;
/// Whether to display the tile in a compact mode
final bool compact;
@override
State<MatchTile> createState() => _MatchTileState();
}
class _MatchTileState extends State<MatchTile> {
late final List<Player> _allPlayers;
@override
void initState() {
super.initState();
_allPlayers = _getCombinedPlayers();
}
@override
Widget build(BuildContext context) {
final group = widget.match.group;
final winner = widget.match.winner;
final loc = AppLocalizations.of(context);
return GestureDetector(
onTap: widget.onTap,
child: Container(
margin: EdgeInsets.zero,
width: widget.width,
padding: const EdgeInsets.all(12),
decoration: CustomTheme.standardBoxDecoration,
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Expanded(
child: Text(
widget.match.name,
style: const TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
),
overflow: TextOverflow.ellipsis,
),
),
Text(
_formatDate(widget.match.createdAt, context),
style: const TextStyle(fontSize: 12, color: Colors.grey),
),
],
),
const SizedBox(height: 8),
if (group != null) ...[
Row(
children: [
const Icon(Icons.group, size: 16, color: Colors.grey),
const SizedBox(width: 6),
Expanded(
child: Text(
'${group.name}${widget.match.players != null ? ' + ${widget.match.players?.length}' : ''}',
style: const TextStyle(fontSize: 14, color: Colors.grey),
overflow: TextOverflow.ellipsis,
),
),
],
),
const SizedBox(height: 12),
] else if (widget.compact) ...[
Row(
children: [
const Icon(Icons.person, size: 16, color: Colors.grey),
const SizedBox(width: 6),
Expanded(
child: Text(
'${widget.match.players!.length} ${loc.players}',
style: const TextStyle(fontSize: 14, color: Colors.grey),
overflow: TextOverflow.ellipsis,
),
),
],
),
const SizedBox(height: 12),
],
if (winner != null) ...[
Container(
padding: const EdgeInsets.symmetric(
vertical: 8,
horizontal: 12,
),
decoration: BoxDecoration(
color: Colors.green.withValues(alpha: 0.1),
borderRadius: BorderRadius.circular(8),
border: Border.all(
color: Colors.green.withValues(alpha: 0.3),
width: 1,
),
),
child: Row(
children: [
const Icon(
Icons.emoji_events,
size: 20,
color: Colors.amber,
),
const SizedBox(width: 8),
Expanded(
child: Text(
'${loc.winner}: ${winner.name}',
style: const TextStyle(
fontSize: 14,
fontWeight: FontWeight.w600,
color: CustomTheme.textColor,
),
overflow: TextOverflow.ellipsis,
),
),
],
),
),
const SizedBox(height: 12),
] else ...[
Container(
padding: const EdgeInsets.symmetric(
vertical: 8,
horizontal: 12,
),
decoration: BoxDecoration(
color: Colors.amber.withValues(alpha: 0.1),
borderRadius: BorderRadius.circular(8),
border: Border.all(
color: Colors.amber.withValues(alpha: 0.3),
width: 1,
),
),
child: Row(
children: [
const Icon(
Icons.watch_later,
size: 20,
color: Colors.amber,
),
const SizedBox(width: 8),
Expanded(
child: Text(
loc.match_in_progress,
style: const TextStyle(
fontSize: 14,
fontWeight: FontWeight.w600,
color: CustomTheme.textColor,
),
overflow: TextOverflow.ellipsis,
),
),
],
),
),
const SizedBox(height: 12),
],
if (_allPlayers.isNotEmpty && widget.compact == false) ...[
Text(
loc.players,
style: const TextStyle(
fontSize: 13,
color: Colors.grey,
fontWeight: FontWeight.w500,
),
),
const SizedBox(height: 6),
Wrap(
spacing: 6,
runSpacing: 6,
children: _allPlayers.map((player) {
return TextIconTile(text: player.name, iconEnabled: false);
}).toList(),
),
],
],
),
),
);
}
/// Formats the given [dateTime] into a human-readable string based on its
/// difference from the current date.
String _formatDate(DateTime dateTime, BuildContext context) {
final now = DateTime.now();
final difference = now.difference(dateTime);
final loc = AppLocalizations.of(context);
if (difference.inDays == 0) {
return "${loc.today_at} ${DateFormat('HH:mm').format(dateTime)}";
} else if (difference.inDays == 1) {
return "${loc.yesterday_at} ${DateFormat('HH:mm').format(dateTime)}";
} else if (difference.inDays < 7) {
return loc.days_ago(difference.inDays);
} else {
return DateFormat('MMM d, yyyy').format(dateTime);
}
}
/// Retrieves all unique players associated with the match,
/// combining players from both the match and its group.
List<Player> _getCombinedPlayers() {
final allPlayers = <Player>[];
final playerIds = <String>{};
// Add players from game.players
if (widget.match.players != null) {
for (var player in widget.match.players!) {
if (!playerIds.contains(player.id)) {
allPlayers.add(player);
playerIds.add(player.id);
}
}
}
// Add players from game.group.players
if (widget.match.group?.members != null) {
for (var player in widget.match.group!.members) {
if (!playerIds.contains(player.id)) {
allPlayers.add(player);
playerIds.add(player.id);
}
}
}
allPlayers.sort((a, b) => a.name.compareTo(b.name));
return allPlayers;
}
}

View File

@@ -1,13 +1,14 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
/// A tile widget that displays a title with an icon and a numeric value below it.
/// - [title]: The title text displayed on the tile.
/// - [icon]: The icon displayed next to the title.
/// - [value]: The numeric value displayed below the title.
/// - [height]: Optional height for the tile.
/// - [width]: Optional width for the tile.
/// - [padding]: Optional padding for the tile content.
class QuickInfoTile extends StatefulWidget {
final String title;
final IconData icon;
final int value;
final double? height;
final double? width;
final EdgeInsets? padding;
const QuickInfoTile({
super.key,
required this.title,
@@ -18,6 +19,24 @@ class QuickInfoTile extends StatefulWidget {
this.padding,
});
/// The title text displayed on the tile.
final String title;
/// The icon displayed next to the title.
final IconData icon;
/// The numeric value displayed below the title.
final int value;
/// Optional height for the tile.
final double? height;
/// Optional width for the tile.
final double? width;
/// Optional padding for the tile content.
final EdgeInsets? padding;
@override
State<QuickInfoTile> createState() => _QuickInfoTileState();
}

View File

@@ -1,55 +0,0 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
class RulesetListTile extends StatelessWidget {
final String title;
final String description;
final VoidCallback? onPressed;
final bool isHighlighted;
const RulesetListTile({
super.key,
required this.title,
required this.description,
this.onPressed,
this.isHighlighted = false,
});
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: onPressed,
child: AnimatedContainer(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
padding: const EdgeInsets.symmetric(vertical: 6, horizontal: 12),
decoration: isHighlighted
? CustomTheme.highlightedBoxDecoration
: CustomTheme.standardBoxDecoration,
duration: const Duration(milliseconds: 200),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Flexible(
child: Text(
title,
overflow: TextOverflow.ellipsis,
style: const TextStyle(
fontWeight: FontWeight.bold,
fontSize: 18,
),
),
),
],
),
const SizedBox(height: 5),
Text(description, style: const TextStyle(fontSize: 14)),
const SizedBox(height: 2.5),
],
),
),
);
}
}

View File

@@ -1,19 +1,32 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
/// A customizable settings list tile widget that displays an icon, title, and an optional suffix widget.
/// - [icon]: The icon displayed on the left side of the tile.
/// - [title]: The title text displayed next to the icon.
/// - [suffixWidget]: An optional widget displayed on the right side of the tile.
/// - [onPressed]: The callback invoked when the tile is tapped.
class SettingsListTile extends StatelessWidget {
final VoidCallback? onPressed;
final IconData icon;
final String title;
final Widget? suffixWidget;
const SettingsListTile({
super.key,
required this.title,
required this.icon,
required this.title,
this.suffixWidget,
this.onPressed,
});
/// The icon displayed on the left side of the tile.
final IconData icon;
/// The title text displayed next to the icon.
final String title;
/// An optional widget displayed on the right side of the tile.
final Widget? suffixWidget;
/// The callback invoked when the tile is tapped.
final VoidCallback? onPressed;
@override
Widget build(BuildContext context) {
return Padding(

View File

@@ -1,8 +1,16 @@
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/tiles/info_tile.dart';
/// A tile widget that displays statistical data using horizontal bars.
/// - [icon]: The icon displayed next to the title.
/// - [title]: The title text displayed on the tile.
/// - [width]: The width of the tile.
/// - [values]: A list of tuples containing labels and their corresponding numeric values.
/// - [itemCount]: The maximum number of items to display.
/// - [barColor]: The color of the bars representing the values.
class StatisticsTile extends StatelessWidget {
const StatisticsTile({
super.key,
@@ -14,16 +22,27 @@ class StatisticsTile extends StatelessWidget {
required this.barColor,
});
/// The icon displayed next to the title.
final IconData icon;
/// The title text displayed on the tile.
final String title;
/// The width of the tile.
final double width;
/// A list of tuples containing labels and their corresponding numeric values.
final List<(String, num)> values;
/// The maximum number of items to display.
final int itemCount;
/// The color of the bars representing the values.
final Color barColor;
@override
Widget build(BuildContext context) {
final maxBarWidth = MediaQuery.of(context).size.width * 0.65;
final loc = AppLocalizations.of(context);
return InfoTile(
width: width,
@@ -33,42 +52,60 @@ class StatisticsTile extends StatelessWidget {
padding: const EdgeInsets.symmetric(horizontal: 20.0),
child: Visibility(
visible: values.isNotEmpty,
replacement: const Center(
replacement: Center(
heightFactor: 4,
child: Text('No data available.'),
child: Text(loc.no_data_available),
),
child: Column(
children: List.generate(min(values.length, itemCount), (index) {
/// The maximum wins among all players
final maxGames = values.isNotEmpty ? values[0].$2 : 0;
child: LayoutBuilder(
builder: (context, constraints) {
final maxBarWidth = constraints.maxWidth * 0.65;
return Column(
children: List.generate(min(values.length, itemCount), (index) {
/// The maximum wins among all players
final maxMatches = values.isNotEmpty ? values[0].$2 : 0;
/// Fraction of wins
final double fraction = (maxGames > 0)
? (values[index].$2 / maxGames)
: 0.0;
/// Fraction of wins
final double fraction = (maxMatches > 0)
? (values[index].$2 / maxMatches)
: 0.0;
/// Calculated width for current the bar
final double barWidth = maxBarWidth * fraction;
/// Calculated width for current the bar
final double barWidth = maxBarWidth * fraction;
return Padding(
padding: const EdgeInsets.symmetric(vertical: 2.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.start,
children: [
Stack(
return Padding(
padding: const EdgeInsets.symmetric(vertical: 2.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.start,
children: [
Container(
height: 24,
width: barWidth,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(4),
color: barColor,
),
Stack(
children: [
Container(
height: 24,
width: barWidth,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(4),
color: barColor,
),
),
Padding(
padding: const EdgeInsets.only(left: 4.0),
child: Text(
values[index].$1,
style: const TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
),
),
),
],
),
Padding(
padding: const EdgeInsets.only(left: 4.0),
const Spacer(),
Center(
child: Text(
values[index].$1,
values[index].$2 <= 1 && values[index].$2 is double
? values[index].$2.toStringAsFixed(2)
: values[index].$2.toString(),
textAlign: TextAlign.center,
style: const TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
@@ -77,23 +114,10 @@ class StatisticsTile extends StatelessWidget {
),
],
),
const Spacer(),
Center(
child: Text(
values[index].$2 <= 1 && values[index].$2 is double
? values[index].$2.toStringAsFixed(2)
: values[index].$2.toString(),
textAlign: TextAlign.center,
style: const TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
),
),
),
],
),
);
}),
);
}),
},
),
),
),

View File

@@ -1,18 +1,27 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
/// A list tile widget that displays text with an optional icon button.
/// - [text]: The text to display in the tile.
/// - [onPressed]: The callback to be invoked when the icon is pressed.
/// - [iconEnabled]: A boolean to determine if the icon should be displayed.
class TextIconListTile extends StatelessWidget {
final String text;
final VoidCallback? onPressed;
final bool iconEnabled;
const TextIconListTile({
super.key,
required this.text,
this.onPressed,
this.iconEnabled = true,
this.onPressed,
});
/// The text to display in the tile.
final String text;
/// A boolean to determine if the icon should be displayed.
final bool iconEnabled;
/// The callback to be invoked when the icon is pressed.
final VoidCallback? onPressed;
@override
Widget build(BuildContext context) {
return Container(

View File

@@ -1,18 +1,27 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
/// A tile widget that displays text with an optional icon that can be tapped.
/// - [text]: The text to display in the tile.
/// - [iconEnabled]: A boolean to determine if the icon should be displayed.
/// - [onIconTap]: The callback to be invoked when the icon is tapped.
class TextIconTile extends StatelessWidget {
final String text;
final bool iconEnabled;
final VoidCallback? onIconTap;
const TextIconTile({
super.key,
required this.text,
this.onIconTap,
this.iconEnabled = true,
this.onIconTap,
});
/// The text to display in the tile.
final String text;
/// A boolean to determine if the icon should be displayed.
final bool iconEnabled;
/// The callback to be invoked when the icon is tapped.
final VoidCallback? onIconTap;
@override
Widget build(BuildContext context) {
return Container(

View File

@@ -0,0 +1,110 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
/// A list tile widget that displays a title and description, with optional highlighting and badge.
/// - [title]: The title text displayed on the tile.
/// - [description]: The description text displayed below the title.
/// - [onPressed]: The callback invoked when the tile is tapped.
/// - [isHighlighted]: A boolean to determine if the tile should be highlighted.
/// - [badgeText]: Optional text to display in a badge on the right side of the title.
/// - [badgeColor]: Optional color for the badge background.
class TitleDescriptionListTile extends StatelessWidget {
const TitleDescriptionListTile({
super.key,
required this.title,
required this.description,
this.onPressed,
this.isHighlighted = false,
this.badgeText,
this.badgeColor,
});
/// The title text displayed on the tile.
final String title;
/// The description text displayed below the title.
final String description;
/// The callback invoked when the tile is tapped.
final VoidCallback? onPressed;
/// A boolean to determine if the tile should be highlighted.
final bool isHighlighted;
/// Optional text to display in a badge on the right side of the title.
final String? badgeText;
/// Optional color for the badge background.
final Color? badgeColor;
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: onPressed,
child: AnimatedContainer(
margin: const EdgeInsets.symmetric(vertical: 10, horizontal: 10),
padding: const EdgeInsets.symmetric(vertical: 6, horizontal: 12),
decoration: isHighlighted
? CustomTheme.highlightedBoxDecoration
: CustomTheme.standardBoxDecoration,
duration: const Duration(milliseconds: 200),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SizedBox(
width: 230,
child: Text(
title,
overflow: TextOverflow.ellipsis,
maxLines: 1,
softWrap: false,
style: const TextStyle(
fontWeight: FontWeight.bold,
fontSize: 18,
),
),
),
if (badgeText != null) ...[
const Spacer(),
Container(
constraints: const BoxConstraints(maxWidth: 115),
margin: const EdgeInsets.only(top: 4),
padding: const EdgeInsets.symmetric(
vertical: 2,
horizontal: 6,
),
decoration: BoxDecoration(
color: badgeColor ?? CustomTheme.primaryColor,
borderRadius: BorderRadius.circular(4),
),
child: Text(
badgeText!,
overflow: TextOverflow.ellipsis,
maxLines: 1,
softWrap: false,
style: const TextStyle(
color: Colors.white,
fontSize: 12,
fontWeight: FontWeight.bold,
),
),
),
],
],
),
if (description.isNotEmpty) ...[
const SizedBox(height: 5),
Text(description, style: const TextStyle(fontSize: 14)),
const SizedBox(height: 2.5),
],
],
),
),
);
}
}

View File

@@ -1,5 +1,9 @@
import 'package:flutter/material.dart';
/// A widget that displays a message centered at the top of the screen with an icon, title, and message.
/// - [icon]: The icon to display above the title.
/// - [title]: The title text to display.
/// - [message]: The message text to display below the title.
class TopCenteredMessage extends StatelessWidget {
const TopCenteredMessage({
super.key,
@@ -8,10 +12,15 @@ class TopCenteredMessage extends StatelessWidget {
required this.message,
});
final String title;
final String message;
/// The icon to display above the title.
final IconData icon;
/// The title text to display.
final String title;
/// The message text to display below the title.
final String message;
@override
Widget build(BuildContext context) {
return Container(

View File

@@ -6,8 +6,8 @@ import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:json_schema/json_schema.dart';
import 'package:provider/provider.dart';
@@ -16,7 +16,7 @@ class DataTransferService {
/// Deletes all data from the database.
static Future<void> deleteAllData(BuildContext context) async {
final db = Provider.of<AppDatabase>(context, listen: false);
await db.gameDao.deleteAllGames();
await db.matchDao.deleteAllMatches();
await db.groupDao.deleteAllGroups();
await db.playerDao.deleteAllPlayers();
}
@@ -25,15 +25,31 @@ class DataTransferService {
/// Returns the JSON string representation of the data.
static Future<String> getAppDataAsJson(BuildContext context) async {
final db = Provider.of<AppDatabase>(context, listen: false);
final games = await db.gameDao.getAllGames();
final matches = await db.matchDao.getAllMatches();
final groups = await db.groupDao.getAllGroups();
final players = await db.playerDao.getAllPlayers();
// Construct a JSON representation of the data
final Map<String, dynamic> jsonMap = {
'games': games.map((game) => game.toJson()).toList(),
'groups': groups.map((group) => group.toJson()).toList(),
'players': players.map((player) => player.toJson()).toList(),
'players': players.map((p) => p.toJson()).toList(),
'groups': groups
.map((g) => {
'id': g.id,
'name': g.name,
'createdAt': g.createdAt.toIso8601String(),
'memberIds': (g.members).map((m) => m.id).toList(),
}).toList(),
'matches': matches
.map((m) => {
'id': m.id,
'name': m.name,
'createdAt': m.createdAt.toIso8601String(),
'groupId': m.group?.id,
'playerIds': (m.players ?? []).map((p) => p.id).toList(),
'winnerId': m.winner?.id,
}).toList(),
};
return json.encode(jsonMap);
@@ -46,7 +62,7 @@ class DataTransferService {
/// [fileName] The desired name for the exported file (without extension).
static Future<ExportResult> exportData(
String jsonString,
String fileName,
String fileName
) async {
try {
final bytes = Uint8List.fromList(utf8.encode(jsonString));
@@ -54,11 +70,13 @@ class DataTransferService {
fileName: '$fileName.json',
bytes: bytes,
);
if (path == null) {
return ExportResult.canceled;
} else {
return ExportResult.success;
}
} catch (e, stack) {
print('[exportData] $e');
print(stack);
@@ -81,41 +99,77 @@ class DataTransferService {
try {
final jsonString = await _readFileContent(path.files.single);
if (jsonString == null) {
return ImportResult.fileReadError;
}
if (jsonString == null) return ImportResult.fileReadError;
if (await _validateJsonSchema(jsonString)) {
final Map<String, dynamic> jsonData =
json.decode(jsonString) as Map<String, dynamic>;
final isValid = await _validateJsonSchema(jsonString);
if (!isValid) return ImportResult.invalidSchema;
final List<dynamic>? gamesJson = jsonData['games'] as List<dynamic>?;
final List<dynamic>? groupsJson = jsonData['groups'] as List<dynamic>?;
final List<dynamic>? playersJson =
jsonData['players'] as List<dynamic>?;
final Map<String, dynamic> decoded = json.decode(jsonString) as Map<String, dynamic>;
final List<Game> importedGames =
gamesJson
?.map((g) => Game.fromJson(g as Map<String, dynamic>))
.toList() ??
[];
final List<Group> importedGroups =
groupsJson
?.map((g) => Group.fromJson(g as Map<String, dynamic>))
.toList() ??
[];
final List<Player> importedPlayers =
playersJson
?.map((p) => Player.fromJson(p as Map<String, dynamic>))
.toList() ??
[];
final List<dynamic> playersJson = (decoded['players'] as List<dynamic>?) ?? [];
final List<dynamic> groupsJson = (decoded['groups'] as List<dynamic>?) ?? [];
final List<dynamic> matchesJson = (decoded['matches'] as List<dynamic>?) ?? [];
// Players
final List<Player> importedPlayers = playersJson
.map((p) => Player.fromJson(p as Map<String, dynamic>))
.toList();
final Map<String, Player> playerById = {
for (final p in importedPlayers) p.id: p,
};
// Groups
final List<Group> importedGroups = groupsJson.map((g) {
final map = g as Map<String, dynamic>;
final memberIds = (map['memberIds'] as List<dynamic>? ?? []).cast<String>();
final members = memberIds
.map((id) => playerById[id])
.whereType<Player>()
.toList();
return Group(
id: map['id'] as String,
name: map['name'] as String,
members: members,
createdAt: DateTime.parse(map['createdAt'] as String),
);
}).toList();
final Map<String, Group> groupById = {
for (final g in importedGroups) g.id: g,
};
// Matches
final List<Match> importedMatches = matchesJson.map((m) {
final map = m as Map<String, dynamic>;
final String? groupId = map['groupId'] as String?;
final List<String> playerIds = (map['playerIds'] as List<dynamic>? ?? []).cast<String>();
final String? winnerId = map['winnerId'] as String?;
final group = (groupId == null) ? null : groupById[groupId];
final players = playerIds
.map((id) => playerById[id])
.whereType<Player>()
.toList();
final winner = (winnerId == null) ? null : playerById[winnerId];
return Match(
id: map['id'] as String,
name: map['name'] as String,
group: group,
players: players,
createdAt: DateTime.parse(map['createdAt'] as String),
winner: winner,
);
}).toList();
await db.playerDao.addPlayersAsList(players: importedPlayers);
await db.groupDao.addGroupsAsList(groups: importedGroups);
await db.matchDao.addMatchAsList(matches: importedMatches);
await db.playerDao.addPlayersAsList(players: importedPlayers);
await db.groupDao.addGroupsAsList(groups: importedGroups);
await db.gameDao.addGamesAsList(games: importedGames);
} else {
return ImportResult.invalidSchema;
}
return ImportResult.success;
} on FormatException catch (e, stack) {
print('[importData] FormatException');
@@ -158,4 +212,4 @@ class DataTransferService {
return false;
}
}
}
}

View File

@@ -1,7 +1,7 @@
name: game_tracker
description: "Game Tracking App for Card Games"
publish_to: 'none'
version: 0.0.1+21
version: 0.0.1+149
environment:
sdk: ^3.8.1
@@ -9,11 +9,6 @@ environment:
dependencies:
flutter:
sdk: flutter
material_symbols_icons: ^4.2815.1
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
drift: ^2.27.0
drift_flutter: ^0.2.4
path_provider: ^2.1.5
@@ -24,7 +19,10 @@ dependencies:
json_schema: ^5.2.2
file_saver: ^0.3.1
clock: ^1.1.2
intl: ^0.18.0
intl: any
flutter_localizations:
sdk: flutter
package_info_plus: ^9.0.0
dev_dependencies:
flutter_test:
@@ -35,5 +33,6 @@ dev_dependencies:
flutter:
uses-material-design: true
generate: true
assets:
- assets/schema.json

View File

@@ -3,8 +3,8 @@ import 'package:drift/drift.dart';
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
void main() {
@@ -16,14 +16,14 @@ void main() {
late Player testPlayer5;
late Group testGroup1;
late Group testGroup2;
late Game testGame1;
late Game testGame2;
late Game testGameOnlyPlayers;
late Game testGameOnlyGroup;
late Match testMatch1;
late Match testMatch2;
late Match testMatchOnlyPlayers;
late Match testMatchOnlyGroup;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() {
setUp(() async {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
@@ -46,46 +46,61 @@ void main() {
name: 'Test Group 2',
members: [testPlayer4, testPlayer5],
);
testGame1 = Game(
name: 'First Test Game',
testMatch1 = Match(
name: 'First Test Match',
group: testGroup1,
players: [testPlayer4, testPlayer5],
winner: testPlayer4,
);
testGame2 = Game(
name: 'Second Test Game',
testMatch2 = Match(
name: 'Second Test Match',
group: testGroup2,
players: [testPlayer1, testPlayer2, testPlayer3],
winner: testPlayer2,
);
testGameOnlyPlayers = Game(
name: 'Test Game with Players',
testMatchOnlyPlayers = Match(
name: 'Test Match with Players',
players: [testPlayer1, testPlayer2, testPlayer3],
winner: testPlayer3,
);
testGameOnlyGroup = Game(name: 'Test Game with Group', group: testGroup2);
testMatchOnlyGroup = Match(
name: 'Test Match with Group',
group: testGroup2,
);
});
await database.playerDao.addPlayersAsList(
players: [
testPlayer1,
testPlayer2,
testPlayer3,
testPlayer4,
testPlayer5,
],
);
await database.groupDao.addGroupsAsList(groups: [testGroup1, testGroup2]);
});
tearDown(() async {
await database.close();
});
group('Game Tests', () {
test('Adding and fetching single game works correctly', () async {
await database.gameDao.addGame(game: testGame1);
group('Match Tests', () {
test('Adding and fetching single match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
final result = await database.gameDao.getGameById(gameId: testGame1.id);
final result = await database.matchDao.getMatchById(
matchId: testMatch1.id,
);
expect(result.id, testGame1.id);
expect(result.name, testGame1.name);
expect(result.createdAt, testGame1.createdAt);
expect(result.id, testMatch1.id);
expect(result.name, testMatch1.name);
expect(result.createdAt, testMatch1.createdAt);
if (result.winner != null && testGame1.winner != null) {
expect(result.winner!.id, testGame1.winner!.id);
expect(result.winner!.name, testGame1.winner!.name);
expect(result.winner!.createdAt, testGame1.winner!.createdAt);
if (result.winner != null && testMatch1.winner != null) {
expect(result.winner!.id, testMatch1.winner!.id);
expect(result.winner!.name, testMatch1.winner!.name);
expect(result.winner!.createdAt, testMatch1.winner!.createdAt);
} else {
expect(result.winner, testGame1.winner);
expect(result.winner, testMatch1.winner);
}
if (result.group != null) {
@@ -99,188 +114,203 @@ void main() {
fail('Group is null');
}
if (result.players != null) {
expect(result.players!.length, testGame1.players!.length);
expect(result.players!.length, testMatch1.players!.length);
for (int i = 0; i < testGame1.players!.length; i++) {
expect(result.players![i].id, testGame1.players![i].id);
expect(result.players![i].name, testGame1.players![i].name);
expect(result.players![i].createdAt, testGame1.players![i].createdAt);
for (int i = 0; i < testMatch1.players!.length; i++) {
expect(result.players![i].id, testMatch1.players![i].id);
expect(result.players![i].name, testMatch1.players![i].name);
expect(
result.players![i].createdAt,
testMatch1.players![i].createdAt,
);
}
} else {
fail('Players is null');
}
});
test('Adding and fetching multiple games works correctly', () async {
await database.gameDao.addGamesAsList(
games: [testGame1, testGame2, testGameOnlyGroup, testGameOnlyPlayers],
test('Adding and fetching multiple matches works correctly', () async {
await database.matchDao.addMatchAsList(
matches: [
testMatch1,
testMatch2,
testMatchOnlyGroup,
testMatchOnlyPlayers,
],
);
final allGames = await database.gameDao.getAllGames();
expect(allGames.length, 4);
final allMatches = await database.matchDao.getAllMatches();
expect(allMatches.length, 4);
final testGames = {
testGame1.id: testGame1,
testGame2.id: testGame2,
testGameOnlyGroup.id: testGameOnlyGroup,
testGameOnlyPlayers.id: testGameOnlyPlayers,
final testMatches = {
testMatch1.id: testMatch1,
testMatch2.id: testMatch2,
testMatchOnlyGroup.id: testMatchOnlyGroup,
testMatchOnlyPlayers.id: testMatchOnlyPlayers,
};
for (final game in allGames) {
final testGame = testGames[game.id]!;
for (final match in allMatches) {
final testMatch = testMatches[match.id]!;
// Game-Checks
expect(game.id, testGame.id);
expect(game.name, testGame.name);
expect(game.createdAt, testGame.createdAt);
if (game.winner != null && testGame.winner != null) {
expect(game.winner!.id, testGame.winner!.id);
expect(game.winner!.name, testGame.winner!.name);
expect(game.winner!.createdAt, testGame.winner!.createdAt);
// Match-Checks
expect(match.id, testMatch.id);
expect(match.name, testMatch.name);
expect(match.createdAt, testMatch.createdAt);
if (match.winner != null && testMatch.winner != null) {
expect(match.winner!.id, testMatch.winner!.id);
expect(match.winner!.name, testMatch.winner!.name);
expect(match.winner!.createdAt, testMatch.winner!.createdAt);
} else {
expect(game.winner, testGame.winner);
expect(match.winner, testMatch.winner);
}
// Group-Checks
if (testGame.group != null) {
expect(game.group!.id, testGame.group!.id);
expect(game.group!.name, testGame.group!.name);
expect(game.group!.createdAt, testGame.group!.createdAt);
if (testMatch.group != null) {
expect(match.group!.id, testMatch.group!.id);
expect(match.group!.name, testMatch.group!.name);
expect(match.group!.createdAt, testMatch.group!.createdAt);
// Group Members-Checks
expect(game.group!.members.length, testGame.group!.members.length);
for (int i = 0; i < testGame.group!.members.length; i++) {
expect(game.group!.members[i].id, testGame.group!.members[i].id);
expect(match.group!.members.length, testMatch.group!.members.length);
for (int i = 0; i < testMatch.group!.members.length; i++) {
expect(match.group!.members[i].id, testMatch.group!.members[i].id);
expect(
game.group!.members[i].name,
testGame.group!.members[i].name,
match.group!.members[i].name,
testMatch.group!.members[i].name,
);
expect(
game.group!.members[i].createdAt,
testGame.group!.members[i].createdAt,
match.group!.members[i].createdAt,
testMatch.group!.members[i].createdAt,
);
}
} else {
expect(game.group, null);
expect(match.group, null);
}
// Players-Checks
if (testGame.players != null) {
expect(game.players!.length, testGame.players!.length);
for (int i = 0; i < testGame.players!.length; i++) {
expect(game.players![i].id, testGame.players![i].id);
expect(game.players![i].name, testGame.players![i].name);
expect(game.players![i].createdAt, testGame.players![i].createdAt);
if (testMatch.players != null) {
expect(match.players!.length, testMatch.players!.length);
for (int i = 0; i < testMatch.players!.length; i++) {
expect(match.players![i].id, testMatch.players![i].id);
expect(match.players![i].name, testMatch.players![i].name);
expect(
match.players![i].createdAt,
testMatch.players![i].createdAt,
);
}
} else {
expect(game.players, null);
expect(match.players, null);
}
}
});
test('Adding the same game twice does not create duplicates', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.addGame(game: testGame1);
test('Adding the same match twice does not create duplicates', () async {
await database.matchDao.addMatch(match: testMatch1);
await database.matchDao.addMatch(match: testMatch1);
final gameCount = await database.gameDao.getGameCount();
expect(gameCount, 1);
final matchCount = await database.matchDao.getMatchCount();
expect(matchCount, 1);
});
test('Game existence check works correctly', () async {
var gameExists = await database.gameDao.gameExists(gameId: testGame1.id);
expect(gameExists, false);
await database.gameDao.addGame(game: testGame1);
gameExists = await database.gameDao.gameExists(gameId: testGame1.id);
expect(gameExists, true);
});
test('Deleting a game works correctly', () async {
await database.gameDao.addGame(game: testGame1);
final gameDeleted = await database.gameDao.deleteGame(
gameId: testGame1.id,
test('Match existence check works correctly', () async {
var matchExists = await database.matchDao.matchExists(
matchId: testMatch1.id,
);
expect(gameDeleted, true);
expect(matchExists, false);
final gameExists = await database.gameDao.gameExists(
gameId: testGame1.id,
await database.matchDao.addMatch(match: testMatch1);
matchExists = await database.matchDao.matchExists(matchId: testMatch1.id);
expect(matchExists, true);
});
test('Deleting a match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
final matchDeleted = await database.matchDao.deleteMatch(
matchId: testMatch1.id,
);
expect(gameExists, false);
expect(matchDeleted, true);
final matchExists = await database.matchDao.matchExists(
matchId: testMatch1.id,
);
expect(matchExists, false);
});
test('Getting the game count works correctly', () async {
var gameCount = await database.gameDao.getGameCount();
expect(gameCount, 0);
test('Getting the match count works correctly', () async {
var matchCount = await database.matchDao.getMatchCount();
expect(matchCount, 0);
await database.gameDao.addGame(game: testGame1);
await database.matchDao.addMatch(match: testMatch1);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 1);
matchCount = await database.matchDao.getMatchCount();
expect(matchCount, 1);
await database.gameDao.addGame(game: testGame2);
await database.matchDao.addMatch(match: testMatch2);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 2);
matchCount = await database.matchDao.getMatchCount();
expect(matchCount, 2);
await database.gameDao.deleteGame(gameId: testGame1.id);
await database.matchDao.deleteMatch(matchId: testMatch1.id);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 1);
matchCount = await database.matchDao.getMatchCount();
expect(matchCount, 1);
await database.gameDao.deleteGame(gameId: testGame2.id);
await database.matchDao.deleteMatch(matchId: testMatch2.id);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 0);
matchCount = await database.matchDao.getMatchCount();
expect(matchCount, 0);
});
test('Checking if game has winner works correclty', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.addGame(game: testGameOnlyGroup);
test('Checking if match has winner works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
await database.matchDao.addMatch(match: testMatchOnlyGroup);
var hasWinner = await database.gameDao.hasWinner(gameId: testGame1.id);
var hasWinner = await database.matchDao.hasWinner(matchId: testMatch1.id);
expect(hasWinner, true);
hasWinner = await database.gameDao.hasWinner(
gameId: testGameOnlyGroup.id,
hasWinner = await database.matchDao.hasWinner(
matchId: testMatchOnlyGroup.id,
);
expect(hasWinner, false);
});
test('Fetching the winner of a game works correctly', () async {
await database.gameDao.addGame(game: testGame1);
test('Fetching the winner of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
final winner = await database.gameDao.getWinner(gameId: testGame1.id);
final winner = await database.matchDao.getWinner(matchId: testMatch1.id);
if (winner == null) {
fail('Winner is null');
} else {
expect(winner.id, testGame1.winner!.id);
expect(winner.name, testGame1.winner!.name);
expect(winner.createdAt, testGame1.winner!.createdAt);
expect(winner.id, testMatch1.winner!.id);
expect(winner.name, testMatch1.winner!.name);
expect(winner.createdAt, testMatch1.winner!.createdAt);
}
});
test('Updating the winner of a game works correctly', () async {
await database.gameDao.addGame(game: testGame1);
test('Updating the winner of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
final winner = await database.gameDao.getWinner(gameId: testGame1.id);
final winner = await database.matchDao.getWinner(matchId: testMatch1.id);
if (winner == null) {
fail('Winner is null');
} else {
expect(winner.id, testGame1.winner!.id);
expect(winner.name, testGame1.winner!.name);
expect(winner.createdAt, testGame1.winner!.createdAt);
expect(winner.id, testMatch1.winner!.id);
expect(winner.name, testMatch1.winner!.name);
expect(winner.createdAt, testMatch1.winner!.createdAt);
expect(winner.id, testPlayer4.id);
expect(winner.id != testPlayer5.id, true);
}
await database.gameDao.setWinner(
gameId: testGame1.id,
await database.matchDao.setWinner(
matchId: testMatch1.id,
winnerId: testPlayer5.id,
);
final newWinner = await database.gameDao.getWinner(gameId: testGame1.id);
final newWinner = await database.matchDao.getWinner(
matchId: testMatch1.id,
);
if (newWinner == null) {
fail('New winner is null');
@@ -292,39 +322,41 @@ void main() {
});
test('Removing a winner works correctly', () async {
await database.gameDao.addGame(game: testGame2);
await database.matchDao.addMatch(match: testMatch2);
var hasWinner = await database.gameDao.hasWinner(gameId: testGame2.id);
var hasWinner = await database.matchDao.hasWinner(matchId: testMatch2.id);
expect(hasWinner, true);
await database.gameDao.removeWinner(gameId: testGame2.id);
await database.matchDao.removeWinner(matchId: testMatch2.id);
hasWinner = await database.gameDao.hasWinner(gameId: testGame2.id);
hasWinner = await database.matchDao.hasWinner(matchId: testMatch2.id);
expect(hasWinner, false);
final removedWinner = await database.gameDao.getWinner(
gameId: testGame2.id,
final removedWinner = await database.matchDao.getWinner(
matchId: testMatch2.id,
);
expect(removedWinner, null);
});
test('Renaming a game works correctly', () async {
await database.gameDao.addGame(game: testGame1);
test('Renaming a match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
var fetchedGame = await database.gameDao.getGameById(
gameId: testGame1.id,
var fetchedMatch = await database.matchDao.getMatchById(
matchId: testMatch1.id,
);
expect(fetchedGame.name, testGame1.name);
expect(fetchedMatch.name, testMatch1.name);
const newName = 'Updated Game Name';
await database.gameDao.updateGameName(
gameId: testGame1.id,
const newName = 'Updated Match Name';
await database.matchDao.updateMatchName(
matchId: testMatch1.id,
newName: newName,
);
fetchedGame = await database.gameDao.getGameById(gameId: testGame1.id);
expect(fetchedGame.name, newName);
fetchedMatch = await database.matchDao.getMatchById(
matchId: testMatch1.id,
);
expect(fetchedMatch.name, newName);
});
});
}

View File

@@ -1,10 +1,10 @@
import 'package:clock/clock.dart';
import 'package:drift/drift.dart';
import 'package:drift/drift.dart' hide isNotNull;
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
void main() {
@@ -16,12 +16,12 @@ void main() {
late Player testPlayer5;
late Group testGroup1;
late Group testGroup2;
late Game testgameWithGroup;
late Game testgameWithPlayers;
late Match testMatchWithGroup;
late Match testMatchWithPlayers;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() {
setUp(() async {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
@@ -44,81 +44,94 @@ void main() {
name: 'Test Group',
members: [testPlayer3, testPlayer2],
);
testgameWithPlayers = Game(
name: 'Test Game with Players',
testMatchWithPlayers = Match(
name: 'Test Match with Players',
players: [testPlayer4, testPlayer5],
);
testgameWithGroup = Game(name: 'Test Game with Group', group: testGroup1);
testMatchWithGroup = Match(
name: 'Test Match with Group',
group: testGroup1,
);
});
await database.playerDao.addPlayersAsList(
players: [
testPlayer1,
testPlayer2,
testPlayer3,
testPlayer4,
testPlayer5,
],
);
await database.groupDao.addGroupsAsList(groups: [testGroup1, testGroup2]);
});
tearDown(() async {
await database.close();
});
group('Group-Game Tests', () {
test('Game has group works correctly', () async {
await database.gameDao.addGame(game: testgameWithPlayers);
group('Group-Match Tests', () {
test('matchHasGroup() has group works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithPlayers);
await database.groupDao.addGroup(group: testGroup1);
var gameHasGroup = await database.groupGameDao.gameHasGroup(
gameId: testgameWithPlayers.id,
var matchHasGroup = await database.groupMatchDao.matchHasGroup(
matchId: testMatchWithPlayers.id,
);
expect(gameHasGroup, false);
expect(matchHasGroup, false);
await database.groupGameDao.addGroupToGame(
gameId: testgameWithPlayers.id,
await database.groupMatchDao.addGroupToMatch(
matchId: testMatchWithPlayers.id,
groupId: testGroup1.id,
);
gameHasGroup = await database.groupGameDao.gameHasGroup(
gameId: testgameWithPlayers.id,
matchHasGroup = await database.groupMatchDao.matchHasGroup(
matchId: testMatchWithPlayers.id,
);
expect(gameHasGroup, true);
expect(matchHasGroup, true);
});
test('Adding a group to a game works correctly', () async {
await database.gameDao.addGame(game: testgameWithPlayers);
test('Adding a group to a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithPlayers);
await database.groupDao.addGroup(group: testGroup1);
await database.groupGameDao.addGroupToGame(
gameId: testgameWithPlayers.id,
await database.groupMatchDao.addGroupToMatch(
matchId: testMatchWithPlayers.id,
groupId: testGroup1.id,
);
var groupAdded = await database.groupGameDao.isGroupInGame(
gameId: testgameWithPlayers.id,
var groupAdded = await database.groupMatchDao.isGroupInMatch(
matchId: testMatchWithPlayers.id,
groupId: testGroup1.id,
);
expect(groupAdded, true);
groupAdded = await database.groupGameDao.isGroupInGame(
gameId: testgameWithPlayers.id,
groupAdded = await database.groupMatchDao.isGroupInMatch(
matchId: testMatchWithPlayers.id,
groupId: '',
);
expect(groupAdded, false);
});
test('Removing group from game works correctly', () async {
await database.gameDao.addGame(game: testgameWithGroup);
test('Removing group from match works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithGroup);
final groupToRemove = testgameWithGroup.group!;
final groupToRemove = testMatchWithGroup.group!;
final removed = await database.groupGameDao.removeGroupFromGame(
final removed = await database.groupMatchDao.removeGroupFromMatch(
groupId: groupToRemove.id,
gameId: testgameWithGroup.id,
matchId: testMatchWithGroup.id,
);
expect(removed, true);
final result = await database.gameDao.getGameById(
gameId: testgameWithGroup.id,
final result = await database.matchDao.getMatchById(
matchId: testMatchWithGroup.id,
);
expect(result.group, null);
});
test('Retrieving group of a game works correctly', () async {
await database.gameDao.addGame(game: testgameWithGroup);
final group = await database.groupGameDao.getGroupOfGame(
gameId: testgameWithGroup.id,
test('Retrieving group of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithGroup);
final group = await database.groupMatchDao.getGroupOfMatch(
matchId: testMatchWithGroup.id,
);
if (group == null) {
@@ -136,11 +149,11 @@ void main() {
}
});
test('Updating the group of a game works correctly', () async {
await database.gameDao.addGame(game: testgameWithGroup);
test('Updating the group of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithGroup);
var group = await database.groupGameDao.getGroupOfGame(
gameId: testgameWithGroup.id,
var group = await database.groupMatchDao.getGroupOfMatch(
matchId: testMatchWithGroup.id,
);
if (group == null) {
@@ -153,13 +166,13 @@ void main() {
}
await database.groupDao.addGroup(group: testGroup2);
await database.groupGameDao.updateGroupOfGame(
gameId: testgameWithGroup.id,
await database.groupMatchDao.updateGroupOfMatch(
matchId: testMatchWithGroup.id,
newGroupId: testGroup2.id,
);
group = await database.groupGameDao.getGroupOfGame(
gameId: testgameWithGroup.id,
group = await database.groupMatchDao.getGroupOfMatch(
matchId: testMatchWithGroup.id,
);
if (group == null) {
@@ -176,5 +189,33 @@ void main() {
}
}
});
test('Adding the same group to seperate matches works correctly', () async {
final match1 = Match(name: 'Match 1', group: testGroup1);
final match2 = Match(name: 'Match 2', group: testGroup1);
await Future.wait([
database.matchDao.addMatch(match: match1),
database.matchDao.addMatch(match: match2),
]);
final group1 = await database.groupMatchDao.getGroupOfMatch(
matchId: match1.id,
);
final group2 = await database.groupMatchDao.getGroupOfMatch(
matchId: match2.id,
);
expect(group1, isNotNull);
expect(group2, isNotNull);
final groups = [group1!, group2!];
for (final group in groups) {
expect(group.members.length, testGroup1.members.length);
expect(group.id, testGroup1.id);
expect(group.name, testGroup1.name);
expect(group.createdAt, testGroup1.createdAt);
}
});
});
}

View File

@@ -1,183 +0,0 @@
import 'package:clock/clock.dart';
import 'package:drift/drift.dart';
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Player testPlayer4;
late Player testPlayer5;
late Player testPlayer6;
late Group testgroup;
late Game testGameOnlyGroup;
late Game testGameOnlyPlayers;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Alice');
testPlayer2 = Player(name: 'Bob');
testPlayer3 = Player(name: 'Charlie');
testPlayer4 = Player(name: 'Diana');
testPlayer5 = Player(name: 'Eve');
testPlayer6 = Player(name: 'Frank');
testgroup = Group(
name: 'Test Group',
members: [testPlayer1, testPlayer2, testPlayer3],
);
testGameOnlyGroup = Game(name: 'Test Game with Group', group: testgroup);
testGameOnlyPlayers = Game(
name: 'Test Game with Players',
players: [testPlayer4, testPlayer5, testPlayer6],
);
});
});
tearDown(() async {
await database.close();
});
group('Player-Game Tests', () {
test('Game has player works correctly', () async {
await database.gameDao.addGame(game: testGameOnlyGroup);
await database.playerDao.addPlayer(player: testPlayer1);
var gameHasPlayers = await database.playerGameDao.gameHasPlayers(
gameId: testGameOnlyGroup.id,
);
expect(gameHasPlayers, false);
await database.playerGameDao.addPlayerToGame(
gameId: testGameOnlyGroup.id,
playerId: testPlayer1.id,
);
gameHasPlayers = await database.playerGameDao.gameHasPlayers(
gameId: testGameOnlyGroup.id,
);
expect(gameHasPlayers, true);
});
test('Adding a player to a game works correctly', () async {
await database.gameDao.addGame(game: testGameOnlyGroup);
await database.playerDao.addPlayer(player: testPlayer5);
await database.playerGameDao.addPlayerToGame(
gameId: testGameOnlyGroup.id,
playerId: testPlayer5.id,
);
var playerAdded = await database.playerGameDao.isPlayerInGame(
gameId: testGameOnlyGroup.id,
playerId: testPlayer5.id,
);
expect(playerAdded, true);
playerAdded = await database.playerGameDao.isPlayerInGame(
gameId: testGameOnlyGroup.id,
playerId: '',
);
expect(playerAdded, false);
});
test('Removing player from game works correctly', () async {
await database.gameDao.addGame(game: testGameOnlyPlayers);
final playerToRemove = testGameOnlyPlayers.players![0];
final removed = await database.playerGameDao.removePlayerFromGame(
playerId: playerToRemove.id,
gameId: testGameOnlyPlayers.id,
);
expect(removed, true);
final result = await database.gameDao.getGameById(
gameId: testGameOnlyPlayers.id,
);
expect(result.players!.length, testGameOnlyPlayers.players!.length - 1);
final playerExists = result.players!.any(
(p) => p.id == playerToRemove.id,
);
expect(playerExists, false);
});
test('Retrieving players of a game works correctly', () async {
await database.gameDao.addGame(game: testGameOnlyPlayers);
final players = await database.playerGameDao.getPlayersOfGame(
gameId: testGameOnlyPlayers.id,
);
if (players == null) {
fail('Players should not be null');
}
for (int i = 0; i < players.length; i++) {
expect(players[i].id, testGameOnlyPlayers.players![i].id);
expect(players[i].name, testGameOnlyPlayers.players![i].name);
expect(players[i].createdAt, testGameOnlyPlayers.players![i].createdAt);
}
});
test('Updating the games players works coreclty', () async {
await database.gameDao.addGame(game: testGameOnlyPlayers);
final newPlayers = [testPlayer1, testPlayer2, testPlayer4];
await database.playerDao.addPlayersAsList(players: newPlayers);
// First, remove all existing players
final existingPlayers = await database.playerGameDao.getPlayersOfGame(
gameId: testGameOnlyPlayers.id,
);
if (existingPlayers == null || existingPlayers.isEmpty) {
fail('Existing players should not be null or empty');
}
await database.playerGameDao.updatePlayersFromGame(
gameId: testGameOnlyPlayers.id,
newPlayer: newPlayers,
);
final updatedPlayers = await database.playerGameDao.getPlayersOfGame(
gameId: testGameOnlyPlayers.id,
);
if (updatedPlayers == null) {
fail('Updated players should not be null');
}
expect(updatedPlayers.length, newPlayers.length);
/// Create a map of new players for easy lookup
final testPlayers = {for (var p in newPlayers) p.id: p};
/// Verify each updated player matches the new players
for (final player in updatedPlayers) {
final testPlayer = testPlayers[player.id]!;
expect(player.id, testPlayer.id);
expect(player.name, testPlayer.name);
expect(player.createdAt, testPlayer.createdAt);
}
});
});
}

View File

@@ -0,0 +1,237 @@
import 'package:clock/clock.dart';
import 'package:drift/drift.dart' hide isNotNull;
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Player testPlayer4;
late Player testPlayer5;
late Player testPlayer6;
late Group testgroup;
late Match testMatchOnlyGroup;
late Match testMatchOnlyPlayers;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() async {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Alice');
testPlayer2 = Player(name: 'Bob');
testPlayer3 = Player(name: 'Charlie');
testPlayer4 = Player(name: 'Diana');
testPlayer5 = Player(name: 'Eve');
testPlayer6 = Player(name: 'Frank');
testgroup = Group(
name: 'Test Group',
members: [testPlayer1, testPlayer2, testPlayer3],
);
testMatchOnlyGroup = Match(
name: 'Test Match with Group',
group: testgroup,
);
testMatchOnlyPlayers = Match(
name: 'Test Match with Players',
players: [testPlayer4, testPlayer5, testPlayer6],
);
});
await database.playerDao.addPlayersAsList(
players: [
testPlayer1,
testPlayer2,
testPlayer3,
testPlayer4,
testPlayer5,
testPlayer6,
],
);
await database.groupDao.addGroup(group: testgroup);
});
tearDown(() async {
await database.close();
});
group('Player-Match Tests', () {
test('Match has player works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.playerDao.addPlayer(player: testPlayer1);
var matchHasPlayers = await database.playerMatchDao.matchHasPlayers(
matchId: testMatchOnlyGroup.id,
);
expect(matchHasPlayers, false);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
);
matchHasPlayers = await database.playerMatchDao.matchHasPlayers(
matchId: testMatchOnlyGroup.id,
);
expect(matchHasPlayers, true);
});
test('Adding a player to a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.playerDao.addPlayer(player: testPlayer5);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer5.id,
);
var playerAdded = await database.playerMatchDao.isPlayerInMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer5.id,
);
expect(playerAdded, true);
playerAdded = await database.playerMatchDao.isPlayerInMatch(
matchId: testMatchOnlyGroup.id,
playerId: '',
);
expect(playerAdded, false);
});
test('Removing player from match works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final playerToRemove = testMatchOnlyPlayers.players![0];
final removed = await database.playerMatchDao.removePlayerFromMatch(
playerId: playerToRemove.id,
matchId: testMatchOnlyPlayers.id,
);
expect(removed, true);
final result = await database.matchDao.getMatchById(
matchId: testMatchOnlyPlayers.id,
);
expect(result.players!.length, testMatchOnlyPlayers.players!.length - 1);
final playerExists = result.players!.any(
(p) => p.id == playerToRemove.id,
);
expect(playerExists, false);
});
test('Retrieving players of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final players = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
if (players == null) {
fail('Players should not be null');
}
for (int i = 0; i < players.length; i++) {
expect(players[i].id, testMatchOnlyPlayers.players![i].id);
expect(players[i].name, testMatchOnlyPlayers.players![i].name);
expect(
players[i].createdAt,
testMatchOnlyPlayers.players![i].createdAt,
);
}
});
test('Updating the match players works coreclty', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final newPlayers = [testPlayer1, testPlayer2, testPlayer4];
await database.playerDao.addPlayersAsList(players: newPlayers);
// First, remove all existing players
final existingPlayers = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
if (existingPlayers == null || existingPlayers.isEmpty) {
fail('Existing players should not be null or empty');
}
await database.playerMatchDao.updatePlayersFromMatch(
matchId: testMatchOnlyPlayers.id,
newPlayer: newPlayers,
);
final updatedPlayers = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
if (updatedPlayers == null) {
fail('Updated players should not be null');
}
expect(updatedPlayers.length, newPlayers.length);
/// Create a map of new players for easy lookup
final testPlayers = {for (var p in newPlayers) p.id: p};
/// Verify each updated player matches the new players
for (final player in updatedPlayers) {
final testPlayer = testPlayers[player.id]!;
expect(player.id, testPlayer.id);
expect(player.name, testPlayer.name);
expect(player.createdAt, testPlayer.createdAt);
}
});
test(
'Adding the same player to seperate matches works correctly',
() async {
final playersList = [testPlayer1, testPlayer2, testPlayer3];
final match1 = Match(name: 'Match 1', players: playersList);
final match2 = Match(name: 'Match 2', players: playersList);
await Future.wait([
database.matchDao.addMatch(match: match1),
database.matchDao.addMatch(match: match2),
]);
final players1 = await database.playerMatchDao.getPlayersOfMatch(
matchId: match1.id,
);
final players2 = await database.playerMatchDao.getPlayersOfMatch(
matchId: match2.id,
);
expect(players1, isNotNull);
expect(players2, isNotNull);
expect(
players1!.map((p) => p.id).toList(),
equals(players2!.map((p) => p.id).toList()),
);
expect(
players1.map((p) => p.name).toList(),
equals(players2.map((p) => p.name).toList()),
);
expect(
players1.map((p) => p.createdAt).toList(),
equals(players2.map((p) => p.createdAt).toList()),
);
},
);
});
}