487 Commits

Author SHA1 Message Date
0f79495775 Implemented badges
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2025-12-06 15:42:02 +01:00
dcd8b460c1 Merge pull request 'GameResultView erstellen' (#62) from feature/48-game-result-view-erstellen into development
Reviewed-on: #62
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-12-06 14:06:29 +00:00
dbbe04d4cc add braces to if/else statement in game_result_view.dart
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2025-12-06 14:21:17 +01:00
1ed6290628 Refactor winner selection and persistence logic in GameResultView
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2025-12-06 14:20:37 +01:00
91a7273964 madio radio list tile toggleable 2025-12-06 14:12:34 +01:00
b1bb8b919f changed MaterialPageRoute to CupertinoPageRoute for ios animation
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2025-12-06 13:34:11 +01:00
697767f0de made winner deselectable and added auto save on select
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2025-12-06 13:31:08 +01:00
306a783d67 removed dots after TopCenteredMessage text
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2025-12-06 11:22:34 +01:00
03035138ac refactor game result view variable naming and layout
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2025-12-06 10:00:59 +01:00
7323f52153 add delay and change empty games message
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2025-12-05 20:33:27 +01:00
f5842f9c4a remove print
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2025-12-05 19:44:36 +01:00
e3ac91bf48 remove todo
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2025-12-05 19:41:01 +01:00
dba448b9c1 added const 2025-12-05 19:39:35 +01:00
d8551b3a27 add db functionality 2025-12-05 19:35:14 +01:00
8f2c7493d0 re-set gameListFuture to reload the games after changing the winner 2025-12-05 19:35:04 +01:00
f7f97fcdcb made tapping on game tile redirect to GameResultView 2025-12-05 19:26:47 +01:00
9ac6b6e04c added ontap feature & argument 2025-12-05 19:25:52 +01:00
e77896c1d4 removed settings icon leading to game result view 2025-12-05 19:25:31 +01:00
dd2024e96e Merge branch 'development' into feature/48-game-result-view-erstellen
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2025-12-05 17:55:01 +00:00
cd9780871f Merge pull request 'Fehlende Methoden für Games Datenbank inplementieren' (#76) from feature/74-fehlende-methoden-für-games-datenbank-inplementieren into development
Reviewed-on: #76
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
2025-12-05 17:54:13 +00:00
3169eebd14 Import formatting
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2025-12-05 18:24:06 +01:00
ec902c6196 Removed print 2025-12-05 18:23:58 +01:00
b719a6662b Merge branch 'development' into feature/74-fehlende-methoden-für-games-datenbank-inplementieren
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# Conflicts:
#	lib/presentation/views/main_menu/game_history_view.dart
2025-12-05 18:22:25 +01:00
09b407eba8 Merge branch 'development' into feature/48-game-result-view-erstellen
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2025-12-02 19:48:36 +00:00
877c2921d9 Merge pull request 'GameHistoryView anpassen' (#20) from feature/2-gamehistoryview-anpassen into development
Reviewed-on: #20
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-11-30 15:59:25 +00:00
gelbeinhalb
5ce4964c32 deleted double_row_info_tile
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2025-11-29 20:04:49 +01:00
gelbeinhalb
fb28de5772 add create game button
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2025-11-28 14:44:24 +01:00
gelbeinhalb
f713bd6fb7 use custom app skeleton 2025-11-28 14:35:20 +01:00
71b2f30d29 removed comment
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2025-11-28 14:00:36 +01:00
d2d6852f31 removed comment
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2025-11-28 14:00:26 +01:00
126dc7ed97 Added exception 2025-11-28 14:00:04 +01:00
40a3c1b82e Removed comment 2025-11-28 13:56:24 +01:00
gelbeinhalb
da722c5277 Merge remote-tracking branch 'origin/development' into feature/2-gamehistoryview-anpassen
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2025-11-28 12:15:14 +01:00
gelbeinhalb
516c2afd1e remove colon behind players
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2025-11-28 12:14:22 +01:00
gelbeinhalb
9ee9da2ac8 Made space at the bottom of the list smaller
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2025-11-27 22:59:09 +01:00
gelbeinhalb
aa208bb2ef use standardized TopCenteredMessage 2025-11-27 22:56:22 +01:00
gelbeinhalb
a29123c964 fix error messages
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2025-11-27 17:25:58 +01:00
gelbeinhalb
8c005d6e5e fix possible render overflow
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2025-11-27 17:06:32 +01:00
gelbeinhalb
cc50e497c9 merge duplicate if statements for group and winner sections 2025-11-27 17:04:08 +01:00
gelbeinhalb
ae348499d4 moved functionality methods to the bottom of the file 2025-11-27 17:00:13 +01:00
gelbeinhalb
b443230285 fixed loading too fast
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2025-11-27 16:58:02 +01:00
gelbeinhalb
099e587d45 remove useless skeleton data
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2025-11-27 16:45:47 +01:00
dc0e536221 Implemented updateGameName() and tests for it
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2025-11-26 14:44:41 +01:00
2a34243e69 Renamed methods for better distinction 2025-11-26 14:42:17 +01:00
499415e0c5 Added updatePlayersFromGame(), added docs & tests 2025-11-26 14:39:38 +01:00
397c5c1550 Added updateGroupOfGame(), added docc & tests 2025-11-26 14:17:11 +01:00
738f242eee Implemented methods and test for winner 2025-11-26 13:48:53 +01:00
745aaef978 Implemented ChooseTile
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2025-11-26 13:12:15 +01:00
b5234c765c Changed create game button size
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2025-11-26 12:40:06 +01:00
919c9f57ac Fixed button state 2025-11-26 12:35:34 +01:00
27424694ce Removed unnecessary prints 2025-11-26 12:31:33 +01:00
84338f8f66 Changed title 2025-11-26 12:28:11 +01:00
733df2dcb5 Changed highlight color 2025-11-26 12:27:07 +01:00
9ba3dd7909 added missing consts
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2025-11-25 23:22:02 +01:00
2838376434 Implemented player selection
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2025-11-25 22:38:54 +01:00
86ec4de5c0 add textoverflow behaviour
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2025-11-25 22:03:38 +01:00
479e9a2575 add spacing between title and list and rename appbar title to game name 2025-11-25 22:01:49 +01:00
d97871d15b fix lint
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2025-11-25 17:29:21 +01:00
00fd6880e9 add todo comment
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2025-11-25 17:24:35 +01:00
649330f358 Merge remote-tracking branch 'origin/feature/48-game-result-view-erstellen' into feature/48-game-result-view-erstellen
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2025-11-25 17:23:19 +01:00
07d81d687b Implement CustomRadioListTile and update GameResultView to select a winner currently without saving to the db 2025-11-25 17:23:03 +01:00
b291673899 Merge branch 'development' into feature/48-game-result-view-erstellen
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2025-11-25 10:28:28 +00:00
5fbf2ccb45 Implemented app skeleton
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2025-11-24 22:21:27 +01:00
e489d16c51 Removed imports 2025-11-24 22:20:53 +01:00
7cfffadb86 Corrected import 2025-11-24 22:20:44 +01:00
ae529effd2 Merge branch 'development' into feature/3-creategameview-erstellen
# Conflicts:
#	lib/presentation/views/main_menu/create_group_view.dart
2025-11-24 22:19:32 +01:00
4c3b2152eb Merge pull request 'PlayerSelection Widget implementiert' (#72) from feature/65-spieler-suche-in-eigenes-widget-umwandeln into development
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Reviewed-on: #72
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-11-24 21:10:54 +00:00
51e3c04e72 Refactor PlayerSelection to use AppSkeleton widget
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2025-11-24 22:08:42 +01:00
2b9f038b0d Merge remote-tracking branch 'origin/development' into feature/65-spieler-suche-in-eigenes-widget-umwandeln
# Conflicts:
#	lib/presentation/views/main_menu/create_group_view.dart
2025-11-24 22:01:26 +01:00
0653700f9c Added comments to explain player filtering and selection logic in PlayerSelection widget
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2025-11-24 21:56:57 +01:00
7be80e6f91 Translate player selection UI text to English
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2025-11-24 21:44:41 +01:00
a4b934388d Merge pull request 'Skeletonizer auslagern' (#71) from enhancement/69-skeletonizer-auslagern into development
Reviewed-on: #71
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
2025-11-24 20:35:54 +00:00
f8c0dbba5a Remove unused TextEditingController from PlayerSelection widget
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2025-11-24 21:33:53 +01:00
ebb531d825 initialize _searchBarController internally instead of using widget controller
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2025-11-24 21:33:28 +01:00
fc9779153d Remove unused _searchBarController from CreateGroupView 2025-11-24 21:33:19 +01:00
a2522cef13 rename searchBarController to controller in PlayerSelection widget
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2025-11-24 21:26:55 +01:00
442e1d64a3 remove uneccessary groupNameController
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2025-11-24 21:24:51 +01:00
54b54796e8 remove print
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2025-11-24 21:19:05 +01:00
686463720a refactor for new name and remove hide in material import 2025-11-24 21:17:27 +01:00
6a77028171 rename to PlayerSelection 2025-11-24 21:17:01 +01:00
f1bd9c18e0 Made selectedPlayers local to SelectPlayerWidget because its not needed in CreateGroupView 2025-11-24 21:15:18 +01:00
6c9b742bdf Refactor CreateGroupView to use SelectPlayerWidget 2025-11-24 20:59:23 +01:00
744a402602 put player selection from creategroupview into own widget 2025-11-24 20:58:56 +01:00
2d9148788e Refactored skeleton widgets to own
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2025-11-24 20:05:18 +01:00
18f635e6ef Implemented custom skeleton widget 2025-11-24 20:05:07 +01:00
9efbc12909 moved input widgets to new folder
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2025-11-24 16:23:29 +01:00
7c7676abee Implemented CustomTextInputField 2025-11-24 16:17:15 +01:00
1faa74f026 Removed comment 2025-11-24 15:17:55 +01:00
3afae89234 Added Skeleton Loading 2025-11-24 15:17:46 +01:00
093c527591 Implemented TabView 2025-11-24 15:17:29 +01:00
2ba710ca2d Replaced unique box decorations with standardBoxDecoration
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2025-11-24 13:53:28 +01:00
9054b163ce Added BoxDecorations to Custom Theme 2025-11-24 13:50:23 +01:00
e182c815a1 Implemented ruleset list tile with highlighting 2025-11-24 13:50:02 +01:00
c284d10943 Refactoring 2025-11-24 13:49:25 +01:00
72e48ada94 Added seletion highlighting for selected group 2025-11-24 13:31:42 +01:00
Yannick
4591a6857d change skeleton names
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2025-11-24 11:39:56 +01:00
Yannick
44279bc148 Merge remote-tracking branch 'origin/development' into feature/2-gamehistoryview-anpassen
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2025-11-24 11:34:59 +01:00
Yannick
32c7d45809 made game_history_tile prettier :)
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2025-11-24 11:34:22 +01:00
Yannick
4341c2509e fix bug where only last 2 games were shown 2025-11-24 11:07:40 +01:00
a3fa499662 Merge pull request 'Gelbes Aufblinken der Recent Games auf der Homepage behoben & Anpassung des Recent-Games-Containers vorgenommen.' (#64) from bug/63-übergang-auf-home-seite-blitz-kurz-gelb-auf into development
Reviewed-on: #64
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-11-23 21:51:04 +00:00
f25737cdc5 Merge branch 'development' into bug/63-übergang-auf-home-seite-blitz-kurz-gelb-auf
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2025-11-23 21:48:48 +00:00
0b500b5248 Merge pull request 'Bugfix bei Spieleranzeige und Vereinfachung der Keine-Player-Logik' (#66) from bug/60-CreateGroupView-erstellter-Spieler-erscheint-nicht-in-alle-Spieler into development
Reviewed-on: #66
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-11-23 21:41:08 +00:00
e71cb11295 Implemented View for choosing group and ruleset
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2025-11-23 22:36:51 +01:00
b102ec4c1c Implemented first structure of CreateGameView 2025-11-23 22:36:35 +01:00
974d6e9b56 refactor empty state logic in CreateGroupView
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The diff introduces boolean variables `doneLoading` and `snapshotDataEmpty` to simplify the conditional check for displaying the empty state message. It specifically fixes the logic to correctly show the "No players found" message when both the snapshot and the local `allPlayers` list are empty, removing the dependency on `selectedPlayers.isEmpty`.
2025-11-23 22:14:13 +01:00
Yannick
290948e50d add intl for date formatting
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2025-11-23 22:05:25 +01:00
Yannick
bbd200e245 use Skeletonizer for Layout 2025-11-23 22:02:16 +01:00
694cac7f26 Fix bug where the skeleton was edited while it was visible and
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match the “no games available” container size to the size used when games are available.
2025-11-23 21:16:13 +01:00
bd616c510a update GameResultView to accept and use a given Game instance 2025-11-23 20:22:26 +01:00
424a258df1 Update GameResultView with dummy Game data in CustomNavigationBar 2025-11-23 20:22:03 +01:00
6dc74ca82e Implement basic logic and UI for selecting game winners in GameResultView 2025-11-23 20:18:26 +01:00
Yannick
ac6af803fd Merge remote-tracking branch 'origin/development' into feature/2-gamehistoryview-anpassen 2025-11-23 20:07:10 +01:00
Yannick
f21d0ba4e8 move game_history_tile.dart 2025-11-23 20:04:56 +01:00
8307488f28 Merge pull request 'Provisorisches App Icon implementieren' (#59) from setup/57-provisorisches-app-icon-implementiere into development
Reviewed-on: #59
2025-11-23 18:45:44 +00:00
937f1e3ac8 made settingsbutton redirect to game result view
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2025-11-23 19:42:31 +01:00
46d1c25bb5 create GameResultView with basic structure and styling 2025-11-23 19:41:57 +01:00
cdba6e264a Merge branch 'development' into setup/57-provisorisches-app-icon-implementiere
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2025-11-23 19:26:05 +01:00
88fa886ea2 Changed launching background on ios
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2025-11-23 19:25:08 +01:00
cc2f87396f Changed Launcher Background to app bg
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2025-11-23 19:21:19 +01:00
692a3ef3a4 Merge pull request 'HomeView Mock-Daten entfernen' (#51) from enhancement/46-homeview-mockdaten-entfernen into development
Reviewed-on: #51
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-11-23 18:19:54 +00:00
22d95b0015 Merge remote-tracking branch 'origin/development' into enhancement/46-homeview-mockdaten-entfernen
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# Conflicts:
#	lib/presentation/views/main_menu/home_view.dart
2025-11-23 19:04:02 +01:00
1a84d2572a Merge branch 'development' into setup/57-provisorisches-app-icon-implementiere
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2025-11-23 18:57:26 +01:00
ca55b99d03 Changed launcher background color
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2025-11-23 18:42:59 +01:00
651f210ea8 Added ios icon 2025-11-23 18:28:10 +01:00
0153df6195 Merge pull request 'Skeleton Delay für group- und group create view' (#58) from enhancement/54-delay-für-groups-view-skeleton into development
Reviewed-on: #58
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-11-23 17:10:37 +00:00
e4abf53f66 fix linter errors
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2025-11-23 18:09:45 +01:00
2616f7c113 Refactor FutureBuilder logic in HomeView to handle empty game lists and improve code formatting
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2025-11-23 18:08:03 +01:00
7881e61a2e Updated android icon 2025-11-23 17:57:20 +01:00
73c5586874 Added icons for android 2025-11-23 17:54:33 +01:00
963edaf1d1 Update game status text and player count label in HomeView 2025-11-23 17:51:55 +01:00
604a541392 set delay in all future builders to 250ms
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2025-11-23 17:09:52 +01:00
26fadf5093 add artificial delay to loadPlayerList for skeleton loading
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2025-11-23 15:22:59 +01:00
9e8bab1a60 add artificial delay to group list loading 2025-11-23 15:21:40 +01:00
fc51b30491 Merge pull request '1 wird immer als 1.00 angezeigt #55' (#56) from bug/55-1-wird-falsch-angezeigt into development
Reviewed-on: #56
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
2025-11-23 13:58:26 +00:00
def37aa640 Refactor Recent Games tile in HomeView
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- Move FutureBuilder inside InfoTile content
- Replace hardcoded winner and game type strings with actual game data
- Limit displayed recent games to 2 items and handle cases with fewer games
- Update player text generation to show player count instead of names
- Remove TopCenteredMessage usage and replace with simple text for empty/error states
- Update skeleton data to use Player object for winner
2025-11-23 14:56:53 +01:00
8ae85c925d Fixed double
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2025-11-23 14:29:23 +01:00
b744b04648 Merge remote-tracking branch 'origin/development' into enhancement/46-homeview-mockdaten-entfernen 2025-11-23 14:02:55 +01:00
17e882986d Merge pull request 'StatisticsView erstellen' (#30) from feature/6-statisticsview-erstellen into development
Reviewed-on: #30
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
2025-11-23 12:59:40 +00:00
7cda25a380 Changed item count back to normal
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2025-11-23 12:34:42 +01:00
e9b041e43a Changed double depiction
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2025-11-23 12:33:13 +01:00
c38c731b41 Merge branch 'development' into feature/6-statisticsview-erstellen
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# Conflicts:
#	lib/presentation/views/main_menu/statistics_view.dart
2025-11-23 12:19:03 +01:00
d411f58134 Changed icon for second statistics tile
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2025-11-23 12:18:05 +01:00
fee5c57207 Added comments for return value -1 2025-11-23 12:13:30 +01:00
de60c942ea Merge pull request 'Winner als Player-Objekte' (#52) from feature/50-winner-soll-player-objekt-sein into development
Reviewed-on: #52
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
2025-11-23 10:48:45 +00:00
acc5b0a3e9 Merge branch 'development' into feature/6-statisticsview-erstellen
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2025-11-23 00:36:33 +01:00
24babe06d2 Merge branch 'development' into feature/50-winner-soll-player-objekt-sein
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2025-11-23 00:36:08 +01:00
50dd05ecc5 Merge pull request 'Erstelle Spieler direkt zu ausgewählten Spielern, Gruppen Sortierung nach Timestamp + Bugfixes' (#49) from feature/47-spieler-zur-gruppe-und-gruppen-sortierung into development
Reviewed-on: #49
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-11-22 23:34:47 +00:00
4ff131770e Adjust tests
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2025-11-23 00:22:53 +01:00
82b344a145 Changed winner access in statistics view
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2025-11-23 00:17:48 +01:00
338f4294dc Updated json schema 2025-11-23 00:17:31 +01:00
cfed05595c Updated methods in gameDao 2025-11-23 00:17:27 +01:00
fa841e328e Altered game class 2025-11-23 00:17:11 +01:00
f658a88849 Implemented displaying real recent games in home view
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2025-11-22 23:52:00 +01:00
feb5fa0615 Docs, small changes
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2025-11-22 23:30:24 +01:00
fba35521cb changed skeletonizer transition duration back to normal 2025-11-22 23:23:02 +01:00
e60961730f Added new metric & changed layout builder of Skeletonizer 2025-11-22 23:20:58 +01:00
59c041699d Changed values attribute & maxBarWidth 2025-11-22 23:20:31 +01:00
c170aa1775 sort groups by creation date in GroupsView
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2025-11-22 22:55:19 +01:00
692b412fe2 Fix black bars on the screens bottom and top by not wrapping scaffold in safearea, but scaffolds body children 2025-11-22 22:52:09 +01:00
cc04e05557 Adjust bottom padding in GroupsView list based on media query padding 2025-11-22 22:49:28 +01:00
546a3e3717 implemented feature to automatically add newly created player to selected players 2025-11-22 22:49:17 +01:00
b2036e4e68 Implemented first version of statistics view
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2025-11-22 22:10:16 +01:00
310b9aa43b Implemented StatisticsWidget tile 2025-11-22 22:10:02 +01:00
e464ddb466 Merge pull request 'Navbar Position fix' (#21) from enhancement/18-navbar-alignment into development
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Reviewed-on: #21
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-11-22 17:06:04 +00:00
c3deaa3974 Merge branch 'development' into enhancement/18-navbar-alignment
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2025-11-22 17:03:48 +00:00
fd13fe6e90 made CustomWidthButton's position adaptive to bottom padding of safearea
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2025-11-22 17:58:33 +01:00
5062196463 Adjust safeareas minimum padding for custom navigation bar 2025-11-22 17:57:58 +01:00
6af1df5fbc Merge pull request 'JSON Import für Testdaten & Funktion zum Löschen aller Daten' (#33) from feature/31-json-import-fuer-testdaten into development
Reviewed-on: #33
Reviewed-by: gelbeinhalb <spam@yannick-weigert.de>
2025-11-22 16:47:15 +00:00
df3215ef76 Made bottom padding adaptive to screen
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2025-11-22 17:40:24 +01:00
28ed22ce73 wrap navbar in SafeArea and replaced Material with Container 2025-11-22 17:40:00 +01:00
0593297fc3 Merge branch 'development' into feature/31-json-import-fuer-testdaten
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2025-11-22 16:44:09 +01:00
b668f6b9ae fix black top/bottom bar when wrapping scaffold in safearea
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2025-11-22 16:31:15 +01:00
78b511b207 Merge pull request 'getAllGames returnt nicht alle Attribute von der game Klasse' (#45) from bug/37-getallgames-returnt-nicht-alle-attribute-von-der-game-klasse into development
Reviewed-on: #45
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
2025-11-22 15:22:11 +00:00
63d9ed400d Adjust padding in CustomNavigationBar
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- Add vertical minimum padding to SafeArea
- Remove bottom padding in bottomNavigationBar
- replaced left/right padding in bottomNavigationBar with EdgeInsets.symmetric
- removed bottom padding from bottomNavigationBar
2025-11-22 16:18:37 +01:00
d809d80506 Merge remote-tracking branch 'origin/development' into enhancement/18-navbar-alignment 2025-11-22 15:41:33 +01:00
30645f06f8 Renamed variable
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2025-11-22 14:21:55 +01:00
9346f61d14 Renamed variable 2025-11-22 14:21:28 +01:00
bef812502c Renamed variable and added null checks 2025-11-22 14:20:51 +01:00
24f18f5c65 Removed false comparison 2025-11-22 14:13:15 +01:00
62eea08614 Renamed variable 2025-11-22 14:12:41 +01:00
893eb91143 Schema corrected
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2025-11-22 01:12:39 +01:00
2ebd4274f0 Moved method validateJsonSchema()
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2025-11-22 00:47:44 +01:00
70307016b3 Fixed addGames method 2025-11-22 00:47:32 +01:00
1b3334f3e0 Fixed addGroups method 2025-11-22 00:47:24 +01:00
Yannick
6a985b0b1e Merge branch 'development' into feature/2-gamehistoryview-anpassen
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# Conflicts:
#	lib/presentation/views/main_menu/game_history_view.dart
2025-11-21 15:45:51 +01:00
Yannick
95f0861a79 add basic came history tile 2025-11-21 15:44:27 +01:00
7cd53aa695 Merge branch 'bug/37-getallgames-returnt-nicht-alle-attribute-von-der-game-klasse' into feature/31-json-import-fuer-testdaten
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# Conflicts:
#	test/db_tests/player_test.dart
2025-11-21 14:26:18 +01:00
ab250e2df4 Typo
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2025-11-21 14:24:57 +01:00
dbb52cfc48 Added missing awaits
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2025-11-21 14:20:42 +01:00
c56663d15e Added missing await
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2025-11-21 14:17:38 +01:00
51722eb7fd Added batch insert methods to tests
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2025-11-21 14:01:45 +01:00
78d530ddd5 Merge branch 'bug/37-getallgames-returnt-nicht-alle-attribute-von-der-game-klasse' into feature/31-json-import-fuer-testdaten
# Conflicts:
#	lib/data/dao/player_group_dao.dart
#	test/db_tests/game_test.dart
#	test/db_tests/group_test.dart
#	test/db_tests/player_test.dart
2025-11-21 14:00:10 +01:00
8c05385203 Renamed variables to be consistent
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2025-11-21 13:47:27 +01:00
d948f2f13d Added iteration for multiple items test
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2025-11-21 13:42:27 +01:00
e15f5d163d Added missing methods
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2025-11-21 13:12:36 +01:00
32f3f68da9 Annotation for missing test & method
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2025-11-21 12:46:18 +01:00
229750ffcf Fixed test 2025-11-21 12:46:04 +01:00
fe9239ee02 Added missing test 2025-11-21 12:45:48 +01:00
961c6bb679 Refactored tests in own files
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2025-11-21 01:05:35 +01:00
b21ca54672 Refactoring 2025-11-21 00:10:29 +01:00
6055eb63a8 Refactoring 2025-11-21 00:07:34 +01:00
31589855f2 Added methods of todos 2025-11-21 00:07:29 +01:00
8e63a01705 Added methods for multiple inserts to tests
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2025-11-20 23:49:57 +01:00
e512cbbf95 Merge branch 'bug/37-getallgames-returnt-nicht-alle-attribute-von-der-game-klasse' into feature/31-json-import-fuer-testdaten 2025-11-20 23:45:18 +01:00
89b3f1ff69 Overhauled tests
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2025-11-20 23:40:46 +01:00
72067863c2 Updated insert modes 2025-11-20 23:14:44 +01:00
29a3e77fc4 Merge branch 'bug/37-getallgames-returnt-nicht-alle-attribute-von-der-game-klasse' into feature/31-json-import-fuer-testdaten
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2025-11-20 22:41:14 +01:00
a61818dd77 Fixed error in getAllGames method 2025-11-20 22:40:56 +01:00
e364e15d0a Merge pull request 'Spieler erstellen in CreateGroupView' (#43) from feature/42-spieler-erstellen-in-create-group-view-implementieren into development
Reviewed-on: #43
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-11-20 21:18:21 +00:00
195ebf569a Added icon as parameter for custom search bar
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2025-11-20 22:17:20 +01:00
eb7b247cae Fixed error adding player with empty name 2025-11-20 22:11:23 +01:00
01fede2951 Added Visibility Widget 2025-11-20 22:09:08 +01:00
b67f321276 Added name parameters and function doc 2025-11-20 22:05:44 +01:00
d16beed490 felix mach jetzt
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2025-11-20 21:54:43 +01:00
0111774308 Trim whitespace from group and player names in CreateGroupView
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2025-11-20 21:26:59 +01:00
8ff3c01435 added missing consts & mounted check
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2025-11-20 16:59:49 +01:00
bce4cdcb2d Enable player creation via search bar in CreateGroupView
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2025-11-20 16:53:38 +01:00
fa0e9a5dfd add trailing button functionality to CustomSearchBar 2025-11-20 16:53:14 +01:00
ec9e34305a Merge branch 'development' into enhancement/18-navbar-alignment
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2025-11-20 10:50:10 +01:00
45650133a7 Corrected schema again
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2025-11-19 21:51:13 +01:00
f40a9ad09b Updated schema
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2025-11-19 21:42:07 +01:00
822bc03c83 Added dialog 2025-11-19 21:41:30 +01:00
a8d4e640cf Tabs update themselves after settings view 2025-11-19 21:39:01 +01:00
cf71b40718 changed export file name 2025-11-19 21:19:54 +01:00
f7c1d6e975 Added missing await
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2025-11-19 21:13:29 +01:00
17dabb773d Merge branch 'development' into feature/31-json-import-fuer-testdaten
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2025-11-19 20:35:34 +01:00
e14984d4a9 Merge pull request 'Actions aufsetzen' (#38) from setup/17-actions-aufsetzen into development
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Reviewed-on: #38
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
2025-11-19 19:35:07 +00:00
682c1d269d Merge branch 'development' into feature/31-json-import-fuer-testdaten 2025-11-19 20:27:21 +01:00
d264b3fa1b Merge branch 'development' into setup/17-actions-aufsetzen
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2025-11-19 20:26:39 +01:00
b684ebd4f6 Renamed workflow according to file name 2025-11-19 20:25:37 +01:00
2cae66a8ae Merge pull request 'Timestamp zu allen Objekten hinzufügen' (#36) from feature/29-timestamp-zu-allen-objekten-hinzufügen into development
Reviewed-on: #36
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-11-19 19:23:31 +00:00
0967abe10f Merge branch 'development' into feature/29-timestamp-zu-allen-objekten-hinzufügen 2025-11-19 20:23:04 +01:00
061a927324 Merge branch 'development' into feature/31-json-import-fuer-testdaten 2025-11-19 20:22:19 +01:00
412cfff9f5 Added methods for inserting list of players, groups, games 2025-11-19 20:21:55 +01:00
f7073a83a4 Added insert mode 2025-11-19 20:21:30 +01:00
9434282ed1 Added createdAt attribute in dto classes and json schema 2025-11-19 20:20:21 +01:00
d145b18891 Merge pull request 'Button ist transparent' (#41) from bug/40-button-ist-transparent into development
Reviewed-on: #41
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
2025-11-19 18:35:41 +00:00
3e3def0bde Merge remote-tracking branch 'origin/feature/29-timestamp-zu-allen-objekten-hinzufügen' into feature/31-json-import-fuer-testdaten
# Conflicts:
#	lib/data/dao/game_dao.dart
#	lib/data/db/database.g.dart
#	lib/data/db/tables/game_table.dart
#	lib/data/dto/game.dart
#	pubspec.yaml
2025-11-19 19:30:56 +01:00
3408930524 Merge remote-tracking branch 'origin/development' into setup/17-actions-aufsetzen
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2025-11-19 19:27:02 +01:00
87b1a7d57f Moved ImportStatus & ExportStatus to enums.dart 2025-11-19 19:26:35 +01:00
cf834e636e Merge remote-tracking branch 'origin/development' into feature/31-json-import-fuer-testdaten
# Conflicts:
#	lib/presentation/views/main_menu/home_view.dart
2025-11-19 19:22:34 +01:00
8e2befaf3d Fixed button color problem 2025-11-19 19:19:04 +01:00
186d8cf5c9 Merge branch 'development' into feature/29-timestamp-zu-allen-objekten-hinzufügen 2025-11-19 17:34:07 +00:00
6f42b36587 Merge pull request 'CreateGroupView erstellt' (#28) from feature/5-creategroupview-erstellen into development
Reviewed-on: #28
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-11-19 17:32:44 +00:00
248d652e06 Made onPressed not required 2025-11-19 18:32:25 +01:00
e71e65b197 Corrected button color behaviour and added tertiary button 2025-11-19 18:27:27 +01:00
3f79a7b898 sourcing enums out to enums.dart 2025-11-19 18:26:51 +01:00
1232cb8f0d Fix GestureDetector child ordering in TextIconListTile 2025-11-19 16:50:02 +01:00
018332d8e6 Refactor widget directory structure by organizing tiles and buttons
- Move `GameTile` and `DoubleRowInfoTile` to `presentation/widgets/tiles/`
- Move `CustomWidthButton` and `QuickCreateButton` to `presentation/widgets/buttons/`
- Update import paths in `HomeView`, `GroupsView`, `GameHistoryView`, and `CreateGroupView`
2025-11-19 16:48:43 +01:00
201fd70685 Update TextIconListTile padding and replace IconButton with GestureDetector 2025-11-19 16:44:46 +01:00
9365313c92 button not working 2025-11-19 16:39:32 +01:00
54e1756e79 moved create_group_view from subfolder to root 2025-11-19 16:39:05 +01:00
3b6a914022 removed uneccessary withClock 2025-11-19 15:52:04 +01:00
98b02adc85 Formatted files so that pipeline doesnt fail
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2025-11-19 15:43:49 +01:00
b82261317c move CreateGroupView to main_menu directory 2025-11-19 15:09:40 +01:00
c76e193b4d created all objects in setup() funktion to avoid redundant withClock 2025-11-19 15:02:32 +01:00
0ac8c21052 Formatted files so that pipeline doesnt fail
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2025-11-19 11:32:22 +01:00
74fffa95e2 Added push workflow (not active)
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2025-11-19 11:28:00 +01:00
ca4bf03bab Finalized pull request workflow 2025-11-19 11:27:48 +01:00
aade42c0a6 Tried sth
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2025-11-19 11:21:43 +01:00
0659d202b3 Remove if clause
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2025-11-19 11:18:23 +01:00
81cdeb7ed6 Skipped other runs for testing
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2025-11-19 11:15:30 +01:00
89d7bb54a1 Removed false
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2025-11-19 11:12:46 +01:00
5d8047b3ba Updated directorys
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2025-11-19 11:12:02 +01:00
dd8af42a47 corrected workflow
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2025-11-19 11:08:30 +01:00
346dddcf62 testing formatting 2025-11-19 11:08:01 +01:00
9f4fc3a3b0 Merge remote-tracking branch 'origin/setup/17-actions-aufsetzen' into setup/17-actions-aufsetzen
# Conflicts:
#	.gitea/workflows/pull_request.yaml
2025-11-19 11:07:25 +01:00
594ea947c2 Tested sth 2025-11-19 11:06:40 +01:00
e5268ebc12 Tested sth 2025-11-19 11:06:37 +01:00
1732878c7f Tested sth 2025-11-19 11:03:10 +01:00
f136400c7e Final changes?
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2025-11-19 11:01:33 +01:00
c89243f886 Tried sth
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2025-11-19 10:57:53 +01:00
a3b45053e7 Finalized workflow
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2025-11-19 10:54:58 +01:00
91b68eac3e Implemented test workflow
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2025-11-19 10:50:56 +01:00
6ae1ce9bc7 Updated analyzing
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2025-11-19 10:47:14 +01:00
7ac5986588 Updated whole workflow
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2025-11-19 10:41:12 +01:00
601b7d0a4f Changed flutter installation
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2025-11-19 10:36:48 +01:00
e852a4d539 Added git safe directory
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2025-11-19 10:26:34 +01:00
e108bb41f6 Corrected installation
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2025-11-19 10:22:55 +01:00
17c14dd230 Added container
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2025-11-19 10:19:45 +01:00
7123d36cd8 Updated flutter installation way
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2025-11-19 10:15:12 +01:00
7cc72015d3 Upgraded to flutter 3.35.6
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2025-11-19 10:11:22 +01:00
10e56a7241 Downgraded flutter version
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2025-11-19 10:09:15 +01:00
6638c2deee Removed cache clearing
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2025-11-19 10:08:04 +01:00
974f06b6b8 Back again
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2025-11-19 10:06:46 +01:00
63d2117a6a Tried sth
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2025-11-19 10:05:55 +01:00
6ae39717fd Cleaned flutter cache
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2025-11-19 10:02:39 +01:00
003835472d Added flutter version again
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2025-11-19 10:00:09 +01:00
8d91eb3780 Added update
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2025-11-19 09:58:03 +01:00
ddc8d93592 Removed sudo
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2025-11-19 09:56:05 +01:00
eeec92181a Added jq installation
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2025-11-19 09:53:54 +01:00
a8962e68b6 Added first workflow
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2025-11-19 09:51:37 +01:00
322c51a764 Added documentation and feedback in snackbar 2025-11-19 09:44:48 +01:00
Yannick
69e13e877e add game_history_tile 2025-11-19 08:58:47 +01:00
Yannick
f388c442d2 Merge branch 'development' into feature/2-gamehistoryview-anpassen
# Conflicts:
#	lib/presentation/views/main_menu/game_history_view.dart
2025-11-19 08:48:00 +01:00
82e28b7509 Refactored whole export/import methods in DataTransferService 2025-11-19 00:32:16 +01:00
8150b42dba add clock dependency to pubspec.yaml 2025-11-19 00:27:47 +01:00
75c6f4e01c verify createdAt timestamps in database tests using mocked clock 2025-11-19 00:27:40 +01:00
19c99eef9c use clock.now() instead of DateTime.now() for DTO creation timestamps 2025-11-19 00:27:08 +01:00
f2a749cb0f First version of settings view 2025-11-19 00:24:08 +01:00
5dcd0826bd Adjusted attributes to table definition 2025-11-19 00:23:53 +01:00
f6ebda7984 Changed table column because of importing issues 2025-11-19 00:22:35 +01:00
69c95ca672 Added custom statement for cascade deleting 2025-11-19 00:22:13 +01:00
42ce69f4d3 Added schema.json 2025-11-18 23:59:28 +01:00
08fcaa35ee Added methods for deleting all entities 2025-11-18 23:59:18 +01:00
2ee8edcf9b add createdAt column to game, group and player tables and DAOs 2025-11-18 23:47:45 +01:00
fd86f5193f Fixed toJson methods 2025-11-18 23:46:32 +01:00
8cc898cad6 regenerated database.g.dart 2025-11-18 23:38:43 +01:00
67c8a7e181 added createdAt timestamp to Group, Game, and Player DTOs 2025-11-18 23:21:46 +01:00
2da2e28cb6 Added json schema 2025-11-18 23:20:26 +01:00
d86de09042 Added fromJson, toJson 2025-11-18 23:16:57 +01:00
07d623d963 Merge remote-tracking branch 'refs/remotes/origin/development' into feature/31-json-import-fuer-testdaten 2025-11-18 22:47:52 +01:00
a8a81c2151 Fixed gesture detector area 2025-11-18 22:33:46 +01:00
d341634885 Disable icon for members in group tile 2025-11-18 21:56:31 +01:00
d3a63bd299 renamed IconListTile to TextIconListTile and replaced the icon parameter with iconEnabled in both TextIconListTile and TextIconTile 2025-11-18 21:56:20 +01:00
e0c8398873 remove custom colors from Create Group button in GroupsView 2025-11-18 21:43:38 +01:00
d65dd3d983 Refactor CustomWidthButton to use ButtonStyle enum and CustomTheme
- Replaced `borderColor` and `infillColor` parameters with a `buttonStyle` parameter.
- Introduced `ButtonStyle` enum (primary/secondary) to control styling.
- Updated `CustomWidthButton` to derive colors from `CustomTheme` based on the selected `ButtonStyle`.
2025-11-18 21:42:40 +01:00
51a8c4ea58 Replace MaterialStateProperty with WidgetStateProperty in CustomSearchBar 2025-11-18 21:42:17 +01:00
c67f688a77 Refactor CreateGroupView: remove UUID generation, update tiles & fix async gaps 2025-11-18 21:42:03 +01:00
1d9945c525 Merge branch 'refs/heads/development' into feature/5-creategroupview-erstellen 2025-11-18 21:25:58 +01:00
0202d09812 Merge pull request 'UUID-Generierung für Objekte' (#35) from feature/34-uuid-generierung-fuer-objekte into development
Reviewed-on: #35
2025-11-18 19:45:49 +00:00
73d8e7522c Added fifth player 2025-11-18 20:44:55 +01:00
80290efa0b rename FullWidthButton to CustomWidthButton 2025-11-18 20:37:41 +01:00
f4ed122220 Removed print 2025-11-18 20:15:10 +01:00
2f260d7cbc Add uuid dependency 2025-11-18 20:14:18 +01:00
7781284289 changed to use standardized tiles and fixed search bug 2025-11-18 20:10:48 +01:00
c0ff2bf677 Removed unnecessary id declarations in tests 2025-11-18 20:10:29 +01:00
8f9289617f changed group tile to use standardized text icon tile 2025-11-18 20:10:26 +01:00
1882d0007b created widgets for search bar list tile, selected tile and text input field in create groups view 2025-11-18 20:09:57 +01:00
282841ecf1 Implemented uuid for all dtos 2025-11-18 20:07:53 +01:00
05c41707ca Refactor: Remove sample player generation code 2025-11-18 17:34:09 +01:00
a5e508dbda Refresh group list after adding a new group 2025-11-18 17:29:24 +01:00
412d1fd334 fixed search bugs where duplicates where created or search results were wrong 2025-11-18 17:08:07 +01:00
c31d757615 fixed renderoverflow for long player & group names in create group view and group view 2025-11-18 17:00:09 +01:00
178aaa9643 Added function headers 2025-11-17 23:25:12 +01:00
2076e45fd5 Created new layout for settings view 2025-11-17 23:23:52 +01:00
62acc87e0e Moved game tile in tiles folder 2025-11-17 23:23:41 +01:00
3ca081419b Implemented new SettingsListTile 2025-11-17 23:23:04 +01:00
3e89bfd641 added info message for when all players are selected 2025-11-17 21:34:51 +01:00
c3a2ac77b0 fixed color change in appbar when scrolling 2025-11-17 21:19:17 +01:00
6b2fb18ec0 fixed groups not getting added & added feature to remove player from all players when selected 2025-11-17 20:20:56 +01:00
7a85b5c1ac Merge remote-tracking branch 'origin/feature/5-creategroupview-erstellen' into feature/5-creategroupview-erstellen 2025-11-17 19:26:42 +01:00
f8b6c00d5d Fixed return 2025-11-17 19:26:36 +01:00
a7f6a53b9c removed double @override 2025-11-17 19:00:38 +01:00
35f2f8754a added functionality to create group 2025-11-17 18:24:30 +01:00
47bb090e72 added option to choose disabledBackgroundColor in FullWidthButton 2025-11-17 18:23:07 +01:00
b2a3d7ce7f Merge remote-tracking branch 'origin/development' into feature/5-creategroupview-erstellen 2025-11-17 15:38:33 +01:00
fde5344244 Merge pull request 'Skeleton für HomeView implementieren' (#27) from enhancement/26-skeleton-fuer-homeview-implementieren into development
Reviewed-on: #27
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
2025-11-17 12:58:28 +00:00
2fc7eab1ac Corrected game tile skeleton 2025-11-17 13:19:05 +01:00
e4de8fdb25 added missing attributes for FullWidthButton in groups view 2025-11-17 13:11:47 +01:00
a54495f915 implemented basic CreateGroupView without functionality 2025-11-17 13:10:33 +01:00
b5e7fe23ab changed fullwidthbutton to include size, borderColor and infillColor attributes 2025-11-17 13:10:08 +01:00
c195c5e2bb Merge branch 'development' into enhancement/26-skeleton-fuer-homeview-implementieren 2025-11-16 22:07:34 +01:00
729cd5eff1 Merge pull request 'Datenbankkorrekturen' (#25) from enhancement/24-datenbankkorrekturen into development
Reviewed-on: #25
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
2025-11-16 20:57:40 +00:00
630836d40c typo 2025-11-16 21:53:04 +01:00
f06f333a8e Merge branch 'development' into enhancement/24-datenbankkorrekturen 2025-11-16 21:52:38 +01:00
06933a67ac Merge pull request 'Group View erstellt' (#22) from feature/4-groupview-erstellen into development
Reviewed-on: #22
Reviewed-by: Felix Kirchner <felix.kirchner.fk@gmail.com>
2025-11-16 20:50:24 +00:00
a9dd3216cc Implemented skeleton 2025-11-16 20:51:28 +01:00
10a45ac1f0 removed unneccessary double quotes 2025-11-16 20:11:10 +01:00
a1d57fc424 removed sample data for group view 2025-11-16 20:04:59 +01:00
9ffb7d6ca3 changed skeleton to only show when loading 2025-11-16 19:53:32 +01:00
4befc85c9f added missing const 2025-11-16 19:52:31 +01:00
accc189949 decreased number of tiles in skeleton 2025-11-16 19:50:54 +01:00
c1e032208c added icons, titles and changed font size 2025-11-16 19:39:48 +01:00
258f610e28 added icons & titles to top contered messages 2025-11-16 19:39:34 +01:00
deab074885 changed font sizes & tile width 2025-11-16 19:38:26 +01:00
38466c6056 added title and icon to gamehistoryview 2025-11-16 19:38:08 +01:00
8d8d4319d2 change Mediaquery.of to .sizeOf 2025-11-16 19:37:51 +01:00
d3de0fda49 Updates getAllGroups test 2025-11-16 19:12:49 +01:00
e709edbf7a Added getAllPlayers test 2025-11-16 19:12:38 +01:00
74402f2e04 Added fallbacks for players when same player already exists 2025-11-16 19:02:20 +01:00
5c09dfb47d Added fallbacks for groups when same group already exists 2025-11-16 19:01:58 +01:00
02735b5b1d Added missing test 2025-11-16 18:58:01 +01:00
a6f40456d8 added missing const 2025-11-16 18:44:56 +01:00
d931e85e9f changed member tile color 2025-11-16 18:36:54 +01:00
a707990356 added new color: onBoxColor 2025-11-16 18:36:38 +01:00
3bd522df6e change colors to fit home page 2025-11-16 18:29:27 +01:00
2dd4f52336 removed sample groups from groups view 2025-11-16 16:42:18 +01:00
2dad822d79 add sample groups with sample members at app startup 2025-11-16 16:34:51 +01:00
640830d8ab fixed getAllGroups not returning members 2025-11-16 16:26:28 +01:00
168d7748a9 added todo for getAllGroups tests 2025-11-16 16:26:08 +01:00
b475237b9e ignored text for players in skeleton loading 2025-11-16 16:25:50 +01:00
2a7d409df0 Merge remote-tracking branch 'origin/development' into feature/4-groupview-erstellen 2025-11-16 15:55:23 +01:00
7c34e51779 fixed black bar behind nav bar by removing safearea 2025-11-15 22:33:00 +01:00
ac6f3d0f92 added missing const's 2025-11-15 22:10:51 +01:00
511124e323 reduced mock data loading time 2025-11-15 21:57:31 +01:00
d07bc6e8bb increased skeleton item count & added daos as import 2025-11-15 21:43:03 +01:00
352fdc13f1 added skeletonizer package requirement 2025-11-15 21:25:12 +01:00
d36348c59c added skeleton loading 2025-11-15 21:24:52 +01:00
d08c79fc26 implemented groups view with create group button 2025-11-15 20:22:09 +01:00
36aa4722a3 wrapped custom_navigation_bar in safearea 2025-11-15 17:11:48 +01:00
67bbb15845 Merge pull request 'Datenbankstruktur für Spiele' (#16) from feature/13-datenbankstruktur-fuer-spiele into development
Reviewed-on: #16
Reviewed-by: mathiskir <mathis.kirchner.mk@gmail.com>
2025-11-15 15:56:40 +00:00
1081fb8be7 rearrange imports and fix wrong syntax in widget call 2025-11-15 16:08:47 +01:00
34bf6740ad Corrected GroupGameTable attributes 2025-11-14 22:33:22 +01:00
7be86b3d9e Changed method name 2025-11-14 22:31:30 +01:00
cbd5e1d0ba Added documentation 2025-11-14 22:30:56 +01:00
2ee4d8e6fa implemented basic layout & functionality for add group button & group tiles 2025-11-14 21:53:33 +01:00
Yannick
1536e2b2af move navbar up 2025-11-14 17:31:50 +01:00
Yannick
0f13de30c4 Merge branch 'feature/2-gamehistoryview-anpassen' of https://git.yannick-weigert.de/liquid-development/game-tracker into feature/2-gamehistoryview-anpassen 2025-11-14 17:20:38 +01:00
Yannick
3f0adb4c05 use GameTile to display game history 2025-11-14 17:20:27 +01:00
2179331455 Removed test code 2025-11-14 09:01:19 +01:00
9229f1f0a5 Added counting methods + testing those 2025-11-12 20:09:17 +01:00
39b2068121 Removed unused var 2025-11-12 20:02:18 +01:00
93a4ccaee0 Added missing methods and implemented tests 2025-11-12 20:02:01 +01:00
3f5a840675 Added toString methods 2025-11-12 20:01:44 +01:00
67d5f7e891 Updated order 2025-11-12 20:01:31 +01:00
ac99217b72 Added reference on winner 2025-11-12 13:12:26 +01:00
ca40ae668d Updated methods with named parameters 2025-11-12 13:11:48 +01:00
d07943add9 Added methods for inserting games and groups into the db 2025-11-12 12:04:33 +01:00
b6700bafd9 Added on delete cascade 2025-11-12 12:04:10 +01:00
a922f24150 Added basic structure for game implementation 2025-11-12 11:41:06 +01:00
25c7b37df3 updated userId to playerId 2025-11-12 10:57:46 +01:00
b83fe03f35 Renamed app 2025-11-12 10:54:05 +01:00
cb8ff4314b Merge branch 'development' into feature/13-datenbankstruktur-fuer-spiele 2025-11-12 10:51:58 +01:00
d11b8a806f Merge pull request 'HomeView erstellen' (#15) from feature/1-homeview-erstellen into development
Reviewed-on: #15
Reviewed-by: gelbeinhalb <spam@yannick-weigert.de>
2025-11-12 09:20:18 +00:00
1abfb1bd19 Merge branch 'development' into feature/1-homeview-erstellen 2025-11-11 21:17:52 +01:00
40f9ff6413 Updated padding 2025-11-11 21:16:35 +01:00
39c72c38cf Merge branch 'feature/1-homeview-erstellen' into development 2025-11-11 21:10:31 +01:00
dd754eb569 Implemented retrieving game and group count from the db 2025-11-11 21:03:10 +01:00
4f8ba002d3 Overhauled layout building 2025-11-11 15:34:31 +01:00
6cbc64c042 Simplified game tile 2025-11-11 15:34:16 +01:00
e88211245c Implemented first version of home view 2025-11-09 23:33:29 +01:00
f1974cf71a Merge pull request 'Navbar Anpassen' (#9) from enhancement/8-tabbar-angleichen into development
Reviewed-on: #9
2025-11-09 19:59:56 +00:00
a811e0933e Merge pull request 'pull from development' (#11) from development into enhancement/8-tabbar-angleichen
Reviewed-on: #11
2025-11-09 19:59:39 +00:00
Yannick
1b090a43a0 a bit cleaner solution 2025-11-09 20:49:14 +01:00
3916cca2ca Implemented QuickInfoTile 2025-11-09 19:10:11 +01:00
5b75a325ea Merge pull request 'Datenbank refactoren' (#10) from setup/7-datenbank-refactoren into development
Reviewed-on: #10
Reviewed-by: gelbeinhalb <spam@yannick-weigert.de>
2025-11-09 17:36:25 +00:00
Yannick
92817bc4db move navbar widget to its own file 2025-11-08 18:05:19 +01:00
Yannick
34df9f007b add navbar_item.dart 2025-11-08 17:49:02 +01:00
Yannick
1698f61c2b remove useless comments 2025-11-08 17:45:04 +01:00
Yannick
17d304eb5d add bigger hitboxes 2025-11-08 17:19:00 +01:00
b03979b0c6 Completed daos, added basic GameTable & GameDao 2025-11-08 17:09:02 +01:00
Yannick
5bbb5c1888 add floating and rounded navbar 2025-11-08 16:14:52 +01:00
Yannick
d5315a8f00 change spacing of icons 2025-11-08 15:53:28 +01:00
Yannick
5baeda8b32 change history text to games 2025-11-08 15:41:56 +01:00
Yannick
0895f6df0a add text and change icons 2025-11-08 15:41:20 +01:00
4503574443 Implemented basic structure 2025-11-08 15:37:30 +01:00
Yannick
9db8c80d63 removed floating button 2025-11-08 15:29:39 +01:00
0e027f258a Merge branch 'main' into development 2025-11-08 13:59:07 +01:00
a795732da6 Updated theme 2025-11-08 13:49:08 +01:00
Sneeex
7000429856 Merge pull request #12 from LiquidDevelopmentDE/chore/remove-unused-import
remove unused home view import
2025-06-26 08:22:04 +02:00
Sneeex
6898ed51a3 remove unused home view import 2025-06-25 23:46:54 +02:00
Sneeex
da505db1c8 Merge pull request #10 from LiquidDevelopmentDE/feature/5-spielverlauf-implementieren
Spielverlauf-View implementierung
2025-06-25 23:28:39 +02:00
ed275b0f7c fixed import of custom nav bar 2025-06-25 23:24:36 +02:00
Sneeex
0902db0014 Merge branch 'development' into feature/5-spielverlauf-implementieren 2025-06-25 23:22:42 +02:00
41e9eb2c91 added const to MyApp in Providers child 2025-06-25 23:21:39 +02:00
00cedf8647 renamed lambda var in updateGroupname from u to g 2025-06-25 23:21:39 +02:00
b4e91b1211 changed return type of getGroupById and getUserById to match expected result 2025-06-25 23:21:39 +02:00
d771f78810 renamed class names to avoid conflicts 2025-06-25 23:21:39 +02:00
Sneeex
6371d7de68 Update lib/data/methods/group.dart
renamed var in deleteGroup to g instead of u

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-06-25 23:21:39 +02:00
a32df2420a generated database code 2025-06-25 23:21:39 +02:00
2b60909c43 added methods for interacting with User, Group and UserGroup in database 2025-06-25 23:21:39 +02:00
998c34e555 created tables for Group, User and UserGrouo 2025-06-25 23:21:39 +02:00
b2d686b230 added provider for state management & exposed db using provider 2025-06-25 23:21:39 +02:00
00ad4ad16d added provider requirement for state management 2025-06-25 23:20:23 +02:00
d3633c4b00 added dependencies for drift db 2025-06-25 23:20:22 +02:00
797f844a37 Merge pull request #9 from LiquidDevelopmentDE/feature/2-setup-der-datenbank
Datenbank implementierung
2025-06-25 17:46:22 +02:00
a4c7dcda5c fixed imports and method calls due to renaming 2025-06-25 17:08:13 +02:00
55857bd92c rebuilt tile to be reusable and added TextOverflow behaviour 2025-06-25 17:06:20 +02:00
b41821df47 format with dart format 2025-06-25 16:39:51 +02:00
0c39f4836e renamed game_history_empty_builder to top_centered_message 2025-06-25 16:36:39 +02:00
56116a74fc fixed type of suggestedGameData map 2025-06-25 14:52:27 +02:00
Sneeex
879a81567a fixed typo
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-06-25 14:50:57 +02:00
Sneeex
fc832d35db added type annotation for message in GameHistoryEmptyBuilder
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-06-25 14:50:41 +02:00
Sneeex
46404e3ebf removed unnecessary import
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-06-25 14:50:24 +02:00
Sneeex
80e47589ca added type annotation for currentgame in GameHistoryListTile
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-06-25 14:49:50 +02:00
8e2863d70a implemented list tile widget for game history view 2025-06-25 14:31:52 +02:00
c644a06173 implemented empty builder widget for game history view 2025-06-25 14:31:52 +02:00
0c2ec4167e implemented game history view with searchbar 2025-06-25 14:31:52 +02:00
502515002d added changing appbar title for each tab 2025-06-25 14:31:52 +02:00
27f501646b fix appbar color change on scroll 2025-06-25 14:31:52 +02:00
348b812f9c Theme changes & settings navigation 2025-06-25 14:31:52 +02:00
c78a3ed171 Implemented custom navigation bar 2025-06-25 14:31:52 +02:00
36a42a7b8d Added mocked views 2025-06-25 14:31:52 +02:00
12bb2da31c Updated pubspec.yaml 2025-06-25 14:31:52 +02:00
5d505858ab Added ios platform 2025-06-25 14:31:52 +02:00
b3c9990685 added const to MyApp in Providers child 2025-06-24 20:40:19 +02:00
0c57a83dfc renamed lambda var in updateGroupname from u to g 2025-06-24 20:38:29 +02:00
cd508190a3 changed return type of getGroupById and getUserById to match expected result 2025-06-24 20:35:30 +02:00
be08b286a4 renamed class names to avoid conflicts 2025-06-24 20:31:06 +02:00
Sneeex
e42064da2c Update lib/data/methods/group.dart
renamed var in deleteGroup to g instead of u

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-06-24 20:26:34 +02:00
c7f07e0ce7 generated database code 2025-06-24 20:17:06 +02:00
e990c1138b added methods for interacting with User, Group and UserGroup in database 2025-06-24 20:16:50 +02:00
7b7fbd47a5 created tables for Group, User and UserGrouo 2025-06-24 20:15:06 +02:00
78ea7f644e added provider for state management & exposed db using provider 2025-06-24 20:12:46 +02:00
5c33437519 added provider requirement for state management 2025-06-23 22:29:55 +02:00
0aa8e1a2a1 added dependencies for drift db 2025-06-23 18:41:54 +02:00
124 changed files with 11309 additions and 133 deletions

View File

@@ -0,0 +1,57 @@
name: Pull Request Pipeline
on:
pull_request:
jobs:
lint:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Install jq
run: |
apt-get update
apt-get install -y jq
- name: Install Flutter (wget)
run: |
wget https://storage.googleapis.com/flutter_infra_release/releases/stable/linux/flutter_linux_3.38.2-stable.tar.xz
tar xf flutter_linux_3.38.2-stable.tar.xz
# Set Git safe directory for Flutter path
git config --global --add safe.directory "$(pwd)/flutter"
# Set Flutter path
echo "$(pwd)/flutter/bin" >> $GITHUB_PATH
- name: Get dependencies
run: flutter pub get
- name: Analyze Formatting
run: flutter analyze lib test
test:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Install dependencies
run: |
apt-get update
apt-get install -y jq
- name: Install Flutter (wget)
run: |
wget https://storage.googleapis.com/flutter_infra_release/releases/stable/linux/flutter_linux_3.38.2-stable.tar.xz
tar xf flutter_linux_3.38.2-stable.tar.xz
# Set Git safe directory for Flutter path
git config --global --add safe.directory "$(pwd)/flutter"
# Set Flutter path
echo "$(pwd)/flutter/bin" >> $GITHUB_PATH
- name: Get dependencies
run: flutter pub get
- name: Run tests
run: flutter test

View File

@@ -0,0 +1,50 @@
name: Push Pipeline
on:
push:
branches:
- "development"
- "main"
jobs:
format:
runs-on: ubuntu-latest
if: false # Needs bot user
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Install dependencies
run: |
apt-get update
apt-get install -y jq
- name: Install Flutter (wget)
run: |
wget https://storage.googleapis.com/flutter_infra_release/releases/stable/linux/flutter_linux_3.38.2-stable.tar.xz
tar xf flutter_linux_3.38.2-stable.tar.xz
# Set Git safe directory for Flutter path
git config --global --add safe.directory "$(pwd)/flutter"
# Set Flutter path
echo "$(pwd)/flutter/bin" >> $GITHUB_PATH
- name: Get & upgrade dependencies
run: |
flutter pub get
flutter pub upgrade --major-versions
- name: Auto-format
run: |
dart format lib
dart fix --apply lib
# Needs credentials, push access and the right files need to be staged
- name: Commit Changes
run: |
git config --global user.name "Gitea Actions"
git config --global user.email "actions@gitea.com"
git status
git add lib/
git status
git commit -m "Actions: Auto-formatting [skip ci]"
git push

View File

@@ -15,19 +15,7 @@ migration:
- platform: root
create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
- platform: android
create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
- platform: linux
create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
- platform: macos
create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
- platform: web
create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
- platform: windows
- platform: ios
create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8

View File

@@ -1,7 +1,15 @@
# Game Tracker
![Version](https://img.shields.io/badge/Version-0.3.0-orange)
![Flutter](https://img.shields.io/badge/Flutter-3.32.1-blue?logo=flutter)
![Dart](https://img.shields.io/badge/Dart-3.8.1-blue?logo=dart)
![Flutter](https://img.shields.io/badge/Created_by-Liquid_Development-027DFD?logo=data:image/svg+xml;base64,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)
![Version](https://img.shields.io/badge/App--Version-MVP-orange)
![Flutter](https://img.shields.io/badge/Flutter-3.35.6-027DFD?logo=flutter)
![Dart](https://img.shields.io/badge/Dart-3.9.2-027DFD?logo=dart)
### Versions Supported
![iOS18](https://img.shields.io/badge/iOS-18.7.1-white?logo=apple)
![iOS26](https://img.shields.io/badge/iOS-26.1-white?logo=apple)
![Android16](https://img.shields.io/badge/Android-16-3DDC84?logo=android)
A all-in-one app to track card- and board games, manage players and groups and get statistics about your played games.

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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<item android:drawable="@color/launch_background" />
<!-- You can insert your own image assets here -->
<!-- <item>

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@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

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@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

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@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="app_icon_background">#E6F1E4</color>
<color name="launch_background">#0B0B0B</color>
</resources>

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Referenz unbedingt als @color/launch_background (nicht @colors/...) -->
<color name="ic_launcher_background">@color/app_icon_background</color>
</resources>

View File

@@ -4,7 +4,7 @@
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
<item name="android:windowBackground">@color/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your

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assets/schema.json Normal file
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@@ -0,0 +1,179 @@
{
"$schema": "http://json-schema.org/draft-04/schema#",
"type": "object",
"properties": {
"games": {
"type": "array",
"items": [
{
"type": "object",
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
},
"players": {
"type": [
"array",
"null"
],
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
}
},
"required": [
"id",
"createdAt",
"name"
]
}
},
"group": {
"type": [
"object",
"null"
],
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
},
"members": {
"type": "array",
"items": [
{
"type": "object",
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
}
},
"required": [
"id",
"createdAt",
"name"
]
}
]
}
},
"required": [
"id",
"createdAt",
"name",
"members"
]
},
"winner": {
"type": ["object","null"]
},
"required": [
"id",
"createdAt",
"name"
]
}
]
},
"groups": {
"type": "array",
"items": [
{
"type": "object",
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
},
"members": {
"type": "array",
"items": [
{
"type": "object",
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
}
},
"required": [
"id",
"createdAt",
"name"
]
}
]
}
},
"required": [
"id",
"createdAt",
"name",
"members"
]
}
]
},
"players": {
"type": "array",
"items": [
{
"type": [
"object",
"null"
],
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
}
},
"required": [
"id",
"createdAt",
"name"
]
}
]
}
}
}

34
ios/.gitignore vendored Normal file
View File

@@ -0,0 +1,34 @@
**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3

View File

@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>13.0</string>
</dict>
</plist>

View File

@@ -0,0 +1,2 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig"
#include "Generated.xcconfig"

View File

@@ -0,0 +1,2 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig"
#include "Generated.xcconfig"

43
ios/Podfile Normal file
View File

@@ -0,0 +1,43 @@
# Uncomment this line to define a global platform for your project
# platform :ios, '13.0'
# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
use_frameworks!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
target 'RunnerTests' do
inherit! :search_paths
end
end
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
end
end

View File

@@ -0,0 +1,731 @@
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View File

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View File

@@ -0,0 +1,13 @@
import Flutter
import UIKit
@main
@objc class AppDelegate: FlutterAppDelegate {
override func application(
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didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
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View File

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View File

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View File

@@ -0,0 +1,21 @@
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View File

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</scene>
</scenes>
</document>

49
ios/Runner/Info.plist Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Game Tracker</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>game_tracker</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>

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#import "GeneratedPluginRegistrant.h"

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import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}

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import 'package:flutter/material.dart';
class CustomTheme {
static Color primaryColor = const Color(0xFF7505E4);
static Color secondaryColor = const Color(0xFFAFA2FF);
static Color backgroundColor = const Color(0xFF0B0B0B);
static Color boxColor = const Color(0xFF101010);
static Color onBoxColor = const Color(0xFF181818);
static Color boxBorder = const Color(0xFF272727);
static BoxDecoration standardBoxDecoration = BoxDecoration(
color: boxColor,
border: Border.all(color: boxBorder),
borderRadius: BorderRadius.circular(12),
);
static BoxDecoration highlightedBoxDecoration = BoxDecoration(
color: boxColor,
border: Border.all(color: primaryColor),
borderRadius: BorderRadius.circular(12),
boxShadow: [BoxShadow(color: primaryColor.withAlpha(120), blurRadius: 12)],
);
static AppBarTheme appBarTheme = AppBarTheme(
backgroundColor: backgroundColor,
foregroundColor: Colors.white,
elevation: 0,
titleTextStyle: const TextStyle(
color: Colors.white,
fontSize: 20,
fontWeight: FontWeight.bold,
),
iconTheme: const IconThemeData(color: Colors.white),
);
}

31
lib/core/enums.dart Normal file
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/// Button types used for styling the [CustomWidthButton]
enum ButtonType { primary, secondary, tertiary }
/// Result types for import operations in the [SettingsView]
/// - [ImportResult.success]: The import operation was successful.
/// - [ImportResult.canceled]: The import operation was canceled by the user.
/// - [ImportResult.fileReadError]: There was an error reading the selected file.
/// - [ImportResult.invalidSchema]: The JSON schema of the imported data is invalid.
/// - [ImportResult.formatException]: A format exception occurred during import.
/// - [ImportResult.unknownException]: An exception occurred during import.
enum ImportResult {
success,
canceled,
fileReadError,
invalidSchema,
formatException,
unknownException,
}
/// Result types for export operations in the [SettingsView]
/// - [ExportResult.success]: The export operation was successful.
/// - [ExportResult.canceled]: The export operation was canceled by the user.
/// - [ExportResult.unknownException]: An exception occurred during export.
enum ExportResult { success, canceled, unknownException }
/// Different rulesets available for games
/// - [Ruleset.singleWinner]: The game is won by a single player
/// - [Ruleset.singleLoser]: The game is lost by a single player
/// - [Ruleset.mostPoints]: The player with the most points wins.
/// - [Ruleset.lastPoints]: The player with the fewest points wins.
enum Ruleset { singleWinner, singleLoser, mostPoints, lastPoints }

320
lib/data/dao/game_dao.dart Normal file
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import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/game_table.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'game_dao.g.dart';
@DriftAccessor(tables: [GameTable])
class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
GameDao(super.db);
/// Retrieves all games from the database.
Future<List<Game>> getAllGames() async {
final query = select(gameTable);
final result = await query.get();
return Future.wait(
result.map((row) async {
final group = await db.groupGameDao.getGroupOfGame(gameId: row.id);
final players = await db.playerGameDao.getPlayersOfGame(gameId: row.id);
final winner = row.winnerId != null
? await db.playerDao.getPlayerById(playerId: row.winnerId!)
: null;
return Game(
id: row.id,
name: row.name,
group: group,
players: players,
createdAt: row.createdAt,
winner: winner,
);
}),
);
}
/// Retrieves a [Game] by its [gameId].
Future<Game> getGameById({required String gameId}) async {
final query = select(gameTable)..where((g) => g.id.equals(gameId));
final result = await query.getSingle();
List<Player>? players;
if (await db.playerGameDao.gameHasPlayers(gameId: gameId)) {
players = await db.playerGameDao.getPlayersOfGame(gameId: gameId);
}
Group? group;
if (await db.groupGameDao.gameHasGroup(gameId: gameId)) {
group = await db.groupGameDao.getGroupOfGame(gameId: gameId);
}
Player? winner;
if (result.winnerId != null) {
winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
}
return Game(
id: result.id,
name: result.name,
players: players,
group: group,
winner: winner,
createdAt: result.createdAt,
);
}
/// Adds a new [Game] to the database.
/// Also adds associated players and group if they exist.
Future<void> addGame({required Game game}) async {
await db.transaction(() async {
await into(gameTable).insert(
GameTableCompanion.insert(
id: game.id,
name: game.name,
winnerId: Value(game.winner?.id),
createdAt: game.createdAt,
),
mode: InsertMode.insertOrReplace,
);
if (game.players != null) {
await db.playerDao.addPlayersAsList(players: game.players!);
for (final p in game.players ?? []) {
await db.playerGameDao.addPlayerToGame(
gameId: game.id,
playerId: p.id,
);
}
}
if (game.group != null) {
await db.groupDao.addGroup(group: game.group!);
await db.groupGameDao.addGroupToGame(
gameId: game.id,
groupId: game.group!.id,
);
}
});
}
/// Adds multiple [Game]s to the database in a batch operation.
/// Also adds associated players and groups if they exist.
/// If the [games] list is empty, the method returns immediately.
Future<void> addGamesAsList({required List<Game> games}) async {
if (games.isEmpty) return;
await db.transaction(() async {
// Add all games in batch
await db.batch(
(b) => b.insertAll(
gameTable,
games
.map(
(game) => GameTableCompanion.insert(
id: game.id,
name: game.name,
createdAt: game.createdAt,
winnerId: Value(game.winner?.id),
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Add all groups of the games in batch
await db.batch(
(b) => b.insertAll(
db.groupTable,
games
.where((game) => game.group != null)
.map(
(game) => GroupTableCompanion.insert(
id: game.group!.id,
name: game.group!.name,
createdAt: game.group!.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Add all players of the games in batch (unique)
final uniquePlayers = <String, Player>{};
for (final game in games) {
if (game.players != null) {
for (final p in game.players!) {
uniquePlayers[p.id] = p;
}
}
// Also include members of groups
if (game.group != null) {
for (final m in game.group!.members) {
uniquePlayers[m.id] = m;
}
}
}
if (uniquePlayers.isNotEmpty) {
await db.batch(
(b) => b.insertAll(
db.playerTable,
uniquePlayers.values
.map(
(p) => PlayerTableCompanion.insert(
id: p.id,
name: p.name,
createdAt: p.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
}
// Add all player-game associations in batch
await db.batch((b) {
for (final game in games) {
if (game.players != null) {
for (final p in game.players ?? []) {
b.insert(
db.playerGameTable,
PlayerGameTableCompanion.insert(
gameId: game.id,
playerId: p.id,
),
mode: InsertMode.insertOrReplace,
);
}
}
}
});
// Add all player-group associations in batch
await db.batch((b) {
for (final game in games) {
if (game.group != null) {
for (final m in game.group!.members) {
b.insert(
db.playerGroupTable,
PlayerGroupTableCompanion.insert(
playerId: m.id,
groupId: game.group!.id,
),
mode: InsertMode.insertOrReplace,
);
}
}
}
});
// Add all group-game associations in batch
await db.batch((b) {
for (final game in games) {
if (game.group != null) {
b.insert(
db.groupGameTable,
GroupGameTableCompanion.insert(
gameId: game.id,
groupId: game.group!.id,
),
mode: InsertMode.insertOrReplace,
);
}
}
});
});
}
/// Deletes the game with the given [gameId] from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteGame({required String gameId}) async {
final query = delete(gameTable)..where((g) => g.id.equals(gameId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Retrieves the number of games in the database.
Future<int> getGameCount() async {
final count =
await (selectOnly(gameTable)..addColumns([gameTable.id.count()]))
.map((row) => row.read(gameTable.id.count()))
.getSingle();
return count ?? 0;
}
/// Checks if a game with the given [gameId] exists in the database.
/// Returns `true` if the game exists, otherwise `false`.
Future<bool> gameExists({required String gameId}) async {
final query = select(gameTable)..where((g) => g.id.equals(gameId));
final result = await query.getSingleOrNull();
return result != null;
}
/// Deletes all games from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteAllGames() async {
final query = delete(gameTable);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Sets the winner of the game with the given [gameId] to the player with
/// the given [winnerId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> setWinner({
required String gameId,
required String winnerId,
}) async {
final query = update(gameTable)..where((g) => g.id.equals(gameId));
final rowsAffected = await query.write(
GameTableCompanion(winnerId: Value(winnerId)),
);
return rowsAffected > 0;
}
/// Retrieves the winner of the game with the given [gameId].
/// Returns the [Player] who won the game, or `null` if no winner is set.
Future<Player?> getWinner({required String gameId}) async {
final query = select(gameTable)..where((g) => g.id.equals(gameId));
final result = await query.getSingleOrNull();
if (result == null || result.winnerId == null) {
return null;
}
final winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
return winner;
}
/// Removes the winner of the game with the given [gameId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeWinner({required String gameId}) async {
final query = update(gameTable)..where((g) => g.id.equals(gameId));
final rowsAffected = await query.write(
const GameTableCompanion(winnerId: Value(null)),
);
return rowsAffected > 0;
}
/// Checks if the game with the given [gameId] has a winner set.
/// Returns `true` if a winner is set, otherwise `false`.
Future<bool> hasWinner({required String gameId}) async {
final query = select(gameTable)
..where((g) => g.id.equals(gameId) & g.winnerId.isNotNull());
final result = await query.getSingleOrNull();
return result != null;
}
/// Changes the title of the game with the given [gameId] to [newName].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGameName({
required String gameId,
required String newName,
}) async {
final query = update(gameTable)..where((g) => g.id.equals(gameId));
final rowsAffected = await query.write(
GameTableCompanion(name: Value(newName)),
);
return rowsAffected > 0;
}
}

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@@ -0,0 +1,8 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'game_dao.dart';
// ignore_for_file: type=lint
mixin _$GameDaoMixin on DatabaseAccessor<AppDatabase> {
$GameTableTable get gameTable => attachedDatabase.gameTable;
}

209
lib/data/dao/group_dao.dart Normal file
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import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'group_dao.g.dart';
@DriftAccessor(tables: [GroupTable])
class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
GroupDao(super.db);
/// Retrieves all groups from the database.
Future<List<Group>> getAllGroups() async {
final query = select(groupTable);
final result = await query.get();
return Future.wait(
result.map((groupData) async {
final members = await db.playerGroupDao.getPlayersOfGroup(
groupId: groupData.id,
);
return Group(
id: groupData.id,
name: groupData.name,
members: members,
createdAt: groupData.createdAt,
);
}),
);
}
/// Retrieves a [Group] by its [groupId], including its members.
Future<Group> getGroupById({required String groupId}) async {
final query = select(groupTable)..where((g) => g.id.equals(groupId));
final result = await query.getSingle();
List<Player> members = await db.playerGroupDao.getPlayersOfGroup(
groupId: groupId,
);
return Group(
id: result.id,
name: result.name,
members: members,
createdAt: result.createdAt,
);
}
/// Adds a new group with the given [id] and [name] to the database.
/// This method also adds the group's members to the [PlayerGroupTable].
Future<bool> addGroup({required Group group}) async {
if (!await groupExists(groupId: group.id)) {
await db.transaction(() async {
await into(groupTable).insert(
GroupTableCompanion.insert(
id: group.id,
name: group.name,
createdAt: group.createdAt,
),
mode: InsertMode.insertOrReplace,
);
await Future.wait(
group.members.map((player) => db.playerDao.addPlayer(player: player)),
);
await db.batch(
(b) => b.insertAll(
db.playerGroupTable,
group.members
.map(
(member) => PlayerGroupTableCompanion.insert(
playerId: member.id,
groupId: group.id,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
});
return true;
}
return false;
}
/// Adds multiple groups to the database.
/// Also adds the group's members to the [PlayerGroupTable].
Future<void> addGroupsAsList({required List<Group> groups}) async {
if (groups.isEmpty) return;
await db.transaction(() async {
// Deduplicate groups by id - keep first occurrence
final Map<String, Group> uniqueGroups = {};
for (final g in groups) {
uniqueGroups.putIfAbsent(g.id, () => g);
}
// Insert unique groups in batch
await db.batch(
(b) => b.insertAll(
groupTable,
uniqueGroups.values
.map(
(group) => GroupTableCompanion.insert(
id: group.id,
name: group.name,
createdAt: group.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Collect unique players from all groups
final uniquePlayers = <String, Player>{};
for (final g in uniqueGroups.values) {
for (final m in g.members) {
uniquePlayers[m.id] = m;
}
}
if (uniquePlayers.isNotEmpty) {
await db.batch(
(b) => b.insertAll(
db.playerTable,
uniquePlayers.values
.map(
(p) => PlayerTableCompanion.insert(
id: p.id,
name: p.name,
createdAt: p.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
}
// Prepare all player-group associations in one list (unique pairs)
final Set<String> seenPairs = {};
final List<PlayerGroupTableCompanion> pgRows = [];
for (final g in uniqueGroups.values) {
for (final m in g.members) {
final key = '${m.id}|${g.id}';
if (!seenPairs.contains(key)) {
seenPairs.add(key);
pgRows.add(
PlayerGroupTableCompanion.insert(playerId: m.id, groupId: g.id),
);
}
}
}
if (pgRows.isNotEmpty) {
await db.batch((b) {
for (final pg in pgRows) {
b.insert(db.playerGroupTable, pg, mode: InsertMode.insertOrReplace);
}
});
}
});
}
/// Deletes the group with the given [id] from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteGroup({required String groupId}) async {
final query = (delete(groupTable)..where((g) => g.id.equals(groupId)));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the name of the group with the given [id] to [newName].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGroupname({
required String groupId,
required String newName,
}) async {
final rowsAffected =
await (update(groupTable)..where((g) => g.id.equals(groupId))).write(
GroupTableCompanion(name: Value(newName)),
);
return rowsAffected > 0;
}
/// Retrieves the number of groups in the database.
Future<int> getGroupCount() async {
final count =
await (selectOnly(groupTable)..addColumns([groupTable.id.count()]))
.map((row) => row.read(groupTable.id.count()))
.getSingle();
return count ?? 0;
}
/// Checks if a group with the given [groupId] exists in the database.
/// Returns `true` if the group exists, `false` otherwise.
Future<bool> groupExists({required String groupId}) async {
final query = select(groupTable)..where((g) => g.id.equals(groupId));
final result = await query.getSingleOrNull();
return result != null;
}
/// Deletes all groups from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteAllGroups() async {
final query = delete(groupTable);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
}

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@@ -0,0 +1,8 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'group_dao.dart';
// ignore_for_file: type=lint
mixin _$GroupDaoMixin on DatabaseAccessor<AppDatabase> {
$GroupTableTable get groupTable => attachedDatabase.groupTable;
}

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import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/group_game_table.dart';
import 'package:game_tracker/data/dto/group.dart';
part 'group_game_dao.g.dart';
@DriftAccessor(tables: [GroupGameTable])
class GroupGameDao extends DatabaseAccessor<AppDatabase>
with _$GroupGameDaoMixin {
GroupGameDao(super.db);
/// Associates a group with a game by inserting a record into the
/// [GroupGameTable].
Future<void> addGroupToGame({
required String gameId,
required String groupId,
}) async {
if (await gameHasGroup(gameId: gameId)) {
throw Exception('Game already has a group');
}
await into(groupGameTable).insert(
GroupGameTableCompanion.insert(groupId: groupId, gameId: gameId),
mode: InsertMode.insertOrReplace,
);
}
/// Retrieves the [Group] associated with the given [gameId].
/// Returns `null` if no group is found.
Future<Group?> getGroupOfGame({required String gameId}) async {
final result = await (select(
groupGameTable,
)..where((g) => g.gameId.equals(gameId))).getSingleOrNull();
if (result == null) {
return null;
}
final group = await db.groupDao.getGroupById(groupId: result.groupId);
return group;
}
/// Checks if there is a group associated with the given [gameId].
/// Returns `true` if there is a group, otherwise `false`.
Future<bool> gameHasGroup({required String gameId}) async {
final count =
await (selectOnly(groupGameTable)
..where(groupGameTable.gameId.equals(gameId))
..addColumns([groupGameTable.groupId.count()]))
.map((row) => row.read(groupGameTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Checks if a specific group is associated with a specific game.
/// Returns `true` if the group is in the game, otherwise `false`.
Future<bool> isGroupInGame({
required String gameId,
required String groupId,
}) async {
final count =
await (selectOnly(groupGameTable)
..where(
groupGameTable.gameId.equals(gameId) &
groupGameTable.groupId.equals(groupId),
)
..addColumns([groupGameTable.groupId.count()]))
.map((row) => row.read(groupGameTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Removes the association of a group from a game based on [groupId] and
/// [gameId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeGroupFromGame({
required String gameId,
required String groupId,
}) async {
final query = delete(groupGameTable)
..where((g) => g.gameId.equals(gameId) & g.groupId.equals(groupId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the group associated with a game to [newGroupId] based on
/// [gameId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGroupOfGame({
required String gameId,
required String newGroupId,
}) async {
final updatedRows =
await (update(groupGameTable)..where((g) => g.gameId.equals(gameId)))
.write(GroupGameTableCompanion(groupId: Value(newGroupId)));
return updatedRows > 0;
}
}

View File

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// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'group_game_dao.dart';
// ignore_for_file: type=lint
mixin _$GroupGameDaoMixin on DatabaseAccessor<AppDatabase> {
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$GameTableTable get gameTable => attachedDatabase.gameTable;
$GroupGameTableTable get groupGameTable => attachedDatabase.groupGameTable;
}

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import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'player_dao.g.dart';
@DriftAccessor(tables: [PlayerTable])
class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
PlayerDao(super.db);
/// Retrieves all players from the database.
Future<List<Player>> getAllPlayers() async {
final query = select(playerTable);
final result = await query.get();
return result
.map(
(row) => Player(id: row.id, name: row.name, createdAt: row.createdAt),
)
.toList();
}
/// Retrieves a [Player] by their [id].
Future<Player> getPlayerById({required String playerId}) async {
final query = select(playerTable)..where((p) => p.id.equals(playerId));
final result = await query.getSingle();
return Player(
id: result.id,
name: result.name,
createdAt: result.createdAt,
);
}
/// Adds a new [player] to the database.
/// If a player with the same ID already exists, updates their name to
/// the new one.
Future<bool> addPlayer({required Player player}) async {
if (!await playerExists(playerId: player.id)) {
await into(playerTable).insert(
PlayerTableCompanion.insert(
id: player.id,
name: player.name,
createdAt: player.createdAt,
),
mode: InsertMode.insertOrReplace,
);
return true;
}
return false;
}
/// Adds multiple [players] to the database in a batch operation.
Future<bool> addPlayersAsList({required List<Player> players}) async {
if (players.isEmpty) return false;
await db.batch(
(b) => b.insertAll(
playerTable,
players
.map(
(player) => PlayerTableCompanion.insert(
id: player.id,
name: player.name,
createdAt: player.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
return true;
}
/// Deletes the player with the given [id] from the database.
/// Returns `true` if the player was deleted, `false` if the player did not exist.
Future<bool> deletePlayer({required String playerId}) async {
final query = delete(playerTable)..where((p) => p.id.equals(playerId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Checks if a player with the given [id] exists in the database.
/// Returns `true` if the player exists, `false` otherwise.
Future<bool> playerExists({required String playerId}) async {
final query = select(playerTable)..where((p) => p.id.equals(playerId));
final result = await query.getSingleOrNull();
return result != null;
}
/// Updates the name of the player with the given [playerId] to [newName].
Future<void> updatePlayername({
required String playerId,
required String newName,
}) async {
await (update(playerTable)..where((p) => p.id.equals(playerId))).write(
PlayerTableCompanion(name: Value(newName)),
);
}
/// Retrieves the total count of players in the database.
Future<int> getPlayerCount() async {
final count =
await (selectOnly(playerTable)..addColumns([playerTable.id.count()]))
.map((row) => row.read(playerTable.id.count()))
.getSingle();
return count ?? 0;
}
/// Deletes all players from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteAllPlayers() async {
final query = delete(playerTable);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
}

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// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'player_dao.dart';
// ignore_for_file: type=lint
mixin _$PlayerDaoMixin on DatabaseAccessor<AppDatabase> {
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
}

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import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/player_game_table.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'player_game_dao.g.dart';
@DriftAccessor(tables: [PlayerGameTable])
class PlayerGameDao extends DatabaseAccessor<AppDatabase>
with _$PlayerGameDaoMixin {
PlayerGameDao(super.db);
/// Associates a player with a game by inserting a record into the
/// [PlayerGameTable].
Future<void> addPlayerToGame({
required String gameId,
required String playerId,
}) async {
await into(playerGameTable).insert(
PlayerGameTableCompanion.insert(playerId: playerId, gameId: gameId),
mode: InsertMode.insertOrReplace,
);
}
/// Retrieves a list of [Player]s associated with the given [gameId].
/// Returns null if no players are found.
Future<List<Player>?> getPlayersOfGame({required String gameId}) async {
final result = await (select(
playerGameTable,
)..where((p) => p.gameId.equals(gameId))).get();
if (result.isEmpty) return null;
final futures = result.map(
(row) => db.playerDao.getPlayerById(playerId: row.playerId),
);
final players = await Future.wait(futures);
return players;
}
/// Checks if there are any players associated with the given [gameId].
/// Returns `true` if there are players, otherwise `false`.
Future<bool> gameHasPlayers({required String gameId}) async {
final count =
await (selectOnly(playerGameTable)
..where(playerGameTable.gameId.equals(gameId))
..addColumns([playerGameTable.playerId.count()]))
.map((row) => row.read(playerGameTable.playerId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Checks if a specific player is associated with a specific game.
/// Returns `true` if the player is in the game, otherwise `false`.
Future<bool> isPlayerInGame({
required String gameId,
required String playerId,
}) async {
final count =
await (selectOnly(playerGameTable)
..where(playerGameTable.gameId.equals(gameId))
..where(playerGameTable.playerId.equals(playerId))
..addColumns([playerGameTable.playerId.count()]))
.map((row) => row.read(playerGameTable.playerId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Removes the association of a player with a game by deleting the record
/// from the [PlayerGameTable].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removePlayerFromGame({
required String gameId,
required String playerId,
}) async {
final query = delete(playerGameTable)
..where((pg) => pg.gameId.equals(gameId))
..where((pg) => pg.playerId.equals(playerId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the players associated with a game based on the provided
/// [newPlayer] list. It adds new players and removes players that are no
/// longer associated with the game.
Future<void> updatePlayersFromGame({
required String gameId,
required List<Player> newPlayer,
}) async {
final currentPlayers = await getPlayersOfGame(gameId: gameId);
// Create sets of player IDs for easy comparison
final currentPlayerIds = currentPlayers?.map((p) => p.id).toSet() ?? {};
final newPlayerIdsSet = newPlayer.map((p) => p.id).toSet();
// Determine players to add and remove
final playersToAdd = newPlayerIdsSet.difference(currentPlayerIds);
final playersToRemove = currentPlayerIds.difference(newPlayerIdsSet);
db.transaction(() async {
// Remove old players
if (playersToRemove.isNotEmpty) {
await (delete(playerGameTable)..where(
(pg) =>
pg.gameId.equals(gameId) &
pg.playerId.isIn(playersToRemove.toList()),
))
.go();
}
// Add new players
if (playersToAdd.isNotEmpty) {
final inserts = playersToAdd
.map(
(id) =>
PlayerGameTableCompanion.insert(playerId: id, gameId: gameId),
)
.toList();
await Future.wait(
inserts.map(
(c) => into(
playerGameTable,
).insert(c, mode: InsertMode.insertOrReplace),
),
);
}
});
}
}

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// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'player_game_dao.dart';
// ignore_for_file: type=lint
mixin _$PlayerGameDaoMixin on DatabaseAccessor<AppDatabase> {
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$GameTableTable get gameTable => attachedDatabase.gameTable;
$PlayerGameTableTable get playerGameTable => attachedDatabase.playerGameTable;
}

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import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/player_group_table.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'player_group_dao.g.dart';
@DriftAccessor(tables: [PlayerGroupTable])
class PlayerGroupDao extends DatabaseAccessor<AppDatabase>
with _$PlayerGroupDaoMixin {
PlayerGroupDao(super.db);
/// No need for a groupHasPlayers method since the members attribute is
/// not nullable
/// Adds a [player] to a group with the given [groupId].
/// If the player is already in the group, no action is taken.
/// If the player does not exist in the player table, they are added.
/// Returns `true` if the player was added, otherwise `false`.
Future<bool> addPlayerToGroup({
required Player player,
required String groupId,
}) async {
if (await isPlayerInGroup(playerId: player.id, groupId: groupId)) {
return false;
}
if (!await db.playerDao.playerExists(playerId: player.id)) {
db.playerDao.addPlayer(player: player);
}
await into(playerGroupTable).insert(
PlayerGroupTableCompanion.insert(playerId: player.id, groupId: groupId),
);
return true;
}
/// Retrieves all players belonging to a specific group by [groupId].
Future<List<Player>> getPlayersOfGroup({required String groupId}) async {
final query = select(playerGroupTable)
..where((pG) => pG.groupId.equals(groupId));
final result = await query.get();
List<Player> groupMembers = List.empty(growable: true);
for (var entry in result) {
final player = await db.playerDao.getPlayerById(playerId: entry.playerId);
groupMembers.add(player);
}
return groupMembers;
}
/// Removes a player from a group based on [playerId] and [groupId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removePlayerFromGroup({
required String playerId,
required String groupId,
}) async {
final query = delete(playerGroupTable)
..where((p) => p.playerId.equals(playerId) & p.groupId.equals(groupId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Checks if a player with [playerId] is in the group with [groupId].
/// Returns `true` if the player is in the group, otherwise `false`.
Future<bool> isPlayerInGroup({
required String playerId,
required String groupId,
}) async {
final query = select(playerGroupTable)
..where((p) => p.playerId.equals(playerId) & p.groupId.equals(groupId));
final result = await query.getSingleOrNull();
return result != null;
}
}

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@@ -0,0 +1,11 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'player_group_dao.dart';
// ignore_for_file: type=lint
mixin _$PlayerGroupDaoMixin on DatabaseAccessor<AppDatabase> {
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$PlayerGroupTableTable get playerGroupTable =>
attachedDatabase.playerGroupTable;
}

60
lib/data/db/database.dart Normal file
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import 'package:drift/drift.dart';
import 'package:drift_flutter/drift_flutter.dart';
import 'package:game_tracker/data/dao/game_dao.dart';
import 'package:game_tracker/data/dao/group_dao.dart';
import 'package:game_tracker/data/dao/group_game_dao.dart';
import 'package:game_tracker/data/dao/player_dao.dart';
import 'package:game_tracker/data/dao/player_game_dao.dart';
import 'package:game_tracker/data/dao/player_group_dao.dart';
import 'package:game_tracker/data/db/tables/game_table.dart';
import 'package:game_tracker/data/db/tables/group_game_table.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/player_game_table.dart';
import 'package:game_tracker/data/db/tables/player_group_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
import 'package:path_provider/path_provider.dart';
part 'database.g.dart';
@DriftDatabase(
tables: [
PlayerTable,
GroupTable,
GameTable,
PlayerGroupTable,
PlayerGameTable,
GroupGameTable,
],
daos: [
PlayerDao,
GroupDao,
GameDao,
PlayerGroupDao,
PlayerGameDao,
GroupGameDao,
],
)
class AppDatabase extends _$AppDatabase {
AppDatabase([QueryExecutor? executor]) : super(executor ?? _openConnection());
@override
int get schemaVersion => 1;
@override
MigrationStrategy get migration {
return MigrationStrategy(
beforeOpen: (details) async {
await customStatement('PRAGMA foreign_keys = ON');
},
);
}
static QueryExecutor _openConnection() {
return driftDatabase(
name: 'gametracker_db',
native: const DriftNativeOptions(
databaseDirectory: getApplicationSupportDirectory,
),
);
}
}

3824
lib/data/db/database.g.dart Normal file

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import 'package:drift/drift.dart';
class GameTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
late final winnerId = text().nullable()();
DateTimeColumn get createdAt => dateTime()();
@override
Set<Column<Object>> get primaryKey => {id};
}

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@@ -0,0 +1,13 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/game_table.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
class GroupGameTable extends Table {
TextColumn get groupId =>
text().references(GroupTable, #id, onDelete: KeyAction.cascade)();
TextColumn get gameId =>
text().references(GameTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {groupId, gameId};
}

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@@ -0,0 +1,10 @@
import 'package:drift/drift.dart';
class GroupTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
DateTimeColumn get createdAt => dateTime()();
@override
Set<Column<Object>> get primaryKey => {id};
}

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@@ -0,0 +1,13 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/game_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
class PlayerGameTable extends Table {
TextColumn get playerId =>
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
TextColumn get gameId =>
text().references(GameTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {playerId, gameId};
}

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@@ -0,0 +1,13 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
class PlayerGroupTable extends Table {
TextColumn get playerId =>
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
TextColumn get groupId =>
text().references(GroupTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {playerId, groupId};
}

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@@ -0,0 +1,10 @@
import 'package:drift/drift.dart';
class PlayerTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
DateTimeColumn get createdAt => dateTime()();
@override
Set<Column<Object>> get primaryKey => {id};
}

51
lib/data/dto/game.dart Normal file
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import 'package:clock/clock.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:uuid/uuid.dart';
class Game {
final String id;
final DateTime createdAt;
final String name;
final List<Player>? players;
final Group? group;
final Player? winner;
Game({
String? id,
DateTime? createdAt,
required this.name,
this.players,
this.group,
this.winner,
}) : id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now();
@override
String toString() {
return 'Game{\n\tid: $id,\n\tname: $name,\n\tplayers: $players,\n\tgroup: $group,\n\twinner: $winner\n}';
}
/// Creates a Game instance from a JSON object.
Game.fromJson(Map<String, dynamic> json)
: id = json['id'],
name = json['name'],
createdAt = DateTime.parse(json['createdAt']),
players = json['players'] != null
? (json['players'] as List)
.map((playerJson) => Player.fromJson(playerJson))
.toList()
: null,
group = json['group'] != null ? Group.fromJson(json['group']) : null,
winner = json['winner'] != null ? Player.fromJson(json['winner']) : null;
/// Converts the Game instance to a JSON object.
Map<String, dynamic> toJson() => {
'id': id,
'createdAt': createdAt.toIso8601String(),
'name': name,
'players': players?.map((player) => player.toJson()).toList(),
'group': group?.toJson(),
'winner': winner?.toJson(),
};
}

40
lib/data/dto/group.dart Normal file
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@@ -0,0 +1,40 @@
import 'package:clock/clock.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:uuid/uuid.dart';
class Group {
final String id;
final DateTime createdAt;
final String name;
final List<Player> members;
Group({
String? id,
DateTime? createdAt,
required this.name,
required this.members,
}) : id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now();
@override
String toString() {
return 'Group{id: $id, name: $name,members: $members}';
}
/// Creates a Group instance from a JSON object.
Group.fromJson(Map<String, dynamic> json)
: id = json['id'],
createdAt = DateTime.parse(json['createdAt']),
name = json['name'],
members = (json['members'] as List)
.map((memberJson) => Player.fromJson(memberJson))
.toList();
/// Converts the Group instance to a JSON object.
Map<String, dynamic> toJson() => {
'id': id,
'createdAt': createdAt.toIso8601String(),
'name': name,
'members': members.map((member) => member.toJson()).toList(),
};
}

30
lib/data/dto/player.dart Normal file
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@@ -0,0 +1,30 @@
import 'package:clock/clock.dart';
import 'package:uuid/uuid.dart';
class Player {
final String id;
final DateTime createdAt;
final String name;
Player({String? id, DateTime? createdAt, required this.name})
: id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now();
@override
String toString() {
return 'Player{id: $id,name: $name}';
}
/// Creates a Player instance from a JSON object.
Player.fromJson(Map<String, dynamic> json)
: id = json['id'],
createdAt = DateTime.parse(json['createdAt']),
name = json['name'];
/// Converts the Player instance to a JSON object.
Map<String, dynamic> toJson() => {
'id': id,
'createdAt': createdAt.toIso8601String(),
'name': name,
};
}

View File

@@ -1,21 +1,42 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/presentation/views/home_view.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/presentation/views/main_menu/custom_navigation_bar.dart';
import 'package:provider/provider.dart';
void main() {
runApp(const MyApp());
runApp(
Provider<AppDatabase>(
create: (context) => AppDatabase(),
child: const GameTracker(),
dispose: (context, db) => db.close(),
),
);
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
class GameTracker extends StatelessWidget {
const GameTracker({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Game Tracker',
darkTheme: ThemeData.dark(),
themeMode: ThemeMode.dark, // forces dark mode
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
primaryColor: CustomTheme.primaryColor,
scaffoldBackgroundColor: CustomTheme.backgroundColor,
appBarTheme: CustomTheme.appBarTheme,
colorScheme: ColorScheme.fromSeed(
seedColor: CustomTheme.primaryColor,
brightness: Brightness.dark,
).copyWith(surface: CustomTheme.backgroundColor),
),
home: const HomeView(),
home: const CustomNavigationBar(),
);
}
}

View File

@@ -1,10 +0,0 @@
import 'package:flutter/material.dart';
class HomeView extends StatelessWidget {
const HomeView({super.key});
@override
Widget build(BuildContext context) {
return const Placeholder();
}
}

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@@ -0,0 +1,66 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/presentation/widgets/tiles/group_tile.dart';
class ChooseGroupView extends StatefulWidget {
final List<Group> groups;
final int initialGroupIndex;
const ChooseGroupView({
super.key,
required this.groups,
required this.initialGroupIndex,
});
@override
State<ChooseGroupView> createState() => _ChooseGroupViewState();
}
class _ChooseGroupViewState extends State<ChooseGroupView> {
late int selectedGroupIndex;
@override
void initState() {
selectedGroupIndex = widget.initialGroupIndex;
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
backgroundColor: CustomTheme.backgroundColor,
scrolledUnderElevation: 0,
title: const Text(
'Choose Group',
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
centerTitle: true,
),
body: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: widget.groups.length,
itemBuilder: (BuildContext context, int index) {
return GestureDetector(
onTap: () {
setState(() {
selectedGroupIndex = index;
});
Future.delayed(const Duration(milliseconds: 500), () {
if (!context.mounted) return;
Navigator.of(context).pop(widget.groups[index]);
});
},
child: GroupTile(
group: widget.groups[index],
isHighlighted: selectedGroupIndex == index,
),
);
},
),
);
}
}

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@@ -0,0 +1,120 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/presentation/widgets/tiles/ruleset_list_tile.dart';
class ChooseRulesetView extends StatefulWidget {
final List<(Ruleset, String, String)> rulesets;
final int initialRulesetIndex;
const ChooseRulesetView({
super.key,
required this.rulesets,
required this.initialRulesetIndex,
});
@override
State<ChooseRulesetView> createState() => _ChooseRulesetViewState();
}
class _ChooseRulesetViewState extends State<ChooseRulesetView> {
late int selectedRulesetIndex;
@override
void initState() {
selectedRulesetIndex = widget.initialRulesetIndex;
super.initState();
}
@override
Widget build(BuildContext context) {
return DefaultTabController(
length: 2,
initialIndex: 0,
child: Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
backgroundColor: CustomTheme.backgroundColor,
scrolledUnderElevation: 0,
title: const Text(
'Choose Ruleset',
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
centerTitle: true,
),
body: Column(
children: [
Container(
color: CustomTheme.backgroundColor,
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
child: TabBar(
padding: const EdgeInsets.symmetric(horizontal: 5),
// Label Settings
labelStyle: const TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
),
labelColor: Colors.white,
unselectedLabelStyle: const TextStyle(fontSize: 14),
unselectedLabelColor: Colors.white70,
// Indicator Settings
indicator: CustomTheme.standardBoxDecoration,
indicatorSize: TabBarIndicatorSize.tab,
indicatorWeight: 1,
indicatorPadding: const EdgeInsets.symmetric(
horizontal: 20,
vertical: 0,
),
// Divider Settings
dividerHeight: 0,
tabs: const [
Tab(text: 'Rulesets'),
Tab(text: 'Gametypes'),
],
),
),
const Divider(
indent: 30,
endIndent: 30,
thickness: 3,
radius: BorderRadius.all(Radius.circular(12)),
),
Expanded(
child: TabBarView(
children: [
ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: widget.rulesets.length,
itemBuilder: (BuildContext context, int index) {
return RulesetListTile(
onPressed: () async {
setState(() {
selectedRulesetIndex = index;
});
Future.delayed(const Duration(milliseconds: 500), () {
if (!context.mounted) return;
Navigator.of(
context,
).pop(widget.rulesets[index].$1);
});
},
title: widget.rulesets[index].$2,
description: widget.rulesets[index].$3,
isHighlighted: selectedRulesetIndex == index,
);
},
),
const Center(
child: Text(
'No gametypes available',
style: TextStyle(color: Colors.white70),
),
),
],
),
),
],
),
),
);
}
}

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@@ -0,0 +1,232 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/views/main_menu/create_game/choose_group_view.dart';
import 'package:game_tracker/presentation/views/main_menu/create_game/choose_ruleset_view.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/player_selection.dart';
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
import 'package:game_tracker/presentation/widgets/tiles/choose_tile.dart';
import 'package:provider/provider.dart';
class CreateGameView extends StatefulWidget {
const CreateGameView({super.key});
@override
State<CreateGameView> createState() => _CreateGameViewState();
}
class _CreateGameViewState extends State<CreateGameView> {
/// Reference to the app database
late final AppDatabase db;
/// Futures to load all groups and players from the database
late Future<List<Group>> _allGroupsFuture;
/// Future to load all players from the database
late Future<List<Player>> _allPlayersFuture;
/// Controller for the game name input field
final TextEditingController _gameNameController = TextEditingController();
/// List of all groups from the database
List<Group> groupsList = [];
/// List of all players from the database
List<Player> playerList = [];
/// The currently selected group
Group? selectedGroup;
/// The index of the currently selected group in [groupsList] to mark it in
/// the [ChooseGroupView]
int selectedGroupIndex = -1;
/// The currently selected ruleset
Ruleset? selectedRuleset;
/// The index of the currently selected ruleset in [rulesets] to mark it in
/// the [ChooseRulesetView]
int selectedRulesetIndex = -1;
/// The currently selected players
List<Player>? selectedPlayers;
/// List of available rulesets with their display names and descriptions
/// as tuples of (Ruleset, String, String)
List<(Ruleset, String, String)> rulesets = [
(
Ruleset.singleWinner,
'Single Winner',
'Exactly one winner is chosen; ties are resolved by a predefined tiebreaker.',
),
(
Ruleset.singleLoser,
'Single Loser',
'Exactly one loser is determined; last place receives the penalty or consequence.',
),
(
Ruleset.mostPoints,
'Most Points',
'Traditional ruleset: the player with the most points wins.',
),
(
Ruleset.lastPoints,
'Least Points',
'Inverse scoring: the player with the fewest points wins.',
),
];
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_allGroupsFuture = db.groupDao.getAllGroups();
_allPlayersFuture = db.playerDao.getAllPlayers();
Future.wait([_allGroupsFuture, _allPlayersFuture]).then((result) async {
groupsList = result[0] as List<Group>;
playerList = result[1] as List<Player>;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
backgroundColor: CustomTheme.backgroundColor,
scrolledUnderElevation: 0,
title: const Text(
'Create new game',
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
centerTitle: true,
),
body: SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: [
Container(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
child: TextInputField(
controller: _gameNameController,
hintText: 'Game name',
onChanged: (value) {
setState(() {});
},
),
),
ChooseTile(
title: 'Ruleset',
trailingText: selectedRuleset == null
? 'None'
: translateRulesetToString(selectedRuleset!),
onPressed: () async {
selectedRuleset = await Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => ChooseRulesetView(
rulesets: rulesets,
initialRulesetIndex: selectedRulesetIndex,
),
),
);
selectedRulesetIndex = rulesets.indexWhere(
(r) => r.$1 == selectedRuleset,
);
setState(() {});
},
),
ChooseTile(
title: 'Group',
trailingText: selectedGroup == null
? 'None'
: selectedGroup!.name,
onPressed: () async {
selectedGroup = await Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => ChooseGroupView(
groups: groupsList,
initialGroupIndex: selectedGroupIndex,
),
),
);
selectedGroupIndex = groupsList.indexWhere(
(g) => g.id == selectedGroup?.id,
);
setState(() {});
},
),
Expanded(
child: PlayerSelection(
key: ValueKey(selectedGroup?.id ?? 'no_group'),
initialPlayers: selectedGroup == null
? playerList
: playerList
.where(
(p) => !selectedGroup!.members.any(
(m) => m.id == p.id,
),
)
.toList(),
onChanged: (value) {
setState(() {
selectedPlayers = value;
});
},
),
),
CustomWidthButton(
text: 'Create game',
sizeRelativeToWidth: 0.95,
buttonType: ButtonType.primary,
onPressed: _enableCreateGameButton()
? () async {
Game game = Game(
name: _gameNameController.text.trim(),
createdAt: DateTime.now(),
group: selectedGroup!,
players: selectedPlayers,
);
// TODO: Replace with navigation to GameResultView()
print('Created game: $game');
Navigator.pop(context);
}
: null,
),
const SizedBox(height: 20),
],
),
),
);
}
/// Translates a [Ruleset] enum value to its corresponding string representation.
String translateRulesetToString(Ruleset ruleset) {
switch (ruleset) {
case Ruleset.singleWinner:
return 'Single Winner';
case Ruleset.singleLoser:
return 'Single Loser';
case Ruleset.mostPoints:
return 'Most Points';
case Ruleset.lastPoints:
return 'Least Points';
}
}
/// Determines whether the "Create Game" button should be enabled based on
/// the current state of the input fields.
bool _enableCreateGameButton() {
return _gameNameController.text.isNotEmpty &&
(selectedGroup != null ||
(selectedPlayers != null && selectedPlayers!.isNotEmpty)) &&
selectedRuleset != null;
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/player_selection.dart';
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
import 'package:provider/provider.dart';
class CreateGroupView extends StatefulWidget {
const CreateGroupView({super.key});
@override
State<CreateGroupView> createState() => _CreateGroupViewState();
}
class _CreateGroupViewState extends State<CreateGroupView> {
final _groupNameController = TextEditingController();
late final AppDatabase db;
List<Player> selectedPlayers = [];
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_groupNameController.addListener(() {
setState(() {});
});
}
@override
void dispose() {
_groupNameController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
backgroundColor: CustomTheme.backgroundColor,
scrolledUnderElevation: 0,
title: const Text(
'Create new group',
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
centerTitle: true,
),
body: SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: [
Container(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
child: TextInputField(
controller: _groupNameController,
hintText: 'Group name',
onChanged: (value) {
setState(() {});
},
),
),
Expanded(
child: PlayerSelection(
onChanged: (value) {
selectedPlayers = [...value];
},
),
),
CustomWidthButton(
text: 'Create group',
sizeRelativeToWidth: 0.95,
buttonType: ButtonType.primary,
onPressed:
(_groupNameController.text.isEmpty || selectedPlayers.isEmpty)
? null
: () async {
bool success = await db.groupDao.addGroup(
group: Group(
name: _groupNameController.text.trim(),
members: selectedPlayers,
),
);
if (!context.mounted) return;
if (success) {
Navigator.pop(context);
} else {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: const Center(
child: Text(
'Error while creating group, please try again',
style: TextStyle(color: Colors.white),
),
),
),
);
}
setState(() {});
},
),
const SizedBox(height: 20),
],
),
),
);
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/presentation/views/main_menu/game_history_view.dart';
import 'package:game_tracker/presentation/views/main_menu/groups_view.dart';
import 'package:game_tracker/presentation/views/main_menu/home_view.dart';
import 'package:game_tracker/presentation/views/main_menu/settings_view.dart';
import 'package:game_tracker/presentation/views/main_menu/statistics_view.dart';
import 'package:game_tracker/presentation/widgets/navbar_item.dart';
class CustomNavigationBar extends StatefulWidget {
const CustomNavigationBar({super.key});
@override
State<CustomNavigationBar> createState() => _CustomNavigationBarState();
}
class _CustomNavigationBarState extends State<CustomNavigationBar>
with SingleTickerProviderStateMixin {
int currentIndex = 0;
int tabKeyCount = 0;
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
// Pretty ugly but works
final List<Widget> tabs = [
KeyedSubtree(key: ValueKey('home_$tabKeyCount'), child: const HomeView()),
KeyedSubtree(
key: ValueKey('games_$tabKeyCount'),
child: const GameHistoryView(),
),
KeyedSubtree(
key: ValueKey('groups_$tabKeyCount'),
child: const GroupsView(),
),
KeyedSubtree(
key: ValueKey('stats_$tabKeyCount'),
child: const StatisticsView(),
),
];
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text(
_currentTabTitle(),
style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
backgroundColor: CustomTheme.backgroundColor,
scrolledUnderElevation: 0,
actions: [
IconButton(
onPressed: () async {
await Navigator.push(
context,
MaterialPageRoute(builder: (_) => const SettingsView()),
);
setState(() {
tabKeyCount++;
});
},
icon: const Icon(Icons.settings),
),
],
elevation: 0,
),
backgroundColor: CustomTheme.backgroundColor,
body: tabs[currentIndex],
extendBody: true,
bottomNavigationBar: SafeArea(
minimum: const EdgeInsets.only(bottom: 30),
child: Container(
margin: const EdgeInsets.symmetric(horizontal: 12.0, vertical: 10),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(24),
color: CustomTheme.primaryColor,
),
child: ClipRRect(
borderRadius: BorderRadius.circular(24),
child: SizedBox(
height: 60,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
NavbarItem(
index: 0,
isSelected: currentIndex == 0,
icon: Icons.home_rounded,
label: 'Home',
onTabTapped: onTabTapped,
),
NavbarItem(
index: 1,
isSelected: currentIndex == 1,
icon: Icons.gamepad_rounded,
label: 'Games',
onTabTapped: onTabTapped,
),
NavbarItem(
index: 2,
isSelected: currentIndex == 2,
icon: Icons.group_rounded,
label: 'Groups',
onTabTapped: onTabTapped,
),
NavbarItem(
index: 3,
isSelected: currentIndex == 3,
icon: Icons.bar_chart_rounded,
label: 'Stats',
onTabTapped: onTabTapped,
),
],
),
),
),
),
),
);
}
void onTabTapped(int index) {
setState(() {
currentIndex = index;
});
}
String _currentTabTitle() {
switch (currentIndex) {
case 0:
return 'Home';
case 1:
return 'Game History';
case 2:
return 'Groups';
case 3:
return 'Statistics';
default:
return '';
}
}
}

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import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/views/main_menu/create_group_view.dart';
import 'package:game_tracker/presentation/views/main_menu/game_result_view.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/game_history_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
class GameHistoryView extends StatefulWidget {
const GameHistoryView({super.key});
@override
State<GameHistoryView> createState() => _GameHistoryViewState();
}
class _GameHistoryViewState extends State<GameHistoryView> {
late Future<List<Game>> _gameListFuture;
late final AppDatabase db;
late final List<Game> skeletonData = List.filled(
4,
Game(
name: 'Skeleton Game',
group: Group(
name: 'Skeleton Group',
members: [
Player(name: 'Player 1'),
Player(name: 'Player 2'),
Player(name: 'Player 3'),
Player(name: 'Long Name Player 4'),
Player(name: 'Player 5'),
],
),
winner: Player(name: 'Skeleton Player 1'),
players: [Player(name: 'Skeleton Player 6')],
),
);
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_gameListFuture = Future.delayed(
const Duration(milliseconds: 250),
() => db.gameDao.getAllGames(),
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
body: Stack(
alignment: Alignment.center,
children: [
FutureBuilder<List<Game>>(
future: _gameListFuture,
builder:
(BuildContext context, AsyncSnapshot<List<Game>> snapshot) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Game data could not be loaded',
),
);
}
if (snapshot.connectionState == ConnectionState.done &&
(!snapshot.hasData || snapshot.data!.isEmpty)) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Info',
message: 'No games created yet',
),
);
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
final List<Game> games =
(isLoading ? skeletonData : (snapshot.data ?? [])
..sort(
(a, b) => b.createdAt.compareTo(a.createdAt),
))
.toList();
return AppSkeleton(
enabled: isLoading,
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: games.length + 1,
itemBuilder: (BuildContext context, int index) {
if (index == games.length) {
return SizedBox(
height: MediaQuery.paddingOf(context).bottom - 80,
);
}
return GameHistoryTile(
onTap: () async {
await Navigator.push(
context,
CupertinoPageRoute(
fullscreenDialog: true,
builder: (context) =>
GameResultView(game: games[index]),
),
);
setState(() {
_gameListFuture = db.gameDao.getAllGames();
});
},
game: games[index],
);
},
),
);
},
),
Positioned(
bottom: MediaQuery.paddingOf(context).bottom,
child: CustomWidthButton(
text: 'Create Game',
sizeRelativeToWidth: 0.90,
onPressed: () async {
await Navigator.push(
context,
MaterialPageRoute(
builder: (context) {
return const CreateGroupView();
},
),
);
setState(() {
_gameListFuture = db.gameDao.getAllGames();
});
},
),
),
],
),
);
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/tiles/custom_radio_list_tile.dart';
import 'package:provider/provider.dart';
class GameResultView extends StatefulWidget {
final Game game;
const GameResultView({super.key, required this.game});
@override
State<GameResultView> createState() => _GameResultViewState();
}
class _GameResultViewState extends State<GameResultView> {
late final List<Player> allPlayers;
late final AppDatabase db;
Player? _selectedPlayer;
@override
void initState() {
db = Provider.of<AppDatabase>(context, listen: false);
allPlayers = getAllPlayers(widget.game);
if (widget.game.winner != null) {
_selectedPlayer = allPlayers.firstWhere(
(p) => p.id == widget.game.winner!.id,
);
}
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
backgroundColor: CustomTheme.backgroundColor,
scrolledUnderElevation: 0,
title: Text(
widget.game.name,
style: const TextStyle(
fontSize: 20,
fontWeight: FontWeight.bold,
overflow: TextOverflow.ellipsis,
),
),
centerTitle: true,
),
body: SafeArea(
child: Column(
children: [
Expanded(
child: Container(
margin: const EdgeInsets.symmetric(
horizontal: 12,
vertical: 10,
),
padding: const EdgeInsets.symmetric(
vertical: 10,
horizontal: 10,
),
decoration: BoxDecoration(
color: CustomTheme.boxColor,
border: Border.all(color: CustomTheme.boxBorder),
borderRadius: BorderRadius.circular(12),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Text(
'Select Winner:',
style: TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
),
),
const SizedBox(height: 10),
Expanded(
child: RadioGroup<Player>(
groupValue: _selectedPlayer,
onChanged: (Player? value) async {
setState(() {
_selectedPlayer = value;
});
await _handleWinnerSaving();
},
child: ListView.builder(
itemCount: allPlayers.length,
itemBuilder: (context, index) {
return CustomRadioListTile(
text: allPlayers[index].name,
value: allPlayers[index],
onContainerTap: (value) async {
setState(() {
// Check if the already selected player is the same as the newly tapped player.
if (_selectedPlayer == value) {
// If yes deselected the player by setting it to null.
_selectedPlayer = null;
} else {
// If no assign the newly tapped player to the selected player.
(_selectedPlayer = value);
}
});
await _handleWinnerSaving();
},
);
},
),
),
),
],
),
),
),
],
),
),
);
}
Future<void> _handleWinnerSaving() async {
if (_selectedPlayer == null) {
await db.gameDao.removeWinner(gameId: widget.game.id);
} else {
await db.gameDao.setWinner(
gameId: widget.game.id,
winnerId: _selectedPlayer!.id,
);
}
}
List<Player> getAllPlayers(Game game) {
if (game.group == null && game.players != null) {
return [...game.players!];
} else if (game.group != null && game.players != null) {
return [...game.players!, ...game.group!.members];
}
return [...game.group!.members];
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/views/main_menu/create_group_view.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/group_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
class GroupsView extends StatefulWidget {
const GroupsView({super.key});
@override
State<GroupsView> createState() => _GroupsViewState();
}
class _GroupsViewState extends State<GroupsView> {
late Future<List<Group>> _allGroupsFuture;
late final AppDatabase db;
final player = Player(name: 'Skeleton Player');
late final List<Group> skeletonData = List.filled(
7,
Group(
name: 'Skeleton Game',
members: [player, player, player, player, player, player],
),
);
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_allGroupsFuture = Future.delayed(
const Duration(milliseconds: 250),
() => db.groupDao.getAllGroups(),
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
body: Stack(
alignment: Alignment.center,
children: [
FutureBuilder<List<Group>>(
future: _allGroupsFuture,
builder:
(BuildContext context, AsyncSnapshot<List<Group>> snapshot) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Group data couldn\'t\nbe loaded',
),
);
}
if (snapshot.connectionState == ConnectionState.done &&
(!snapshot.hasData || snapshot.data!.isEmpty)) {
return const Center(
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No groups created yet',
),
);
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
final List<Group> groups =
isLoading ? skeletonData : (snapshot.data ?? [])
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
return AppSkeleton(
enabled: isLoading,
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: groups.length + 1,
itemBuilder: (BuildContext context, int index) {
if (index == groups.length) {
return SizedBox(
height: MediaQuery.paddingOf(context).bottom - 20,
);
}
return GroupTile(group: groups[index]);
},
),
);
},
),
Positioned(
bottom: MediaQuery.paddingOf(context).bottom,
child: CustomWidthButton(
text: 'Create Group',
sizeRelativeToWidth: 0.90,
onPressed: () async {
await Navigator.push(
context,
MaterialPageRoute(
builder: (context) {
return const CreateGroupView();
},
),
);
setState(() {
_allGroupsFuture = db.groupDao.getAllGroups();
});
},
),
),
],
),
);
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/quick_create_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/game_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/info_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/quick_info_tile.dart';
import 'package:provider/provider.dart';
class HomeView extends StatefulWidget {
const HomeView({super.key});
@override
State<HomeView> createState() => _HomeViewState();
}
class _HomeViewState extends State<HomeView> {
late Future<int> _gameCountFuture;
late Future<int> _groupCountFuture;
late Future<List<Game>> _recentGamesFuture;
bool isLoading = true;
late final List<Game> skeletonData = List.filled(
2,
Game(
name: 'Skeleton Game',
group: Group(
name: 'Skeleton Group',
members: [
Player(name: 'Skeleton Player 1'),
Player(name: 'Skeleton Player 2'),
],
),
winner: Player(name: 'Skeleton Player 1'),
),
);
@override
initState() {
super.initState();
final db = Provider.of<AppDatabase>(context, listen: false);
_gameCountFuture = db.gameDao.getGameCount();
_groupCountFuture = db.groupDao.getGroupCount();
_recentGamesFuture = db.gameDao.getAllGames();
Future.wait([_gameCountFuture, _groupCountFuture, _recentGamesFuture]).then(
(_) async {
await Future.delayed(const Duration(milliseconds: 250));
if (mounted) {
setState(() {
isLoading = false;
});
}
},
);
}
@override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
return AppSkeleton(
enabled: isLoading,
child: SingleChildScrollView(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
FutureBuilder<int>(
future: _gameCountFuture,
builder: (context, snapshot) {
final int count = (snapshot.hasData)
? snapshot.data!
: 0;
return QuickInfoTile(
width: constraints.maxWidth * 0.45,
height: constraints.maxHeight * 0.15,
title: 'Games',
icon: Icons.groups_rounded,
value: count,
);
},
),
SizedBox(width: constraints.maxWidth * 0.05),
FutureBuilder<int>(
future: _groupCountFuture,
builder: (context, snapshot) {
final int count =
(snapshot.connectionState == ConnectionState.done &&
snapshot.hasData)
? snapshot.data!
: 0;
return QuickInfoTile(
width: constraints.maxWidth * 0.45,
height: constraints.maxHeight * 0.15,
title: 'Groups',
icon: Icons.groups_rounded,
value: count,
);
},
),
],
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 16.0),
child: InfoTile(
width: constraints.maxWidth * 0.95,
title: 'Recent Games',
icon: Icons.timer,
content: Padding(
padding: const EdgeInsets.symmetric(horizontal: 40.0),
child: FutureBuilder(
future: _recentGamesFuture,
builder:
(
BuildContext context,
AsyncSnapshot<List<Game>> snapshot,
) {
if (snapshot.hasError) {
return const Center(
heightFactor: 4,
child: Text(
'Error while loading recent games.',
),
);
}
final List<Game> games =
(isLoading
? skeletonData
: (snapshot.data ?? [])
..sort(
(a, b) => b.createdAt.compareTo(
a.createdAt,
),
))
.take(2)
.toList();
if (games.isNotEmpty) {
return Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
GameTile(
gameTitle: games[0].name,
gameType: 'Winner',
ruleset: 'Ruleset',
players: _getPlayerText(games[0]),
winner: games[0].winner == null
? 'Game in progress...'
: games[0].winner!.name,
),
const Padding(
padding: EdgeInsets.symmetric(
vertical: 8.0,
),
child: Divider(),
),
if (games.length > 1) ...[
GameTile(
gameTitle: games[1].name,
gameType: 'Winner',
ruleset: 'Ruleset',
players: _getPlayerText(games[1]),
winner: games[1].winner == null
? 'Game in progress...'
: games[1].winner!.name,
),
const SizedBox(height: 8),
] else ...[
const Center(
heightFactor: 4,
child: Text(
'No second game available.',
),
),
],
],
);
} else {
return const Center(
heightFactor: 12,
child: Text('No recent games available.'),
);
}
},
),
),
),
),
InfoTile(
width: constraints.maxWidth * 0.95,
title: 'Quick Create',
icon: Icons.add_box_rounded,
content: Column(
spacing: 8,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 1',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 2',
onPressed: () {},
),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 3',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 4',
onPressed: () {},
),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 5',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 6',
onPressed: () {},
),
],
),
],
),
),
],
),
),
);
},
);
}
String _getPlayerText(Game game) {
if (game.group == null) {
final playerCount = game.players?.length ?? 0;
return '$playerCount Players';
}
if (game.players == null || game.players!.isEmpty) {
return game.group!.name;
}
return '${game.group!.name} + ${game.players!.length}';
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/presentation/widgets/tiles/settings_list_tile.dart';
import 'package:game_tracker/services/data_transfer_service.dart';
class SettingsView extends StatefulWidget {
const SettingsView({super.key});
@override
State<SettingsView> createState() => _SettingsViewState();
}
class _SettingsViewState extends State<SettingsView> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(backgroundColor: CustomTheme.backgroundColor),
backgroundColor: CustomTheme.backgroundColor,
body: LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) =>
SingleChildScrollView(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Padding(
padding: EdgeInsets.fromLTRB(24, 0, 24, 10),
child: Text(
textAlign: TextAlign.start,
'Menu',
style: TextStyle(
fontSize: 28,
fontWeight: FontWeight.bold,
),
),
),
const Padding(
padding: EdgeInsets.symmetric(horizontal: 24, vertical: 10),
child: Text(
textAlign: TextAlign.start,
'Settings',
style: TextStyle(
fontSize: 22,
fontWeight: FontWeight.bold,
),
),
),
SettingsListTile(
title: 'Export data',
icon: Icons.upload_outlined,
suffixWidget: const Icon(Icons.arrow_forward_ios, size: 16),
onPressed: () async {
final String json =
await DataTransferService.getAppDataAsJson(context);
final result = await DataTransferService.exportData(
json,
'game_tracker-data',
);
if (!context.mounted) return;
showExportSnackBar(context: context, result: result);
},
),
SettingsListTile(
title: 'Import data',
icon: Icons.download_outlined,
suffixWidget: const Icon(Icons.arrow_forward_ios, size: 16),
onPressed: () async {
final result = await DataTransferService.importData(
context,
);
if (!context.mounted) return;
showImportSnackBar(context: context, result: result);
},
),
SettingsListTile(
title: 'Delete all data',
icon: Icons.download_outlined,
suffixWidget: const Icon(Icons.arrow_forward_ios, size: 16),
onPressed: () {
showDialog<bool>(
context: context,
builder: (context) => AlertDialog(
title: const Text('Delete all data?'),
content: const Text('This can\'t be undone'),
actions: [
TextButton(
onPressed: () => Navigator.of(context).pop(false),
child: const Text('Abbrechen'),
),
TextButton(
onPressed: () => Navigator.of(context).pop(true),
child: const Text('Löschen'),
),
],
),
).then((confirmed) {
if (confirmed == true && context.mounted) {
DataTransferService.deleteAllData(context);
showSnackbar(
context: context,
message: 'Daten erfolgreich gelöscht',
);
}
});
},
),
],
),
),
),
);
}
/// Displays a snackbar based on the import result.
///
/// [context] The BuildContext to show the snackbar in.
/// [result] The result of the import operation.
void showImportSnackBar({
required BuildContext context,
required ImportResult result,
}) {
switch (result) {
case ImportResult.success:
showSnackbar(context: context, message: 'Data successfully imported');
case ImportResult.invalidSchema:
showSnackbar(context: context, message: 'Invalid Schema');
case ImportResult.fileReadError:
showSnackbar(context: context, message: 'Error reading file');
case ImportResult.canceled:
showSnackbar(context: context, message: 'Import canceled');
case ImportResult.formatException:
showSnackbar(
context: context,
message: 'Format Exception (see console)',
);
case ImportResult.unknownException:
showSnackbar(
context: context,
message: 'Unknown Exception (see console)',
);
}
}
/// Displays a snackbar based on the export result.
///
/// [context] The BuildContext to show the snackbar in.
/// [result] The result of the export operation.
void showExportSnackBar({
required BuildContext context,
required ExportResult result,
}) {
switch (result) {
case ExportResult.success:
showSnackbar(context: context, message: 'Data successfully exported');
case ExportResult.canceled:
showSnackbar(context: context, message: 'Export canceled');
case ExportResult.unknownException:
showSnackbar(
context: context,
message: 'Unknown Exception (see console)',
);
}
}
/// Displays a snackbar with the given message and optional action.
///
/// [context] The BuildContext to show the snackbar in.
/// [message] The message to display in the snackbar.
/// [duration] The duration for which the snackbar is displayed.
/// [action] An optional callback function to execute when the action button is pressed.
void showSnackbar({
required BuildContext context,
required String message,
Duration duration = const Duration(seconds: 3),
VoidCallback? action,
}) {
final messenger = ScaffoldMessenger.of(context);
messenger.hideCurrentSnackBar();
messenger.showSnackBar(
SnackBar(
content: Text(message, style: const TextStyle(color: Colors.white)),
backgroundColor: CustomTheme.onBoxColor,
duration: duration,
action: action != null
? SnackBarAction(label: 'Rückgängig', onPressed: action)
: null,
),
);
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/tiles/statistics_tile.dart';
import 'package:provider/provider.dart';
class StatisticsView extends StatefulWidget {
const StatisticsView({super.key});
@override
State<StatisticsView> createState() => _StatisticsViewState();
}
class _StatisticsViewState extends State<StatisticsView> {
late Future<List<Game>> _gamesFuture;
late Future<List<Player>> _playersFuture;
List<(String, int)> winCounts = List.filled(6, ('Skeleton Player', 1));
List<(String, int)> gameCounts = List.filled(6, ('Skeleton Player', 1));
List<(String, double)> winRates = List.filled(6, ('Skeleton Player', 1));
bool isLoading = true;
@override
void initState() {
super.initState();
final db = Provider.of<AppDatabase>(context, listen: false);
_gamesFuture = db.gameDao.getAllGames();
_playersFuture = db.playerDao.getAllPlayers();
Future.wait([_gamesFuture, _playersFuture]).then((results) async {
await Future.delayed(const Duration(milliseconds: 250));
final games = results[0] as List<Game>;
final players = results[1] as List<Player>;
winCounts = _calculateWinsForAllPlayers(games, players);
gameCounts = _calculateGameAmountsForAllPlayers(games, players);
winRates = computeWinRatePercent(wins: winCounts, games: gameCounts);
if (mounted) {
setState(() {
isLoading = false;
});
}
});
}
@override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
return SingleChildScrollView(
child: AppSkeleton(
enabled: isLoading,
fixLayoutBuilder: true,
child: ConstrainedBox(
constraints: BoxConstraints(minWidth: constraints.maxWidth),
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SizedBox(height: constraints.maxHeight * 0.01),
StatisticsTile(
icon: Icons.sports_score,
title: 'Wins per Player',
width: constraints.maxWidth * 0.95,
values: winCounts,
itemCount: 3,
barColor: Colors.blue,
),
SizedBox(height: constraints.maxHeight * 0.02),
StatisticsTile(
icon: Icons.percent,
title: 'Winrate per Player',
width: constraints.maxWidth * 0.95,
values: winRates,
itemCount: 5,
barColor: Colors.orange[700]!,
),
SizedBox(height: constraints.maxHeight * 0.02),
StatisticsTile(
icon: Icons.casino,
title: 'Games per Player',
width: constraints.maxWidth * 0.95,
values: gameCounts,
itemCount: 10,
barColor: Colors.green,
),
SizedBox(height: MediaQuery.paddingOf(context).bottom),
],
),
),
),
);
},
);
}
/// Calculates the number of wins for each player
/// and returns a sorted list of tuples (playerName, winCount)
List<(String, int)> _calculateWinsForAllPlayers(
List<Game> games,
List<Player> players,
) {
List<(String, int)> winCounts = [];
// Getting the winners
for (var game in games) {
final winner = game.winner;
if (winner != null) {
final index = winCounts.indexWhere((entry) => entry.$1 == winner.id);
// -1 means winner not found in winCounts
if (index != -1) {
final current = winCounts[index].$2;
winCounts[index] = (winner.id, current + 1);
} else {
winCounts.add((winner.id, 1));
}
}
}
// Adding all players with zero wins
for (var player in players) {
final index = winCounts.indexWhere((entry) => entry.$1 == player.id);
// -1 means player not found in winCounts
if (index == -1) {
winCounts.add((player.id, 0));
}
}
// Replace player IDs with names
for (int i = 0; i < winCounts.length; i++) {
final playerId = winCounts[i].$1;
final player = players.firstWhere(
(p) => p.id == playerId,
orElse: () => Player(id: playerId, name: 'N.a.'),
);
winCounts[i] = (player.name, winCounts[i].$2);
}
winCounts.sort((a, b) => b.$2.compareTo(a.$2));
return winCounts;
}
/// Calculates the number of games played for each player
/// and returns a sorted list of tuples (playerName, gameCount)
List<(String, int)> _calculateGameAmountsForAllPlayers(
List<Game> games,
List<Player> players,
) {
List<(String, int)> gameCounts = [];
// Counting games for each player
for (var game in games) {
if (game.group != null) {
final members = game.group!.members.map((p) => p.id).toList();
for (var playerId in members) {
final index = gameCounts.indexWhere((entry) => entry.$1 == playerId);
// -1 means player not found in gameCounts
if (index != -1) {
final current = gameCounts[index].$2;
gameCounts[index] = (playerId, current + 1);
} else {
gameCounts.add((playerId, 1));
}
}
}
if (game.players != null) {
final members = game.players!.map((p) => p.id).toList();
for (var playerId in members) {
final index = gameCounts.indexWhere((entry) => entry.$1 == playerId);
// -1 means player not found in gameCounts
if (index != -1) {
final current = gameCounts[index].$2;
gameCounts[index] = (playerId, current + 1);
} else {
gameCounts.add((playerId, 1));
}
}
}
}
// Adding all players with zero games
for (var player in players) {
final index = gameCounts.indexWhere((entry) => entry.$1 == player.id);
// -1 means player not found in gameCounts
if (index == -1) {
gameCounts.add((player.id, 0));
}
}
// Replace player IDs with names
for (int i = 0; i < gameCounts.length; i++) {
final playerId = gameCounts[i].$1;
final player = players.firstWhere(
(p) => p.id == playerId,
orElse: () => Player(id: playerId, name: 'N.a.'),
);
gameCounts[i] = (player.name, gameCounts[i].$2);
}
gameCounts.sort((a, b) => b.$2.compareTo(a.$2));
return gameCounts;
}
// dart
List<(String, double)> computeWinRatePercent({
required List<(String, int)> wins,
required List<(String, int)> games,
}) {
final Map<String, int> winsMap = {for (var e in wins) e.$1: e.$2};
final Map<String, int> gamesMap = {for (var e in games) e.$1: e.$2};
// Get all unique player names
final names = {...winsMap.keys, ...gamesMap.keys};
// Calculate win rates
final result = names.map((name) {
final int w = winsMap[name] ?? 0;
final int g = gamesMap[name] ?? 0;
// Calculate percentage and round to 2 decimal places
// Avoid division by zero
final double percent = (g > 0)
? double.parse(((w / g)).toStringAsFixed(2))
: 0;
return (name, percent);
}).toList();
// Sort the result: first by winrate descending,
// then by wins descending in case of a tie
result.sort((a, b) {
final cmp = b.$2.compareTo(a.$2);
if (cmp != 0) return cmp;
final wa = winsMap[a.$1] ?? 0;
final wb = winsMap[b.$1] ?? 0;
return wb.compareTo(wa);
});
return result;
}
}

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import 'package:flutter/material.dart';
import 'package:skeletonizer/skeletonizer.dart';
class AppSkeleton extends StatefulWidget {
final Widget child;
final bool enabled;
final bool fixLayoutBuilder;
const AppSkeleton({
super.key,
required this.child,
this.enabled = true,
this.fixLayoutBuilder = false,
});
@override
State<AppSkeleton> createState() => _AppSkeletonState();
}
class _AppSkeletonState extends State<AppSkeleton> {
@override
Widget build(BuildContext context) {
return Skeletonizer(
effect: PulseEffect(
from: Colors.grey[800]!,
to: Colors.grey[600]!,
duration: const Duration(milliseconds: 800),
),
enabled: widget.enabled,
enableSwitchAnimation: true,
switchAnimationConfig: SwitchAnimationConfig(
duration: const Duration(milliseconds: 200),
switchInCurve: Curves.linear,
switchOutCurve: Curves.linear,
transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,
layoutBuilder: !widget.fixLayoutBuilder
? AnimatedSwitcher.defaultLayoutBuilder
: (Widget? currentChild, List<Widget> previousChildren) {
return Stack(
alignment: Alignment.topCenter,
children: [
...previousChildren,
if (currentChild != null) currentChild,
],
);
},
),
child: widget.child,
);
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
class CustomWidthButton extends StatelessWidget {
const CustomWidthButton({
super.key,
required this.text,
this.buttonType = ButtonType.primary,
required this.sizeRelativeToWidth,
this.onPressed,
});
final String text;
final double sizeRelativeToWidth;
final VoidCallback? onPressed;
final ButtonType buttonType;
@override
Widget build(BuildContext context) {
final Color buttonBackgroundColor;
final Color disabledBackgroundColor;
final Color borderSideColor;
final Color textcolor;
final Color disabledTextColor;
if (buttonType == ButtonType.primary) {
textcolor = Colors.white;
disabledTextColor = Color.lerp(textcolor, Colors.black, 0.5)!;
buttonBackgroundColor = CustomTheme.primaryColor;
disabledBackgroundColor = Color.lerp(
buttonBackgroundColor,
Colors.black,
0.5,
)!;
return ElevatedButton(
onPressed: onPressed,
style: ElevatedButton.styleFrom(
foregroundColor: textcolor,
disabledForegroundColor: disabledTextColor,
backgroundColor: buttonBackgroundColor,
disabledBackgroundColor: disabledBackgroundColor,
animationDuration: const Duration(),
minimumSize: Size(
MediaQuery.sizeOf(context).width * sizeRelativeToWidth,
60,
),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(12),
),
),
child: Text(
text,
style: const TextStyle(fontWeight: FontWeight.w500, fontSize: 22),
),
);
} else if (buttonType == ButtonType.secondary) {
textcolor = CustomTheme.primaryColor;
disabledTextColor = Color.lerp(textcolor, Colors.black, 0.5)!;
buttonBackgroundColor = Colors.transparent;
disabledBackgroundColor = Colors.transparent;
borderSideColor = onPressed != null
? CustomTheme.primaryColor
: Color.lerp(CustomTheme.primaryColor, Colors.black, 0.5)!;
return OutlinedButton(
onPressed: onPressed,
style: OutlinedButton.styleFrom(
foregroundColor: textcolor,
disabledForegroundColor: disabledTextColor,
backgroundColor: buttonBackgroundColor,
disabledBackgroundColor: disabledBackgroundColor,
animationDuration: const Duration(),
minimumSize: Size(
MediaQuery.sizeOf(context).width * sizeRelativeToWidth,
60,
),
side: BorderSide(color: borderSideColor, width: 2),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(12),
),
),
child: Text(
text,
style: const TextStyle(fontWeight: FontWeight.w500, fontSize: 22),
),
);
} else {
textcolor = CustomTheme.primaryColor;
disabledTextColor = Color.lerp(
CustomTheme.primaryColor,
Colors.black,
0.5,
)!;
buttonBackgroundColor = Colors.transparent;
disabledBackgroundColor = Colors.transparent;
return TextButton(
onPressed: onPressed,
style: TextButton.styleFrom(
foregroundColor: textcolor,
disabledForegroundColor: disabledTextColor,
backgroundColor: buttonBackgroundColor,
disabledBackgroundColor: disabledBackgroundColor,
animationDuration: const Duration(),
minimumSize: Size(
MediaQuery.sizeOf(context).width * sizeRelativeToWidth,
60,
),
side: const BorderSide(style: BorderStyle.none),
),
child: Text(
text,
style: const TextStyle(fontWeight: FontWeight.w500, fontSize: 22),
),
);
}
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
class QuickCreateButton extends StatefulWidget {
final String text;
final VoidCallback? onPressed;
const QuickCreateButton({
super.key,
required this.text,
required this.onPressed,
});
@override
State<QuickCreateButton> createState() => _QuickCreateButtonState();
}
class _QuickCreateButtonState extends State<QuickCreateButton> {
@override
Widget build(BuildContext context) {
return ElevatedButton(
onPressed: widget.onPressed,
style: ElevatedButton.styleFrom(
minimumSize: const Size(140, 45),
backgroundColor: CustomTheme.primaryColor,
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(12)),
),
child: Text(
widget.text,
style: const TextStyle(fontWeight: FontWeight.bold, fontSize: 16),
),
);
}
}

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import 'package:flutter/material.dart';
class NavbarItem extends StatefulWidget {
final int index;
final bool isSelected;
final IconData icon;
final String label;
final Function(int) onTabTapped;
const NavbarItem({
super.key,
required this.index,
required this.isSelected,
required this.icon,
required this.label,
required this.onTabTapped,
});
@override
State<NavbarItem> createState() => _NavbarItemState();
}
class _NavbarItemState extends State<NavbarItem> {
@override
Widget build(BuildContext context) {
return Expanded(
child: GestureDetector(
onTap: () => widget.onTabTapped(widget.index),
behavior: HitTestBehavior.opaque,
child: Padding(
padding: const EdgeInsets.symmetric(vertical: 5.0),
child: Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(
widget.icon,
color: widget.isSelected ? Colors.white : Colors.black,
),
const SizedBox(height: 4),
Text(
widget.label,
style: TextStyle(
color: widget.isSelected ? Colors.white : Colors.black,
fontSize: 12,
fontWeight: widget.isSelected
? FontWeight.bold
: FontWeight.normal,
),
),
],
),
),
),
);
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/text_input/custom_search_bar.dart';
import 'package:game_tracker/presentation/widgets/tiles/text_icon_list_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
class PlayerSelection extends StatefulWidget {
final Function(List<Player> value) onChanged;
final List<Player> initialPlayers;
const PlayerSelection({
super.key,
required this.onChanged,
this.initialPlayers = const [],
});
@override
State<PlayerSelection> createState() => _PlayerSelectionState();
}
class _PlayerSelectionState extends State<PlayerSelection> {
List<Player> selectedPlayers = [];
List<Player> suggestedPlayers = [];
List<Player> allPlayers = [];
late final TextEditingController _searchBarController =
TextEditingController();
late final AppDatabase db;
late Future<List<Player>> _allPlayersFuture;
late final List<Player> skeletonData = List.filled(
7,
Player(name: 'Player 0'),
);
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
loadPlayerList();
}
void loadPlayerList() {
_allPlayersFuture = Future.delayed(
const Duration(milliseconds: 250),
() => db.playerDao.getAllPlayers(),
);
suggestedPlayers = skeletonData;
_allPlayersFuture.then((loadedPlayers) {
setState(() {
if (widget.initialPlayers.isNotEmpty) {
allPlayers = [...widget.initialPlayers];
suggestedPlayers = [...widget.initialPlayers];
} else {
loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
allPlayers = [...loadedPlayers];
suggestedPlayers = [...loadedPlayers];
}
});
});
}
@override
Widget build(BuildContext context) {
return Container(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
padding: const EdgeInsets.symmetric(vertical: 10, horizontal: 10),
decoration: CustomTheme.standardBoxDecoration,
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
CustomSearchBar(
controller: _searchBarController,
constraints: const BoxConstraints(maxHeight: 45, minHeight: 45),
hintText: 'Search for players',
trailingButtonShown: true,
trailingButtonicon: Icons.add_circle,
trailingButtonEnabled: _searchBarController.text.trim().isNotEmpty,
onTrailingButtonPressed: () async {
addNewPlayerFromSearch(context: context);
},
onChanged: (value) {
setState(() {
// Filters the list of suggested players based on the search input.
if (value.isEmpty) {
// If the search is empty, it shows all unselected players.
suggestedPlayers = allPlayers.where((player) {
return !selectedPlayers.contains(player);
}).toList();
} else {
// If there is input, it filters by name match (case-insensitive) and ensures
// that already selected players are excluded from the results.
suggestedPlayers = allPlayers.where((player) {
final bool nameMatches = player.name.toLowerCase().contains(
value.toLowerCase(),
);
final bool isNotSelected = !selectedPlayers.contains(
player,
);
return nameMatches && isNotSelected;
}).toList();
}
});
},
),
const SizedBox(height: 10),
Text(
'Selected players: (${selectedPlayers.length})',
style: const TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
),
const SizedBox(height: 10),
Wrap(
alignment: WrapAlignment.start,
crossAxisAlignment: WrapCrossAlignment.start,
spacing: 8.0,
runSpacing: 8.0,
children: <Widget>[
// Generates a TextIconTile for each selected player.
for (var player in selectedPlayers)
TextIconTile(
text: player.name,
onIconTap: () {
setState(() {
// Removes the player from the selection and notifies the parent.
final currentSearch = _searchBarController.text
.toLowerCase();
selectedPlayers.remove(player);
widget.onChanged([...selectedPlayers]);
// If the player matches the current search query (or search is empty),
// they are added back to the suggestions and the list is re-sorted.
if (currentSearch.isEmpty ||
player.name.toLowerCase().contains(currentSearch)) {
suggestedPlayers.add(player);
}
});
},
),
],
),
const SizedBox(height: 10),
const Text(
'All players:',
style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
),
const SizedBox(height: 10),
FutureBuilder(
future: _allPlayersFuture,
builder:
(BuildContext context, AsyncSnapshot<List<Player>> snapshot) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Player data couldn\'t\nbe loaded.',
),
);
}
bool doneLoading =
snapshot.connectionState == ConnectionState.done;
bool snapshotDataEmpty =
!snapshot.hasData || snapshot.data!.isEmpty;
if (doneLoading &&
(snapshotDataEmpty && allPlayers.isEmpty)) {
return const Center(
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No players created yet.',
),
);
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
return Expanded(
child: AppSkeleton(
enabled: isLoading,
child: Visibility(
visible:
(suggestedPlayers.isEmpty && allPlayers.isNotEmpty),
replacement: ListView.builder(
itemCount: suggestedPlayers.length,
itemBuilder: (BuildContext context, int index) {
return TextIconListTile(
text: suggestedPlayers[index].name,
onPressed: () {
setState(() {
if (!selectedPlayers.contains(
suggestedPlayers[index],
)) {
selectedPlayers.add(
suggestedPlayers[index],
);
widget.onChanged([...selectedPlayers]);
suggestedPlayers.remove(
suggestedPlayers[index],
);
}
});
},
);
},
),
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: (selectedPlayers.length == allPlayers.length)
? 'No more players to add.'
: 'No players found with that name.',
),
),
),
);
},
),
],
),
);
}
/// Adds a new player to the database from the search bar input.
/// Shows a snackbar indicating success or failure.
/// [context] - BuildContext to show the snackbar.
void addNewPlayerFromSearch({required BuildContext context}) async {
String playerName = _searchBarController.text.trim();
Player createdPlayer = Player(name: playerName);
bool success = await db.playerDao.addPlayer(player: createdPlayer);
if (!context.mounted) return;
if (success) {
selectedPlayers.add(createdPlayer);
widget.onChanged([...selectedPlayers]);
allPlayers.add(createdPlayer);
setState(() {
_searchBarController.clear();
suggestedPlayers = allPlayers.where((player) {
return !selectedPlayers.contains(player);
}).toList();
});
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
'Successfully added player $playerName.',
style: const TextStyle(color: Colors.white),
),
),
),
);
} else {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
'Could not add player $playerName.',
style: const TextStyle(color: Colors.white),
),
),
),
);
}
}
}

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